CompSci 108
Fall 2010
The Software Studio

High Level Engine Teams

Greenfoot

  1. Overlay View
    • Andrew Brown (acb28@duke.edu)
    • Se-Gil Feldsott (slf6@duke.edu)
    • Justin Goldsmith (jcg26@duke.edu)
  2. Player/Item System
    • Adam Cue (aec26@duke.edu)
    • Aaron Choi (ajc36@duke.edu)
    • Nick Hawthorne (njh11@duke.edu)

Brackeen

  1. Event System
    • Hao He (hh89@duke.edu)
    • Cody Kolodziejzyk (cmk23@duke.edu)
    • Meng Li (ml146@duke.edu)
  2. Game Resources
    • David Herzka (dgh11@duke.edu)
    • John Kline (jtk11@duke.edu)
    • Daniel Koverman (djk14@duke.edu)

Golden T

  1. Level System
    • Cameron McCallie (cdm26@duke.edu)
    • Bhawana Singh (bs120@duke.edu)
    • Derek Zhou (dzz@duke.edu)
  2. Player/Item System
    • Marcus Molchany (mgm14@duke.edu)
    • Jimmy Mu (ym27@duke.edu)
    • Drew Sternesky (dhs9@duke.edu)
  3. State System
    • Vitor Olivier (vgo@duke.edu)
    • Brian Simel (bss11@duke.edu)
    • Brent Sodman (bcs11@duke.edu)

FANG

  1. Collision Manager
    • Nick Straub (njs7@duke.edu)
    • Yang Su (ys65@duke.edu)
    • Kate Yang (kly2@duke.edu)
  2. Level System
    • Scott Winkleman (saw26@duke.edu)
    • Devon Townsend (dst6@duke.edu)
    • Jiaqi Yan (jy57@duke.edu)