vooga.engine.control
Class PreferencesState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.engine.control.PreferencesState

public class PreferencesState
extends GameState


Field Summary
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Constructor Summary
PreferencesState()
           
PreferencesState(java.lang.String location)
           
 
Method Summary
 void addCategories(java.lang.String name, java.lang.String type, Stat<?> stat)
           
 void addString(java.lang.String name, Stat<?> stat)
           
 void changeStat(java.lang.String name, java.lang.String type, Stat<?> stat)
           
 void initialize()
          The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState.
 void setCategories(java.lang.String name, java.lang.String type, Stat<?> stat)
           
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render, update
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PreferencesState

public PreferencesState()

PreferencesState

public PreferencesState(java.lang.String location)
Method Detail

addCategories

public void addCategories(java.lang.String name,
                          java.lang.String type,
                          Stat<?> stat)

addString

public void addString(java.lang.String name,
                      Stat<?> stat)

setCategories

public void setCategories(java.lang.String name,
                          java.lang.String type,
                          Stat<?> stat)

changeStat

public void changeStat(java.lang.String name,
                       java.lang.String type,
                       Stat<?> stat)

initialize

public void initialize()
Description copied from class: GameState
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. This should include all of the necessary initialization for the GameState's specific use, rather than anything broadly required for all GameStates.

Specified by:
initialize in class GameState