Lights, Camera, Action!
Assumptions for Speed
- Light sources are ideal and unlimited
- Color values are interpolated to avoid direct calculations
- Based on associating normals with vertices (pre-compute and store)
Kinds of Lights
Directional Point
Spot Line |
Surface Properties
Diffusion |
|
Diffusion + Ambient |
|
Diffusion + Specular |
Looking at a Scene
Creating a Filmplane
Defining the Viewport
References
- Nate Robins tutorials
- Lighting and Shading from the University of Wisconsin