CompSci 6- Classwork 5 - Jan 28, 2010
10 pts

Today's classwork focuses on transforming images and will use Eclipse to snarf a large Java program that you will modify. You will write several methods to manipulate the images. You will submit your solutions via Eclipse. If you don't finish in class, then you should finish by the next class period.

We will use Eclipse to download a partial program to get started Using Eclipse, download the project classwork/05_pixmap_cps006_spring10

Transforming Pixmaps

Images are stored by computers in a variety of formats, such as gif, jpg, tiff, and png. These formats differ in how faithfully they represent the original picture, how well they can be compressed to reduce the space each image takes up, or how well they can be copied from one type of computer to another. However, no matter what format the image is stored in, it can always be represented of as a mapping of (x, y) pixel position to a color (the range of colors may be restricted to values of grey or just black and white). Thus, for the remainder of this project, we will refer to all formats of digital images as pixmaps.

This programming project involves manipulating pixmaps by transforming each color in the original pixmap using the same algorithm. Your program will be able to read in gif, jpg, and png image formats, and perform several operations on these images including darkening, inverting, posterizing, coverting it to grey scale.

Complete the following problems and test your solution by running it within Eclipse

For each of the problems below, you will complete the transformColor method of the appropriate class that, given a Color parameter representing a current pixel in the pixmap, returns a new Color whose component values have been changed based on the algorithm described that will replace the original pixel. To test your solution, right-click on the file named Main.java within your project and select Run -> Java Application from the menu that appears. This will cause a Java program to appear that allows you to open, transform, and save images. To load a different image to test, click on the Open button and select an image from the images folder there. To test your method on every pixel in the displayed image, click on the button corresponding to the name of the class in which you worked.

  1. Negative
    Create a photographic negative of the image by inverting each of the three RGB components of the current color. For example, if the current color has the values (255, 0, 128) for its red, green, and blue components, respectively; then the resulting color should have the values (0, 255, 127) for its red, green, and blue components. In other words, each value is the other's opposite within the range of possible values from 0 .. 255.
     
  2. Darken
    Darken the image by reducing the values of each of the three RGB components of the current color by some amount (like the darker method of Java's Color class. Do not call the darker method, instead you will reproduce those results by manipulating the three RGB components of the color directly. This method should undo what the Brighten method does ( as long as no colors were already as bright as possible). Be careful not to produce a color outside the range from 0 ... 255.
     
  3. Brighten
    Brighten the image by increasing the values of each of the three RGB components of the current color by some amount (like the brighter method of Java's Color class. Again, do not call the brighter method, but write it yourself by manipulating the three RGB components of the color directly.
     
  4. Posterize
    Create a posterized version of the image by reducing its total number of colors. To do this, you should restrict the values each of the three RGB components of the current color can be. Specifically, if the value of a component is between 0 and 63 inclusive, it should be set to 49; if the value of a component is between 64 and 127 inclusive, it should be set to 98; if the value of a component is between 128 and 191 inclusive, it should be set to 147; and if the value of a component is between 192 and 255 inclusive, it should be set to 196. In this way, the 256 possible values each component can have is resticted to just 4.
     
  5. GreyScale
    Create an image that has only shades of grey values by computing the average value of the current color's three RGB components and using that average value for all three components of the new color. For example, if the current color has the values (255, 0, 128) for its red, green, and blue components, respectively; then the resulting color should have the values (127, 127, 127) for its red, green, and blue components.

  6. Weighted GreyScale
    Complete the transformColor method of the WeightedGreyScale color transformer class such that it uses the weights suggested in this article
    The idea is to take the average of 30% of the red color, 59% of the green color and 11% of the blue color, and use this average for its red, green and blue components. For example, if the current color has values (255, 0, 128) for its red, green and blue components, respectively; then the resulting color should have the values (90,90,90) for its red, green and blue components.


  7. Create a README file and enter your name, date, how long you worked on this classwork, and anyone you received help from.

Submit

Make sure you add a README.txt (put in your name, how long it took, who you got help from).

Electronically submit through Eclipse your Java code and README.txt file to the Class05-Jan28 classwork folder.