Percolation

Taken from the Percolation Assignment by Robert Sedgewick & Kevin Wayne.
You should snarf assignment percolation or browse the code directory for code files provided. See the Percolation How To file for help and more instructions.

Problem Statement

Write a program to estimate the value of the percolation threshold via Monte Carlo simulation.

Percolation. Given a composite system comprised of randomly distributed insulating and metallic materials: what fraction of the materials need to be metallic so that the composite system is an electrical conductor? Given a porous landscape with water on the surface (or oil below), under what conditions will the water be able to drain through to the bottom (or the oil to gush through to the surface)? Scientists have defined an abstract process known as percolation to model such situations.

The model. We model a percolation system using an N-by-N grid of sites. Each site is either open or blocked. A full site is an open site that can be connected to an open site in the top row via a chain of neighboring (left, right, up, down) open sites. We say the system percolates if there is a full site in the bottom row. In other words, a system percolates if we fill all open sites connected to the top row and that process fills some open site on the bottom row. (For the insulating/metallic materials example, the open sites correspond to metallic materials, so that a system that percolates has a metallic path from top to bottom, with full sites conducting. For the porous substance example, the open sites correspond to empty space through which water might flow, so that a system that percolates lets water fill open sites, flowing from top to bottom.)

Percolates

The problem. In a famous scientific problem, researchers are interested in the following question: if sites are independently set to be open with probability p (and therefore blocked with probability 1 − p), what is the probability that the system percolates? When p equals 0, the system does not percolate; when p equals1, the system percolates. The plots below show the site vacancy probability p versus the percolation probability for 20-by-20 random grid (left) and 100-by-100 random grid (right).


Percolation threshold for 20-by-20 grid                Percolation threshold for 100-by-100 grid          

When N is sufficiently large, there is a threshold value p* such that when p < p* a random N-by-N grid almost never percolates, and when p > p*, a random N-by-N grid almost always percolates. No mathematical solution for determining the percolation threshold p* has yet been derived. Your task is to write a program to:

  1. visualize the percolation process
  2. estimate p*
  3. compare brute force (depth-first search) to union-find for finding connected open sites

Visualizing the Percolation Process

Your completed PercolationVisualizer should prompt the user for N and display the percolation process starting with a N-by-N grid of sites (initially all blocked and black). After each site is opened, display full sites in cyan, open sites (that aren't full) in white, and blocked sites in black using princeton.StdDraw. Here is an example of steps in a visualization on a 20x20 grid as in this movie and the following snapshots.
      Percolation 50 sites
50 open sites
Percolation 100 sites
100 open sites
Percolation 150 sites
150 open sites
Percolation 204 sites
204 open sites
Percolation 250 sites
250 open sites
r a 20x20 site, your program should behave similarly

Percolation data type

To model a percolation system, you will create different implementations of the IPercolate interface.
public interface IPercolate {
   public abstract void open(int i, int j);      // open site (row i, col j) if it is not already

   public abstract boolean isOpen(int i, int j); // is site (row i, col j) open?
   public abstract boolean isFull(int i, int j); // is site (row i, col j) full?
   public abstract boolean percolates();         // Returns true iff open path from to bottom
}
You will complete brute-force (PercolationDFS) and union-find (PercolationUF) versions of the IPercolate data type. By convention, the indices i and j are integers between 1 and N, where (1, 1) is the upper-left cell:

Estimating p*

To estimate the percolation threshold, perform the following computational experiment: In the 20-by-20 example above, our estimate of the percolation threshold is 204/400 = 0.51 because the system percolates when the 204th site is opened.

To obtain an accurate estimate of the percolation threshold, repeat the experiment T times and average the results. Let xt be the fraction of open sites in experiment t. The sample mean μ provides an estimate of the percolation threshold. The sample standard deviation σ measures the sharpness of the threshold.

Estimating the sample mean and variance
Assuming T is sufficiently large (say, at least 30), the following provides a 95% confidence interval for the percolation threshold:

95% confidence interval for percolation threshold
Write a client program PercolationStats that prompts the user for N and T, performs T independent experiments on an N-by-N grid, and prints out the 95% confidence interval for the percolation threshold. Use java.util.Random to generate random numbers and follow steps above to compute the sample mean and standard deviation. Below is an example run with N=200 and T=100.
mean percolation threshold  = 0.5920965000000004
stddev                      = 0.009811413646870666
95% confidence interval     = [0.5901734629252137, 0.594019537074787]

total time                  = 2.074
mean time per experiment    = 0.02073999999999999
stddev                      = 0.0037646248153036512

Comparing IPercolate Implementations

Implement PercolationUF using the quick find data structure (QuickFind.java) and by creating a version using the weighted quick union with path compression data structure (WeightedQuickUnionUF.java). In your README, you will answer the following questions.


Extra Credit

  1. Write a program UnionFindVisualizer.java to visualize the average path length from each node to the root using the quick union and weighted quick union with path compression data structures. Organize your program so that it takes N from the user, performs one experiment on an N-by-N grid, and plots the average path length for each of the two data structures. Explain your results.

  2. Sedgewick & Wayne: Problem 2.4.17

  3. Sedgewick & Wayne: Problem 2.4.18

  4. Sedgewick & Wayne: Problem 2.4.19

Grading

This assignment is worth 32 points. You will receive correctness points for your implementation of PercolationVisualizer, PercolationDFS, and PercolationUF. Your implementation of PercolationStats and the subsequent analysis will determine your analysis points. Proper code decomposition, formatting, and documentation earns your engineering points.
Last modified: Wed Mar 16 20:55:55 EDT 2011