Pacman spends his life running from ghosts, but things were not always so. Legend has it that many years ago, Pacman’s great grandfather Grandpac learned to hunt ghosts for sport. However, he was blinded by his power and could only track ghosts by their banging and clanging.
In this section of the assignment, you will design Pacman agents that use sensors to locate and eat invisible ghosts. You’ll advance from locating single, stationary ghosts to hunting packs of multiple moving ghosts with ruthless efficiency.
This assignment includes an autograder for you to grade your answers on your machine. This can be run on all questions with the command:
python autograder.py
It can be run for one particular question, such as q2, by:
python autograder.py -q q2
It can be run for one particular test by commands of the form:
python autograder.py -t test_cases/q1/1-ObsProb
The code for this part of the assignment contains the following files, available as a zip archive.
Files you'll edit: | |
bustersAgents.py |
Agents for playing the Ghostbusters variant of Pacman. |
inference.py |
Code for tracking ghosts over time using their sounds. |
Not used for this version of the assignment: | |
bayesNet.py |
The BayesNet and Factor classes. |
factorOperations.py |
Operations to compute new joint or marginalized probability tables. |
Supporting files you can ignore: | |
busters.py |
The main entry to Ghostbusters (replacing Pacman.py). |
bustersGhostAgents.py |
New ghost agents for Ghostbusters. |
distanceCalculator.py |
Computes maze distances, caches results to avoid re-computing. |
game.py |
Inner workings and helper classes for Pacman. |
ghostAgents.py |
Agents to control ghosts. |
graphicsDisplay.py |
Graphics for Pacman. |
graphicsUtils.py |
Support for Pacman graphics. |
keyboardAgents.py |
Keyboard interfaces to control Pacman. |
layout.py |
Code for reading layout files and storing their contents. |
util.py |
Utility functions. |
Files to Edit and Submit: You will fill in portions of bustersAgents.py
, inference.py
, and factorOperations.py
during the assignment. Once you have completed the assignment, you will submit a token generated by submission_autograder.py
. Please do not change the other files in this distribution or submit any of our original files other than this file.
Evaluation: Your code will be autograded for technical correctness. Please do not change the names of any provided functions or classes within the code, or you will wreak havoc on the autograder. However, the correctness of your implementation – not the autograder’s judgements – will be the final judge of your score. If necessary, we will review and grade assignments individually to ensure that you receive due credit for your work.
Academic Dishonesty: We will be checking your code against other submissions in the class for logical redundancy. If you copy someone else’s code and submit it with minor changes, we will know. These cheat detectors are quite hard to fool, so please don’t try. We trust you all to submit your own work only; please don’t let us down. If you do, we will pursue the strongest consequences available to us.
Getting Help: You are not alone! If you find yourself stuck on something, contact the course staff for help. Office hours, section, and the discussion forum are there for your support; please use them. If you can’t make our office hours, let us know and we will schedule more. We want these assignments to be rewarding and instructional, not frustrating and demoralizing. But, we don’t know when or how to help unless you ask.
Discussion: Please be careful not to post spoilers.
In this version of Ghostbusters, the goal is to hunt down scared but invisible ghosts. Pacman, ever resourceful, is equipped with sonar (ears) that provides noisy readings of the Manhattan distance to each ghost. The game ends when Pacman has eaten all the ghosts. To start, try playing a game yourself using the keyboard.
python busters.py
The blocks of color indicate where the each ghost could possibly be, given the noisy distance readings provided to Pacman. The noisy distances at the bottom of the display are always non-negative, and always within 7 of the true distance. The probability of a distance reading decreases exponentially with its difference from the true distance.
Your primary task for this part of the assignment is to implement inference to track the ghosts. For the keyboard based game above, a crude form of inference was implemented for you by default: all squares in which a ghost could possibly be are shaded by the color of the ghost. Naturally, we want a better estimate of the ghost’s position.
While watching and debugging your code with the autograder, it will
be helpful to have some understanding of what the autograder is doing.
There are 2 types of tests in this assignment, as differentiated by their .test
files found in the subdirectories of the test_cases
folder. For tests of class DoubleInferenceAgentTest
,
you will see visualizations of the inference distributions generated by
your code, but all Pacman actions will be pre-selected according to the
actions of the staff implementation. This is necessary to allow
comparision of your distributions with the staff’s distributions. The
second type of test is GameScoreTest
, in which your BustersAgent
will actually select actions for Pacman and you will watch your Pacman play and win games.
It is possible, though unlikely, for the autograder to time
out if running the tests with graphics. To accurately determine whether
or not your code is efficient enough, you should run the tests with the
--no-graphics
flag. If the autograder passes with this flag, then you will receive
full points, even if the autograder times out with graphics.
We will use the Forward Algorithm for HMM’s for exact inference, and Particle Filtering for even faster but approximate inference.
For the rest of the tracking part of the assignment, we will be using the DiscreteDistribution
class defined in inference.py
to model belief distributions and weight distributions. This class is
an extension of the built-in Python dictionary class, where the keys are
the different discrete elements of our distribution, and the
corresponding values are proportional to the belief or weight that the
distribution assigns that element. This question asks you to fill in the
missing parts of this class, which will be crucial for later questions
(even though this question itself is worth no points).
First, fill in the normalize
method, which normalizes the values in the distribution to sum to one,
but keeps the proportions of the values the same. Use the total
method to find the sum of the values in the distribution. For an empty
distribution or a distribution where all of the values are zero, do
nothing. Note that this method modifies the distribution directly,
rather than returning a new distribution.
Second, fill in the sample
method, which draws a sample from the distribution, where the
probability that a key is sampled is proportional to its corresponding
value. Assume that the distribution is not empty, and not all of the
values are zero. Note that the distribution does not necessarily have to
be normalized prior to calling this method. You may find Python’s
built-in random.random()
function useful for this question.
There are no autograder tests for this question, but the correctness of your implementation can be easily checked. We have provided Python doctests as a starting point, and you can feel free to add more and implement other tests of your own. You can run the doctests using:
python -m doctest -v inference.py
Note that, depending on the implementation details of the sample method, some correct implementations may not pass the doctests that are provided. To thoroughly check the correctness of your sample method, you should instead draw many samples and see if the frequency of each key converges to be proportional of its corresponding value.
In this question, you will implement the getObservationProb
method in the InferenceModule
base class in inference.py
.
This method takes in an observation (which is a noisy reading of the
distance to the ghost), Pacman’s position, the ghost’s position, and the
position of the ghost’s jail, and returns the probability of the noisy
distance reading given Pacman’s position and the ghost’s position. In
other words, we want to return
.
The distance sensor has a probability distribution over distance
readings given the true distance from Pacman to the ghost. This
distribution is modeled by the function busters.getObservationProbability(noisyDistance, trueDistance)
, which returns and is provided for you. You should use this function to help you solve the problem, and use the provided manhattanDistance
function to find the distance between Pacman’s location and the ghost’s location.
However, there is the special case of jail that we have to handle as
well. Specifically, when we capture a ghost and send it to the jail
location, our distance sensor deterministically returns None
, and nothing else (observation = None
if and only if ghost is in jail). One consequence of this is that if
the ghost’s position is the jail position, then the observation is None
with probability 1, and everything else with probability 0. Make sure
you handle this special case in your implementation; we effectively have
a different set of rules for whenever ghost is in jail, as well as
whenever observation is None
.
To test your code and run the autograder for this question:
python autograder.py -q q1
In this question, you will implement the observeUpdate
method in ExactInference
class of inference.py
to correctly update the agent’s belief distribution over ghost
positions given an observation from Pacman’s sensors. You are
implementing the online belief update for observing new evidence. The observeUpdate
method should, for this problem, update the belief at every position on
the map after receiving a sensor reading. You should iterate your
updates over the variable self.allPositions
which includes all legal positions plus the special jail position.
Beliefs represent the probability that the ghost is at a particular
location, and are stored as a DiscreteDistribution
object in a field called self.beliefs
, which you should update.
Before typing any code, write down the equation of the inference problem you are trying to solve. You should use the function self.getObservationProb
that you wrote in the last question, which returns the probability of
an observation given Pacman’s position, a potential ghost position, and
the jail position. You can obtain Pacman’s position using gameState.getPacmanPosition()
, and the jail position using self.getJailPosition()
.
In the Pacman display, high posterior beliefs are represented by bright colors, while low beliefs are represented by dim colors. You should start with a large cloud of belief that shrinks over time as more evidence accumulates. As you watch the test cases, be sure that you understand how the squares converge to their final coloring.
Note: your busters agents have a separate inference module for each
ghost they are tracking. That’s why if you print an observation inside
the observeUpdate
function, you’ll only see a single number even though there may be multiple ghosts on the board.
To run the autograder for this question and visualize the output:
python autograder.py -q q2
If you want to run this test (or any of the other tests) without graphics you can add the following flag:
python autograder.py -q q2 --no-graphics
In the previous question you implemented belief updates for Pacman based on his observations. Fortunately, Pacman’s observations are not his only source of knowledge about where a ghost may be. Pacman also has knowledge about the ways that a ghost may move; namely that the ghost can not move through a wall or more than one space in one time step.
To understand why this is useful to Pacman, consider the following scenario in which there is Pacman and one Ghost. Pacman receives many observations which indicate the ghost is very near, but then one which indicates the ghost is very far. The reading indicating the ghost is very far is likely to be the result of a buggy sensor. Pacman’s prior knowledge of how the ghost may move will decrease the impact of this reading since Pacman knows the ghost could not move so far in only one move.
In this question, you will implement the elapseTime
method in ExactInference
. The elapseTime
step should, for this problem, update the belief at every position on
the map after one time step elapsing. Your agent has access to the
action distribution for the ghost through self.getPositionDistribution
. In order to obtain the distribution over new positions for the ghost, given its previous position, use this line of code:
newPosDist = self.getPositionDistribution(gameState, oldPos)
Where oldPos
refers to the previous ghost position. newPosDist
is a DiscreteDistribution
object, where for each position p
in self.allPositions
, newPosDist[p]
is the probability that the ghost is at position p
at time t + 1
, given that the ghost is at position oldPos
at time t
.
Note that this call can be fairly expensive, so if your code is timing
out, one thing to think about is whether or not you can reduce the
number of calls to self.getPositionDistribution
.
Before typing any code, we suggest you write down the equation of the inference problem you are trying to solve. The task here is a little different from the generic HMM problem described in the slides and text in that you are tracking multiple objects. However, you can think of each ghost as a separeate HMM, i.e., you don't need to tack their joint distribution.
In order to test your predict implementation separately from your update implementation in the previous question, this question will not make use of your update implementation.
Since Pacman is not observing the ghost’s actions, these actions will not impact Pacman’s beliefs. Over time, Pacman’s beliefs will come to reflect places on the board where he believes ghosts are most likely to be given the geometry of the board and ghosts’ possible legal moves, which Pacman already knows.
For the tests in this question we will sometimes use a ghost with random movements and other times we will use the GoSouthGhost
.
This ghost tends to move south so over time, and without any
observations, Pacman’s belief distribution should begin to focus around
the bottom of the board. To see which ghost is used for each test case
you can look in the .test
files.
You may find the diagram below showing Bayes Net/ Hidden Markov model for
what is happening helpful in organizing your thoughts. Still, you should rely on the above description for
implementation because some parts are implemented for you (i.e. getPositionDistribution
is abstracted to be .
To run the autograder for this question and visualize the output:
python autograder.py -q q3
If you want to run this test (or any of the other tests) without graphics you can add the following flag:
python autograder.py -q q3 --no-graphics
As you watch the autograder output, remember that lighter squares indicate that pacman believes a ghost is more likely to occupy that location, and darker squares indicate a ghost is less likely to occupy that location. For which of the test cases do you notice differences emerging in the shading of the squares? Can you explain why some squares get lighter and some squares get darker?
Now that Pacman knows how to use both his prior knowledge and his
observations when figuring out where a ghost is, he is ready to hunt
down ghosts on his own. We will use your observeUpdate
and elapseTime
implementations together to keep an updated belief distribution, and
your simple, greedy agent will choose an action based on the latest
ditsibutions at each time step. In the simple greedy strategy, Pacman
assumes that each ghost is in its most likely position according to his
beliefs, then moves toward the closest ghost. Up to this point, Pacman
has moved by randomly selecting a valid action.
Implement the chooseAction
method in GreedyBustersAgent
in bustersAgents.py
.
Your agent should first find the most likely position of each remaining
uncaptured ghost, then choose an action that minimizes the maze
distance to the closest ghost.
To find the maze distance between any two positions pos1
and pos2
, use self.distancer.getDistance(pos1, pos2)
. To find the successor position of a position after an action:
successorPosition = Actions.getSuccessor(position, action)
You are provided with livingGhostPositionDistributions
, a list of DiscreteDistribution
objects representing the position belief distributions for each of the ghosts that are still uncaptured.
If correctly implemented, your agent should win the game in q8/3-gameScoreTest
with a score greater than 700 at least 8 out of 10 times. Note: the
autograder will also check the correctness of your inference directly,
but the outcome of games is a reasonable sanity check.
We can represent how our greedy agent works with the following modification to the previous diagram. The arc from the previous time step obseravtions to the pacman state reflects how Pacman is making his action choices. (Not everybody will find this sort of visualization helpful, so don't let it confuse you if you alread feel confident in how you are thinking about this problem.)
To run the autograder for this question and visualize the output:
python autograder.py -q q4
If you want to run this test (or any of the other tests) without graphics you can add the following flag:
python autograder.py -q q4 --no-graphics
This part of the assignment is a brief introduction to machine learning; you will build a neural network for nonlinear regression and handwritten digit classification.
The code for this part of the assignment contains the following files, available as a zip archive.
Files you'll edit: | |
models.py |
Neural network models for a variety of applications. |
Files you might want to look at: | |
nn.py |
Neural network mini-library. |
Supporting files you can ignore: | |
autograder.py |
Tracking autograder. |
backend.py |
Backend code for various machine learning tasks. |
data |
Datasets for digit classification and language identification. |
Files to Edit and Submit: You will fill in portions of models.py
during the assignment. Please do not change the other files in this distribution or submit any of our original files other than this file.
Discussion: Please be careful not to post spoilers.
If the following runs and you see the below window pop up where a line segment spins in a circle, you can skip this section. You should use the conda environment for this since conda comes with the libraries we need.
There is a separate autograder calledautograder2
for the
machine learning part of this assignment. Use it for this check:
python autograder2.py --check-dependencies
For this assignment, you will need to install the following two libraries:
If you have a conda environment, you can install both packages on the command line by running:
conda activate [your environment name]
pip install numpy
pip install matplotlib
You will not be using these libraries directly, but they are required in order to run the provided code and autograder.
If your setup is different, you can refer to numpy and matplotlib installation instructions. You can use either pip
or conda
to install the packages; pip
works both inside and outside of conda environments.
After installing, try the dependency check.
For this part of the assignment, you have been provided with a neural network mini-library (nn.py
) and a collection of datasets (backend.py
).
The library in nn.py
defines a collection of node objects. Each node represents a real
number or a matrix of real numbers. Operations on node objects are
optimized to work faster than using Python’s built-in types (such as
lists).
Here are a few of the provided node types:
nn.Constant
represents a matrix (2D array) of floating point numbers. It is
typically used to represent input features or target outputs/labels.
Instances of this type will be provided to you by other functions in the
API; you will not need to construct them directly.nn.Parameter
represents a trainable parameter of a perceptron or neural network.nn.DotProduct
computes a dot product between its inputs.
Additional provided functions:nn.as_scalar
can extract a Python floating-point number from a node.
When training a perceptron or neural network, you will be passed a
dataset object. You can retrieve batches of training examples by calling
dataset.iterate_once(batch_size)
:
for x, y in dataset.iterate_once(batch_size):
...
For example, let’s extract a batch of size 1 (i.e., a single training example) from the perceptron training data:
>>> batch_size = 1
>>> for x, y in dataset.iterate_once(batch_size):
... print(x)
... print(y)
... break
...
<Constant shape=1x3 at 0x11a8856a0>
<Constant shape=1x1 at 0x11a89efd0>
The input features x
and the correct label y
are provided in the form of nn.Constant
nodes. The shape of x
will be batch_size x num_features
, and the shape of y
is batch_size x num_outputs
. So, each row of x
is a point/ sample, and a column is the same feature of some samples. Here is an example of computing a dot product of x
with itself, first as a node and then as a Python number.
>>> nn.DotProduct(x, x)
<DotProduct shape=1x1 at 0x11a89edd8>
>>> nn.as_scalar(nn.DotProduct(x, x))
1.9756581717465536
Finally, here are some formulations of matrix multiplication (you can do some examples by hand to verify this). Let be an matrix and be ; matrix multiplication works as follows:
To implement the neural networks for this assignment, you will need to to implement the following models:
For the remainder of this assignment, you’ll use the framework provided in nn.py
to create neural networks to solve a variety of machine learning
problems. A simple neural network has linear layers, where each linear
layer performs a linear operation (just like perceptron). Linear layers
are separated by a non-linearity, which allows the network to approximate general functions. We’ll use the ReLU operation for our non-linearity, defined as . For example, a simple one hidden layer/ two linear layers neural network for mapping an input row vector to an output vector would be given by the function:
where we have parameter matrices and and parameter vectors and to learn during gradient descent. will be an matrix, where is the dimension of our input vectors , and is the hidden layer size. will be a size vector. We are free to choose any value we want for the hidden size (we will just need to make sure the dimensions of the other matrices and vectors agree so that we can perform the operations). Using a larger hidden size will usually make the network more powerful (able to fit more training data), but can make the network harder to train (since it adds more parameters to all the matrices and vectors we need to learn), or can lead to overfitting on the training data.
We can also create deeper networks by adding more layers, for example a three-linear-layer net:
Or, we can decompose the above and explicitly note the 2 hidden layers:
Note that we don’t have a at the end because we want to be able to output negative numbers, and because the point of having in the first place is to have non-linear transformations, and having the output be an affine linear transformation of some non-linear intermediate can be very sensible.
For efficiency, you will be required to process whole batches of data at once rather than a single example at a time. This means that instead of a single input row vector with size , you will be presented with a batch of inputs represented as a matrix . We provide an example for linear regression to demonstrate how a linear layer can be implemented in the batched setting.
The parameters of your neural network will be randomly initialized, and data in some tasks will be presented in shuffled order. Due to this randomness, it’s possible that you will still occasionally fail some tasks even with a strong architecture – this is the problem of local optima! This should happen very rarely, though – if when testing your code you fail the autograder twice in a row for a question, you should explore other architectures.
Designing neural nets can take some trial and error. In the questions below, we give you some specific tips that should work pretty well, but we also include here some general tips for how to think about this issue:
Infinity
or NaN
, your learning rate is probably too high for your current architecture.Here is a full list of nodes available in nn.py
. You will make use of these in the remaining parts of the assignment:
nn.Constant
represents a matrix (2D array) of floating point numbers. It is
typically used to represent input features or target outputs/labels.
Instances of this type will be provided to you by other functions in the
API; you will not need to construct them directly.nn.Parameter
represents a trainable parameter of a perceptron or neural network. All parameters must be 2-dimensional.
nn.Parameter(n, m)
constructs a parameter with shape n
by m
.nn.Add
adds matrices element-wise.
nn.Add(x, y)
accepts two nodes of shape batch_size
by num_features
and constructs a node that also has shape batch_size
by num_features
.nn.AddBias
adds a bias vector to each feature vector. Note: it automatically broadcasts the bias
to add the same vector to every row of features
.
nn.AddBias(features, bias)
accepts features
of shape batch_size
by num_features
and bias
of shape 1
by num_features
, and constructs a node that has shape batch_size
by num_features
.nn.Linear
applies a linear transformation (matrix multiplication) to the input.
nn.Linear(features, weights)
accepts features
of shape batch_size
by num_input_features
and weights
of shape num_input_features
by num_output_features
, and constructs a node that has shape batch_size
by num_output_features
.nn.ReLU
applies the element-wise Rectified Linear Unit nonlinearity . This nonlinearity replaces all negative entries in its input with zeros.
nn.ReLU(features)
, which returns a node with the same shape as the input.nn.SquareLoss
computes a batched square loss, used for regression problems.
nn.SquareLoss(a, b)
, where a
and b
both have shape batch_size
by num_outputs
.nn.SoftmaxLoss
computes a batched softmax
loss, used for classification problems. softmax is a way
of producing smooth, differentiable approximation to max.
nn.SoftmaxLoss(logits, labels)
, where logits
and labels
both have shape batch_size
by num_classes
.
The term “logits” refers to scores produced by a model, where each
entry can be an arbitrary real number. The labels, however, must be
non-negative and have each row sum to 1. Be sure not to swap the order
of the arguments!nn.DotProduct
for any model other than the perceptron.The following methods are available in nn.py
:
nn.gradients
computes gradients of a loss with respect to provided parameters.
nn.gradients(loss, [parameter_1, parameter_2, ..., parameter_n])
will return a list [gradient_1, gradient_2, ..., gradient_n]
, where each element is an nn.Constant
containing the gradient of the loss with respect to a parameter.nn.as_scalar
can extract a Python floating-point number from a loss node. This can be useful to determine when to stop training.
nn.as_scalar(node)
, where node is either a loss node or has shape (1,1).The datasets provided also have two additional methods:
dataset.iterate_forever(batch_size)
yields an infinite sequences of batches of examples.dataset.get_validation_accuracy()
returns the accuracy of your model on the validation set. This can be useful to determine when to stop training.As an example of how the neural network framework works, let’s fit a line to a set of data points. We’ll start four points of training data constructed using the function . In batched form, our data is:
Suppose the data is provided to us in the form of nn.Constant
nodes:
>>> x
<Constant shape=4x2 at 0x10a30fe80>
>>> y
<Constant shape=4x1 at 0x10a30fef0>
Let’s construct and train a model of the form . If done correctly, we should be able to learn that , , and .
First, we create our trainable parameters. In matrix form, these are:
Which corresponds to the following code:
m = nn.Parameter(2, 1)
b = nn.Parameter(1, 1)
Printing them gives:
>>> m
<Parameter shape=2x1 at 0x112b8b208>
>>> b
<Parameter shape=1x1 at 0x112b8beb8>
Next, we compute our model’s predictions for :
xm = nn.Linear(x, m)
predicted_y = nn.AddBias(xm, b)
Our goal is to have the predicted -values match the provided data. In linear regression we do this by minimizing the square loss:
We construct a loss node:
loss = nn.SquareLoss(predicted_y, y)
In our framework, we provide a method that will return the gradients of the loss with respect to the parameters:
grad_wrt_m, grad_wrt_b = nn.gradients(loss, [m, b])
Printing the nodes used gives:
>>> xm
<Linear shape=4x1 at 0x11a869588>
>>> predicted_y
<AddBias shape=4x1 at 0x11c23aa90>
>>> loss
<SquareLoss shape=() at 0x11c23a240>
>>> grad_wrt_m
<Constant shape=2x1 at 0x11a8cb160>
>>> grad_wrt_b
<Constant shape=1x1 at 0x11a8cb588>
We can then use the update
method to update our parameters. Here is an update for m
, assuming we have already initialized a multiplier
variable based on a suitable learning rate of our choosing:
m.update(grad_wrt_m, multiplier)
If we also include an update for b
and add a loop to repeatedly perform gradient updates, we will have the full training procedure for linear regression.
For this question, you will train a neural network to approximate over .
You will need to complete the implementation of the RegressionModel
class in models.py
. For this problem, a relatively simple architecture should suffice (see Neural Network Tips for architecture tips). Use nn.SquareLoss
as your loss.
Your tasks are to:
RegressionModel.__init__
with any needed initialization.RegressionModel.run
to return a batch_size
by 1
node that represents your model’s prediction.RegressionModel.get_loss
to return a loss for given inputs and target outputs.RegressionModel.train
, which should train your model using gradient-based updates.There is only a single dataset split for this task (i.e., there is
only training data and no validation data or test set). Your
implementation will receive full points if it gets a loss of 0.02 or
better, averaged across all examples in the dataset. You may use the
training loss to determine when to stop training (use nn.as_scalar
to convert a loss node to a Python number). Note that it should take the model a few minutes to train.
Suggested network architecture: Normally, you would need to use trial-and-error to find working hyperparameters. Below is a set of hyperparameters that worked for us, but feel free to experiment and use your own.
python autograder2.py -q q5
Here's how to understand the visualization provided by the autograder: The blue curve shows the true function that you are trying to learn. The red line shows what your neural network has learned.
For this question, you will train a network to classify handwritten digits from the MNIST dataset.
Each digit is of size 28
by 28
pixels, the values of which are stored in a 784
-dimensional vector of floating point numbers. Each output we provide is a 10
-dimensional
vector which has zeros in all positions, except for a one in the
position corresponding to the correct class of the digit. This means
that the last layer of your network should be of type nn.parameter(1,10)
.
Complete the implementation of the DigitClassificationModel
class in models.py
. The return value from DigitClassificationModel.run()
should be a
batch_size
by 10
node containing scores, where higher scores indicate a higher
probability of a digit belonging to a particular class (0-9). You should
use nn.SoftmaxLoss
as your loss. Do not put a ReLU activation in the last linear layer of the network.
For both this question and Q4, in addition to training data, there is also validation data and a test set. You can use dataset.get_validation_accuracy()
to compute validation accuracy for your model, which can be useful when
deciding whether to stop training. The test set will be used by the
autograder.
To receive points for this question, your model should achieve an accuracy of at least 97% on the test set. For reference, our staff implementation consistently achieves an accuracy of 98% on the validation data after training for around 5 epochs. Note that the test grades you on test accuracy, while you only have access to validation accuracy – so if your validation accuracy meets the 97% threshold, you may still fail the test if your test accuracy does not meet the threshold. Therefore, it may help to set a slightly higher stopping threshold on validation accuracy, such as 97.5% or 98%.
Suggested network architecture: Normally, you would need to use trial-and-error to find working hyperparameters. Below is a set of hyperparameters that worked for us, but feel free to experiment and use your own.
To test your implementation, run the autograder2:
python autograder2.py -q q6
Here's how to understand the visualization provided by the autograder: Each row corresponds to one digit. The digits are placed horizontally on the row according to the probability assigned by the softmax function. If a digit is classified correctly, it is shown in green. If it is classified incorrectly, it is shown in red and the label assigned to it is shown underneath. Note that it's possible for a correctly classified digit to be assigned the correct label with probability less than 0.5 since the remaining 9 digits could still be assigned lower probabilty by softmax.
Submit inference.py
, bustersAgents.py
and models.py
to Homework 4 Coding on Gradescope.
python submission_autograder.py