CompSci 290
Spring 2024
Educational Technology Practicum
6 Key Principles of Gamification
Key Principles of Gamification
from Harbinger Group

In-Class Presentations: Gamification

We know where you are. We know where you've been. We can more or less know what you're thinking about. — Eric Schmidt, co-founder of Google

In pairs, present your research about gamification during class in a short talk (no more than 5 minutes):

Submitting your Work

Add your presentation materials (such as slides or notes) to the shared class notes repository's gamification folder.

You can either clone the repository and push your files or upload them through the website when you are ready.


There are many aspects of games and gaming principles that align well with learning goals, making people think can be used to improve learning, increase engagement, or help motivation.

Think critically about which can be most effectively adapted and which might easily lead to bad outcomes — how can gamification:

You may use any resource you want for your review, but you must site it in your presentation or README (as appropriate).