The Roger Frank Lessons
Introduction to Computer Science: GvR Unit
Guido van Robot Programming Summary
The Five Primitive Guido van Robot Instructions:
1. move
2. turnleft
3. pickbeeper
4. putbeeper
5. turnoff
Block Structuring
Each Guido van Robot instruction must be on a separate line.
A sequence of Guido van Robot instructions can be treated as a single
instruction by indenting the same number of spaces.
<instruction> refers to any of the five primitive instructions above,
the conditional branching or iteration instructions below,
or a user defined instruction.
<instruction>
<instruction>
...
<instruction>
Conditionals
GvR has eighteen built-in tests that are divided into three groups:
the first six are wall tests,
the next four are beeper tests,
and the last eight are compass tests:
1. front_is_clear
2. front_is_blocked
3. left_is_clear
4. left_is_blocked
5. right_is_clear
6. right_is_blocked
7. next_to_a_beeper
8. not_next_to_a_beeper
9. any_beepers_in_beeper_bag
10. no_beepers_in_beeper_bag
11. facing_north
12. not_facing_north
13. facing_south
14. not_facing_south
15. facing_east
16. not_facing_east
17. facing_west
18. not_facing_west
Conditional Branching
Conditional branching refers to the ability of a program to alter it's flow of
execution based on the result of the evaluation of a conditional.
The three types of conditional branching instructions in Guido van Robot
are if and if/else and if/elif/else.
<test> refers to one of the eighteen conditionals above.
if :
if :
else:
if :
elif :
...
elif :
else:
Iteration
Iteration refers to the ability of a program to repeate an instruction
(or block of instructions) over and over until some condition is met.
The two types of iteration instructions are the do and while instructions.
<positive_number> must be an integer greater than 0.
do :
while :
Defining a New Instruction:
New instructions can be created for Guido van Robot using the define statement.
<new_name> can be any sequence of letters or digits as long as it begins with
a letter and is not already used as an instruction.
Letters for Guido van Robot are A..Z, a..z, and the underscore (_) character.
Guido van Robot is case sensitive, so TurnRight, turnright, and turnRight are
all different names.
define :
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Copyright © 2003 Jeffrey Elkner.