CompSci 290 Spring 2024 |
Educational Technology Practicum |
We know where you are. We know where you've been. We can more or less know what you're thinking about. — Eric Schmidt, co-founder of Google
In pairs, present your research about gamification during class in a short talk (no more than 5 minutes):
Add your presentation materials (such as slides or notes) to the shared class notes repository's gamification
folder.
You can either clone
the repository and push
your files or upload them through the website when you are ready.
There are many aspects of games and gaming principles that align well with learning goals, making people think can be used to improve learning, increase engagement, or help motivation.
Think critically about which can be most effectively adapted and which might easily lead to bad outcomes — how can gamification:
You may use any resource you want for your review, but you must site it in your presentation or README (as appropriate).