Geometry
- Generate polygons algorithmically
- Terrains
- Height Maps
- Fractal Landscapes
- Fault Formation
- Random Noise
- Examples
Textures
Examples
- A Webwide World by Ken Perlin
- Prime Island by Adrian J.F. Leatherland
- Butterflies by Tyler Voliter and Peter Douglas
References
- On Efficiently Representing Procedural Geometry by J. Hart
- Procedural Geometry for Real-time Terrain Visualisation in Blueberry3D by M. Widmark
- Undiscovered Worlds – Towards a Framework for Real-Time Procedural World Generation by S Grueter et al
- Fast Terrain Rendering Using Geometrical MipMapping by W de Boer
- An Interactive Forest by T. Di Giacomo