This is a method used internally in this package and should not be
called or redefined unless you know what you're doing. This method
should draw the object to the screen.
This methods should determine whether the position passed into it is inside
the graphical boundries of the object, and return the result of that calculation.
This method should determine whether the position passed into it
is inside the graphical boundries of the object, but not within any
of its sub-objects, and return the result of that calculation.
This is a method used internally in this package and should not be
called or redefined unless you know what you're doing. This method
should draw the object to the offscreen graphic.
This method is used to set the color of a pixel at location (x, y) by passing in a
GP.Attributes.Color rather than specifying the red, green, and blue values.
This constructor builds this triangle as an exact copy of the one
one passed to it, with the same vertices, size, color, orientation,
container, and positio.