| CompSci 390 Spring 2023 |
Educational Technology Practicum |
In pairs, present your research about gamification during class:
Add your presentation materials (such as slides or notes) to the shared class notes repository's gamification folder.
You can either clone the repository and push your files or upload them through the website when you are ready.
There are many aspects of games and gaming principles that people think can be used to improve learning, increase engagement, or help motivation — think critically about which can be most effectively adapted and which might easily lead to bad outcomes.
The following questions should be helpful in choosing and discussing your examples:
You may use any resource you want for your review, but you must site it in your presentation or README (as appropriate).