CompSci 308
Spring 2023
Advanced Software Design and Implementation

Team Project: Cell Society

The chess-board is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. — T. H. Huxley

Submitting Your Work

Use GIT to push your team's implementation to the master branch of the provided, sharedcellsociety_teamNN repository hosted in the course's Gitlab group.

As your submission for this project, use GIT to addcommit, and push the following

Your code is expected to follow the course coding conventions and follow Javadoc conventions.

Your team's project GIT repository must show many, purposeful, commits from all team members rather than just one or two large "kitchen sink" commits and marathon merging or redesign sessions. Specifically, we will be looking for deliberate attempts to regularly:

We strongly suggest using the course's suggested GIT workflow for teams to manage this process.

Specification

In teams, write a Java program from scratch using straight OpenJFX (without FXML), that allows users to simulate Cellular Automata (CA) models, such as those described in the following CompSci 101 level assignments:

Generally, your program should make it easy to animate a variety of CA simulations as a 2D grid (with a number of rows and columns) of cells (with an initial state such as on and off). A simulation's rules (such as whether a cell changes state, is created, or moves to another position in the grid) are applied on each cell "simultaneously" (i.e., based on their current state and that of their neighbors) and then cell states are updated in a second pass (so a cell is affected only by information from their immediate neighbors). The grid's edges represent closed bounds, i.e., cells on the grid's edges should have smaller, partial, neighborhoods than those in the middle, with full neighborhoods (i.e., 8 neighbors).

Simulation rules will be written in Java code but the kind of simulation, its starting configuration, as well as any initial parameter settings will be read from an eXtensible Markup Language, XML, formatted file (the exact tags of this configuration file should be decided by your team):

While the exact User Interface for setting up and animating a simulation is up to your team to decide, it should allow the user to:

Any text displayed to the user or styles (colors, font, borders, etc.) must be set using configuration files instead of using hard-coded values within your Java code (and these settings should be different from the simulation configuration files).

Deliverables

This project will be submitted in stages:

It is strongly encouraged that you to start simply in order to verify your understanding of the project's core features. Then refactor your code to help it serve as a foundation for the more diverse functionality expected.

Design Specifications

The functionality features emphasize design goals, so your focus should be implementing them in such a way as to promote creating abstractions that generalize your core code, not simply as special cases added without a clear plan. Ideally, a well-designed program will make implementing new features easier so, when choosing a new feature to implement, look for something that fits into your design or refactor your code first to accommodate it. Specifically, your design should be thoughtful and intentional: clearly avoiding duplicate code structures and making it easy to add more simulations without changing the existing code.

Adding functionality not related to an abstraction or resulting in poor code that diminishes your overall design efforts will not be rewarded. Specifically, the credit you receive for a functionality feature will be in proportion to how clearly it shows that your core classes are closed to modification while open to extension using abstractions to remove dependencies on concrete classes. Thus, a program with fewer features, but plenty of clear paths to easy expansion, is worth more than a program with many features but lacking clean code and good abstractions.

In addition to following the course Code Design Habits Checklist, your project design should clearly show the your progress learning the topics we have discussed so far in the course:

CompSci Context

This project highlights the following interesting and foundational Computer Science concepts. You are not expected to write a general or complete version of any of these concepts, but learning about them may help provide a context to begin thinking about some design issues or connect your work in this course to the broader computing community.

Individual Responsibilities when Working as a Team

This project requires steady, consistent, work — only by putting in consistent time each week will you see measurable progress and not have to pull "heroic" all-nighters.

Although this is a team project, everyone has individual responsibilities to the team that can be summed up as follows:

Unfortunately conflicts are likely to occur, so please let the Teaching Team know as soon as possible — even if it has happened just once or twice since it is better to deal with the situation early rather than having a disaster at the end when little can be done to get back on track.

Resources

Experiment online with the Game of Life simulator or NetLogo Fire Simulation.