vooga.engine.control
Class PreferencesState
java.lang.Object
vooga.engine.state.GameState
vooga.engine.control.PreferencesState
public class PreferencesState
- extends GameState
Method Summary |
void |
addCategories(java.lang.String name,
java.lang.String type,
Stat<?> stat)
|
void |
addString(java.lang.String name,
Stat<?> stat)
|
void |
changeStat(java.lang.String name,
java.lang.String type,
Stat<?> stat)
|
void |
initialize()
The initialize method sets up specific variables and parameters necessary
to the specific functioning of the GameState. |
void |
setCategories(java.lang.String name,
java.lang.String type,
Stat<?> stat)
|
Methods inherited from class vooga.engine.state.GameState |
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render, update |
Methods inherited from class java.lang.Object |
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PreferencesState
public PreferencesState()
PreferencesState
public PreferencesState(java.lang.String location)
addCategories
public void addCategories(java.lang.String name,
java.lang.String type,
Stat<?> stat)
addString
public void addString(java.lang.String name,
Stat<?> stat)
setCategories
public void setCategories(java.lang.String name,
java.lang.String type,
Stat<?> stat)
changeStat
public void changeStat(java.lang.String name,
java.lang.String type,
Stat<?> stat)
initialize
public void initialize()
- Description copied from class:
GameState
- The initialize method sets up specific variables and parameters necessary
to the specific functioning of the GameState. This should include all of
the necessary initialization for the GameState's specific use, rather
than anything broadly required for all GameStates.
- Specified by:
initialize
in class GameState