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We expect you to know this information.
We all know that there are various fragments of code available on the web that are relevant to the assignments. You are not prohibited from looking at material on the web. We believe that we have provided you with enough to start with that it will not benefit you to import source code from anywhere else. The point of the lab is to learn, and we want to make it easy for you to learn!
When you hand in the lab, we expect that your code is your own. If you incorporate source code from some external source, you must add a comment indicating the imported code and the source of that code. You must note all sources of imported code in your submitted README file. You should be able to explain any part of your code in detail, and why you chose to do it that way and not some other way. If you encounter code from some external source that diminishes your opportunity to learn by doing the lab, please inform us (we may not be aware of it).
Academic dishonesty. Be sure that you are familiar with the policy on collaboration and other policies. In particular, sharing of code among groups is strongly discouraged, and is allowable only by mutual consent. Collaboration that does not involve sharing code is allowable and encouraged. Do not obtain code from previous semesters. Take care to acknowledge any sources of code or assistance in your README.
About Unix. To do the labs you will need a Unix development environment. If you are a CompSci or Engineering major then you have access to Unix systems in those departments (e.g., login.cs.duke.edu). We can create term accounts to get access to Unix systems in the CompSci department if you need it. Duke also runs a virtual machine service that can give you a private Unix system for your use. You are welcome to use your own machine if it provides a suitable Unix development environment. Apple provides a good environment for Macs, and there is software that purports to provide a usable Unix environment over Windows (but be warned that may be more trouble than it's worth).
If you are using Mac OSX. Go download and install Xcode from developer.apple.com. Launch Xcode, go to Preferences->Downloads and download the command-line tools. You may find this discussion helpful for later versions of Xcode, which says the command line tools can now be downloaded by typing 'xcode-select --install' in Terminal (after installing Xcode) or by going to developer downloads page. Next launch the built-in Mac OSX Terminal application (Applications.Utilities.Terminal). That will give you a command-line shell with the right tools.
Note also that the gdb debugger has been replaced with lldb in OSX Mavericks.
If you are using Windows. You need a Unix development environment, and Windows does not provide one (see above). If you really want to try, you might start by looking into Cygwin (google it). Some students have been successful with Cygwin, but we cannot provide support for it.
Once you have a command-line shell on a suitable system. You can compile C code with the gcc compiler, and/or build programs with the make utility. You can use the man command to learn about any C builtin library API and/or system call API or command. E.g., try man malloc or man strcpy.