See the NOTES added on Sept 7 near the bottom of the how to page.
See the howto pages for details on creating projects, files, and so on. This page describes the assignment.
In this assignment you will create variations of heads for totem poles. You'll do this by creating variations of eyes, hair, noses, mouths, hats, etc and then create a head by putting all the parts together. The heads will be generated by using functions and print statements. You will then build totem poles that have several heads on them, even randomly generating totem poles.
What is a totem pole? According to Wikipedia Totem Poles are "monumental sculptures" largely from the Pacific Northwest.
It is very important that you pay strict attention to the rules of the assignment such as the naming of files, modules, etc. You will not get credit for this assignment otherwise.
|||||||||||| |||||||||||| ___ ___ ___ ___ / \ / \ /o \ / o\ o || o || \___/ \___/ \___/ \___/ | | | | | \____/ | | \____/ | | | | | \__________/ \__________/ |||||||||||| |||||||||||| ___ ___ ___ ___ / \ / \ / \ / \ o || o o||o \___/ \___/ \___/ \___/ | | | | | \____/ | | \____/ | | | | | \__________/ \__________/ |||||||||||| |||||||||||| ___ ___ ___ ___ / \ / \ / \ / \ o || o o || o \___/ \___/ \___/ \___/ | | | | | \____/ | | \____/ | | | | | \__________/ \__________/ |
NOTE: These sample totem poles are just samples and not the correct width that you are suppose to generate. Who knows, maybe we will be able to combine functions from all the totel pole programs in this course to create a mixing/matching/smashing/mashing to create the ultimate totem pole! To ensure these match ups will work, you must conform to totem standards as describe in the totem howto pages. Be sure to read those pages carefully to understand the constraints in the functions and module you write. It's important to satisfy the standards, but it's important to have fun making totem poles as well. This assignment is designed so that you'll be able to demonstrate your understanding of writing and calling functions, returning values from functions, and adhering to design standards. It's also designed so that you can demonstrate some creativity, one of the important aspects of creating computational artifacts. While you're being creative, you'll need to design your program so that it can interact with other creators, part of understanding how programs interoperate when they're scaled up beyond being used by one person. |
You must turn in a Python module named Totem.py
which has methods
that conform to the totem standards defined in the howto pages. Include a function named
totem
that will, if called/run from an Eclipse/Pydev console,
print three "heads", where a "head" is a distinct part of the totem pole
your program creates.
Each of the three heads your Python function
totem
generates should be different. You should also
write a function randompole
as described in
the howto pages.
Include the __name__ == "__main__"
boilerplate
in Totem.py
so that when the program is run, it
calls randompole
, not
totem
. However, you should test your function totem
yourself
before submitting the program
using
the main
Python idiom described in the
howto pages.
Your grade will be based on how well your program conforms to the totem
standards and whether it prints a three-head totem pole from a function
named totem
. It's possible to earn extra credit for
artistic creativity.
Submit your Python module using Ambient from Eclipse and the assignment named totem.
Totem.py
module
totem
function by copy/pasting these into another text-file
you create whose name is myruns.txt
(don't worry
about the .txt suffix).