A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

AboutButton - Class in vooga.games.grandius.sprites.buttons
 
AboutButton() - Constructor for class vooga.games.grandius.sprites.buttons.AboutButton
 
AbstractListFrame - Class in arcade.mod.view
Abstract List Frames are the graphical display of the Resource Nodes derived from the model.
AbstractListFrame() - Constructor for class arcade.mod.view.AbstractListFrame
Null constructor for the List Frame
AbstractListFrame(IResourceNode) - Constructor for class arcade.mod.view.AbstractListFrame
Creates a new instance of ListFrame from a resource node
AbstractUser - Class in arcade.security.user
 
AbstractUser() - Constructor for class arcade.security.user.AbstractUser
 
act(Collidable, Collidable) - Method in class vooga.engine.collision.CollisionManager
Calls the actOnCollision method for each of the object involved in a collision.
act() - Method in class vooga.engine.overlay.OverlayLabel
 
act() - Method in class vooga.examples.networking.zombies.items.HealthItem
 
act() - Method in class vooga.examples.networking.zombies.items.Item
Defines how an item acts when picked up
act() - Method in class vooga.examples.networking.zombies.items.WeaponItem
add ammo to a specific weapon
act() - Method in class vooga.games.tronupdate.items.Bonus
 
act() - Method in class vooga.games.tronupdate.items.SpeedUpBonus
 
act() - Method in class vooga.games.zombieland.items.HealthItem
 
act() - Method in class vooga.games.zombieland.items.Item
Defines how an item acts when picked up
act() - Method in class vooga.games.zombieland.items.WeaponItem
add ammo to a specific weapon
actionPerformed(ActionEvent) - Method in class arcade.core.GameSelection.buttonActionListener
 
actionPerformed(ActionEvent) - Method in class arcade.core.GameSelection.SearchButtonListener
 
actionPerformed(ActionEvent) - Method in class arcade.security.gui.LogInFrame.SignUpEvent
 
actionPerformed(ActionEvent) - Method in class arcade.security.gui.LogInFrame.SubmitEvent
 
actionPerformed(ActionEvent) - Method in class arcade.wall.GameComboBoxListener
 
actionPerformed(ActionEvent) - Method in class arcade.wall.ReviewButtonListener
 
actionPerformed(ActionEvent) - Method in class arcade.wall.view.RatingPanel
 
actionPerformed() - Method in interface vooga.engine.event.IEventHandler
User defines what to do after event has been triggered.
actionPerformed(SpriteGroup...) - Method in interface vooga.engine.event.IEventSpriteHandler
User defines what to do after event has been triggered.
actionPerformed() - Method in class vooga.examples.event.demo2.HumanKilledbyZombieEvent
User defines what to do after event has been triggered.
actionPerformed() - Method in class vooga.examples.networking.tictactoe.events.GameLostEvent
If there are 3 'O' pieces in a row then tell the PlayState it lost.
actionPerformed() - Method in class vooga.examples.networking.tictactoe.events.GameTiedEvent
If all 9 spots on the board are filled then tell the PlayState there's a tie.
actionPerformed() - Method in class vooga.examples.networking.tictactoe.events.GameWonEvent
If there are 3 'X' pieces in a row then tell the PlayState it won.
actionPerformed() - Method in class vooga.examples.networking.zombies.events.AddBulletsEvent
 
actionPerformed() - Method in class vooga.examples.networking.zombies.events.AddRandomItemEvent
 
actionPerformed() - Method in class vooga.examples.networking.zombies.events.AddZombieEvent
 
actionPerformed() - Method in class vooga.examples.networking.zombies.events.CreateZombieEvent
 
actionPerformed() - Method in class vooga.examples.networking.zombies.events.LevelEndEvent
 
actionPerformed() - Method in class vooga.games.cyberion.buttons.ConfigButton
 
actionPerformed() - Method in class vooga.games.cyberion.buttons.NextLevelButton
 
actionPerformed() - Method in class vooga.games.cyberion.buttons.PlayButton
 
actionPerformed() - Method in class vooga.games.cyberion.buttons.QuitButton
 
actionPerformed() - Method in class vooga.games.cyberion.events.EnemyFireEvent
 
actionPerformed() - Method in class vooga.games.cyberion.events.GameOverEvent
 
actionPerformed() - Method in class vooga.games.cyberion.events.LevelCompleteEvent
 
actionPerformed() - Method in class vooga.games.cyberion.events.PlayerFireEvent
 
actionPerformed() - Method in class vooga.games.digger.buttons.SwitchStateButton
 
actionPerformed() - Method in class vooga.games.doodlejump.buttons.PlayButton
 
actionPerformed() - Method in class vooga.games.doodlejump.buttons.RestartButton
 
actionPerformed() - Method in class vooga.games.doodlejump.buttons.ResumeButton
 
actionPerformed() - Method in class vooga.games.doodlejump.events.DoodleDiedEvent
 
actionPerformed() - Method in class vooga.games.doodlejump.events.GameWonEvent
 
actionPerformed() - Method in class vooga.games.doodlejump.events.LevelWonEvent
 
actionPerformed() - Method in class vooga.games.galaxyinvaders.GameLostEvent
 
actionPerformed() - Method in class vooga.games.galaxyinvaders.LevelSwitchEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.FireBlackHoleEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.FireHorizontalEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.FireMissileEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.FireVerticalEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.FiringEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.LevelCompleteEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.ZipsterBrokeThroughEvent
 
actionPerformed() - Method in class vooga.games.grandius.events.ZipsterFireEvent
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.AboutButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.BuyBlackHoleButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.BuyMissileButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.GameOverButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.NextLevelButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.PlayButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.QuitButton
 
actionPerformed() - Method in class vooga.games.grandius.sprites.buttons.ShoppingLevelButton
 
actionPerformed() - Method in class vooga.games.jumper.buttons.GoButton
 
actionPerformed() - Method in class vooga.games.jumper.events.BlockGeneratorEvent
 
actionPerformed() - Method in class vooga.games.jumper.events.BlockOffScreenEvent
 
actionPerformed() - Method in class vooga.games.jumper.events.DeathEvent
When this event returns true, the action performed is to end the game.
actionPerformed() - Method in class vooga.games.mariogame.events.LoseEvent
User defines what to do after event has been triggered.
actionPerformed() - Method in class vooga.games.mariogame.events.NextLevelEvent
User defines what to do after event has been triggered.
actionPerformed() - Method in class vooga.games.mariogame.events.RestartEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.buttons.LevelButton
 
actionPerformed() - Method in class vooga.games.towerdefense.buttons.TowerSwitchButton
 
actionPerformed() - Method in class vooga.games.towerdefense.events.AfterCounterEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.BuildEnemyEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.BuildTowerEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.EnemyFailEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.EnemyHitEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.FindTargetEvent
 
actionPerformed() - Method in class vooga.games.towerdefense.events.ShootEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.GameOverEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.HelpToGameEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.InvokeHelpEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.ModeSelectEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.SelectSinglePlayerEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.SetLevelEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.SetNumMatchesEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.SwitchLevelEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.TronGamePauseEvent
 
actionPerformed() - Method in class vooga.games.tronupdate.events.TronGameResumeEvent
 
actionPerformed() - Method in class vooga.games.zombieland.events.AddBulletsEvent
 
actionPerformed() - Method in class vooga.games.zombieland.events.AddRandomItemEvent
 
actionPerformed() - Method in class vooga.games.zombieland.events.AddZombieEvent
 
actionPerformed() - Method in class vooga.games.zombieland.events.CreateZombieEvent
 
actionPerformed() - Method in class vooga.games.zombieland.events.LevelEndEvent
 
actionPerformed() - Method in class vooga.widget.Button
Specifies what should be done when the button is clicked
actionPerformed() - Method in class vooga.widget.counter.CounterEvent
 
activate() - Method in class vooga.engine.state.GameState
Sets the GameState to active.
activate() - Method in class vooga.games.mariogame.GameEndState
Used to update the game state.
activate() - Method in class vooga.games.mariogame.states.GameEndState
Used to update the game state.
activateAll() - Method in class vooga.engine.state.GameStateManager
Activates all GameStates.
activateOnly(GameState) - Method in class vooga.engine.state.GameStateManager
Activates the specified GameState and deactivates all others.
activateRule(String) - Method in class vooga.engine.level.LevelField
Activate a rule for this specific level
activateRule(Rule) - Method in class vooga.engine.level.LevelField
Activate a rule for this specific level
actOnCollision(Collidable) - Method in interface vooga.engine.collision.Collidable
This method is called whenever an object comes into contact with another.
actOnCollision(Sprite) - Method in class vooga.engine.factory.MapTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.BreakTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.ChangingTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.CoinTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.FlagTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.IndestructibleTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.ItemTile
 
actOnCollision(Sprite) - Method in class vooga.games.mariogame.tiles.Tile
 
actOnItem(ItemSprite) - Method in class vooga.games.mariogame.MarioSprite
 
actOnItem(Item) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
actOnKeyPressed(int) - Method in class vooga.engine.state.other.GameOver
If the restartKey is pressed, then the start starts and initializes.
actOnKeyPressed(int) - Method in class vooga.engine.state.other.Menu
This method specifies which action to take upon a particular key press.
actOnKeyPressed(int) - Method in class vooga.engine.state.other.Pause
 
actOnMouseClicked() - Method in class vooga.engine.state.other.Menu
This method specifies which action to take upon mouse click.
actOnMouseClicked(double, double) - Method in interface vooga.engine.state.other.MouseMenu
 
actOnMouseClicked(Sprite) - Method in interface vooga.engine.state.other.MouseMenu
 
actOnMouseHover(Sprite) - Method in interface vooga.engine.state.other.MouseMenu
 
actOnRightMouseClicked(double, double) - Method in interface vooga.engine.state.other.MouseMenu
 
actOnRightMouseClicked(Sprite) - Method in interface vooga.engine.state.other.MouseMenu
 
add(BasicAds) - Method in class arcade.ads.AdsManager
add one ad to the rear of the list
addAmmo(int, int) - Method in class vooga.examples.networking.zombies.Shooter
Add ammo to a weapon
addAmmo(int) - Method in class vooga.examples.networking.zombies.weapons.Weapon
Add ammo.
addAmmo(int, int) - Method in class vooga.games.zombieland.Shooter
Add ammo to a weapon
addAmmo(int) - Method in class vooga.games.zombieland.weapons.Weapon
Add ammo.
addAnimatedImages(String, BufferedImage[]) - Method in class vooga.engine.core.BetterSprite
Adds a new Animatedsprite to the image map;
addAnimatedImages(String, BufferedImage[]) - Method in class vooga.games.mariogame.sprites.Enemy
 
addAssociationClass(String, String) - Method in class vooga.engine.factory.MapReader
 
addAssociationImage(String, String) - Method in class vooga.engine.factory.MapReader
 
addAssociationItem(String, Item) - Method in class vooga.engine.factory.MapReader
 
addBall(BallSprite) - Method in class vooga.games.doodlejump.states.PlayState
 
addBullet(Bullet) - Method in class vooga.examples.networking.zombies.events.AddBulletsEvent
 
addBullet(Bullet) - Method in class vooga.games.zombieland.events.AddBulletsEvent
 
AddBulletsEvent - Class in vooga.examples.networking.zombies.events
 
AddBulletsEvent(SpriteGroup) - Constructor for class vooga.examples.networking.zombies.events.AddBulletsEvent
 
AddBulletsEvent - Class in vooga.games.zombieland.events
 
AddBulletsEvent(SpriteGroup) - Constructor for class vooga.games.zombieland.events.AddBulletsEvent
 
addBulletToGame(Bullet) - Method in class vooga.examples.networking.zombies.Shooter
Add a bullet sprite to the game world.
addBulletToGame(Bullet) - Method in class vooga.games.zombieland.Shooter
Add a bullet sprite to the game world.
addButton(Button) - Method in class vooga.engine.state.MenuGameState
Adds a specified Button to the MenuGameState
addButton(Button) - Method in class vooga.widget.LevelSelector
 
addButtonPress - Variable in class vooga.examples.resource.profile.Main
 
addCategories(String, String, Stat<?>) - Method in class vooga.engine.control.PreferencesState
 
addColorBackground(Color) - Method in class vooga.engine.core.PlayField
Add a color background to the current Collection.
addComment(String, String, String, String) - Method in class arcade.wall.controller.WallController
 
addComment(Comment) - Method in class arcade.wall.model.CommentSet
 
addComment(String, String, String, String) - Method in class arcade.wall.model.WallModel
 
addCondition(LevelSwitch) - Method in class vooga.engine.level.LevelSwitchingConditions
 
addControl(String, Control) - Method in class vooga.engine.core.PlayField
Add a control which will be updated everytime the playfield is updated.
addEnemy(Zombie) - Method in class vooga.examples.networking.zombies.events.AddZombieEvent
 
addEnemy(Enemy) - Method in class vooga.games.towerdefense.events.BuildEnemyEvent
 
addEnemy(Enemy) - Method in class vooga.games.towerdefense.events.EnemyFailEvent
 
addEnemy(Enemy) - Method in class vooga.games.towerdefense.events.EnemyHitEvent
 
addEnemy(Zombie) - Method in class vooga.games.zombieland.events.AddZombieEvent
 
addEvent(IEventHandler) - Method in class vooga.engine.core.PlayField
 
addEvent(IEventHandler) - Method in class vooga.engine.event.EventPool
Add event into the eventPool so that eventPool can check the event for you in the game loop.
addEvent(IEventHandler) - Method in class vooga.engine.level.LevelField
 
addEventPool(EventPool) - Method in class vooga.engine.core.PlayField
 
addGameState(GameState) - Method in class vooga.engine.core.Game
add a GameState to the stateManager to prevent repetitive calls to retrieve the stateManager to add to it in Game extensions
addGameState(GameState) - Method in class vooga.engine.state.GameStateManager
Adds a GameState to the top layer of a GameStateManager's collection of GameStates.
addGameState(GameState, int) - Method in class vooga.engine.state.GameStateManager
Adds a GameState to the layer above the specified GameState
addGameState(GameState...) - Method in class vooga.engine.state.GameStateManager
Add game state(s) to the game state manager.
addGameToList(String, String, String, ImageIcon) - Method in class arcade.store.gui.MainPageView
 
addGroup(SpriteGroup) - Method in class vooga.engine.state.GameState
 
addHorizontalSpeed(long, double, double) - Method in class vooga.engine.core.BetterSprite
Add an acceleration value to the sprite or change the horizontal speed of the sprite
addImage(String, BufferedImage) - Method in class vooga.engine.core.BetterSprite
Adds a new Sprite made from the given image.
addImage(BufferedImage) - Method in class vooga.games.mariogame.tiles.ChangingTile
 
addImageBackground(String) - Method in class vooga.engine.core.PlayField
Add an image background to the current Collection.
addImages(Collection<BufferedImage>) - Method in class vooga.games.mariogame.tiles.ChangingTile
 
addInput(int, String, String, Class<?>...) - Method in class vooga.engine.control.Control
Create keyset to map input to method.
addInput(int, String, String, Object...) - Method in class vooga.engine.player.control.Control
Create keyset to map input to method.
addLevel(File) - Method in class vooga.games.tron.TronLevelManager
 
addLevels() - Method in class vooga.examples.level.LevelManager
This method fills a Collection of Levels by scanning through a folder containing .txt files.
addListener() - Method in class arcade.security.gui.LogInFrame
 
addMoney(int) - Method in class vooga.games.towerdefense.actors.Player
 
addMusic(String) - Method in class vooga.engine.core.PlayField
Here's to adding a music string
addOverlays(OverlayTracker) - Method in class vooga.games.mariogame.MarioPlayField
 
addOverlayTracker(OverlayTracker) - Method in class vooga.engine.core.PlayField
Adds OverlayTracker to the playfield.
addPart(BossPart) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
addPathBoundary(List<PathPoint>) - Method in class vooga.games.towerdefense.actors.Player
 
addPiece() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called by Control whenever the user clicks in a square.
addPlayerControl(KeyboardControl, int, int, int, int) - Method in class vooga.games.tronlegacy.CyclePlayer
 
addPlayField(PlayField) - Method in class vooga.engine.state.GameState
Adds a playfield to an rendered and updated in an existing GameState
addProfile(Profile) - Method in class arcade.lobby.model.ProfileSet
 
addRandomItem(double, double) - Method in class vooga.examples.networking.zombies.events.AddRandomItemEvent
Spawn a random item at position (x,y)
addRandomItem(double, double) - Method in class vooga.games.zombieland.events.AddRandomItemEvent
Spawn a random item at position (x,y)
AddRandomItemEvent - Class in vooga.examples.networking.zombies.events
 
AddRandomItemEvent(PlayField, Shooter, SpriteGroup) - Constructor for class vooga.examples.networking.zombies.events.AddRandomItemEvent
 
AddRandomItemEvent - Class in vooga.games.zombieland.events
 
AddRandomItemEvent(PlayField, Shooter, SpriteGroup) - Constructor for class vooga.games.zombieland.events.AddRandomItemEvent
 
addRenderPlayField(PlayField) - Method in class vooga.engine.state.GameState
Adds a playfield to an rendered in an existing GameState
addRenderState(GameState) - Method in class vooga.engine.state.GameState
Adds the contents of an existing GameState to the current state's renderGroups.
addRow(Entry<?>...) - Static method in class vooga.engine.resource.DBHandler
Adds a row of data to the database
addRule(String, Rule, SpriteGroup[]) - Method in class vooga.engine.core.PlayField
This method adds a Rule the playfield.
addRule(String, Rule, SpriteGroup[]) - Method in class vooga.engine.level.LevelField
add a rule to the current level, together with its associated
addRule(String, Rule) - Method in class vooga.engine.level.LevelField
Add a rule to the current level
addRule(String, Rule) - Method in class vooga.engine.level.RulesCollection
add a rule to the collection
addScore(int) - Method in class vooga.games.towerdefense.actors.Player
 
addSearchFunction() - Method in class arcade.core.GameSelection
 
addShopAccount(PremiumShopAccount) - Method in class arcade.store.account.StoreShopAccount
 
addSprite(String, com.golden.gamedev.object.Sprite) - Method in class vooga.engine.core.BetterSprite
 
addSpriteGroup(Rule, SpriteGroup) - Method in class vooga.engine.level.LevelField
add a spriteGroup to a rule
addStat(Stat<Integer>) - Method in class vooga.games.asteroids.GameLost
 
addState(GameState) - Method in class vooga.engine.state.GameState
Adds the contents of an existing GameState to the current state's render and updateGroups.
addString(String, Stat<?>) - Method in class vooga.engine.control.PreferencesState
 
addSwitchConditoin(LevelSwitch) - Method in class vooga.engine.level.LevelField
Add a condition that determines which level to switch to and what condition
addTileMap(TileMap) - Method in class vooga.games.mariogame.MarioPlayField
 
addTower(Tower) - Method in class vooga.games.towerdefense.events.BuildTowerEvent
 
addTower(ShootingTower) - Method in class vooga.games.towerdefense.events.FindTargetEvent
 
addTower(ShootingTower) - Method in class vooga.games.towerdefense.events.ShootEvent
 
addUpdatePlayField(PlayField) - Method in class vooga.engine.state.GameState
Adds a playfield to an updated in an existing GameState
addUpdateState(GameState) - Method in class vooga.engine.state.GameState
Adds the contents of an existing GameState to the current state's updateGroups.
addVerticalSpeed(long, double, double) - Method in class vooga.engine.core.BetterSprite
Add an acceleration value to the sprite or change the vertical speed of the sprite
AddZombieEvent - Class in vooga.examples.networking.zombies.events
 
AddZombieEvent(SpriteGroup) - Constructor for class vooga.examples.networking.zombies.events.AddZombieEvent
 
AddZombieEvent - Class in vooga.games.zombieland.events
 
AddZombieEvent(SpriteGroup) - Constructor for class vooga.games.zombieland.events.AddZombieEvent
 
AdFrame - Class in arcade.ads
 
AdFrame(AdsManager, Dimension) - Constructor for class arcade.ads.AdFrame
 
AdminClass - Class in arcade.security.user
 
AdminClass() - Constructor for class arcade.security.user.AdminClass
 
Administrator - Class in arcade.security.user
 
Administrator() - Constructor for class arcade.security.user.Administrator
 
AdminShopAccount - Class in arcade.store.account
 
AdminShopAccount(String, String) - Constructor for class arcade.store.account.AdminShopAccount
 
ads - Static variable in class arcade.ads.AdsManager
 
Ads - Class in arcade.core.examples
 
Ads() - Constructor for class arcade.core.examples.Ads
 
AdsManager - Class in arcade.ads
Ads manager helps ads distributor to place ads in their framework.
AdsManager() - Constructor for class arcade.ads.AdsManager
Initialize ads pool
AdsManager(int, int, int, int) - Constructor for class arcade.ads.AdsManager
Set up displaying area
AdsThread - Class in arcade.ads
This thread is used for handling ads.
AdsThread(AdsManager) - Constructor for class arcade.ads.AdsThread
create a new thread for displaying ads
afterCollision() - Method in class vooga.games.tron.DropThis
handles what happens after a collision happens (game over phase)
AfterCounterEvent - Class in vooga.games.towerdefense.events
 
AfterCounterEvent(PlayField, EnemyGenerator) - Constructor for class vooga.games.towerdefense.events.AfterCounterEvent
 
AI - Class in vooga.games.tronupdate.util
 
AI() - Constructor for class vooga.games.tronupdate.util.AI
 
AI_0 - Class in vooga.games.tronupdate.util
 
AI_0(Player) - Constructor for class vooga.games.tronupdate.util.AI_0
 
aiUpdate(List<TronPlayer>, boolean[][]) - Method in class vooga.games.tron.ComputerController
This is the main class that implements the AI algorithm for the computer-controlled player
aiUpdate(PlayField) - Method in class vooga.games.tronlegacy.CyclePlayer
 
AMandPMReeader - Class in vooga.widget.clock
Reads the time in 12 hour time.
AMandPMReeader() - Constructor for class vooga.widget.clock.AMandPMReeader
 
AnimationUtil - Class in vooga.engine.util
Automatically performs common tasks related to animation to reduce code repetition.
AnimationUtil() - Constructor for class vooga.engine.util.AnimationUtil
 
Arcade - Class in arcade.core
Arcade Main arcade class.
Arcade() - Constructor for class arcade.core.Arcade
 
arcade.ads - package arcade.ads
 
arcade.core - package arcade.core
 
arcade.core.examples - package arcade.core.examples
 
arcade.lobby.controller - package arcade.lobby.controller
 
arcade.lobby.model - package arcade.lobby.model
 
arcade.lobby.view - package arcade.lobby.view
 
arcade.mod - package arcade.mod
 
arcade.mod.controller - package arcade.mod.controller
 
arcade.mod.model - package arcade.mod.model
 
arcade.mod.view - package arcade.mod.view
 
arcade.security.dao - package arcade.security.dao
 
arcade.security.etc - package arcade.security.etc
 
arcade.security.exceptions - package arcade.security.exceptions
 
arcade.security.gui - package arcade.security.gui
 
arcade.security.privileges - package arcade.security.privileges
 
arcade.security.resourcesbundle - package arcade.security.resourcesbundle
 
arcade.security.user - package arcade.security.user
 
arcade.security.util - package arcade.security.util
 
arcade.store - package arcade.store
 
arcade.store.account - package arcade.store.account
 
arcade.store.control - package arcade.store.control
 
arcade.store.gui - package arcade.store.gui
 
arcade.store.items - package arcade.store.items
 
arcade.store.organizer - package arcade.store.organizer
 
arcade.store.test - package arcade.store.test
 
arcade.wall - package arcade.wall
 
arcade.wall.controller - package arcade.wall.controller
 
arcade.wall.model - package arcade.wall.model
 
arcade.wall.retired - package arcade.wall.retired
 
arcade.wall.view - package arcade.wall.view
 
AssaultRifle - Class in vooga.examples.networking.zombies.weapons
Same as a Pistol, with a lower firing delay, higher damage, and faster bullets
AssaultRifle(Shooter, int) - Constructor for class vooga.examples.networking.zombies.weapons.AssaultRifle
 
AssaultRifle - Class in vooga.games.zombieland.weapons
Same as a Pistol, with a lower firing delay, higher damage, and faster bullets
AssaultRifle(Shooter, int) - Constructor for class vooga.games.zombieland.weapons.AssaultRifle
 
ATTACKDOWN - Static variable in interface vooga.examples.networking.zombies.Constants
 
ATTACKDOWN - Static variable in interface vooga.games.zombieland.Constants
 
ATTACKLEFT - Static variable in interface vooga.examples.networking.zombies.Constants
 
ATTACKLEFT - Static variable in interface vooga.games.zombieland.Constants
 
ATTACKRIGHT - Static variable in interface vooga.examples.networking.zombies.Constants
 
ATTACKRIGHT - Static variable in interface vooga.games.zombieland.Constants
 
ATTACKUP - Static variable in interface vooga.examples.networking.zombies.Constants
 
ATTACKUP - Static variable in interface vooga.games.zombieland.Constants
 

B

Background - Class in vooga.games.grandius.sprites
 
Background() - Constructor for class vooga.games.grandius.sprites.Background
 
Background(double, double) - Constructor for class vooga.games.grandius.sprites.Background
 
backGround - Variable in class vooga.games.tron.DropThis
 
BackgroundModule - Class in vooga.widget.levelparse.modules
 
BackgroundModule() - Constructor for class vooga.widget.levelparse.modules.BackgroundModule
 
BallSprite - Class in vooga.games.doodlejump
The BallSprite class extends GameEntitySprite and defines how the balls that Doodle shoots should function
BallSprite() - Constructor for class vooga.games.doodlejump.BallSprite
 
BallSprite(String, Sprite) - Constructor for class vooga.games.doodlejump.BallSprite
 
BallToMonsterCollision - Class in vooga.games.doodlejump.collisions
The BallToMonsterCollision class extends BasicCollisionGroup and defines what happens when a Ball collides with a Monster
BallToMonsterCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.BallToMonsterCollision
 
BasicAds - Class in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
BasicAds() - Constructor for class arcade.ads.BasicAds
 
BasicAds(String) - Constructor for class arcade.ads.BasicAds
sets ads name
BasicAds(String, int, int, int, int, String) - Constructor for class arcade.ads.BasicAds
sets rendering area
BasicCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between a player-side sprite (player itself or the fired bullet)and a common enemy which could be a Boomer or a Zipster.
BasicCollision(Game) - Constructor for class vooga.games.grandius.collisions.BasicCollision
 
BasicTextGameState - Class in vooga.engine.state
This is a simple reusable component GameState extension that displays a String message in the middle of the screen.
BasicTextGameState(String) - Constructor for class vooga.engine.state.BasicTextGameState
Creates an instance of BasicTextGameState from a String message that will be displayed in black
BasicTextGameState(String, Color) - Constructor for class vooga.engine.state.BasicTextGameState
Creates an instance of BasicTextGameState from a String message and a specified color
BasicTextGameState(String, int, int) - Constructor for class vooga.engine.state.BasicTextGameState
Creates an instance of BasicTextGameState from a String message and a location
BasicTextGameState(String, Color, int, int) - Constructor for class vooga.engine.state.BasicTextGameState
Creates an instance of BasicTextGameState with a specific message, color, and location
BetterCollisionGroup - Class in vooga.games.mariogame
 
BetterCollisionGroup() - Constructor for class vooga.games.mariogame.BetterCollisionGroup
 
BetterCollisionGroup - Class in vooga.games.mariogame.collisions
 
BetterCollisionGroup() - Constructor for class vooga.games.mariogame.collisions.BetterCollisionGroup
 
BetterSprite - Class in vooga.engine.core
The vooga.engine.core.Sprite class can represent any renderable object in the game environment.
BetterSprite() - Constructor for class vooga.engine.core.BetterSprite
Constructs an entity with null image and 0, 0 position and the default label.
BetterSprite(BufferedImage) - Constructor for class vooga.engine.core.BetterSprite
Constructs an entity with the image and 0, 0 position
BetterSprite(String, com.golden.gamedev.object.Sprite) - Constructor for class vooga.engine.core.BetterSprite
 
BetterSprite(BufferedImage[]) - Constructor for class vooga.engine.core.BetterSprite
Construct an animated entity from an array of images
BetterSprite(BufferedImage, double, double) - Constructor for class vooga.engine.core.BetterSprite
Constructs an entity with an image located at the specified coordinates and the default label.
BetterSprite(double, double) - Constructor for class vooga.engine.core.BetterSprite
Constructs an entity with null image located at the specified coordinates with the default label.
BetterSprite(String, BufferedImage, double, double) - Constructor for class vooga.engine.core.BetterSprite
Constructs an entity with given image located at specified coordinates AND labels the image so that you can switch to this initial sprite if other sprites are added to this entity later.
BetterSpriteException - Class in vooga.engine.core
 
BetterSpriteException() - Constructor for class vooga.engine.core.BetterSpriteException
 
BetterSpriteModule - Class in vooga.games.digger.parse
 
BetterSpriteModule() - Constructor for class vooga.games.digger.parse.BetterSpriteModule
 
BetterSpriteModule - Class in vooga.widget.levelparse.modules
 
BetterSpriteModule() - Constructor for class vooga.widget.levelparse.modules.BetterSpriteModule
 
BlackHole - Class in vooga.games.grandius.sprites.weapons
 
BlackHole(double, double) - Constructor for class vooga.games.grandius.sprites.weapons.BlackHole
 
BlackHoleEnemyCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between a black hole fired by the player and a common enemy - a Boomer or a Zipster.
BlackHoleEnemyCollision(Game) - Constructor for class vooga.games.grandius.collisions.BlackHoleEnemyCollision
 
Blah - Class in vooga.examples.networking.zombies
 
Blah() - Constructor for class vooga.examples.networking.zombies.Blah
 
Blah - Class in vooga.games.asteroids
 
Blah() - Constructor for class vooga.games.asteroids.Blah
 
Blah - Class in vooga.games.cyberion
Cyberion shooting game
Blah() - Constructor for class vooga.games.cyberion.Blah
 
Blah - Class in vooga.games.digger
The start of a game which will apparently feature digging somehow.
Blah() - Constructor for class vooga.games.digger.Blah
 
Blah - Class in vooga.games.doodlejump
The DoodleGame class creates a game based on the popular iPhone app Doodle Jump
Blah() - Constructor for class vooga.games.doodlejump.Blah
 
Blah - Class in vooga.games.galaxyinvaders
The GalaxyInvaders class is the main Game class for Galaxy Invaders.
Blah() - Constructor for class vooga.games.galaxyinvaders.Blah
 
Blah - Class in vooga.games.grandius
Grandius is a side-scrolling space shooter.
Blah() - Constructor for class vooga.games.grandius.Blah
 
Blah - Class in vooga.games.jumper
This is an example game called Jumper that we created to demonstrate the VOOGA Game Engine.
Blah() - Constructor for class vooga.games.jumper.Blah
 
Blah - Class in vooga.games.mariogame
 
Blah() - Constructor for class vooga.games.mariogame.Blah
 
Blah - Class in vooga.games.towerdefense
This is the main class of the game.
Blah() - Constructor for class vooga.games.towerdefense.Blah
 
Blah - Class in vooga.games.tronlegacy
 
Blah() - Constructor for class vooga.games.tronlegacy.Blah
 
Blah - Class in vooga.games.zombieland
 
Blah() - Constructor for class vooga.games.zombieland.Blah
 
BlockadeSprite - Class in vooga.games.galaxyinvaders.sprites
The BlockadeSprite class is the class used to implement the barriers which protect the ship.
BlockadeSprite() - Constructor for class vooga.games.galaxyinvaders.sprites.BlockadeSprite
This is the constructor for a BlockadeSprite.
BlockGeneratorEvent - Class in vooga.games.jumper.events
Event to create the blocks.
BlockGeneratorEvent(PlayGameState) - Constructor for class vooga.games.jumper.events.BlockGeneratorEvent
Sets the gamestate that this event applies to.
BlockOffScreenEvent - Class in vooga.games.jumper.events
Removes blocks from sprite group when they reach the top of the screen.
BlockOffScreenEvent(PlayGameState) - Constructor for class vooga.games.jumper.events.BlockOffScreenEvent
Sets the gamestate for this event
blocks - Variable in class vooga.games.tron.players.TronPlayer
 
BlockSprite - Class in vooga.games.jumper.sprites
This class represents the Blocks which push the Doodle
BlockSprite(BufferedImage, Point, double, double) - Constructor for class vooga.games.jumper.sprites.BlockSprite
Create new BlockSprite
BlockSprite() - Constructor for class vooga.games.jumper.sprites.BlockSprite
 
BlockThroughWall - Class in vooga.games.jumper.rules
Superclass for RightWall and LeftWall.
BlockThroughWall() - Constructor for class vooga.games.jumper.rules.BlockThroughWall
 
BombUpBonus - Class in vooga.games.cyberion.sprites.bonus
Bonus that increase player's bombs number
BombUpBonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.BombUpBonus
 
Bonus - Class in vooga.games.cyberion.sprites.bonus
Super bonus class for various bonus to inheritz
Bonus() - Constructor for class vooga.games.cyberion.sprites.bonus.Bonus
 
Bonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.Bonus
 
Bonus - Class in vooga.games.tronupdate.items
 
Bonus(BufferedImage, double, double, int) - Constructor for class vooga.games.tronupdate.items.Bonus
constructor
BOOLEAN - Static variable in class vooga.engine.resource.Column
 
Boomer - Class in vooga.games.grandius.sprites.enemy.common
A Boomer is a common Gradius enemy that may only move west, but can explode.
Boomer(BufferedImage[], double, double) - Constructor for class vooga.games.grandius.sprites.enemy.common.Boomer
 
BOOMER_BLUE - Static variable in class vooga.games.grandius.sprites.enemy.common.Boomer
 
BOOMER_RED - Static variable in class vooga.games.grandius.sprites.enemy.common.Boomer
 
BOOMER_YELLOW - Static variable in class vooga.games.grandius.sprites.enemy.common.Boomer
 
BorderRule - Class in vooga.games.asteroids
 
BorderRule() - Constructor for class vooga.games.asteroids.BorderRule
 
BossPart - Class in vooga.games.grandius.sprites.enemy.boss
A BossPart is a component of a GradiusBoss that must be destroyed to ultimately kill the boss.
BossPart(BufferedImage[], int[], double, double, int, int) - Constructor for class vooga.games.grandius.sprites.enemy.boss.BossPart
 
bottomBeamWillFire(BetterSprite) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
bounce() - Method in class vooga.games.mariogame.Enemy
Sends the sprite in the opposite direction with opposite velocity.
bounce() - Method in class vooga.games.mariogame.sprites.Enemy
Sends the sprite in the opposite direction with opposite velocity.
breakpoints - Variable in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
breakpoints - Variable in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
BreakTile - Class in vooga.games.mariogame.tiles
 
BreakTile(double, double, BufferedImage) - Constructor for class vooga.games.mariogame.tiles.BreakTile
 
broadcast(String, ChatHandler) - Static method in class vooga.engine.networking.server.ChatHandler
Broadcast (send) the chat to everyone connected to this handler's game session besIDes the sender.
broadcastToAll(String, ClientHandler) - Static method in class vooga.engine.networking.server.ClientHandler
Broadcast (send) a message to everyone in the sender's game session.
broadcastToOthers(String, ClientHandler) - Static method in class vooga.engine.networking.server.ClientHandler
Broadcast (send) a message to everyone in the sender's game session but the sender.
buildBlockWall() - Method in class vooga.games.tron.DropThis
fills in the grid spaces behind the players with collidable blocks.
BuildEnemyEvent - Class in vooga.games.towerdefense.events
 
BuildEnemyEvent(SpriteGroup) - Constructor for class vooga.games.towerdefense.events.BuildEnemyEvent
 
BuildTowerEvent - Class in vooga.games.towerdefense.events
Event which tracks the building of new Towers.
BuildTowerEvent(PlayField) - Constructor for class vooga.games.towerdefense.events.BuildTowerEvent
 
Bullet - Class in vooga.examples.networking.zombies.weapons
A bullet is the base unit for the attack algorithm in this game.
Bullet(double, double, double, int, double) - Constructor for class vooga.examples.networking.zombies.weapons.Bullet
 
Bullet - Class in vooga.games.asteroids.sprites
 
Bullet(double, double, double) - Constructor for class vooga.games.asteroids.sprites.Bullet
 
Bullet - Class in vooga.games.zombieland.weapons
A bullet is the base unit for the attack algorithm in this game.
Bullet(double, double, double, int, double) - Constructor for class vooga.games.zombieland.weapons.Bullet
 
BulletToAsteroidCollision - Class in vooga.games.asteroids.collisions
 
BulletToAsteroidCollision() - Constructor for class vooga.games.asteroids.collisions.BulletToAsteroidCollision
 
Button - Class in vooga.widget
Reusable abstract Button implementation that represents a simple Sprite that allows for some action to be performed upon a mouse click Right now, you must pass each Button an instance of the game it is in, which seems bad.
Button() - Constructor for class vooga.widget.Button
Creates an instance of Button with a null image and a location of (0,0)
Button(BufferedImage) - Constructor for class vooga.widget.Button
Creates an instance of Button with a specified image and a location of (0,0)
Button(BufferedImage, double, double) - Constructor for class vooga.widget.Button
Creates an instance of Button with a specified image and location
Button(double, double) - Constructor for class vooga.widget.Button
Creates an instance of Button at a specified location with a null image
buttonImage - Variable in class vooga.widget.Button
 
BuyBlackHoleButton - Class in vooga.games.grandius.sprites.buttons
 
BuyBlackHoleButton() - Constructor for class vooga.games.grandius.sprites.buttons.BuyBlackHoleButton
 
BuyMissileButton - Class in vooga.games.grandius.sprites.buttons
 
BuyMissileButton() - Constructor for class vooga.games.grandius.sprites.buttons.BuyMissileButton
 
BZCollisionManager - Class in vooga.examples.networking.zombies.collisions
Collision Manager for bullet/zombie collision.
BZCollisionManager(Game) - Constructor for class vooga.examples.networking.zombies.collisions.BZCollisionManager
 
BZCollisionManager - Class in vooga.games.zombieland.collisions
Collision Manager for bullet/zombie collision.
BZCollisionManager(Game) - Constructor for class vooga.games.zombieland.collisions.BZCollisionManager
 

C

calculateDamage(double) - Method in class vooga.examples.networking.zombies.Zombie
Update the zombie's health according to the damage taken
calculateDamage(double) - Method in class vooga.games.zombieland.Zombie
Update the zombie's health according to the damage taken
canShoot() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
cascadeFrame() - Method in class arcade.security.gui.SecurityDesktop
 
certifyMod(String, GamePage) - Method in class arcade.store.account.DeveloperShopAccount
This method allows the user to
changeCategories(Collection<String>) - Method in interface arcade.mod.view.IViewer
 
changeCategories(Collection<String>) - Method in class arcade.mod.view.View
 
changeDirection(String) - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeDirectionDown() - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeDirectionLeft() - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeDirectionRandom() - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeDirectionRight() - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeDirectionUp() - Method in class vooga.games.tronlegacy.CyclePlayer
 
changeFrames(Collection<AbstractListFrame>) - Method in interface arcade.mod.view.IViewer
Removes all ListFrames currently in the center panel and replaces them with new ones which are automatically displayed.
changeFrames(Collection<AbstractListFrame>) - Method in class arcade.mod.view.View
Switches from one list frame to another when the presenter tells it to do so.
changeKey(int, int) - Method in class vooga.engine.control.Control
Change the input corresponding to a set of actions to a different input.
changeLevel(String, String, String) - Method in class vooga.games.towerdefense.states.PlayState
 
changePlayerColumn(int) - Method in class vooga.games.tronupdate.items.TronPlayer
 
changePlayerRow(int) - Method in class vooga.games.tronupdate.items.TronPlayer
 
changeSpriteImage(Sprite, String) - Method in class vooga.games.jumper.collisions.DoodleToBlockCollision
Changes the image of the sprite if it collides with an specific sprite.
changeStat(String, String, Stat<?>) - Method in class vooga.engine.control.PreferencesState
 
changeTowerType(Tower) - Method in class vooga.games.towerdefense.actors.Player
 
ChangingTile - Class in vooga.games.mariogame.tiles
 
ChangingTile(double, double, BufferedImage) - Constructor for class vooga.games.mariogame.tiles.ChangingTile
 
ChangingTile(double, double, List<BufferedImage>) - Constructor for class vooga.games.mariogame.tiles.ChangingTile
 
CHARACTER_NOT_FOUND - Static variable in class vooga.engine.factory.ClassAssociatedException
 
CharacterSprite - Class in vooga.games.mariogame
 
CharacterSprite(String, String, BufferedImage[], BufferedImage[]) - Constructor for class vooga.games.mariogame.CharacterSprite
 
CharacterSprite - Class in vooga.games.mariogame.sprites
 
CharacterSprite(String, String, BufferedImage[], BufferedImage[]) - Constructor for class vooga.games.mariogame.sprites.CharacterSprite
 
ChatConnection - Class in vooga.engine.networking.client
Class for connecting the client to the server chat socket.
ChatConnection() - Constructor for class vooga.engine.networking.client.ChatConnection
Calls GameSocket's constructor with the server's IP address and the port that holds the chat.
ChatHandler - Class in vooga.engine.networking.server
Class that handles communicating through chats over the network.
ChatHandler(GameSocket, int) - Constructor for class vooga.engine.networking.server.ChatHandler
Initializes ChatHandler with a socket to send and receive chats through and the chat's game session ID.
cheat(char) - Method in class vooga.games.mariogame.MarioSprite
 
cheatOn() - Method in class vooga.games.towerdefense.actors.Player
 
checkDefections(String) - Method in class arcade.security.util.PasswordDefections
 
checkEmailFormat(String) - Static method in class arcade.lobby.controller.Validator
 
checkEvents() - Method in class vooga.engine.event.EventPool
Put this method in the update game loop so that all the events will be checked automatically and fired accordingly.
checkInput() - Method in class vooga.games.tron.eventsystem.User2InputEvent
check and updates the keyboard input
checkInput() - Method in class vooga.games.tron.eventsystem.UserInputEvent
Check and update the input into the keyboard
checkItem() - Method in class vooga.engine.factory.MapTile
 
checkItem() - Method in class vooga.games.mariogame.tiles.ItemTile
 
checkItem() - Method in class vooga.games.mariogame.tiles.Tile
 
checkLevelConditions() - Method in class vooga.engine.level.LevelField
check for the conditions that decide the state of the level
checkLevelStatus() - Method in class vooga.games.tronlegacy.MainGameState
 
checkMessage() - Method in class vooga.examples.networking.tictactoe.states.PlayState
If there is a message to send then call the method that corresponds with that message and then set the message to null.
checkOnPath() - Method in class vooga.games.towerdefense.actors.Player
 
checkPassword(char[]) - Method in class arcade.security.gui.LogInFrame
 
checkPassword(String) - Method in class arcade.security.util.PasswordStats
 
checkTargetValid(Sprite) - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
checkUsername(String) - Static method in class arcade.lobby.controller.Validator
 
choices - Static variable in class arcade.wall.retired.WallDemo
 
choices - Static variable in class arcade.wall.view.WallView
 
CLASS_CASTING_EXCEPTION - Static variable in exception vooga.engine.factory.LevelException
 
CLASS_NOT_FOUND - Static variable in class vooga.engine.factory.ClassAssociatedException
 
ClassAssociatedException - Class in vooga.engine.factory
Exceptions for the MapReader
ClassAssociatedException() - Constructor for class vooga.engine.factory.ClassAssociatedException
 
clearElements() - Method in class vooga.engine.resource.modules.DoubleModule
 
clearElements() - Method in class vooga.engine.resource.modules.ImageModule
 
clearElements() - Method in class vooga.engine.resource.modules.IntegerModule
 
clearElements() - Method in class vooga.engine.resource.modules.ResourceModule
Clears the current resource map.
clearElements() - Method in class vooga.engine.resource.modules.SoundModule
 
clearElements() - Method in class vooga.engine.resource.modules.StringModule
 
clearEnemies() - Method in class vooga.games.galaxyinvaders.states.PlayState
 
ClientConnection - Class in vooga.engine.networking.client
Basic class for connecting to the server from the client and sending and receiving data.
ClientConnection(String) - Constructor for class vooga.engine.networking.client.ClientConnection
Calls GameSocket constructor with the server's IP address and the port.
ClientHandler - Class in vooga.engine.networking.server
Abstract class that lays some of the groundwork for communicating between clients over the network.
ClientHandler(VoogaDaemon, GameSocket, int, int) - Constructor for class vooga.engine.networking.server.ClientHandler
Static method to return the XML document with the list of games that can be run on the networking Vooga servers.
clone() - Method in class vooga.engine.overlay.OverlayStatImage
 
clone() - Method in class vooga.games.towerdefense.actors.towers.Fast
 
clone() - Method in class vooga.games.towerdefense.actors.towers.Normal
 
clone() - Method in class vooga.games.towerdefense.actors.towers.Sniper
 
clone() - Method in class vooga.games.towerdefense.actors.towers.Tower
 
closeConnections() - Method in class vooga.engine.networking.GameSocket
Close the socket.
Coin - Class in vooga.games.mariogame.items
 
Coin(Sprite) - Constructor for class vooga.games.mariogame.items.Coin
 
CoinTile - Class in vooga.games.mariogame.tiles
 
CoinTile(double, double, List<BufferedImage>, Coin) - Constructor for class vooga.games.mariogame.tiles.CoinTile
 
Collidable - Interface in vooga.engine.collision
This interface must be implemented by active/movable objects involved in a game to ensure that the collision manager is able to interact with the objects and detect collisions correctly and properly.
collided(Sprite, Sprite) - Method in class vooga.examples.networking.zombies.collisions.BZCollisionManager
Initiates post-collision behavior for the zombie and the bullet
collided(Sprite, Sprite) - Method in class vooga.examples.networking.zombies.collisions.HICollisionManager
processes the collision
collided(Sprite, Sprite) - Method in class vooga.examples.networking.zombies.collisions.PZCollisionManager
Initiates post-collision behavior for the zombie
collided(Sprite) - Method in class vooga.examples.networking.zombies.collisions.WallBoundManager
 
collided(Sprite, Sprite) - Method in class vooga.examples.player.PlayerEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.asteroids.collisions.BulletToAsteroidCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.asteroids.collisions.ShipToAsteroidCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.cyberion.collisions.EnemyCollidesWithShot
 
collided(Sprite, EnemyShip) - Method in class vooga.games.cyberion.collisions.EnemyCollidesWithShot
 
collided(Sprite, Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesEnemy
 
collided(Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesWall
 
collided(Sprite, Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesWithBonus
 
collided(PlayerShip, Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesWithBonus
 
collided(Sprite, Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesWithShot
 
collided(PlayerShip, Sprite) - Method in class vooga.games.cyberion.collisions.PlayerCollidesWithShot
 
collided(Sprite, Sprite) - Method in class vooga.games.cyberion.collisions.ShotsCollide
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.BallToMonsterCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToBrownPlatformCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToFinishLineCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToGreenPlatformCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToMonsterCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToSpringCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToTrampolineCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.doodlejump.collisions.DoodleToWhitePlatformCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.galaxyinvaders.collisions.ItemPlayerCollider
 
collided(Sprite, Sprite) - Method in class vooga.games.galaxyinvaders.collisions.TorpedoBlockCollider
 
collided(Sprite, Sprite) - Method in class vooga.games.galaxyinvaders.collisions.TorpedoEnemyCollider
 
collided(Sprite, Sprite) - Method in class vooga.games.galaxyinvaders.collisions.TorpedoPlayerCollider
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.BasicCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.BlackHoleEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.MissileBossCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.MissileBossPartCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.MissileEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.PlayerBossCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.PlayerBossPartCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.PlayerEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.PlayerEnemyProjectileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.ProjectileBossCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.ProjectileBossPartCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.grandius.collisions.ProjectileEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.jumper.collisions.DoodleToBlockCollision
React if there is a collision between player and block
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.EnemyToTileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.ItemToTileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.MarioToEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.MarioToItemCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.MarioToTileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.EnemyToTileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.MarioToEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.MarioToItemCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.mariogame.MarioToTileCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.towerdefense.collisions.ShotToEnemyCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.tron.Player1AndBonusCollision
determine what happens after the collision
collided(Sprite, Sprite) - Method in class vooga.games.tron.Player2AndBonusCollision
determines what happens after the collision
collided(Sprite, Sprite) - Method in class vooga.games.tron.PlayerAndEnemyCollision
handles the collision
collided(Sprite) - Method in class vooga.games.tronlegacy.collisions.TronBounds
 
collided(Sprite, Sprite) - Method in class vooga.games.tronlegacy.collisions.TronCollision
 
collided(Sprite, Sprite) - Method in class vooga.games.tronupdate.collisions.PlayerAndBonusCollision
determine what happens after the collision
collided(Sprite) - Method in class vooga.games.tronupdate.collisions.PlayerAndBoundariesCollision
determines what happens after the collision
collided(Sprite, Sprite) - Method in class vooga.games.tronupdate.collisions.PlayerAndEnemyCollision
handles the collision
collided(Sprite, Sprite) - Method in class vooga.games.zombieland.collisions.BZCollisionManager
Initiates post-collision behavior for the zombie and the bullet
collided(Sprite, Sprite) - Method in class vooga.games.zombieland.collisions.HICollisionManager
processes the collision
collided(Sprite, Sprite) - Method in class vooga.games.zombieland.collisions.PZCollisionManager
Initiates post-collision behavior for the zombie
collided(Sprite) - Method in class vooga.games.zombieland.collisions.WallBoundManager
 
collides(Collidable, Collidable) - Method in class vooga.engine.collision.CollisionManager
Process collisions between two objects.
collides(Collidable, List<Collidable>) - Method in class vooga.engine.collision.CollisionManager
Process collisions between an object and a list of objects.
collides(List<Collidable>) - Method in class vooga.engine.collision.CollisionManager
Process collisions in a list objects.
collides(List<Collidable>, List<Collidable>) - Method in class vooga.engine.collision.CollisionManager
Process collision between two lists of objects.
collides() - Method in class vooga.games.tronupdate.util.Grid
 
CollisionGroupsProcessor - Class in vooga.engine.factory.xmltags
 
CollisionGroupsProcessor(Document, NodeList) - Constructor for class vooga.engine.factory.xmltags.CollisionGroupsProcessor
 
CollisionManager - Class in vooga.engine.collision
Collision Manager API This collision manager class is abstract and is intended to be extended by a subclass that specifies the mechanics for a specific game.
CollisionManager() - Constructor for class vooga.engine.collision.CollisionManager
 
ColorProfile - Class in vooga.examples.resource.profile
 
ColorProfile() - Constructor for class vooga.examples.resource.profile.ColorProfile
 
Column - Class in vooga.engine.resource
This is a class representing a column of an SQLite table
Column(String, String, String...) - Constructor for class vooga.engine.resource.Column
Constructs a Column with the indicated name, type, and arguments (e.g., PRIMARY KEY)
Comment - Class in arcade.wall.model
 
Comment(String, String, String, String) - Constructor for class arcade.wall.model.Comment
 
commentOnGamePage(GamePage, String) - Method in class arcade.store.account.PremiumShopAccount
Premium user should have additional perks
CommentSet - Class in arcade.wall.model
 
CommentSet(String, String, String, String, String) - Constructor for class arcade.wall.model.CommentSet
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterByGenreOrganizer
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterByNumberOfBuyerOrganizer
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterByPriceOrganizer
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterByRatingOrganizer
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterByTitleOrganizer
 
compareTo(IItemInfo, String) - Method in class arcade.store.organizer.FilterOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortByGenreOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortByNumberOfBuyerOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortByPriceOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortByRatingOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortByTitleOrganizer
 
compareTo(IItemInfo, IItemInfo) - Method in class arcade.store.organizer.SortOrganizer
 
ComputerController - Class in vooga.games.tron
 
ComputerController(Game, TronPlayer) - Constructor for class vooga.games.tron.ComputerController
 
config - Variable in class vooga.engine.state.NetworkMenuState
 
ConfigButton - Class in vooga.games.cyberion.buttons
Config button.
ConfigButton() - Constructor for class vooga.games.cyberion.buttons.ConfigButton
 
ConfigState - Class in vooga.games.cyberion.states
Configuration state handles user configuration
ConfigState() - Constructor for class vooga.games.cyberion.states.ConfigState
 
consecLowerLength() - Method in class arcade.security.util.PasswordDefections
 
consecNumberLength() - Method in class arcade.security.util.PasswordDefections
 
consecUpperLength() - Method in class arcade.security.util.PasswordDefections
 
Constants - Interface in vooga.examples.networking.zombies
Keeps the shared paths/constants
Constants - Interface in vooga.games.zombieland
Keeps the shared paths/constants
Control - Class in arcade.store.control
 
Control() - Constructor for class arcade.store.control.Control
 
Control - Class in vooga.engine.control
Control class which can be extended to create control schemes.
Control() - Constructor for class vooga.engine.control.Control
Default Control Constructor
Control(Game) - Constructor for class vooga.engine.control.Control
Control Constructor with only a Game declared
Control(Object, Game) - Constructor for class vooga.engine.control.Control
Constructor which can add an initial player to the scheme
Control(List<Object>, Game) - Constructor for class vooga.engine.control.Control
Constructor that can add multiple players initially
Control - Class in vooga.engine.player.control
Control class which can be used to create control schemes.
Control() - Constructor for class vooga.engine.player.control.Control
Default Control Constructor
Control(Game) - Constructor for class vooga.engine.player.control.Control
Control Constructor with only a Game declared
Control(GameEntitySprite, Game) - Constructor for class vooga.engine.player.control.Control
Constructor which can add an intial player to the scheme
Control(ArrayList<GameEntitySprite>, Game) - Constructor for class vooga.engine.player.control.Control
Constructor that can add multiple players initially
CONTROL_PARSING_EXCEPTION - Static variable in exception vooga.engine.factory.LevelException
 
CONTROL_PARSING_EXCEPTION_CLASS_NOT_FOUND - Static variable in exception vooga.engine.factory.LevelException
 
ControlExample - Class in vooga.examples.control
 
ControlExample() - Constructor for class vooga.examples.control.ControlExample
 
ControlExample(Game) - Constructor for class vooga.examples.control.ControlExample
 
ControlExample(BetterSprite, Game) - Constructor for class vooga.examples.control.ControlExample
 
ControlExample(ArrayList<BetterSprite>, Game) - Constructor for class vooga.examples.control.ControlExample
 
ControlGameExample - Class in vooga.examples.control
The DoodleGame class creates a game based on the popular iPhone app Doodle Jump
ControlGameExample() - Constructor for class vooga.examples.control.ControlGameExample
 
Controller - Class in arcade.mod.controller
Controls and manages interactions between the Model and View.
Controller() - Constructor for class arcade.mod.controller.Controller
Creates the instance of Controller when the Mod Environment is launched
ControllerObject - Interface in arcade.mod.controller
 
ControlModule - Class in vooga.widget.levelparse.modules
 
ControlModule() - Constructor for class vooga.widget.levelparse.modules.ControlModule
 
ControlType - Enum in vooga.games.tronupdate.util
 
convert(String) - Static method in class arcade.ads.XMLtoAds
 
COST - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
COST - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
COST - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
Counter - Class in vooga.widget
Counter displays the images for a countdown to the start of the game
Counter(int, int, int, int, GameStateManager, GameState) - Constructor for class vooga.widget.Counter
Creats a counter to countdown to something then switch states.
Counter - Class in vooga.widget.counter
Counter displays the images for a countdown to the start of the game
Counter(int, int, int, int, CounterEvent) - Constructor for class vooga.widget.counter.Counter
Creats a counter to countdown to something then switch states.
CounterEvent - Class in vooga.widget.counter
This class is used in conjunction with the Counter.
CounterEvent() - Constructor for class vooga.widget.counter.CounterEvent
 
COVER_IMAGE - Static variable in interface arcade.store.items.IItemInfo
 
createAndShowGUI() - Static method in class arcade.lobby.controller.Main
Create the GUI and show it.
createContents() - Method in class arcade.core.examples.ExampleWindow
 
createContents() - Method in class arcade.core.Window
 
createEnemies(long) - Method in class vooga.games.towerdefense.actors.EasyEnemyGenerator
 
createEnemies(long) - Method in class vooga.games.towerdefense.actors.EnemyGenerator
 
createFrame(String, IResourceNode) - Method in class arcade.mod.controller.FrameFactory
Creates a ListFrame from a ResourceNode for use in the Controller
createItem(String) - Method in class arcade.core.GameSelection
 
createLevelBlocks(int, int, int) - Method in class vooga.games.tronupdate.state.TronGamePlayState
create random obstacle blocks for the level
createMarker(String) - Static method in class vooga.engine.resource.clock.GameClock
Create a new time marker to later determine how much time has elapsed from this point.
createMenu() - Method in class arcade.security.gui.MainFrame
 
createMenuBar() - Method in class arcade.security.gui.DeveloperConfigurationFrame
 
createMenuBar() - Method in class arcade.security.gui.GuestConfigurationFrame
 
createOverlays(String) - Static method in class vooga.engine.overlay.OverlayCreator
 
createPane() - Method in class arcade.security.gui.SecurityDesktop
 
createRandomBonus() - Method in class vooga.games.tron.DropThis
create random bonuses for the level
createRandomBonus() - Method in class vooga.games.tronupdate.state.TronGamePlayState
create random bonuses for the level
createRandomLevelBlocks() - Method in class vooga.games.tron.DropThis
create random obstacle blocks for the level
createRandomPath(String) - Static method in class vooga.engine.resource.random.Randomizer
Create a new random path/secondary random number generator referenced by a unique string id and seeded with a value based on the current system time.
createRandomPath(String, Long) - Static method in class vooga.engine.resource.random.Randomizer
Create a new random path/secondary random number generator referenced by a unique string id and seeded with a given value
createTable(String, Column...) - Static method in class vooga.engine.resource.DBHandler
Creates a new table in the database with the specified name and columns
createTable(String, String...) - Static method in class vooga.engine.resource.DBHandler
Creates a new table in the database with the specified name and columns of the BLOB data type
CreateZombieEvent - Class in vooga.examples.networking.zombies.events
 
CreateZombieEvent(PlayState, Shooter, IEventHandler, IEventHandler) - Constructor for class vooga.examples.networking.zombies.events.CreateZombieEvent
 
CreateZombieEvent - Class in vooga.games.zombieland.events
 
CreateZombieEvent(PlayState, Shooter, IEventHandler, IEventHandler) - Constructor for class vooga.games.zombieland.events.CreateZombieEvent
 
createZombies() - Method in class vooga.examples.networking.zombies.events.CreateZombieEvent
 
createZombies() - Method in class vooga.examples.networking.zombies.events.LevelEndEvent
 
createZombies() - Method in class vooga.games.zombieland.events.CreateZombieEvent
 
createZombies() - Method in class vooga.games.zombieland.events.LevelEndEvent
 
credit() - Method in class vooga.examples.networking.zombies.Blah
 
credit() - Method in class vooga.games.zombieland.Blah
 
CreditMenu - Class in vooga.examples.networking.zombies.gamestates
 
CreditMenu(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.CreditMenu
 
CreditMenu - Class in vooga.games.zombieland.gamestates
 
CreditMenu(Blah) - Constructor for class vooga.games.zombieland.gamestates.CreditMenu
 
crossBorder() - Method in class vooga.games.towerdefense.actors.Player
 
currentComment - Variable in class arcade.wall.model.CommentSet
 
currentGame - Static variable in class arcade.core.GameSelection
 
currentProfile - Variable in class arcade.lobby.model.ProfileSet
 
CyberionLevelParser - Class in vooga.games.cyberion.sprites
 
CyberionLevelParser() - Constructor for class vooga.games.cyberion.sprites.CyberionLevelParser
 
CyclePlayer - Class in vooga.games.tronlegacy
 
CyclePlayer(String, Sprite) - Constructor for class vooga.games.tronlegacy.CyclePlayer
 

D

DatabaseAdapter - Interface in arcade.lobby.model
 
DAY - Static variable in class vooga.engine.resource.clock.WorldClock
 
DBHandler - Class in vooga.engine.resource
DBHandler is a class that allows static access to a database for reading and writing data.
DBHandler() - Constructor for class vooga.engine.resource.DBHandler
 
deactivate() - Method in class vooga.engine.state.GameState
Sets the GameState to inactive.
deactivateAll() - Method in class vooga.engine.state.GameStateManager
Deactivates all GameStates in the GameStateManager.
deactivateOnly(GameState) - Method in class vooga.engine.state.GameStateManager
Deactivates the specified GameState.
deactivateRule(String) - Method in class vooga.engine.level.LevelField
Deactivate a rule for this specific level
deactivateRule(Rule) - Method in class vooga.engine.level.LevelField
Deactivate a rule for this specific level
DEATH - Static variable in interface vooga.examples.networking.zombies.Constants
 
DEATH - Static variable in interface vooga.games.zombieland.Constants
 
DeathEvent - Class in vooga.games.jumper.events
Event handler for the death of the main Doodle character.
DeathEvent(Blah, PlayGameState) - Constructor for class vooga.games.jumper.events.DeathEvent
Constructor for this death event.
deathGame() - Method in class vooga.games.jumper.Blah
Activate the deathstate gamestate
Decelerate - Class in vooga.games.jumper.rules
Decelerate the doodle
Decelerate() - Constructor for class vooga.games.jumper.rules.Decelerate
 
decrementHitPoints(int) - Method in class vooga.games.galaxyinvaders.sprites.BlockadeSprite
This method decreases the blockade's health by a certain amount
decrementHitPoints(int) - Method in class vooga.games.galaxyinvaders.sprites.EnemySprite
Decreases hitPoints by a certain amount
decrypt(byte[]) - Method in class arcade.security.util.Encryption
 
decrypt(byte[]) - Method in class arcade.security.util.SimpleEncryption
 
deductLife() - Method in class vooga.examples.overlay.sample.ReachTheTop
 
DEFAULT_COLOR - Static variable in class vooga.engine.overlay.OverlayString
 
DEFAULT_FONT - Static variable in class vooga.engine.overlay.OverlayString
 
DEFAULT_RESOURCE_DIRECTORY - Static variable in interface vooga.examples.networking.zombies.Constants
 
DEFAULT_RESOURCE_DIRECTORY - Static variable in interface vooga.games.zombieland.Constants
 
defaultAnimationDelay - Static variable in class vooga.engine.util.AnimationUtil
 
DefaultPanel - Class in arcade.lobby.view
 
DefaultPanel() - Constructor for class arcade.lobby.view.DefaultPanel
This is the default constructor
delete(String) - Method in interface arcade.security.dao.UserDAO
 
delete(String) - Method in class arcade.security.dao.UserDAOImpl
 
deleteRow(Entry<?>...) - Static method in class vooga.engine.resource.DBHandler
Deletes a row of data from the database
deleteRule(String) - Method in class vooga.engine.level.RulesCollection
delete a rule from the collection
deleteRule(Rule) - Method in class vooga.engine.level.RulesCollection
delete a rule from the collection
Demo2 - Class in vooga.examples.event.demo2
This demo Demo2 shows how to use EventPool and IEventHandler to create events in game.
Demo2() - Constructor for class vooga.examples.event.demo2.Demo2
 
deplete(int) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
Depletes the health of Reacher.
deplete(int) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
Depletes the health or shields of the ReacherEye.
deployLevel(int) - Method in class vooga.games.tronlegacy.MainGameState
 
deployPlayerBlocks() - Method in class vooga.games.tronlegacy.MainGameState
 
DESCRIPTION_TAG - Static variable in class arcade.mod.model.XMLNode
 
descriptionLabel - Variable in class arcade.mod.view.AbstractListFrame
 
deserialize(String) - Static method in class vooga.examples.networking.tictactoe.Move
Takes a String and parses the column and row from the string and returns a new Move object from that row and column.
detectCollision(Collidable, Collidable) - Method in class vooga.engine.collision.GoldenTCollisionManager
 
Developer - Class in arcade.security.user
 
Developer() - Constructor for class arcade.security.user.Developer
 
DeveloperConfigurationFrame - Class in arcade.security.gui
 
DeveloperConfigurationFrame() - Constructor for class arcade.security.gui.DeveloperConfigurationFrame
 
DeveloperShopAccount - Class in arcade.store.account
 
DeveloperShopAccount(String, String) - Constructor for class arcade.store.account.DeveloperShopAccount
 
Direction - Enum in vooga.games.tronupdate.util
 
displayAllGames() - Method in class arcade.core.GameSelection
 
DoodleDiedEvent - Class in vooga.games.doodlejump.events
The DoodleDiedEvent implement IEventHandler and activates myGameOverState when Doodle Dies
DoodleDiedEvent(DoodleSprite, Game, GameState) - Constructor for class vooga.games.doodlejump.events.DoodleDiedEvent
 
doodleFell() - Method in class vooga.games.doodlejump.DoodleSprite
 
DoodleSprite - Class in vooga.games.doodlejump
The DoodleSprite class extends PlayerSprite and defines how the main character doodle should function
DoodleSprite() - Constructor for class vooga.games.doodlejump.DoodleSprite
 
DoodleSprite(BufferedImage) - Constructor for class vooga.games.doodlejump.DoodleSprite
 
DoodleSprite - Class in vooga.games.jumper.sprites
This class represents the Doodle which is the main character of the game
DoodleSprite(BufferedImage, Point) - Constructor for class vooga.games.jumper.sprites.DoodleSprite
Create new DoodleSprite
DoodleSprite() - Constructor for class vooga.games.jumper.sprites.DoodleSprite
 
DoodleToBlockCollision - Class in vooga.games.jumper.collisions
Collision detection for Player landing on blocks
DoodleToBlockCollision(Game) - Constructor for class vooga.games.jumper.collisions.DoodleToBlockCollision
construct new Doodle to Block collision
DoodleToBrownPlatformCollision - Class in vooga.games.doodlejump.collisions
The DoodleToBrownPlatformCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a Brown Platform
DoodleToBrownPlatformCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToBrownPlatformCollision
 
DoodleToFinishLineCollision - Class in vooga.games.doodlejump.collisions
The DoodleToFinishLineCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with the Finish Line
DoodleToFinishLineCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToFinishLineCollision
 
DoodleToGreenPlatformCollision - Class in vooga.games.doodlejump.collisions
The DoodleToGreenPlatformCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a Green Platform
DoodleToGreenPlatformCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToGreenPlatformCollision
 
DoodleToMonsterCollision - Class in vooga.games.doodlejump.collisions
The DoodleToMonsterCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a Monster
DoodleToMonsterCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToMonsterCollision
 
DoodleToSpringCollision - Class in vooga.games.doodlejump.collisions
The DoodleToSpringCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a Spring
DoodleToSpringCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToSpringCollision
 
DoodleToTrampolineCollision - Class in vooga.games.doodlejump.collisions
The DoodleToTrampolineCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a Trampoline
DoodleToTrampolineCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToTrampolineCollision
 
DoodleToWhitePlatformCollision - Class in vooga.games.doodlejump.collisions
The DoodleToWhitePlatformCollision class extends BasicCollisionGroup and defines what happens when Doodle collides with a White Platform
DoodleToWhitePlatformCollision(Game) - Constructor for class vooga.games.doodlejump.collisions.DoodleToWhitePlatformCollision
 
doSomething(String) - Method in class vooga.examples.factory.LevelParserExample.MySprite
 
DoubleListFrame - Class in arcade.mod.view
 
DoubleListFrame() - Constructor for class arcade.mod.view.DoubleListFrame
 
DoubleListFrame(IResourceNode) - Constructor for class arcade.mod.view.DoubleListFrame
 
DoubleModule - Class in vooga.engine.resource.modules
ResourceModule designed to track Doubles which act as constants throughout the game.
DoubleModule() - Constructor for class vooga.engine.resource.modules.DoubleModule
 
down() - Method in class vooga.games.tron.ComputerController
performs down turning
down() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
down() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
down() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
down() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
down() - Method in class vooga.games.tron.MoveController
handles down turning
down() - Method in class vooga.games.tron.MoveController2
handles down turning
down() - Method in class vooga.games.tronupdate.items.Player
 
down() - Method in class vooga.games.tronupdate.items.TronPlayer
handles down turning
down() - Method in class vooga.games.tronupdate.util.AI_0
performs down turning
DropThis - Class in vooga.examples.resource.clock
Demonstrates how to initialize an OverlayClock, place it somewhere on the screen, update, and render it.
DropThis() - Constructor for class vooga.examples.resource.clock.DropThis
 
DropThis - Class in vooga.examples.resource.resourcesxmlexample
 
DropThis() - Constructor for class vooga.examples.resource.resourcesxmlexample.DropThis
 
DropThis - Class in vooga.games.cyberion
Cyberion shooting game
DropThis() - Constructor for class vooga.games.cyberion.DropThis
 
DropThis - Class in vooga.games.mariogame
 
DropThis() - Constructor for class vooga.games.mariogame.DropThis
 
DropThis - Class in vooga.games.tron
 
DropThis() - Constructor for class vooga.games.tron.DropThis
 
DukeAds - Class in arcade.ads
 
DukeAds() - Constructor for class arcade.ads.DukeAds
 
DukeAds(String, Image) - Constructor for class arcade.ads.DukeAds
 

E

EasyEnemyGenerator - Class in vooga.games.towerdefense.actors
 
EasyEnemyGenerator(String, EnemyFailEvent, BuildEnemyEvent, EnemyHitEvent) - Constructor for class vooga.games.towerdefense.actors.EasyEnemyGenerator
 
encrypt(String) - Method in class arcade.security.util.Encryption
 
encrypt(String) - Method in class arcade.security.util.SimpleEncryption
 
Encryption - Class in arcade.security.util
Subject to change provide for the network group when transmitting information
Encryption() - Constructor for class arcade.security.util.Encryption
 
end() - Method in class vooga.examples.networking.zombies.Blah
 
end() - Method in class vooga.games.zombieland.Blah
 
EndGameState - Class in vooga.examples.networking.zombies.gamestates
 
EndGameState(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.EndGameState
 
EndGameState - Class in vooga.games.zombieland.gamestates
 
EndGameState(Blah) - Constructor for class vooga.games.zombieland.gamestates.EndGameState
 
endTime - Variable in class arcade.ads.BasicAds
 
Enemy - Class in vooga.games.grandius.sprites.enemy.common
An Enemy is any adversary of the player.
Enemy(BufferedImage[], double, double) - Constructor for class vooga.games.grandius.sprites.enemy.common.Enemy
 
Enemy - Class in vooga.games.mariogame
 
Enemy(String, String, BufferedImage[], BufferedImage[]) - Constructor for class vooga.games.mariogame.Enemy
Constructs an enemy sprite out of the parameters listed below:
Enemy - Class in vooga.games.mariogame.sprites
 
Enemy() - Constructor for class vooga.games.mariogame.sprites.Enemy
 
Enemy - Class in vooga.games.towerdefense.actors.enemies
The enemy sprite class which is defined by a speed, a path, a location, and health for each enemy.
Enemy(List<PathPoint>, int, int, EnemyFailEvent, EnemyHitEvent) - Constructor for class vooga.games.towerdefense.actors.enemies.Enemy
 
EnemyCollidesWithShot - Class in vooga.games.cyberion.collisions
 
EnemyCollidesWithShot(Game) - Constructor for class vooga.games.cyberion.collisions.EnemyCollidesWithShot
 
EnemyFailEvent - Class in vooga.games.towerdefense.events
 
EnemyFailEvent(Player) - Constructor for class vooga.games.towerdefense.events.EnemyFailEvent
 
EnemyFireEvent - Class in vooga.games.cyberion.events
 
EnemyFireEvent(Blah, Sprite[], PlayState) - Constructor for class vooga.games.cyberion.events.EnemyFireEvent
 
EnemyGenerator - Class in vooga.games.towerdefense.actors
Creates the enemies for each level
EnemyGenerator(String, EnemyFailEvent, BuildEnemyEvent, EnemyHitEvent) - Constructor for class vooga.games.towerdefense.actors.EnemyGenerator
 
EnemyHitEvent - Class in vooga.games.towerdefense.events
 
EnemyHitEvent(Player) - Constructor for class vooga.games.towerdefense.events.EnemyHitEvent
 
EnemyShip - Class in vooga.games.cyberion.sprites.enemyship
General enemy class for various enemy to inherit
EnemyShip() - Constructor for class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
EnemyShip(BufferedImage, double, double, int, EventPool) - Constructor for class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
EnemyShot - Class in vooga.games.cyberion.sprites.enemyshot
Super enemy shot class for various enemy shot to inherit
EnemyShot() - Constructor for class vooga.games.cyberion.sprites.enemyshot.EnemyShot
 
EnemyShot(BufferedImage) - Constructor for class vooga.games.cyberion.sprites.enemyshot.EnemyShot
 
EnemySpawn - Class in vooga.games.towerdefense.actors.enemies
Controls the enemy spawn speeds, path, speed of travel, and the amount of hit points each enemy has.
EnemySpawn(List<PathPoint>, int, EnemyFailEvent, BuildEnemyEvent, EnemyHitEvent) - Constructor for class vooga.games.towerdefense.actors.enemies.EnemySpawn
 
EnemySprite - Class in vooga.games.galaxyinvaders.sprites
The EnemySprite class represents each invader on the screen.
EnemySprite() - Constructor for class vooga.games.galaxyinvaders.sprites.EnemySprite
 
EnemyToTileCollision - Class in vooga.games.mariogame.collisions
 
EnemyToTileCollision(Game) - Constructor for class vooga.games.mariogame.collisions.EnemyToTileCollision
 
EnemyToTileCollision - Class in vooga.games.mariogame
 
EnemyToTileCollision() - Constructor for class vooga.games.mariogame.EnemyToTileCollision
 
enforce(SpriteGroup...) - Method in interface vooga.engine.level.Rule
add SpriteGroups that this Rule applies to
enforce(SpriteGroup...) - Method in class vooga.games.asteroids.BorderRule
 
enforce(SpriteGroup...) - Method in class vooga.games.jumper.rules.BlockThroughWall
set type SpriteGroup to be enforced by this rule.
enforce(SpriteGroup...) - Method in class vooga.games.jumper.rules.Decelerate
 
enforce(SpriteGroup...) - Method in class vooga.games.jumper.rules.Floor
set type SpriteGroup to be enforced by this rule.
enforce(SpriteGroup...) - Method in class vooga.games.jumper.rules.Gravity
set type SpriteGroup to be enforced by this rule.
enforce(SpriteGroup...) - Method in class vooga.games.jumper.rules.WallBounce
set type SpriteGroup to be enforced by this rule.
enforce(SpriteGroup...) - Method in class vooga.games.mariogame.rules.Gravity
 
enforce(SpriteGroup...) - Method in class vooga.games.mariogame.rules.OffScreen
 
enforce(SpriteGroup...) - Method in class vooga.games.towerdefense.rules.GameLost
 
enterAddress - Variable in class vooga.engine.state.NetworkMenuState
 
entities - Variable in class vooga.engine.control.Control
 
entities - Variable in class vooga.engine.player.control.Control
 
Entry<T> - Class in vooga.engine.resource
Entry represents a single database cell, containing field and data information.
Entry(String, T) - Constructor for class vooga.engine.resource.Entry
Constructs an Entry with the indicated field name and data
equals(Object) - Method in class vooga.engine.state.GameState
Equals function for GameStates
EVENT_NOT_FOUND_EXCEPTION - Static variable in exception vooga.engine.factory.LevelException
 
EventPool - Class in vooga.engine.event
The EventPool collects all the events from the game loop.
EventPool() - Constructor for class vooga.engine.event.EventPool
 
EventProcessor - Class in vooga.engine.factory.xmltags
 
EventProcessor() - Constructor for class vooga.engine.factory.xmltags.EventProcessor
 
Example - Class in arcade.mod
 
Example() - Constructor for class arcade.mod.Example
This is the default constructor
Example - Class in vooga.examples.core
Example Game class
Example() - Constructor for class vooga.examples.core.Example
 
ExampleGUI - Class in arcade.core
This is the example GUI for arcade.
ExampleGUI() - Constructor for class arcade.core.ExampleGUI
 
ExampleState1 - Class in vooga.examples.core
Empty Game state
ExampleState1() - Constructor for class vooga.examples.core.ExampleState1
 
ExampleState2 - Class in vooga.examples.core
Empty Game state
ExampleState2() - Constructor for class vooga.examples.core.ExampleState2
 
ExampleTab - Class in arcade.core.examples
 
ExampleTab() - Constructor for class arcade.core.examples.ExampleTab
 
ExampleWindow - Class in arcade.core.examples
 
ExampleWindow() - Constructor for class arcade.core.examples.ExampleWindow
 
Explosion - Class in vooga.games.grandius.sprites.enemy.common
 
Explosion(BufferedImage[], double, double) - Constructor for class vooga.games.grandius.sprites.enemy.common.Explosion
 
Explosion - Class in vooga.games.grandius.sprites
 
Explosion() - Constructor for class vooga.games.grandius.sprites.Explosion
 
Explosion(BufferedImage[], double, double) - Constructor for class vooga.games.grandius.sprites.Explosion
 

F

Fast - Class in vooga.games.towerdefense.actors.towers
This tower shoots faster, costs more, and has a smaller range.
Fast(double, double, ShootEvent) - Constructor for class vooga.games.towerdefense.actors.towers.Fast
 
FilepathListFrame - Class in arcade.mod.view
 
FilepathListFrame() - Constructor for class arcade.mod.view.FilepathListFrame
 
FilepathListFrame(IResourceNode) - Constructor for class arcade.mod.view.FilepathListFrame
 
fillBlock(double, double) - Method in class vooga.games.tron.players.TronPlayer
mark the block if it is filled by items in the game
fillBlock(int, int) - Method in class vooga.games.tronupdate.items.TronPlayer
mark the block if it is filled by items in the game
fillGrid(int, int) - Method in class vooga.games.tronupdate.util.GridSpace
 
filter(String) - Method in class arcade.store.control.Control
 
filter(String) - Method in class arcade.store.StoreModel
 
FilterByGenreOrganizer - Class in arcade.store.organizer
 
FilterByGenreOrganizer() - Constructor for class arcade.store.organizer.FilterByGenreOrganizer
 
FilterByNumberOfBuyerOrganizer - Class in arcade.store.organizer
 
FilterByNumberOfBuyerOrganizer() - Constructor for class arcade.store.organizer.FilterByNumberOfBuyerOrganizer
 
FilterByPriceOrganizer - Class in arcade.store.organizer
 
FilterByPriceOrganizer() - Constructor for class arcade.store.organizer.FilterByPriceOrganizer
 
FilterByRatingOrganizer - Class in arcade.store.organizer
 
FilterByRatingOrganizer() - Constructor for class arcade.store.organizer.FilterByRatingOrganizer
 
FilterByTitleOrganizer - Class in arcade.store.organizer
 
FilterByTitleOrganizer() - Constructor for class arcade.store.organizer.FilterByTitleOrganizer
 
FilterOrganizer - Class in arcade.store.organizer
 
FilterOrganizer() - Constructor for class arcade.store.organizer.FilterOrganizer
 
finalize() - Method in class vooga.engine.networking.GameSocket
Make sure the socket is closed and if not close it.
finalize() - Method in class vooga.engine.networking.server.VoogaDaemon
Close the game and chat ports.
findAll() - Method in interface arcade.security.dao.UserDAO
 
findAll() - Method in class arcade.security.dao.UserDAOImpl
 
findByKey(String) - Method in interface arcade.security.dao.UserDAO
 
findByKey(String) - Method in class arcade.security.dao.UserDAOImpl
 
FindTargetEvent - Class in vooga.games.towerdefense.events
 
FindTargetEvent(PlayField) - Constructor for class vooga.games.towerdefense.events.FindTargetEvent
 
fire() - Method in class vooga.examples.networking.zombies.weapons.Weapon
Checks if there's ammo left.
fire() - Method in class vooga.games.asteroids.sprites.Ship
 
fire() - Method in class vooga.games.galaxyinvaders.sprites.Ship
 
fire() - Method in class vooga.games.zombieland.weapons.Weapon
Checks if there's ammo left.
FireBackHoleEvent() - Method in class vooga.games.grandius.events.FireBlackHoleEvent
 
fireBeam() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
Fires the ReacherEye's beam weapon.
FireBlackHoleEvent - Class in vooga.games.grandius.events
 
FireBlackHoleEvent(Blah, Player, PlayState) - Constructor for class vooga.games.grandius.events.FireBlackHoleEvent
 
fireBottomBeam() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
fireBullets() - Method in class vooga.examples.networking.zombies.weapons.AssaultRifle
 
fireBullets() - Method in class vooga.examples.networking.zombies.weapons.Pistol
 
fireBullets() - Method in class vooga.examples.networking.zombies.weapons.ShotGun
Uses the angleRange and numberOfShots variables to generate bullets that are evenly distributed
fireBullets() - Method in class vooga.examples.networking.zombies.weapons.Weapon
Specifies how and how many bullets are created every time the weapon fires.
fireBullets() - Method in class vooga.games.zombieland.weapons.AssaultRifle
 
fireBullets() - Method in class vooga.games.zombieland.weapons.Pistol
 
fireBullets() - Method in class vooga.games.zombieland.weapons.ShotGun
Uses the angleRange and numberOfShots variables to generate bullets that are evenly distributed
fireBullets() - Method in class vooga.games.zombieland.weapons.Weapon
Specifies how and how many bullets are created every time the weapon fires.
FireHorizontalEvent - Class in vooga.games.grandius.events
 
FireHorizontalEvent(Blah, Player, PlayState) - Constructor for class vooga.games.grandius.events.FireHorizontalEvent
 
fireLaser() - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
Fires the Zipster's laser weapon.
FireMissileEvent - Class in vooga.games.grandius.events
 
FireMissileEvent(Blah, Player, PlayState) - Constructor for class vooga.games.grandius.events.FireMissileEvent
 
fireRedRay() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
fireTopBeam() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
FireVerticalEvent - Class in vooga.games.grandius.events
 
FireVerticalEvent(Blah, Player, PlayState) - Constructor for class vooga.games.grandius.events.FireVerticalEvent
 
FiringEvent - Class in vooga.games.grandius.events
 
FiringEvent(Blah, Player, PlayState) - Constructor for class vooga.games.grandius.events.FiringEvent
 
FIRST_IMAGE - Static variable in class vooga.engine.factory.LevelParser
 
firstRun() - Method in class vooga.engine.core.BetterSprite
Override this method to do any initializations necessary after the sprite is initialized by the level file.
firstRun() - Method in class vooga.engine.networking.server.ClientHandler
Abstract method that is called by run() right after the correct number of players are found and before the game has to start.
firstRun() - Method in class vooga.engine.networking.server.games.TicTacToeHandler
Right after the correct number of players is found, tell the first player that it is their turn and tell the other player that it is their opponent's turn.
firstRun() - Method in class vooga.games.doodlejump.monsters.FlyingMonster
 
firstRun() - Method in class vooga.games.doodlejump.monsters.JigglingFlyingMonster
 
firstRun() - Method in class vooga.games.doodlejump.monsters.JigglingMonster
 
firstRun() - Method in class vooga.games.doodlejump.monsters.JumpingMonster
 
firstRun() - Method in class vooga.games.doodlejump.platforms.GrayPlatform
 
firstRun() - Method in class vooga.games.doodlejump.platforms.LightBluePlatform
 
fitWindow() - Method in class arcade.ads.AdsManager
adjust ads so that it fits in the window
FlagTile - Class in vooga.games.mariogame.tiles
 
FlagTile(double, double, BufferedImage...) - Constructor for class vooga.games.mariogame.tiles.FlagTile
 
FlashAds - Class in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
FlashAds(String, Video) - Constructor for class arcade.ads.FlashAds
 
FlashAds(String, Flash, int, int, int, int) - Constructor for class arcade.ads.FlashAds
 
Floor - Class in vooga.games.jumper.rules
Make sure the doodle doesn't fall out of the screen from below
Floor() - Constructor for class vooga.games.jumper.rules.Floor
 
FlyingMonster - Class in vooga.games.doodlejump.monsters
The FlyingMonster class extends AnimatedSprite and defines a FlyingMonster
FlyingMonster() - Constructor for class vooga.games.doodlejump.monsters.FlyingMonster
 
FlyingMonster(BufferedImage[]) - Constructor for class vooga.games.doodlejump.monsters.FlyingMonster
 
fontManager - Variable in class vooga.games.mariogame.Blah
 
forceX(double) - Method in class vooga.engine.core.BetterSprite
Force myCurrentSprite to a specific X location newx on the screen
forceY(double) - Method in class vooga.engine.core.BetterSprite
Force myCurrentSprite to a specific Y location newy on the screen
FrameFactory - Class in arcade.mod.controller
Create a ListFrame object based on a specified resource type.
FrameFactory() - Constructor for class arcade.mod.controller.FrameFactory
Creates a new instance of FrameFactory and populates the map

G

GalaxyLevelFactory - Class in vooga.games.galaxyinvaders
 
GalaxyLevelFactory() - Constructor for class vooga.games.galaxyinvaders.GalaxyLevelFactory
 
GalaxyLevelManager - Class in vooga.games.galaxyinvaders
 
GalaxyLevelManager(Game) - Constructor for class vooga.games.galaxyinvaders.GalaxyLevelManager
 
Game - Class in vooga.engine.core
Extension of the Golden T game to automate some Vooga API functionality.
Game() - Constructor for class vooga.engine.core.Game
 
GAME_HEIGHT - Static variable in interface vooga.examples.networking.zombies.Constants
 
GAME_HEIGHT - Static variable in interface vooga.games.zombieland.Constants
 
GAME_WIDTH - Static variable in interface vooga.examples.networking.zombies.Constants
 
GAME_WIDTH - Static variable in interface vooga.games.zombieland.Constants
 
GameAds - Class in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
GameAds(String, Game) - Constructor for class arcade.ads.GameAds
 
GameAds(String, int, int, int, int) - Constructor for class arcade.ads.GameAds
 
GameClock - Class in vooga.engine.resource.clock
Keeps track of the game time, manages timers which should occur based on passing of in game time, and allows for setting markers in time to determine how much time has elapsed from a point in time.
GameClock() - Constructor for class vooga.engine.resource.clock.GameClock
 
GameClockException - Exception in vooga.engine.resource.clock
Thrown when an invalid GameClock Operation is performed.
GameClockException() - Constructor for exception vooga.engine.resource.clock.GameClockException
Constructs a new GameClockException that includes the current stack trace.
GameClockException(String) - Constructor for exception vooga.engine.resource.clock.GameClockException
Constructs a new GameClockException with the current stack trace and the specified detail message.
GameComboBoxListener - Class in arcade.wall
 
GameComboBoxListener(WallController, JLabel, JComboBox, JTextField) - Constructor for class arcade.wall.GameComboBoxListener
 
GameCompleteState - Class in vooga.games.cyberion.states
Game complete state for cyberion
GameCompleteState() - Constructor for class vooga.games.cyberion.states.GameCompleteState
 
GameCompleteState - Class in vooga.games.grandius.states
 
GameCompleteState(Game) - Constructor for class vooga.games.grandius.states.GameCompleteState
 
GameEndState - Class in vooga.games.mariogame
 
GameEndState(BufferedImage, String, GameFontManager) - Constructor for class vooga.games.mariogame.GameEndState
This constructor creates a GameEndState with a background, string of text, and a fontManager used to write the string
GameEndState - Class in vooga.games.mariogame.states
 
GameEndState(Game, PlayField, GamePlayState) - Constructor for class vooga.games.mariogame.states.GameEndState
This constructor creates a GameEndState with a background, string of text, and a fontManager used to write the string
GameExample - Class in vooga.examples.player
This game is an example of how to use the sprite-switching features of the new core Sprite if you were unable to write a good Level XML file.
GameExample() - Constructor for class vooga.examples.player.GameExample
 
gameLoop() - Method in class vooga.examples.event.demo2.Demo2
 
GameLost() - Method in class vooga.engine.level.GameLostConditions
 
GameLost - Class in vooga.games.asteroids
 
GameLost() - Constructor for class vooga.games.asteroids.GameLost
 
GameLost() - Method in class vooga.games.asteroids.GameLost
 
GameLost - Class in vooga.games.towerdefense.events
 
GameLost(Player) - Constructor for class vooga.games.towerdefense.events.GameLost
 
GameLost() - Method in class vooga.games.towerdefense.events.GameLost
 
GameLost - Class in vooga.games.towerdefense.rules
 
GameLost() - Constructor for class vooga.games.towerdefense.rules.GameLost
 
GameLostConditions - Class in vooga.engine.level
 
GameLostConditions() - Constructor for class vooga.engine.level.GameLostConditions
 
GameLostEvent - Class in vooga.examples.networking.tictactoe.events
Detects and informs the PlayState when the player has lost (3 'O' pieces in a row.) No network API code.
GameLostEvent(PlayField, PlayState) - Constructor for class vooga.examples.networking.tictactoe.events.GameLostEvent
Give GameLostEvent access to the main PlayField and the PlayState.
GameLostEvent - Class in vooga.games.galaxyinvaders
 
GameLostEvent(Game, SpriteGroup) - Constructor for class vooga.games.galaxyinvaders.GameLostEvent
 
gameOver() - Method in class vooga.engine.level.LevelField
Whether the game is lost
GameOver - Class in vooga.engine.state.other
 
GameOver(Game, int) - Constructor for class vooga.engine.state.other.GameOver
The constructor must take in the restartKeyEvent, which designates which key keeps track of restart input
GameOver(Game, SpriteGroup, int) - Constructor for class vooga.engine.state.other.GameOver
 
gameOver() - Method in class vooga.games.galaxyinvaders.Blah
 
gameOver() - Method in class vooga.games.tronlegacy.Blah
 
GameOverButton - Class in vooga.games.grandius.sprites.buttons
 
GameOverButton() - Constructor for class vooga.games.grandius.sprites.buttons.GameOverButton
 
GameOverEvent - Class in vooga.games.cyberion.events
 
GameOverEvent(Blah, PlayerShip) - Constructor for class vooga.games.cyberion.events.GameOverEvent
 
GameOverEvent - Class in vooga.games.tronupdate.events
 
GameOverEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.GameOverEvent
 
GameOverMenuState - Class in vooga.games.doodlejump.states
The GameOverMenuState class extends MenuGameState and describes what happens when the Game is lost.
GameOverMenuState(Game) - Constructor for class vooga.games.doodlejump.states.GameOverMenuState
 
GameOverState - Class in vooga.examples.networking.tictactoe.states
GameState for when the Game is over.
GameOverState(PlayField) - Constructor for class vooga.examples.networking.tictactoe.states.GameOverState
Constructor for the GameState shown when the game is over.
GameOverState - Class in vooga.games.cyberion.states
Cyberion specific menu game state
GameOverState() - Constructor for class vooga.games.cyberion.states.GameOverState
 
GameOverState - Class in vooga.games.grandius.states
 
GameOverState(Game) - Constructor for class vooga.games.grandius.states.GameOverState
 
GameOverState - Class in vooga.games.towerdefense.states
 
GameOverState() - Constructor for class vooga.games.towerdefense.states.GameOverState
 
GameOverState - Class in vooga.games.tronupdate.state
 
GameOverState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.GameOverState
 
GameParser - Class in arcade.core
 
GameParser() - Constructor for class arcade.core.GameParser
 
GamePlayState - Class in vooga.games.mariogame
 
GamePlayState(Game) - Constructor for class vooga.games.mariogame.GamePlayState
This constructs a GamePlayState by initializing the player as well as the game dimensions.
GamePlayState - Class in vooga.games.mariogame.states
 
GamePlayState(Game) - Constructor for class vooga.games.mariogame.states.GamePlayState
This constructs a GamePlayState by initializing the player as well as the game dimensions.
GamePlayState.State - Enum in vooga.games.mariogame
 
GamePlayState.State - Enum in vooga.games.mariogame.states
 
GamePurchaseView - Class in arcade.store.gui
 
GamePurchaseView(Control) - Constructor for class arcade.store.gui.GamePurchaseView
 
GameSelection - Class in arcade.core
 
GameSelection() - Constructor for class arcade.core.GameSelection
 
GameSelection.buttonActionListener - Class in arcade.core
 
GameSelection.buttonActionListener(String) - Constructor for class arcade.core.GameSelection.buttonActionListener
 
GameSelection.SearchButtonListener - Class in arcade.core
 
GameSelection.SearchButtonListener() - Constructor for class arcade.core.GameSelection.SearchButtonListener
 
GameSocket - Class in vooga.engine.networking
Class to abstract dealing with sockets and streams away from the Vooga networking API users so they can simply send() and receive() messages from a socket.
GameSocket(Socket) - Constructor for class vooga.engine.networking.GameSocket
Save the socket as well as it's input and output streams.
GameState - Class in vooga.engine.state
GameState is, at its most basic conception, a container class for collections of sprites.
GameState() - Constructor for class vooga.engine.state.GameState
Constructs a new GameState play
GameState(GameState) - Constructor for class vooga.engine.state.GameState
Constructs a new GameState using another GameState as the base.
GameState(PlayField) - Constructor for class vooga.engine.state.GameState
Creates a new GameState from a Playfield by placing all SpriteGroups in render and update groups.
GameStateManager - Class in vooga.engine.state
GameStateManager manages the behavior of GameState for overarching classes like Game.
GameStateManager() - Constructor for class vooga.engine.state.GameStateManager
Constructs a new empty GameStateManager.
GameStats - Class in vooga.games.tronupdate.util
 
GameStats() - Constructor for class vooga.games.tronupdate.util.GameStats
 
GameTiedEvent - Class in vooga.examples.networking.tictactoe.events
Detects and informs the PlayState when the game ends tied.
GameTiedEvent(PlayField, PlayState) - Constructor for class vooga.examples.networking.tictactoe.events.GameTiedEvent
Give GameTiedEvent access to the main PlayField and the PlayState.
GameView - Class in arcade.core
 
GameView(String) - Constructor for class arcade.core.GameView
 
GameWon() - Method in class vooga.engine.level.GameWonConditions
 
gameWon() - Method in class vooga.engine.level.LevelField
Whether the game is won
GameWon - Class in vooga.games.asteroids
 
GameWon() - Constructor for class vooga.games.asteroids.GameWon
 
GameWon() - Method in class vooga.games.asteroids.GameWon
 
GameWon - Class in vooga.games.towerdefense.events
 
GameWon(PlayField) - Constructor for class vooga.games.towerdefense.events.GameWon
 
GameWon() - Method in class vooga.games.towerdefense.events.GameWon
 
GameWonConditions - Class in vooga.engine.level
 
GameWonConditions() - Constructor for class vooga.engine.level.GameWonConditions
 
GameWonEvent - Class in vooga.examples.networking.tictactoe.events
Detects and informs the PlayState when the player has won (3 'X' pieces in a row.) No network API code.
GameWonEvent(PlayField, PlayState) - Constructor for class vooga.examples.networking.tictactoe.events.GameWonEvent
Give GameWonEvent access to the main PlayField and the PlayState.
GameWonEvent - Class in vooga.games.doodlejump.events
The GameWonEvent implements IEventHandler and describes what happens when a Game is Won.
GameWonEvent(DoodleSprite, Game, GameState) - Constructor for class vooga.games.doodlejump.events.GameWonEvent
 
GameWonState - Class in vooga.games.doodlejump.states
The GameWonState class extends MenuGameState and describes what happens when the game ends.
GameWonState(Game) - Constructor for class vooga.games.doodlejump.states.GameWonState
 
generateGrid(int, int, int[], int[]) - Method in class vooga.games.tronupdate.util.RandomLayoutGenerator
 
generateSeed() - Static method in class vooga.engine.resource.random.Randomizer
Returns a value to be used for seeding based on the current system time.
getAccountID() - Method in class arcade.store.account.UserShopAccount
 
getAllItems(String) - Static method in class arcade.store.items.ItemFactory
 
getAllItems() - Method in class arcade.store.StoreModel
 
getAllPlayFields() - Method in class vooga.engine.factory.LevelManager
This method is used to get a list of all the playfields for the current game.
getAmmo() - Method in class vooga.examples.networking.zombies.Shooter
Gets the remaining ammo count on the current weapon
getAmmo() - Method in class vooga.examples.networking.zombies.weapons.Weapon
Get the remaining ammo.
getAmmo() - Method in class vooga.games.zombieland.Shooter
Gets the remaining ammo count on the current weapon
getAmmo() - Method in class vooga.games.zombieland.weapons.Weapon
Get the remaining ammo.
getAnimation(String) - Static method in class vooga.engine.resource.Resources
Returns the BufferedImage[] associated with the given label.
getApplicationData(Properties) - Static method in class arcade.security.etc.SecurityFrameProperties
 
getAttribute(String) - Method in interface arcade.mod.model.IResourceNode
Get the String value of an Attribute of the ResourceNode given the name of the desired Attribute.
getAttribute(String) - Method in class arcade.mod.model.XMLNode
Get a specified attribute out of the XML
getAttributes() - Method in interface arcade.mod.model.IResourceNode
Returns Attributes of the ResourceNodes.
getAttributes() - Method in class arcade.mod.model.XMLNode
Get all of the attributes of this XMLNode
getAvatar() - Method in class arcade.lobby.model.Profile
 
getAvatarURL() - Method in class arcade.security.user.Guest
 
getBackground(int) - Method in class vooga.engine.core.PlayField
Returns the desired background based on the index the user provides.
getBackgroundColor() - Method in class vooga.engine.overlay.OverlayBar
Returns the background color of the OverlayBar.
getBackgrounds(Element) - Method in class vooga.games.digger.parse.ImageBackgroundModule
 
getBackgrounds(Element) - Method in class vooga.games.towerdefense.levelparse.ImageBackgroundModule
 
getBackgrounds(Element) - Method in class vooga.widget.levelparse.modules.BackgroundModule
 
getBirthday() - Method in class arcade.lobby.model.Profile
 
getBirthday() - Method in class arcade.security.user.Guest
 
getBounsImageWidth() - Method in class vooga.games.tron.bonus.SpeedBonus
get the width of the bonus image
getBounsImageWidth() - Method in class vooga.games.tronupdate.items.Bonus
get the width of the bonus image
getCash() - Method in class vooga.games.grandius.sprites.enemy.common.Enemy
 
getCategories() - Method in class arcade.mod.controller.Controller
Retrieve the collection of categories from the Model
getCategories() - Method in interface arcade.mod.model.IModel
Get available categories or types of resources held by the model
getCategories() - Method in class arcade.mod.model.XMLModel
Returns a collection of strings which are all available categories in the XML file
getCategory() - Method in interface arcade.ads.IRelatedAds
get ads' category
getChat() - Method in class vooga.engine.networking.client.ChatConnection
Returns the latest chat from the socket.
getChatPort(String) - Static method in class vooga.engine.networking.server.VoogaServer
Static method to return the port that the chat is run on.
getChildren() - Method in interface arcade.mod.model.IResourceNode
Return a List of the subnodes to this ResourceNode.
getChildren() - Method in class arcade.mod.model.XMLNode
Get this XMLNode's children
getClazz() - Method in class arcade.security.etc.SecurityFrameData
 
getCol() - Method in class vooga.examples.networking.tictactoe.Move
 
getCol() - Method in class vooga.games.tron.bonus.SpeedBonus
get column
getCol() - Method in class vooga.games.tronupdate.items.Bonus
get column
getCol() - Method in class vooga.games.tronupdate.items.Player
 
getCollisionManager() - Method in class vooga.examples.level.Level
 
getCollisionSide(Sprite, Sprite) - Method in class vooga.games.mariogame.BetterCollisionGroup
Gets the sides between which a collision occurred.
getCollisionSide(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.BetterCollisionGroup
Gets the sides between which a collision occurred.
getColor() - Method in class vooga.engine.overlay.OverlayBar
This method returns the color of the OverlayBar's fill.
getColor(String) - Method in class vooga.examples.resource.profile.ColorProfile
 
getColor() - Method in class vooga.games.grandius.sprites.enemy.common.Boomer
 
getColumn(String, String) - Method in interface arcade.lobby.model.DatabaseAdapter
Gets a column from a database table as a list of strings.
getColumn(String, String) - Method in class arcade.lobby.model.MySqlAdapter
 
getColumn(String) - Static method in class vooga.engine.resource.DBHandler
Retrieves a column of information from the database as strings
getColumn(String, T) - Static method in class vooga.engine.resource.DBHandler
Retrieves a column of information from the database in the specified format
getComment(int) - Method in class arcade.wall.model.CommentSet
 
getCommentEntryField() - Static method in class arcade.wall.retired.WallDemo
 
getCommentsArea() - Method in class arcade.wall.view.WallView
 
getCommentSet() - Method in class arcade.wall.model.WallModel
 
getCommentString() - Method in class arcade.wall.model.Comment
 
getConditions() - Method in class vooga.engine.level.LevelSwitchingConditions
 
getContent() - Method in class arcade.core.ExampleGUI
 
getContent() - Method in class arcade.core.examples.ExampleTab
 
getContent() - Method in class arcade.core.GameSelection
 
getContent() - Method in class arcade.core.Tab
 
getContent() - Method in class arcade.mod.controller.Controller
 
getContent() - Method in class arcade.store.gui.MainPageView
This method initializes jContentPane
getControl(String) - Method in class vooga.engine.core.PlayField
Get control object.
getControl(Element, BetterSprite) - Method in class vooga.widget.levelparse.modules.ControlModule
 
getCost() - Method in class vooga.games.towerdefense.actors.towers.Tower
 
getCoverArt() - Method in class arcade.store.gui.GamePurchaseView
 
getCredits(String) - Method in class arcade.store.account.PremiumShopAccount
 
getCurrentAd() - Method in class arcade.ads.AdsManager
 
getCurrentCategory() - Method in interface arcade.mod.view.IViewer
Allows the presenter to determine which category of resources the viewer currently has selected
getCurrentCategory() - Method in class arcade.mod.view.View
Accesor method which provides information on the current category in which the View is
getCurrentGame() - Method in class vooga.engine.state.other.Menu
This method returns the current game that the menu belows to
getCurrentLevel() - Method in class vooga.engine.core.Game
Returns the VoogaPlayField that is associated with the current level.
getCurrentLevel() - Method in class vooga.engine.factory.LevelManager
Returns an integer representing the curremt level number.
getCurrentLevel() - Method in class vooga.games.mariogame.GamePlayState
 
getCurrentLevel() - Method in class vooga.games.tron.TronLevelManager
 
getCurrentLevel() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
getCurrentLevelAndIncrement() - Method in class vooga.games.tron.TronLevelManager
 
getCurrentLevelName() - Method in class vooga.engine.factory.LevelManager
Returns the name of the current level.
getCurrentScreenSprites(Collection<Sprite>, double, double) - Static method in class vooga.examples.level.ScrollerLevel
This method will be called in the update method of the main game class.
getCurrentSprite() - Method in class vooga.engine.core.BetterSprite
This method returns my currentSprite.
getDamage() - Method in class vooga.examples.networking.zombies.weapons.Bullet
Get the damage of this bullet.
getDamage() - Method in class vooga.examples.networking.zombies.weapons.Weapon
Get the weapon damage.
getDamage() - Method in class vooga.examples.networking.zombies.Zombie
Get the damage of the zombie
getDamage() - Method in class vooga.games.zombieland.weapons.Bullet
Get the damage of this bullet.
getDamage() - Method in class vooga.games.zombieland.weapons.Weapon
Get the weapon damage.
getDamage() - Method in class vooga.games.zombieland.Zombie
Get the damage of the zombie
getData() - Method in class vooga.engine.networking.client.ClientConnection
Listen for incoming data for the game.
getData() - Method in class vooga.engine.resource.Entry
 
getDateFormat() - Static method in class arcade.lobby.controller.Validator
 
getDeclaration() - Method in class vooga.engine.resource.Column
Generates the approprate declaration for the column
getDefaultPath() - Method in class vooga.engine.resource.modules.ResourceModule
 
getDefaultPath() - Static method in class vooga.engine.resource.Resources
Returns the default path of this Resources.
getDescription() - Method in interface arcade.mod.model.IResourceNode
Get a short description of what this ResourceNode represents.
getDescription() - Method in class arcade.mod.model.XMLNode
Get description of this XMLNode
getDescription() - Method in interface arcade.store.items.IItemInfo
 
getDescription() - Method in class arcade.store.items.ItemInfo
 
getDescriptionField() - Method in class arcade.store.gui.GamePurchaseView
This method initializes descriptionField
getDied() - Method in class vooga.games.doodlejump.DoodleSprite
 
getDirection() - Method in class vooga.examples.networking.zombies.Zombie
Returns the attack direction of the zombie.
getDirection() - Method in class vooga.games.tron.players.TronPlayer
get the direction the player is heading
getDirection() - Method in class vooga.games.tronupdate.items.Player
 
getDirection() - Method in class vooga.games.tronupdate.items.TronPlayer
get the direction the player is heading
getDirection() - Method in class vooga.games.zombieland.Zombie
Returns the attack direction of the zombie.
getDistance(com.golden.gamedev.object.Sprite) - Method in class vooga.engine.core.BetterSprite
Get the distance from mycurrentSprite
getDocument() - Method in interface vooga.engine.util.XMLDocumentCreator
Produce a Document from some XML source
getDocument() - Method in class vooga.engine.util.XMLFileParser
 
getDouble(String) - Static method in class vooga.engine.resource.modules.DoubleModule
Returns the double associated with the given double label.
getDouble(String) - Static method in class vooga.engine.resource.Resources
Returns the double associated with the given double label.
getDoubleStat(String) - Method in class vooga.engine.core.BetterSprite
 
getDuration() - Method in class arcade.ads.BasicAds
get ads's duration
getEmail() - Method in class arcade.lobby.model.Profile
 
getEmail() - Method in class arcade.security.user.Guest
 
getEndTime() - Method in class arcade.ads.BasicAds
get ads's end time
getEndTime() - Method in interface arcade.ads.ITimedAds
get ads's end time
getEventList() - Method in class vooga.engine.event.EventPool
Get the a list of events which contains all the events in the EventPool
getEventPool() - Method in class vooga.games.grandius.states.PlayState
 
getEventPool() - Method in class vooga.widget.levelparse.modules.Module
 
getEvents() - Method in class vooga.examples.level.Level
 
getField() - Method in class vooga.games.grandius.states.PlayState
 
getFieldName() - Method in class vooga.engine.resource.Entry
 
getFiles(String) - Static method in class arcade.security.etc.SecurityFrameProperties
 
getFirstName() - Method in class arcade.lobby.model.Profile
 
getFirstName() - Method in class arcade.security.user.Guest
 
getFirstPlayer(int) - Method in class vooga.engine.networking.server.ClientHandler
 
getFullName() - Method in class arcade.lobby.model.Profile
 
getFullName() - Method in class arcade.security.user.Guest
 
getGame() - Method in class vooga.engine.factory.LevelParser
 
getGame() - Method in class vooga.engine.resource.modules.ResourceModule
 
getGame() - Static method in class vooga.engine.resource.Resources
Gets the game currently using Resources.
getGameFont(String) - Static method in class vooga.engine.overlay.OverlayCreator
 
getGameListTable() - Method in class arcade.store.gui.MainPageView
This method initializes gameListTable
getGameName() - Method in interface arcade.store.organizer.IOrganizablePage
 
getGameName() - Method in class arcade.wall.model.Comment
 
getGamePort(String) - Static method in class vooga.engine.networking.server.VoogaServer
Static method to return the port that the game is run on.
getGameState(int) - Method in class vooga.engine.state.GameStateManager
Retrieves the game state at the specified index
getGameStateManager() - Method in class vooga.engine.core.Game
get the GameStateManager for this game
getGenre() - Method in interface arcade.store.items.IItemInfo
 
getGenre() - Method in class arcade.store.items.ItemInfo
 
getGenre() - Method in interface arcade.store.organizer.IOrganizablePage
 
getGenreList() - Method in class arcade.store.gui.MainPageView
This method initializes genreList
getGenres() - Method in class arcade.store.StoreModel
 
getGravity() - Method in class vooga.games.mariogame.items.GravityItem
 
getGravityCoef() - Method in class vooga.games.mariogame.CharacterSprite
 
getGroup(String) - Method in class vooga.engine.state.GameState
Get a SpriteGroup out of the GameState if it exists.
getGroup(String) - Method in class vooga.games.grandius.events.FiringEvent
 
getGroup(String) - Method in class vooga.games.grandius.events.ZipsterFireEvent
 
getHealth() - Method in class vooga.examples.networking.zombies.Shooter
Get the health stat object
getHealth() - Method in class vooga.examples.networking.zombies.Zombie
 
getHealth() - Method in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
getHealth() - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
getHealth() - Method in class vooga.games.mariogame.CharacterSprite
 
getHealth() - Method in class vooga.games.mariogame.sprites.CharacterSprite
 
getHealth() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
getHealth() - Method in class vooga.games.zombieland.Shooter
Get the health stat object
getHealth() - Method in class vooga.games.zombieland.Zombie
 
getHeight() - Method in class vooga.engine.core.BetterSprite
 
getHeight() - Method in class vooga.engine.overlay.OverlayBar
Returns the height of the OverlayBar.
getHeight() - Method in class vooga.engine.overlay.OverlayString
 
getHits() - Method in class vooga.games.grandius.sprites.weapons.Missile
 
getHorizontalSpeed() - Method in class vooga.engine.core.BetterSprite
 
getImage() - Method in class vooga.engine.core.BetterSprite
Get the bitmap representation of myCurrentSprite
getImage(String) - Method in class vooga.engine.resource.modules.ImageModule
 
getImage(String) - Static method in class vooga.engine.resource.Resources
Returns the BufferedImage associated with the given label.
getImages() - Method in interface arcade.store.items.IItemInfo
 
getImages() - Method in class arcade.store.items.ItemInfo
 
getImages() - Method in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
getImageWidth() - Method in class vooga.games.tron.players.TronPlayer
get the width of the image
getImageWidth() - Method in class vooga.games.tronupdate.items.Player
 
getImageWidth() - Method in class vooga.games.tronupdate.items.TronPlayer
get the width of the image
getIncompletePlayfield() - Method in class vooga.engine.factory.LevelParser
 
getInitializedAnimatedSprite(BufferedImage[]) - Static method in class vooga.engine.util.AnimationUtil
 
getInt(String) - Static method in class vooga.engine.resource.modules.IntegerModule
Returns the int associated with the given int label.
getInt(String) - Static method in class vooga.engine.resource.Resources
Returns the int associated with the given int label.
getIntStat(String) - Method in class vooga.engine.core.BetterSprite
 
getItemInfo(String) - Method in class arcade.store.StoreModel
 
getKeyboardControl() - Method in class vooga.engine.state.NetworkMenuState
 
getKeyboardControl() - Method in class vooga.examples.networking.zombies.gamestates.MenuState
 
getKeyboardControl() - Method in class vooga.games.zombieland.gamestates.MenuState
 
getLabel(String) - Static method in class arcade.security.resourcesbundle.LabelResources
 
getLastName() - Method in class arcade.lobby.model.Profile
 
getLastName() - Method in class arcade.security.user.Guest
 
getLength() - Method in class vooga.engine.factory.xmltags.CollisionGroupsProcessor
 
getLevel() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
This method returns the current level in play.
getLevel() - Method in class vooga.games.tronupdate.events.SetLevelEvent
 
getLevel() - Method in class vooga.games.tronupdate.events.SetNumMatchesEvent
 
getLevel() - Static method in class vooga.games.tronupdate.util.GameStats
 
getLevel() - Method in class vooga.games.zombieland.gamestates.PlayState
This method returns the current level in play.
getLevelManager() - Method in class vooga.games.doodlejump.states.PlayState
 
getLevelManager() - Method in class vooga.games.grandius.states.PlayState
 
getLevelScore() - Method in class vooga.examples.networking.zombies.Shooter
Get the player's score for the current level.
getLevelScore() - Method in class vooga.games.zombieland.Shooter
Get the player's score for the current level.
getLevelState() - Method in class vooga.examples.level.Level
 
getLevelStatOverlay() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
get the OverlayStat object for the level stat
getLevelStatOverlay() - Method in class vooga.games.zombieland.gamestates.PlayState
get the OverlayStat object for the level stat
getLife() - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
getLife() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
getLives() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
 
getLocalTime() - Static method in class vooga.engine.resource.clock.WorldClock
Returns the current local time measured as millisecond from January 1, 1970 00:00.00 in the local time zone.
getLocalTime(int) - Static method in class vooga.engine.resource.clock.WorldClock
Returns an individual component of the local time and date.
getMario() - Method in class vooga.games.mariogame.MarioPlayField
 
getMarkerAge(String) - Static method in class vooga.engine.resource.clock.GameClock
Return how much game time has elapsed sine the marker was created or last updated
getMarkerTime(String) - Static method in class vooga.engine.resource.clock.GameClock
Find the time at which a marker was set or last updated.
getMaxHealth() - Method in class vooga.games.mariogame.CharacterSprite
 
getMaxHealth() - Method in class vooga.games.mariogame.sprites.CharacterSprite
 
getMaxHealth() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
getMaxHeight() - Method in class vooga.games.doodlejump.DoodleSprite
 
getMaxLength() - Method in class vooga.engine.overlay.OverlayBar
Returns the maximum length of the OverlayBar.
getMaxScore() - Method in class vooga.engine.overlay.OverlayBar
Returns the maximum score for the OverlayBar, which determines the length of the OverlayBar relative to the current score.
getMaxX() - Method in class vooga.games.mariogame.MarioSprite
 
getMaxX() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
getMenuPlayfield() - Method in class vooga.engine.state.MenuGameState
 
getModelPath() - Method in interface arcade.mod.model.IResourceNode
 
getModelPath() - Method in class arcade.mod.model.XMLNode
 
getMoney() - Method in class vooga.games.towerdefense.actors.Player
 
getMoneyPerHit() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
 
getMouseControl() - Method in class vooga.engine.state.NetworkMenuState
 
getMouseControl() - Method in class vooga.examples.networking.zombies.gamestates.MenuState
 
getMouseControl() - Method in class vooga.games.zombieland.gamestates.MenuState
 
getMusic(int) - Method in class vooga.engine.core.PlayField
Returns the desired music based on the index the user provides.
getMusic() - Method in class vooga.games.mariogame.MarioPlayField
 
getName() - Method in class arcade.ads.BasicAds
get ads's name
getName() - Method in class arcade.security.etc.SecurityFrameData
 
getName() - Method in class vooga.engine.resource.random.SeedStatus
Retrieve the string identification of a seed status
getNames() - Method in class vooga.engine.resource.HighScoreHandler
Returns the name column of the high score list in order from highest to lowest score.
getNewItems() - Method in class vooga.games.mariogame.TileMap
 
getNext() - Method in class arcade.ads.AdFrame
Get the Next Ad in the loop
getNextLevelField() - Method in class vooga.engine.level.LevelField
return the levelField for the next level and consequenctly updates the rules
getNode() - Method in interface arcade.mod.model.IResourceNode
 
getNode() - Method in class arcade.mod.model.XMLNode
Get this node in tree
getNumberOfBuyer() - Method in interface arcade.store.items.IItemInfo
 
getNumberOfBuyer() - Method in class arcade.store.items.ItemInfo
 
getNumberOfClients() - Method in class arcade.store.account.StoreShopAccount
 
getNumberOfDownloads(String) - Method in class arcade.store.account.DeveloperShopAccount
This method returns the number of downloads for a game based on the title name
getNumLevels() - Method in class vooga.engine.factory.LevelManager
 
getNumMatches() - Static method in class vooga.games.tronupdate.util.GameStats
 
getOrientation() - Method in class vooga.examples.networking.zombies.Shooter
Get the direction the player is facing (in degrees)
getOrientation() - Method in class vooga.examples.networking.zombies.weapons.Weapon
Get the orientation of the player/weapon
getOrientation() - Method in class vooga.games.zombieland.Shooter
Get the direction the player is facing (in degrees)
getOrientation() - Method in class vooga.games.zombieland.weapons.Weapon
Get the orientation of the player/weapon
getOriginalState() - Static method in class vooga.games.tronupdate.util.GameStats
 
getOverlay(String) - Method in class vooga.engine.overlay.OverlayTracker
 
getOverlay(String, T) - Method in class vooga.engine.overlay.OverlayTracker
Same as getOverlay, but returns a Specific type of overlay, say a OverlayStat depending on what type t is.
getOverlayGroup(String) - Method in class vooga.engine.overlay.OverlayTracker
 
getOverlays() - Method in class vooga.games.mariogame.MarioPlayField
 
getOverlayString() - Method in class vooga.engine.overlay.OverlayIcon
 
getOverlayTracker() - Method in class vooga.engine.core.PlayField
 
getOverlayTracker() - Method in class vooga.engine.factory.LevelParser
 
getOverlayTracker() - Method in class vooga.widget.levelparse.modules.Module
 
getParentFrame() - Method in class arcade.security.gui.UserConfigurationFrame
 
getPath(String) - Static method in class arcade.security.resourcesbundle.StaticFileResources
 
getPath() - Method in class vooga.games.towerdefense.actors.EnemyGenerator
 
getPathPoints(String) - Static method in class vooga.games.galaxyinvaders.PathPointParser
 
getPlayer() - Method in class vooga.examples.networking.zombies.items.Item
Get the shooter that possesses this item.
getPlayer() - Method in class vooga.games.cyberion.states.PlayState
 
getPlayer() - Method in class vooga.games.grandius.collisions.BasicCollision
 
getPlayer() - Method in class vooga.games.grandius.states.PlayState
Returns the PlayState's player; this method is used for collision handling.
getPlayer() - Method in class vooga.games.zombieland.items.Item
Get the shooter that possesses this item.
getPlayerColumn() - Method in class vooga.games.tron.players.TronPlayer
get the column position for the player
getPlayerColumn() - Method in class vooga.games.tronupdate.items.TronPlayer
get the column position for the player
getPlayerRow() - Method in class vooga.games.tron.players.TronPlayer
get the row position of the player
getPlayerRow() - Method in class vooga.games.tronupdate.items.TronPlayer
get the row position of the player
getPlayers(int) - Method in class vooga.engine.networking.server.ClientHandler
 
getPlayerXPosition() - Method in class vooga.games.tron.players.TronPlayer
get the X-coordinate position for the player
getPlayerXPosition() - Method in class vooga.games.tronupdate.items.TronPlayer
get the X-coordinate position for the player
getPlayerYPosition() - Method in class vooga.games.tron.players.TronPlayer
get the Y-coordinate position of the player
getPlayerYPosition() - Method in class vooga.games.tronupdate.items.TronPlayer
get the Y-coordinate position of the player
getPlayfield(String, Game) - Method in interface vooga.engine.factory.LevelFactory
 
getPlayfield(String, Game) - Method in class vooga.engine.factory.LevelParser
 
getPlayField() - Method in class vooga.engine.factory.NodeListProcessor
 
getPlayField() - Method in class vooga.games.cyberion.states.PlayState
 
getPlayfield(File) - Method in class vooga.games.galaxyinvaders.GalaxyLevelFactory
 
getPlayfield(String, Game) - Method in class vooga.games.galaxyinvaders.GalaxyLevelFactory
 
getPlayField() - Static method in class vooga.games.galaxyinvaders.states.PlayState
 
getPlayfield(File) - Method in class vooga.games.mariogame.MarioLevelFactory
Generates a MarioPlayField from a configuration file with the following template: In general: *variable*=*value* map=*location of level's map file* (only first is read) enemy=*enemy x*, *enemy y* mario=*mario x*,*mario y* (only first is read) overlay=*location of overlay XML file* music=*key for sound file* bg=[color/image]:[R,G,B/*key for image*]
getPlayField() - Method in class vooga.games.towerdefense.level.Level
 
getPlayGameControl() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
This method gets the current control for the game.
getPlayGameControl() - Method in class vooga.games.zombieland.gamestates.PlayState
This method gets the current control for the game.
getPlayGameState() - Method in class vooga.engine.core.Game
this method gets the play game state
getPlayGameState() - Method in class vooga.examples.networking.zombies.Blah
 
getPlayGameState() - Method in class vooga.games.galaxyinvaders.Blah
 
getPlayGameState() - Method in class vooga.games.zombieland.Blah
 
getPlayState() - Method in class vooga.games.grandius.Blah
Returns the Grandius PlayState for use in collision management.
getPreviewImage() - Method in class vooga.games.towerdefense.actors.towers.Tower
 
getPrevious() - Method in class arcade.ads.AdFrame
Get the Previous Ad in the loop
getPrice() - Method in interface arcade.store.items.IItemInfo
 
getPrice() - Method in class arcade.store.items.ItemInfo
 
getPriceField() - Method in class arcade.store.gui.GamePurchaseView
This method initializes priceField
getPriority() - Method in class vooga.engine.level.LevelSwitch
 
getPrivilege(String) - Method in class arcade.security.user.AbstractUser
 
getPrivilege(String) - Method in class arcade.security.user.AdminClass
 
getPrivilege(String) - Method in class arcade.security.user.Administrator
 
getPrivilege(String) - Method in class arcade.security.user.Developer
 
getPrivilege(String) - Method in class arcade.security.user.Guest
 
getPrivilege(String) - Method in class arcade.security.user.UserClass
 
getPrivilegeMap() - Method in class arcade.security.user.AbstractUser
 
getPrivilegeMap() - Method in class arcade.security.user.AdminClass
 
getPrivilegeMap() - Method in class arcade.security.user.Administrator
 
getPrivilegeMap() - Method in class arcade.security.user.Developer
 
getPrivilegeMap() - Method in class arcade.security.user.Guest
 
getPrivilegeMap() - Method in class arcade.security.user.UserClass
 
getProfile(String) - Method in class arcade.lobby.model.ProfileSet
 
getProfile(int) - Method in class arcade.lobby.model.ProfileSet
 
getRange() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
getRanking() - Method in interface arcade.ads.IFeaturedAds
return ads' ranking
getRating() - Method in interface arcade.store.items.IItemInfo
 
getRating() - Method in class arcade.store.items.ItemInfo
 
getRating() - Method in class arcade.wall.model.Comment
 
getRenderField() - Method in class vooga.engine.state.GameState
Returns the GameState's renderGroups.
getResources() - Method in class vooga.examples.level.Level
 
getResourcesFromCategory(String) - Method in interface arcade.mod.model.IModel
Returns all ResourceNodes of a given type specified by a String.
getResourcesFromCategory(String) - Method in class arcade.mod.model.XMLModel
Return the ResourceNodes that exist as children of a category
getResourceXMLPath() - Method in class vooga.engine.core.Game
Get the path for the resources package directory where the resources.xml file is
getRow() - Method in class vooga.examples.networking.tictactoe.Move
 
getRow() - Method in class vooga.games.tron.bonus.SpeedBonus
get row
getRow() - Method in class vooga.games.tronupdate.items.Bonus
get row
getRow() - Method in class vooga.games.tronupdate.items.Player
 
getRows(String, String, String) - Method in interface arcade.lobby.model.DatabaseAdapter
 
getRows(String, String, String) - Method in class arcade.lobby.model.MySqlAdapter
 
getRule(String) - Method in class vooga.engine.core.PlayField
 
getRules() - Method in class vooga.engine.level.RulesCollection
return the map of the rules
getRuleSpriteGroup(Rule) - Method in class vooga.engine.level.LevelField
Get the SpriteGroups related to a specified rule.
getRuleSpriteGroups() - Method in class vooga.engine.level.LevelField
Get all the SpriteGroups the rules are specifying
getScore(String) - Method in class arcade.security.util.PasswordHandler
 
getScore() - Method in class vooga.examples.networking.zombies.Shooter
Get the score stat object
getScore() - Method in class vooga.games.grandius.sprites.enemy.common.Enemy
 
getScore() - Method in class vooga.games.mariogame.GamePlayState
 
getScore() - Method in class vooga.games.mariogame.MarioSprite
 
getScore() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
getScore() - Method in class vooga.games.mariogame.states.GamePlayState
 
getScore() - Method in class vooga.games.towerdefense.actors.Player
 
getScore() - Method in class vooga.games.zombieland.Shooter
Get the score stat object
getScorePerHit() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
 
getScores() - Method in class vooga.engine.resource.HighScoreHandler
Returns the score column of the high score list in order from high to low.
getSelectedValue() - Method in class arcade.wall.view.RatingPanel
 
getSelfEsteem() - Method in class vooga.games.towerdefense.actors.Player
 
getSessionID() - Method in class vooga.engine.networking.server.Handler
 
getShields() - Method in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
getShootEvent() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
getShopAccount(String) - Method in class arcade.store.account.StoreShopAccount
 
getShotSpeed() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
getSocket() - Method in class vooga.engine.networking.server.Handler
 
getSound(String) - Static method in class vooga.engine.resource.modules.SoundModule
Returns the String associated with the given Sound label.
getSound(String) - Static method in class vooga.engine.resource.Resources
Returns the String associated with the given Sound label.
getSpeed() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
getSpeed() - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
Returns the speed of the ReacherEye.
getSpin() - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
getSpriteGroup(SpriteGroup) - Method in class vooga.games.asteroids.GameWon
 
getSprites(Element) - Method in class vooga.games.digger.parse.BetterSpriteModule
 
getSprites(Element) - Method in class vooga.games.digger.parse.PlayerModule
 
getSprites(Element) - Method in class vooga.games.digger.parse.SwitchStateButtonModule
 
getSprites(Element) - Method in class vooga.games.towerdefense.levelparse.LevelButtonModule
 
getSprites(Element) - Method in class vooga.widget.levelparse.modules.BetterSpriteModule
 
getSprites(Element) - Method in class vooga.widget.levelparse.modules.SpriteModule
 
getSpritesList() - Method in class vooga.examples.level.Level
 
getStartTime() - Method in class arcade.ads.BasicAds
get ads's start time
getStartTime() - Method in interface arcade.ads.ITimedAds
get ads's start time
getStat(String) - Method in class vooga.engine.core.BetterSprite
Returns the Stat associated with the given name.
getStat() - Method in class vooga.engine.overlay.OverlayBar
Returns the Stat that the OverlayBar represents.
getStat() - Method in class vooga.engine.overlay.OverlayStat
 
getStat(String) - Method in class vooga.engine.overlay.OverlayTracker
 
getStat(String, T) - Method in class vooga.engine.overlay.OverlayTracker
Same as getStat, but returns a stat of whatever type t is
getStat() - Method in class vooga.engine.overlay.Stat
 
getStatAmmo() - Method in class vooga.examples.networking.zombies.Shooter
Get the ammo as an object that's able to be displayed using overlays
getStatAmmo() - Method in class vooga.games.zombieland.Shooter
Get the ammo as an object that's able to be displayed using overlays
getState() - Method in class vooga.engine.factory.MapTile
 
getState() - Method in class vooga.games.mariogame.tiles.Tile
 
getStatLevel() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
Get the int level stat
getStatLevel() - Method in class vooga.games.zombieland.gamestates.PlayState
Get the int level stat
getString() - Method in class vooga.engine.overlay.OverlayString
 
getString(String) - Static method in class vooga.engine.resource.modules.StringModule
Returns the String associated with the given String label.
getString(String) - Static method in class vooga.engine.resource.Resources
Returns the String associated with the given String label.
getString(String) - Static method in class vooga.games.tron.ResourcesBundle
 
getSwallowedEnemies() - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
getSwitchToLevel() - Method in class vooga.engine.level.LevelSwitchingConditions
 
getTags() - Method in interface arcade.store.items.IItemInfo
 
getTags() - Method in class arcade.store.items.ItemInfo
 
getTags() - Method in interface arcade.store.organizer.IOrganizablePage
 
getTarget() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
getTheirMove() - Method in class vooga.examples.networking.TicTacToeConnection
 
getTileGroup() - Method in class vooga.games.mariogame.TileMap
 
getTileMap() - Method in class vooga.games.mariogame.MarioPlayField
 
getTiles() - Method in class vooga.games.mariogame.TileMap
 
getTime() - Method in class arcade.ads.AdsManager
get current time
getTime() - Static method in class vooga.engine.resource.clock.GameClock
Returns the amount of time since the game has started excepting time passed while the game was paused.
getTime() - Method in class vooga.widget.clock.AMandPMReeader
 
getTime() - Method in class vooga.widget.clock.MilitaryTime
 
getTime() - Method in interface vooga.widget.clock.TimeReader
Return the current time as a String to be displayed on a clock
getTime() - Method in class vooga.widget.clock.TwentyFourHourReader
 
getTimeInExistence() - Method in class vooga.engine.core.BetterSprite
 
getTimerNum() - Static method in class vooga.games.galaxyinvaders.PathPointParser
 
getTimes() - Method in class vooga.engine.resource.HighScoreHandler
Returns the time column of the high score list in order from highest to lowest score.
getTitle() - Method in interface arcade.store.items.IItemInfo
 
getTitle() - Method in class arcade.store.items.ItemInfo
 
getTitleField() - Method in class arcade.store.gui.GamePurchaseView
This method initializes titleField
getTotalColumn() - Method in class vooga.games.tron.GridSpace
get the total number of columns in the grid
getTotalColumn() - Method in class vooga.games.tronupdate.util.GridSpace
get the total number of columns in the grid
getTotalLevel() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
getTotalNumberOfDownloads() - Method in class arcade.store.account.DeveloperShopAccount
 
getTotalRow() - Method in class vooga.games.tron.GridSpace
get the total number of rows in the grid
getTotalRow() - Method in class vooga.games.tronupdate.util.GridSpace
get the total number of rows in the grid
getTotalStoreGameCredits() - Method in class arcade.store.account.StoreShopAccount
 
getTotalStoreTimeCredits() - Method in class arcade.store.account.StoreShopAccount
 
getType() - Method in class vooga.games.mariogame.items.Item
 
getUpdateField() - Method in class vooga.engine.state.GameState
Returns the GameState's updateGroups.
getUsedSeedNames() - Static method in class vooga.engine.resource.random.Randomizer
Return the USIDs of all the seeds used this game in chronological order.
getUsedSeedsCSV() - Static method in class vooga.engine.resource.random.Randomizer
Returns a comma separated value String of the last used seed values and the corresponding unique string IDs of those seeds in chronological order.
getUsedSeedVals() - Static method in class vooga.engine.resource.random.Randomizer
Return the last used seed values seeded to the primary random number generator in chronological order.
getUserDAO(String) - Static method in class arcade.security.dao.UserDAOFactory
 
getUserName() - Method in class arcade.lobby.model.Profile
 
getUserName() - Method in class arcade.security.user.Guest
 
getUserName() - Method in class arcade.store.account.UserShopAccount
 
getUserName() - Method in class arcade.wall.model.Comment
 
getUsers() - Method in class vooga.examples.resource.profile.ColorProfile
 
getUTCTime() - Static method in class vooga.engine.resource.clock.WorldClock
Returns the current local time measured as millisecond from January 1, 1970 00:00.00 in Coordinated Universal Time.
getUTCTime(int) - Static method in class vooga.engine.resource.clock.WorldClock
Returns an individual component of the UTC time and date.
getValue() - Method in class vooga.engine.resource.random.SeedStatus
Get the value of the seed for seeding a random number generator
getVerticalSpeed() - Method in class vooga.engine.core.BetterSprite
 
getVisual(String) - Static method in class vooga.engine.resource.Resources
Returns the BufferedImage[] associated with the given label.
getWeaponPower() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
getWidth() - Method in class vooga.engine.core.BetterSprite
 
getWidth() - Method in class vooga.engine.overlay.OverlayIcon
 
getWidth() - Method in class vooga.engine.overlay.OverlayString
 
getX() - Method in interface vooga.engine.collision.Collidable
 
getX() - Method in class vooga.engine.core.BetterSprite
Get the current X position of myCurrentSprite
getX() - Method in class vooga.examples.event.demo2.Human
Get the x position of the human
getX() - Method in class vooga.examples.event.demo2.Zombie
Get the x position of the zombie
getX() - Method in class vooga.games.towerdefense.path.PathPoint
 
getX() - Method in class vooga.games.tronupdate.util.Position
 
getXLocation() - Method in class vooga.games.grandius.events.FiringEvent
 
getXVelocity() - Method in interface vooga.engine.collision.Collidable
 
getY() - Method in interface vooga.engine.collision.Collidable
 
getY() - Method in class vooga.engine.core.BetterSprite
Get the current Y position of myCurrentSprite
getY() - Method in class vooga.games.towerdefense.path.PathPoint
 
getY() - Method in class vooga.games.tronupdate.util.Position
 
getYLocation() - Method in class vooga.games.grandius.events.FiringEvent
 
getYVelocity() - Method in interface vooga.engine.collision.Collidable
 
GoButton - Class in vooga.games.jumper.buttons
 
GoButton() - Constructor for class vooga.games.jumper.buttons.GoButton
 
GoButton(BufferedImage, double, double) - Constructor for class vooga.games.jumper.buttons.GoButton
 
goDown() - Method in class vooga.examples.networking.zombies.Shooter
Move the shooter down and play the corresponding animation.
goDown() - Method in class vooga.games.zombieland.Shooter
Move the shooter down and play the corresponding animation.
GoldenTCollisionManager - Class in vooga.engine.collision
Makes the Collision Manager work with GoldenT, takes two Collidable CollisionShape objects as parameters for the detect detection.
GoldenTCollisionManager() - Constructor for class vooga.engine.collision.GoldenTCollisionManager
 
goLeft() - Method in class vooga.examples.networking.zombies.Shooter
Move the shooter left and play the corresponding animation.
goLeft() - Method in class vooga.games.zombieland.Shooter
Move the shooter left and play the corresponding animation.
goRight() - Method in class vooga.examples.networking.zombies.Shooter
Move the shooter right and play the corresponding animation.
goRight() - Method in class vooga.games.zombieland.Shooter
Move the shooter right and play the corresponding animation.
gotHit() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
displays whether or not an enemy is hit
gotHit() - Method in class vooga.games.towerdefense.actors.enemies.EnemySpawn
 
goUp() - Method in class vooga.examples.networking.zombies.Shooter
Move the shooter up and play the corresponding animation.
goUp() - Method in class vooga.games.zombieland.Shooter
Move the shooter up and play the corresponding animation.
grandius - Variable in class vooga.games.grandius.events.FiringEvent
 
grandius - Variable in class vooga.games.grandius.events.ZipsterBrokeThroughEvent
 
grandius - Variable in class vooga.games.grandius.events.ZipsterFireEvent
 
GrandiusBoss - Class in vooga.games.grandius.sprites.enemy.boss
A GrandiusBoss is the final enemy in a Grandius Level.
GrandiusBoss(BufferedImage[], int[], double, double, int, List<BetterSprite>) - Constructor for class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
GrandiusMenuState - Class in vooga.games.grandius.states
 
GrandiusMenuState(Game) - Constructor for class vooga.games.grandius.states.GrandiusMenuState
 
Gravity - Class in vooga.games.jumper.rules
Apply gravity to the doodle
Gravity() - Constructor for class vooga.games.jumper.rules.Gravity
 
Gravity - Class in vooga.games.mariogame.rules
Rule that applies gravity to the sprite groups listed in the level.xml document
Gravity() - Constructor for class vooga.games.mariogame.rules.Gravity
 
GravityItem - Class in vooga.games.mariogame.items
 
GravityItem(Sprite, double) - Constructor for class vooga.games.mariogame.items.GravityItem
 
GrayPlatform - Class in vooga.games.doodlejump.platforms
The GrayPlatform class extends Sprite and defines a GrayPlatform
GrayPlatform() - Constructor for class vooga.games.doodlejump.platforms.GrayPlatform
 
GrayPlatform(BufferedImage) - Constructor for class vooga.games.doodlejump.platforms.GrayPlatform
 
grid - Variable in class vooga.games.tronupdate.items.TronPlayer
 
Grid - Class in vooga.games.tronupdate.util
 
Grid() - Constructor for class vooga.games.tronupdate.util.Grid
 
GRID_HEIGHT - Static variable in class vooga.games.tronupdate.state.PlayState
 
GRID_HEIGHT - Static variable in class vooga.games.tronupdate.state.TronGamePlayState
 
GRID_WIDTH - Static variable in class vooga.games.tronupdate.state.PlayState
 
GRID_WIDTH - Static variable in class vooga.games.tronupdate.state.TronGamePlayState
 
GridSpace - Class in vooga.games.tron
This class holds the basic layout for the game (which is the grid space)
GridSpace(int, int) - Constructor for class vooga.games.tron.GridSpace
 
GridSpace - Class in vooga.games.tronupdate.util
 
GridSpace(int, int) - Constructor for class vooga.games.tronupdate.util.GridSpace
 
gridsTaken() - Method in class vooga.games.tronupdate.util.GridSpace
 
Guest - Class in arcade.security.user
 
Guest() - Constructor for class arcade.security.user.Guest
 
GuestConfigurationFrame - Class in arcade.security.gui
 
GuestConfigurationFrame() - Constructor for class arcade.security.gui.GuestConfigurationFrame
 

H

handleCollision(DoodleSprite) - Method in class vooga.games.jumper.sprites.BlockSprite
 
handleCollision(DoodleSprite) - Method in class vooga.games.jumper.sprites.NormalBlock
 
handleCollision(DoodleSprite) - Method in class vooga.games.jumper.sprites.SpringBlock
 
handleFileChange() - Method in class arcade.mod.view.FilepathListFrame
 
handleFileChange() - Method in class arcade.mod.view.ImageListFrame
 
handleInitialParsing() - Method in class arcade.mod.view.DoubleListFrame
 
handleInitialParsing() - Method in class arcade.mod.view.IntegerListFrame
 
handleInitialParsing() - Method in class arcade.mod.view.SliderListFrame
 
handleLeftRight() - Method in class vooga.games.tron.ComputerController
This methods handles the upcoming left/right turn by taking into account the previous turns.
handleLeftRight() - Method in class vooga.games.tronupdate.util.AI_0
This methods handles the upcoming left/right turn by taking into account the previous turns.
handleNode(IResourceNode) - Method in class arcade.mod.view.AbstractListFrame
Logic of the list frame which is specific to each subclass
handleNode(IResourceNode) - Method in class arcade.mod.view.FilepathListFrame
 
handleNode(IResourceNode) - Method in class arcade.mod.view.ImageListFrame
 
handleNode(IResourceNode) - Method in class arcade.mod.view.SliderListFrame
 
handleNode(IResourceNode) - Method in class arcade.mod.view.StringListFrame
 
Handler - Class in vooga.engine.networking.server
Class that handles communicating over the network.
Handler(GameSocket, int) - Constructor for class vooga.engine.networking.server.Handler
Initializes a Handler with a socket to communicate through and a gameNumber that represents the handler's game session's id.
handlers - Static variable in class vooga.engine.networking.server.ChatHandler
 
handlers - Static variable in class vooga.engine.networking.server.ClientHandler
 
handleUpDown() - Method in class vooga.games.tron.ComputerController
This method handles the upcoming up/down turning by taking into account the previous turns.
handleUpDown() - Method in class vooga.games.tronupdate.util.AI_0
This method handles the upcoming up/down turning by taking into account the previous turns.
hasGame(GamePage) - Method in class arcade.store.account.PremiumShopAccount
 
hasUserName(String) - Method in class arcade.store.account.StoreShopAccount
 
healthIsZero() - Method in class vooga.examples.networking.zombies.Shooter
Checks the player's health to see if he's still alive
healthIsZero() - Method in class vooga.games.zombieland.Shooter
Checks the player's health to see if he's still alive
HealthItem - Class in vooga.examples.networking.zombies.items
Bonus Health Item.
HealthItem(Shooter, Sprite, int, double, double) - Constructor for class vooga.examples.networking.zombies.items.HealthItem
 
HealthItem - Class in vooga.games.zombieland.items
Bonus Health Item.
HealthItem(Shooter, Sprite, int, double, double) - Constructor for class vooga.games.zombieland.items.HealthItem
 
HEIGHT - Static variable in class arcade.mod.view.AbstractListFrame
 
HEIGHT - Static variable in class vooga.examples.resource.clock.DropThis
 
height - Variable in class vooga.games.mariogame.TileMap
 
help1() - Method in class vooga.examples.networking.zombies.Blah
 
help1() - Method in class vooga.games.zombieland.Blah
 
help2() - Method in class vooga.examples.networking.zombies.Blah
 
help2() - Method in class vooga.games.zombieland.Blah
 
HelpMenu1 - Class in vooga.examples.networking.zombies.gamestates
 
HelpMenu1(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.HelpMenu1
 
HelpMenu1 - Class in vooga.games.zombieland.gamestates
 
HelpMenu1(Blah) - Constructor for class vooga.games.zombieland.gamestates.HelpMenu1
 
HelpMenu2 - Class in vooga.examples.networking.zombies.gamestates
 
HelpMenu2(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.HelpMenu2
 
HelpMenu2 - Class in vooga.games.zombieland.gamestates
 
HelpMenu2(Blah) - Constructor for class vooga.games.zombieland.gamestates.HelpMenu2
 
HelpState - Class in vooga.games.tronupdate.state
 
HelpState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.HelpState
 
HelpToGameEvent - Class in vooga.games.tronupdate.events
 
HelpToGameEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.HelpToGameEvent
 
HICollisionManager - Class in vooga.examples.networking.zombies.collisions
This is the Human Item Collision sytem
HICollisionManager(Game) - Constructor for class vooga.examples.networking.zombies.collisions.HICollisionManager
 
HICollisionManager - Class in vooga.games.zombieland.collisions
This is the Human Item Collision sytem
HICollisionManager(Game) - Constructor for class vooga.games.zombieland.collisions.HICollisionManager
 
HighScoreHandler - Class in vooga.engine.resource
This class handles storing and retrieving a high score list of arbitrary length in an SQLite database.
HighScoreHandler(int, String, File) - Constructor for class vooga.engine.resource.HighScoreHandler
 
HighScoreHandler(int, String, String) - Constructor for class vooga.engine.resource.HighScoreHandler
 
hitsRemaining() - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
hitsRemaining() - Method in class vooga.games.grandius.sprites.weapons.Missile
 
HOUR - Static variable in class vooga.engine.resource.clock.WorldClock
 
Human - Class in vooga.examples.event.demo2
A Human character in the demo example.
HumanKilledbyZombieEvent - Class in vooga.examples.event.demo2
Class HumanKilledbyZombieEvent implements the interface IEventHandler to create an event for the ZombieLand game.
HumanKilledbyZombieEvent(Human, Zombie) - Constructor for class vooga.examples.event.demo2.HumanKilledbyZombieEvent
Constructor.

I

IEventHandler - Interface in vooga.engine.event
The IEventHandler interface provides the interface for other classes to register for the Event.
IEventSpriteHandler - Interface in vooga.engine.event
 
IFeaturedAds - Interface in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
IItemInfo - Interface in arcade.store.items
 
IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
ImageAds - Class in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
ImageAds() - Constructor for class arcade.ads.ImageAds
 
ImageAds(String, Image) - Constructor for class arcade.ads.ImageAds
 
ImageAds(String, Image, int, int, int, int, String) - Constructor for class arcade.ads.ImageAds
 
ImageBackgroundModule - Class in vooga.games.digger.parse
 
ImageBackgroundModule() - Constructor for class vooga.games.digger.parse.ImageBackgroundModule
 
ImageBackgroundModule - Class in vooga.games.towerdefense.levelparse
 
ImageBackgroundModule() - Constructor for class vooga.games.towerdefense.levelparse.ImageBackgroundModule
 
ImageListFrame - Class in arcade.mod.view
 
ImageListFrame() - Constructor for class arcade.mod.view.ImageListFrame
 
ImageListFrame(IResourceNode) - Constructor for class arcade.mod.view.ImageListFrame
 
ImageModule - Class in vooga.engine.resource.modules
ResourceModule designed to track Images which are stored as BufferedImages.
ImageModule() - Constructor for class vooga.engine.resource.modules.ImageModule
 
images - Variable in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
images - Variable in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
img - Variable in class arcade.ads.ImageAds
 
IModel - Interface in arcade.mod.model
An interface specifying a model for use in the mod environment.
incrementHits() - Method in class vooga.games.grandius.sprites.weapons.Missile
 
incScore(int) - Method in class vooga.games.mariogame.MarioSprite
 
incScore(int) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
incTimesUsed() - Method in class vooga.engine.resource.random.SeedStatus
Increment the number of times a seed was used.
IndestructibleTile - Class in vooga.games.mariogame.tiles
 
IndestructibleTile(double, double, BufferedImage) - Constructor for class vooga.games.mariogame.tiles.IndestructibleTile
 
index - Static variable in class arcade.ads.AdsManager
 
INIT - Variable in class arcade.mod.view.SliderListFrame
 
init() - Method in class vooga.games.mariogame.GamePlayState
This method initializes all necessary variables, such as playfields, backgrounds, enemies, and tiles for the start of the game.
initChatFields() - Method in class vooga.examples.networking.tictactoe.TicTacToeFrame
Create the chats panel and the chat text field.
initControl(BetterSprite) - Method in class vooga.games.towerdefense.level.Level
 
initControlKeyBoard(BetterSprite) - Method in class vooga.games.towerdefense.level.Level
 
initControlPause() - Method in class vooga.games.towerdefense.level.Level
 
initControls() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Set up Control object that handles adding a piece when the user clicks in a square.
initControls() - Method in class vooga.games.cyberion.Blah
 
initControls() - Method in class vooga.games.cyberion.DropThis
 
initControls() - Method in class vooga.games.cyberion.states.PlayState
 
initControls() - Method in class vooga.games.doodlejump.states.PlayState
 
initControls() - Method in class vooga.games.grandius.Blah
Initializes the controls relevant to the Game.
initControls() - Method in class vooga.games.grandius.states.PlayState
Initializes the controls relevant to the Player.
initDimensions() - Method in class vooga.examples.networking.tictactoe.TicTacToeFrame
Size the chat field to be to the bottom right of the TicTacToe Game.
initEvents() - Method in class vooga.games.cyberion.states.PlayState
Initializes the specific Events handled in the PlayState.
initEvents() - Method in class vooga.games.doodlejump.states.PlayState
 
initEvents() - Method in class vooga.games.grandius.states.PlayState
Initializes the specific Events handled in the Grandius PlayState.
initEvents() - Method in class vooga.games.mariogame.states.GamePlayState
 
initFirstPlayerControls(TronPlayer) - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initGameLostRule() - Method in class vooga.games.towerdefense.level.Level
 
initGameStates() - Method in class vooga.engine.core.Game
Initializes the GameStateManager.
initGameStates() - Method in class vooga.games.cyberion.Blah
 
initGameStates() - Method in class vooga.games.cyberion.DropThis
 
initGameStates() - Method in class vooga.games.digger.Blah
 
initGameStates() - Method in class vooga.games.grandius.Blah
Initialize the different GameStates possible in Grandius.
initGameStates() - Method in class vooga.games.towerdefense.Blah
 
initialFirstPlayerXPosition() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initialFirstPlayerYPosition() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initialize() - Method in interface arcade.mod.view.IViewer
Initialize the viewer after construction.
initialize() - Method in class arcade.mod.view.View
Initialize the View with its initial display
initialize() - Method in class vooga.engine.control.PreferencesState
 
initialize() - Method in class vooga.engine.overlay.OverlayPanel
This sets up the panel by calculating important values in the OverlayPanel regarding spacing of the Overlays and it also places the OverlayPanel into the world.
initialize(Game) - Static method in class vooga.engine.resource.Resources
Sets the Game of this Resources and sets the default path to be a blank string.
initialize(Game, String) - Static method in class vooga.engine.resource.Resources
Sets the game of this Resources and sets the default path.
initialize() - Method in class vooga.engine.state.BasicTextGameState
Initializes this GameState
initialize() - Method in class vooga.engine.state.GameState
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState.
initialize() - Method in class vooga.engine.state.MenuGameState
Initializes MenuGameState
initialize(int, int) - Method in class vooga.engine.state.NetworkMenuState
 
initialize() - Method in class vooga.engine.state.other.Menu
 
initialize() - Method in class vooga.engine.state.PauseGameState
Initializes the PauseGameState
initialize() - Method in class vooga.examples.control.PlayStateControlExample
 
initialize() - Method in class vooga.examples.core.ExampleState1
 
initialize() - Method in class vooga.examples.core.ExampleState2
 
initialize() - Method in class vooga.examples.networking.tictactoe.states.GameOverState
 
initialize() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Load the first and only level, set up the Control object for clicking to add pieces, and create all the different GameStates and Events
initialize() - Method in class vooga.examples.networking.tictactoe.states.TheirTurnState
 
initialize() - Method in class vooga.examples.networking.tictactoe.states.TicTacNetworkMenuState
 
initialize() - Method in class vooga.examples.networking.tictactoe.states.WaitingState
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.CreditMenu
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.EndGameState
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.HelpMenu1
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.HelpMenu2
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.MainMenu
 
initialize(String) - Method in class vooga.examples.networking.zombies.gamestates.MenuState
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.PauseState
 
initialize() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
setup
initialize() - Method in class vooga.examples.state.PlayState
 
initialize() - Method in class vooga.games.asteroids.states.PlayState
 
initialize() - Method in class vooga.games.cyberion.states.ConfigState
 
initialize() - Method in class vooga.games.cyberion.states.GameOverState
 
initialize() - Method in class vooga.games.cyberion.states.LevelCompleteState
 
initialize() - Method in class vooga.games.cyberion.states.MenuState
 
initialize() - Method in class vooga.games.cyberion.states.PlayState
 
initialize(String) - Method in class vooga.games.digger.states.MenuState
 
initialize() - Method in class vooga.games.digger.states.MenuState
 
initialize(String) - Method in class vooga.games.digger.states.PlayState
 
initialize() - Method in class vooga.games.digger.states.PlayState
 
initialize() - Method in class vooga.games.doodlejump.states.GameOverMenuState
 
initialize() - Method in class vooga.games.doodlejump.states.GameWonState
 
initialize() - Method in class vooga.games.doodlejump.states.PauseState
 
initialize() - Method in class vooga.games.doodlejump.states.PlayState
 
initialize() - Method in class vooga.games.doodlejump.states.StartMenuState
 
initialize() - Method in class vooga.games.galaxyinvaders.states.PlayState
 
initialize() - Method in class vooga.games.grandius.states.GameCompleteState
 
initialize() - Method in class vooga.games.grandius.states.GameOverState
 
initialize() - Method in class vooga.games.grandius.states.GrandiusMenuState
 
initialize() - Method in class vooga.games.grandius.states.LevelCompleteState
 
initialize() - Method in class vooga.games.grandius.states.PlayState
 
initialize() - Method in class vooga.games.grandius.states.ShoppingLevelState
 
initialize() - Method in class vooga.games.jumper.states.PlayGameState
Initialize the level
initialize() - Method in class vooga.games.mariogame.states.GameEndState
 
initialize() - Method in class vooga.games.mariogame.states.GamePlayState
 
initialize() - Method in class vooga.games.mariogame.states.MainMenuState
 
initialize(String) - Method in class vooga.games.towerdefense.level.Level
 
initialize() - Method in class vooga.games.towerdefense.states.GameOverState
Read inn the layout xml file representing the main menu.
initialize() - Method in class vooga.games.towerdefense.states.MainMenu
Read inn the layout xml file representing the main menu.
initialize() - Method in class vooga.games.towerdefense.states.PauseState
 
initialize() - Method in class vooga.games.towerdefense.states.PlayState
 
initialize(Blah) - Method in class vooga.games.tronlegacy.MainGameState
 
initialize() - Method in class vooga.games.tronlegacy.MainGameState
 
initialize() - Method in class vooga.games.tronlegacy.MenuState
 
initialize() - Method in class vooga.games.tronlegacy.PauseState
 
initialize() - Method in class vooga.games.tronupdate.state.GameOverState
 
initialize() - Method in class vooga.games.tronupdate.state.HelpState
 
initialize() - Method in class vooga.games.tronupdate.state.LoadState
 
initialize() - Method in class vooga.games.tronupdate.state.PlayState
 
initialize() - Method in class vooga.games.tronupdate.state.SetLevelState
 
initialize() - Method in class vooga.games.tronupdate.state.SetNumMatchesState
 
initialize() - Method in class vooga.games.tronupdate.state.TronGamePauseState
 
initialize() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initialize() - Method in class vooga.games.zombieland.gamestates.CreditMenu
 
initialize() - Method in class vooga.games.zombieland.gamestates.EndGameState
 
initialize() - Method in class vooga.games.zombieland.gamestates.HelpMenu1
 
initialize() - Method in class vooga.games.zombieland.gamestates.HelpMenu2
 
initialize() - Method in class vooga.games.zombieland.gamestates.MainMenu
 
initialize(String) - Method in class vooga.games.zombieland.gamestates.MenuState
 
initialize() - Method in class vooga.games.zombieland.gamestates.PauseState
 
initialize() - Method in class vooga.games.zombieland.gamestates.PlayState
setup
initialize() - Method in class vooga.widget.LevelSelector
 
initializeAnimatedSprite(AnimatedSprite, long, boolean) - Static method in class vooga.engine.util.AnimationUtil
Set the attributes for an animated sprite
initializeBlocks() - Method in class vooga.games.tron.DropThis
initialize the blocks
initializeBlocks() - Method in class vooga.games.tronupdate.state.TronGamePlayState
initialize the blocks
initializeCollision() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initializeCollisionManagers() - Method in class vooga.games.tron.DropThis
Initialize the collision managers
initializeConditions(GameWonConditions, GameLostConditions, LevelSwitchingConditions) - Method in class vooga.engine.level.LevelField
Initialize the conditions related to the game/level state
initializeControl() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initializeEnvironment() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initializeEvents(EventPool) - Method in class vooga.engine.level.LevelField
Initialize the events
initializeEvents() - Method in class vooga.games.tronupdate.state.HelpState
 
initializeEvents() - Method in class vooga.games.tronupdate.state.SetLevelState
 
initializeEvents() - Method in class vooga.games.tronupdate.state.SetNumMatchesState
 
initializeEvents() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initializeMappings() - Method in class vooga.engine.control.Control
Initialize the mappings of inputs to methods and inputs to the methods parameters.
initializeMappings() - Method in class vooga.engine.player.control.Control
 
initializeNewLevel() - Method in class vooga.games.tron.DropThis
Create a random level with random blocks
initializeOverlay() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initializePlayers() - Method in class vooga.games.tronlegacy.MainGameState
 
initializePlayfield() - Method in class vooga.games.tron.DropThis
Initialize the playfield
initializeRules(RulesCollection) - Method in class vooga.engine.level.LevelField
Initializes the rules of the current level from the specified RulesCollection class.
initializeRules(HashMap<String, Rule>) - Method in class vooga.engine.level.LevelField
Initialize the rules from the specified rule map.
initializeSprites() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initialSecondPlayerXPosition() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initialSecondPlayerYPosition() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initLevel() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Sets up the gameWon, wait, youLost, theyQuit, and tie GameStates as well as the GameWon, GameLost, and GameTied events.
initLevel() - Method in class vooga.games.mariogame.states.GamePlayState
This method initializes all necessary variables, such as playfields, backgrounds, enemies, and tiles for the start of the game.
initLevelManager() - Method in class vooga.games.cyberion.Blah
 
initLevelManager() - Method in class vooga.games.cyberion.DropThis
 
initOverlays() - Method in class vooga.games.mariogame.states.GamePlayState
 
initResources() - Method in class vooga.engine.core.Game
 
initResources() - Method in class vooga.engine.overlay.OverlayExample
 
initResources() - Method in class vooga.examples.control.ControlGameExample
 
initResources() - Method in class vooga.examples.core.Example
 
initResources() - Method in class vooga.examples.networking.tictactoe.TicTacToe
Initializes the levels and the states.
initResources() - Method in class vooga.examples.networking.zombies.Blah
We overrode this method because we have specific a subclass ResourceHandler that we implemented for our purpose
initResources() - Method in class vooga.examples.overlay.sample.ReachTheTop
 
initResources() - Method in class vooga.examples.player.GameExample
 
initResources() - Method in class vooga.examples.resource.clock.DropThis
 
initResources() - Method in class vooga.examples.resource.resourcesxmlexample.DropThis
 
initResources() - Method in class vooga.examples.state.StateGame
 
initResources() - Method in class vooga.games.asteroids.Blah
 
initResources() - Method in class vooga.games.cyberion.Blah
 
initResources() - Method in class vooga.games.cyberion.DropThis
 
initResources() - Method in class vooga.games.doodlejump.Blah
 
initResources() - Method in class vooga.games.galaxyinvaders.Blah
Method inherited from Game.
initResources() - Method in class vooga.games.grandius.Blah
Initializes Grandius Resources.
initResources() - Method in class vooga.games.jumper.Blah
Initialize all of the game instance variables
initResources() - Method in class vooga.games.mariogame.Blah
 
initResources() - Method in class vooga.games.mariogame.DropThis
 
initResources() - Method in class vooga.games.towerdefense.Blah
 
initResources() - Method in class vooga.games.tron.DropThis
Initializing the resources, initializing the game
initResources() - Method in class vooga.games.tronlegacy.Blah
 
initResources() - Method in class vooga.games.tronupdate.Main
 
initResources() - Method in class vooga.games.zombieland.Blah
We overrode this method because we have specific a subclass ResourceHandler that we implemented for our purpose
initSecondPlayerControls(TronPlayer) - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
initSoundPlayer() - Method in class vooga.engine.core.Game
 
initStates() - Method in class vooga.games.mariogame.Blah
 
initStyles() - Method in class vooga.examples.networking.tictactoe.TicTacToeFrame
Make the font styles for the 'me' chat label, the 'opponent' chat label, and the chats themselves.
insert(String, Map<String, String>) - Method in interface arcade.lobby.model.DatabaseAdapter
 
insert(String, Map<String, String>) - Method in class arcade.lobby.model.MySqlAdapter
 
insert(User) - Method in interface arcade.security.dao.UserDAO
 
insert(User) - Method in class arcade.security.dao.UserDAOImpl
 
INT - Static variable in class vooga.engine.resource.Column
 
IntegerListFrame - Class in arcade.mod.view
 
IntegerListFrame() - Constructor for class arcade.mod.view.IntegerListFrame
 
IntegerListFrame(IResourceNode) - Constructor for class arcade.mod.view.IntegerListFrame
 
IntegerModule - Class in vooga.engine.resource.modules
ResourceModule designed to track Integers which act as constants throughout the game.
IntegerModule() - Constructor for class vooga.engine.resource.modules.IntegerModule
 
interpretMessage(String) - Method in class vooga.examples.networking.tictactoe.states.PlayState
If what we're parsing is an Integer and therefore an instance of Move, then deserialize the String into a Move object and place the piece on the board.
InvokeHelpEvent - Class in vooga.games.tronupdate.events
 
InvokeHelpEvent(Game, GameStateManager, int) - Constructor for class vooga.games.tronupdate.events.InvokeHelpEvent
 
invokePause() - Method in class vooga.games.tronlegacy.CyclePlayer
 
IOrganizablePage - Interface in arcade.store.organizer
 
IOrganizer - Interface in arcade.store.organizer
 
IPresenter - Interface in arcade.mod.controller
Presenter interfaces acts as the presenter in the model-view-presenter GUI paradigm.
IRelatedAds - Interface in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
IResourceNode - Interface in arcade.mod.model
Contains all the available information on a Resource in the model.
isAbleToAttack() - Method in class vooga.examples.networking.zombies.Zombie
Tests to see if the AttackDelayStep has reached the threshold defined by AtttackDelay.
isAbleToAttack() - Method in class vooga.games.zombieland.Zombie
Tests to see if the AttackDelayStep has reached the threshold defined by AtttackDelay.
isActive() - Method in class arcade.ads.BasicAds
check if ad is active
isActive() - Method in class arcade.ads.DukeAds
 
isActive() - Method in class arcade.ads.FlashAds
 
isActive() - Method in class arcade.ads.GameAds
 
isActive() - Method in class arcade.ads.ImageAds
 
isActive() - Method in class arcade.ads.VideoAds
 
isActive() - Method in class vooga.engine.core.BetterSprite
check if myCurrentSprite is currently displayed
isActive() - Method in class vooga.engine.state.GameState
Returns the boolean value of the GameState's active variable.
isAI() - Method in class vooga.games.tronupdate.items.Player
 
isAI() - Method in class vooga.games.tronupdate.items.TronPlayer
 
isAI() - Static method in class vooga.games.tronupdate.util.Mode
 
isAlive() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
isBonus() - Method in class vooga.games.tronupdate.util.Grid
 
isConnected() - Method in class vooga.engine.networking.GameSocket
Return if the GameSocket is still connected, meaning it can read and write from and to a socket.
isConsumed() - Method in class vooga.games.tronupdate.items.Bonus
 
isConsumed() - Method in class vooga.games.tronupdate.items.SpeedUpBonus
 
isDead() - Method in class vooga.examples.networking.zombies.Zombie
Tests whether the zombie has a health of 0.
isDead() - Method in class vooga.games.zombieland.Zombie
Tests whether the zombie has a health of 0.
isElement(Node) - Static method in class vooga.engine.factory.LevelParser
 
isElement(Node) - Static method in class vooga.engine.factory.NodeListProcessor
 
isFinished() - Method in class vooga.games.mariogame.MarioPlayField
 
isGridTaken(int, int) - Method in class vooga.games.tronupdate.util.GridSpace
 
isKilled() - Method in class vooga.games.mariogame.MarioSprite
 
isLevelComplete() - Method in class vooga.games.doodlejump.DoodleSprite
 
isLocked() - Method in class vooga.games.mariogame.tiles.ChangingTile
 
isLoggedin() - Method in class arcade.security.user.Guest
 
isMissileActive() - Method in class vooga.games.grandius.events.FireMissileEvent
 
isMultiple() - Static method in class vooga.games.tronupdate.util.Mode
 
isOnScreen() - Method in class vooga.engine.core.BetterSprite
Check whether the myCurrentSprite is on the screen
isOverlap(int, int) - Method in class vooga.games.jumper.events.BlockGeneratorEvent
Prevents blocks from generating over existing blocks.
isPaused() - Method in class vooga.games.tronlegacy.CyclePlayer
 
isProximateToBlackHole() - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
isRunning() - Static method in class vooga.engine.resource.clock.GameClock
Return whether or not the GameClock is currently running/progressing in time
isSatisfied(SpriteGroup...) - Method in interface vooga.engine.level.Rule
 
isSatisfied(SpriteGroup...) - Method in class vooga.games.asteroids.BorderRule
 
isSatisfied(SpriteGroup...) - Method in class vooga.games.jumper.rules.BlockThroughWall
Check to see if the rule is satisfied.
isSatisfied(SpriteGroup...) - Method in class vooga.games.jumper.rules.Decelerate
 
isSatisfied(SpriteGroup...) - Method in class vooga.games.jumper.rules.Floor
Check to see if the rule is satisfied.
isSatisfied(SpriteGroup...) - Method in class vooga.games.jumper.rules.Gravity
Check to see if the rule is satisfied.
isSatisfied(SpriteGroup...) - Method in class vooga.games.jumper.rules.WallBounce
Check to see if the rule is satisfied.
isSatisfied(SpriteGroup...) - Method in class vooga.games.mariogame.rules.Gravity
 
isSatisfied(SpriteGroup...) - Method in class vooga.games.mariogame.rules.OffScreen
 
isSatisfied(SpriteGroup...) - Method in class vooga.games.towerdefense.rules.GameLost
 
isShooting() - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
isSingle() - Static method in class vooga.games.tronupdate.util.Mode
 
isStarted() - Static method in class vooga.engine.resource.clock.GameClock
Returns whether or not the GameClock has been initialized
isTaken() - Method in class vooga.games.tronupdate.util.Grid
 
isTriggered() - Method in interface vooga.engine.event.IEventHandler
User defines the condition when the event will be triggered
isTriggered(SpriteGroup...) - Method in interface vooga.engine.event.IEventSpriteHandler
 
isTriggered() - Method in class vooga.examples.event.demo2.HumanKilledbyZombieEvent
User defines the condition when the event will be triggered
isTriggered() - Method in class vooga.examples.networking.tictactoe.events.GameLostEvent
 
isTriggered() - Method in class vooga.examples.networking.tictactoe.events.GameTiedEvent
Check to see if all 9 spots on the board are filled.
isTriggered() - Method in class vooga.examples.networking.tictactoe.events.GameWonEvent
 
isTriggered() - Method in class vooga.examples.networking.zombies.events.AddBulletsEvent
 
isTriggered() - Method in class vooga.examples.networking.zombies.events.AddRandomItemEvent
 
isTriggered() - Method in class vooga.examples.networking.zombies.events.AddZombieEvent
 
isTriggered() - Method in class vooga.examples.networking.zombies.events.CreateZombieEvent
 
isTriggered() - Method in class vooga.examples.networking.zombies.events.LevelEndEvent
 
isTriggered() - Method in class vooga.games.cyberion.events.EnemyFireEvent
User defines the condition when the event will be triggered
isTriggered() - Method in class vooga.games.cyberion.events.GameOverEvent
 
isTriggered() - Method in class vooga.games.cyberion.events.LevelCompleteEvent
 
isTriggered() - Method in class vooga.games.cyberion.events.PlayerFireEvent
User defines the condition when the event will be triggered
isTriggered() - Method in class vooga.games.doodlejump.events.DoodleDiedEvent
 
isTriggered() - Method in class vooga.games.doodlejump.events.GameWonEvent
 
isTriggered() - Method in class vooga.games.doodlejump.events.LevelWonEvent
 
isTriggered() - Method in class vooga.games.galaxyinvaders.GameLostEvent
 
isTriggered() - Method in class vooga.games.galaxyinvaders.LevelSwitchEvent
 
isTriggered() - Method in class vooga.games.grandius.events.FireBlackHoleEvent
 
isTriggered() - Method in class vooga.games.grandius.events.FireHorizontalEvent
 
isTriggered() - Method in class vooga.games.grandius.events.FireMissileEvent
 
isTriggered() - Method in class vooga.games.grandius.events.FireVerticalEvent
 
isTriggered() - Method in class vooga.games.grandius.events.FiringEvent
 
isTriggered() - Method in class vooga.games.grandius.events.LevelCompleteEvent
 
isTriggered() - Method in class vooga.games.grandius.events.ZipsterBrokeThroughEvent
 
isTriggered() - Method in class vooga.games.grandius.events.ZipsterFireEvent
 
isTriggered() - Method in class vooga.games.jumper.events.BlockGeneratorEvent
 
isTriggered() - Method in class vooga.games.jumper.events.BlockOffScreenEvent
 
isTriggered() - Method in class vooga.games.jumper.events.DeathEvent
Returns true if the Doodle reaches the top of the screen.
isTriggered() - Method in class vooga.games.mariogame.events.LoseEvent
User defines the condition when the event will be triggered
isTriggered() - Method in class vooga.games.mariogame.events.NextLevelEvent
User defines the condition when the event will be triggered
isTriggered() - Method in class vooga.games.mariogame.events.RestartEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.BuildEnemyEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.BuildTowerEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.EnemyFailEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.EnemyHitEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.FindTargetEvent
 
isTriggered() - Method in class vooga.games.towerdefense.events.ShootEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.GameOverEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.HelpToGameEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.InvokeHelpEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.ModeSelectEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.SelectSinglePlayerEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.SetLevelEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.SetNumMatchesEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.SwitchLevelEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.TronGamePauseEvent
 
isTriggered() - Method in class vooga.games.tronupdate.events.TronGameResumeEvent
 
isTriggered() - Method in class vooga.games.zombieland.events.AddBulletsEvent
 
isTriggered() - Method in class vooga.games.zombieland.events.AddRandomItemEvent
 
isTriggered() - Method in class vooga.games.zombieland.events.AddZombieEvent
 
isTriggered() - Method in class vooga.games.zombieland.events.CreateZombieEvent
 
isTriggered() - Method in class vooga.games.zombieland.events.LevelEndEvent
 
isTriggered() - Method in class vooga.widget.Button
Decides when button has been triggered
isValidDate(String) - Static method in class arcade.lobby.controller.Validator
 
isValidTarget(Sprite) - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
isVulnerable() - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
isWall() - Method in class vooga.games.tronupdate.util.Grid
 
item(int) - Method in class vooga.engine.factory.xmltags.CollisionGroupsProcessor
 
Item - Class in vooga.examples.networking.zombies.items
Item class.
Item(Shooter, Sprite, double, double) - Constructor for class vooga.examples.networking.zombies.items.Item
 
Item - Class in vooga.games.mariogame.items
 
Item() - Constructor for class vooga.games.mariogame.items.Item
 
Item(Item, double, double) - Constructor for class vooga.games.mariogame.items.Item
 
Item(String) - Constructor for class vooga.games.mariogame.items.Item
 
Item - Class in vooga.games.zombieland.items
Item class.
Item(Shooter, Sprite, double, double) - Constructor for class vooga.games.zombieland.items.Item
 
ItemFactory - Class in arcade.store.items
 
ItemFactory() - Constructor for class arcade.store.items.ItemFactory
 
ItemInfo - Class in arcade.store.items
 
ItemInfo(String, String, String, String, String, List<ImageIcon>, String) - Constructor for class arcade.store.items.ItemInfo
 
ItemPlayerCollider - Class in vooga.games.galaxyinvaders.collisions
This class is an extension of BasicCollisionGroup, it handles collisions between powerups and players.
ItemPlayerCollider(Game) - Constructor for class vooga.games.galaxyinvaders.collisions.ItemPlayerCollider
 
itemStateChanged(ItemEvent) - Method in class arcade.security.gui.DeveloperConfigurationFrame
 
itemStateChanged(ItemEvent) - Method in class arcade.security.gui.GuestConfigurationFrame
 
ItemTile - Class in vooga.games.mariogame.tiles
 
ItemTile(double, double, List<BufferedImage>, ItemSprite) - Constructor for class vooga.games.mariogame.tiles.ItemTile
 
ItemToTileCollision - Class in vooga.games.mariogame.collisions
 
ItemToTileCollision(Game) - Constructor for class vooga.games.mariogame.collisions.ItemToTileCollision
 
iterator() - Method in class arcade.lobby.model.ProfileSet
 
iterator() - Method in class arcade.wall.model.CommentSet
 
ITimedAds - Interface in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
IViewer - Interface in arcade.mod.view
The front end GUI of the mod environment.

J

JigglingFlyingMonster - Class in vooga.games.doodlejump.monsters
 
JigglingFlyingMonster() - Constructor for class vooga.games.doodlejump.monsters.JigglingFlyingMonster
 
JigglingFlyingMonster(BufferedImage[]) - Constructor for class vooga.games.doodlejump.monsters.JigglingFlyingMonster
 
JigglingMonster - Class in vooga.games.doodlejump.monsters
The JigglingMonster class extends Sprite and defines a JigglingMonster
JigglingMonster() - Constructor for class vooga.games.doodlejump.monsters.JigglingMonster
 
JigglingMonster(BufferedImage) - Constructor for class vooga.games.doodlejump.monsters.JigglingMonster
 
jump(boolean) - Method in class vooga.games.mariogame.MarioSprite
 
jump(boolean) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
jumpCmd() - Method in class vooga.games.mariogame.MarioSprite
 
jumpCmd() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
JumpingMonster - Class in vooga.games.doodlejump.monsters
 
JumpingMonster() - Constructor for class vooga.games.doodlejump.monsters.JumpingMonster
 
JumpingMonster(BufferedImage) - Constructor for class vooga.games.doodlejump.monsters.JumpingMonster
 

K

key - Variable in class vooga.engine.control.Control
 
KeyboardControl - Class in vooga.engine.control
Built-in example of how to extend Control class properly.
KeyboardControl() - Constructor for class vooga.engine.control.KeyboardControl
Default KeyboardControl constructor.
KeyboardControl(Game) - Constructor for class vooga.engine.control.KeyboardControl
Constructor creates a KeyboardControl object for a specific Game
KeyboardControl(Object, Game) - Constructor for class vooga.engine.control.KeyboardControl
Creates a KeyboardControl object with a Game and a single Object which it controls.
KeyboardControl(List<Object>, Game) - Constructor for class vooga.engine.control.KeyboardControl
Creates a KeyboardControl object with a number of objects which it controls.
KeyboardControlModule - Class in vooga.games.digger.parse
 
KeyboardControlModule() - Constructor for class vooga.games.digger.parse.KeyboardControlModule
 
keyDown(int) - Method in interface vooga.engine.state.other.KeyMenu
 
KeyMenu - Interface in vooga.engine.state.other
 
kill() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
 

L

LabelResources - Class in arcade.security.resourcesbundle
 
LabelResources() - Constructor for class arcade.security.resourcesbundle.LabelResources
 
Laser - Class in vooga.games.grandius.sprites.weapons
 
Laser(double, double) - Constructor for class vooga.games.grandius.sprites.weapons.Laser
 
launch(Game) - Static method in class vooga.engine.core.Game
Launches the game using default or given settings.
left() - Method in class vooga.games.tron.ComputerController
 
left() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
left() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
left() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
left() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
left() - Method in class vooga.games.tron.MoveController
handles left turning
left() - Method in class vooga.games.tron.MoveController2
handles left turning
left() - Method in class vooga.games.tronupdate.items.Player
 
left() - Method in class vooga.games.tronupdate.items.TronPlayer
handles left turning
left() - Method in class vooga.games.tronupdate.util.AI_0
performs left turning
LEFT_WALL_POSITION - Variable in class vooga.games.jumper.rules.BlockThroughWall
 
LeftWall - Class in vooga.games.jumper.rules
Allow DoodleSprite to move through the left wall
LeftWall() - Constructor for class vooga.games.jumper.rules.LeftWall
 
lettersOnly() - Method in class arcade.security.util.PasswordDefections
 
Level - Class in vooga.examples.level
 
Level(Scanner) - Constructor for class vooga.examples.level.Level
 
Level - Class in vooga.games.towerdefense.level
 
Level(OverlayTracker, String, String, String) - Constructor for class vooga.games.towerdefense.level.Level
 
LEVEL_PARSING_EXCEPTION - Static variable in exception vooga.engine.factory.LevelException
 
LevelButton - Class in vooga.games.towerdefense.buttons
A button designed to launch a level from the main menu.
LevelButton() - Constructor for class vooga.games.towerdefense.buttons.LevelButton
 
LevelButton(BufferedImage, double, double) - Constructor for class vooga.games.towerdefense.buttons.LevelButton
 
LevelButtonModule - Class in vooga.games.towerdefense.levelparse
 
LevelButtonModule() - Constructor for class vooga.games.towerdefense.levelparse.LevelButtonModule
 
LevelCompleteEvent - Class in vooga.games.cyberion.events
 
LevelCompleteEvent(Blah, LevelManager, PlayState) - Constructor for class vooga.games.cyberion.events.LevelCompleteEvent
 
LevelCompleteEvent - Class in vooga.games.grandius.events
 
LevelCompleteEvent(Blah, PlayState) - Constructor for class vooga.games.grandius.events.LevelCompleteEvent
 
LevelCompleteState - Class in vooga.games.cyberion.states
Level complete state for cyberion
LevelCompleteState() - Constructor for class vooga.games.cyberion.states.LevelCompleteState
 
LevelCompleteState - Class in vooga.games.grandius.states
 
LevelCompleteState(Game) - Constructor for class vooga.games.grandius.states.LevelCompleteState
 
LevelEndEvent - Class in vooga.examples.networking.zombies.events
 
LevelEndEvent(Shooter, PlayState, IEventHandler, AddRandomItemEvent) - Constructor for class vooga.examples.networking.zombies.events.LevelEndEvent
 
LevelEndEvent - Class in vooga.games.zombieland.events
 
LevelEndEvent(Shooter, PlayState, IEventHandler, AddRandomItemEvent) - Constructor for class vooga.games.zombieland.events.LevelEndEvent
 
LevelException - Exception in vooga.engine.factory
 
LevelException() - Constructor for exception vooga.engine.factory.LevelException
 
LevelFactory - Interface in vooga.engine.factory
This interface is used to retrieve the playfield for the current level.
LevelField - Class in vooga.engine.level
This class is a PlayField for the level that has all the rules built in, and overrides the update method to handle the updating of all the rules.
LevelField() - Constructor for class vooga.engine.level.LevelField
Constructor
levelFinished() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
LevelManager - Class in vooga.engine.factory
This class takes care of different tasks like reading level names from a file, making a Map of these level files and loading next level etc.
LevelManager(Game) - Constructor for class vooga.engine.factory.LevelManager
 
LevelManager(Game, LevelParser) - Constructor for class vooga.engine.factory.LevelManager
 
LevelManager - Class in vooga.examples.level
 
LevelManager() - Constructor for class vooga.examples.level.LevelManager
 
levelParser - Variable in class vooga.engine.core.Game
 
LevelParser - Class in vooga.engine.factory
The LevelParser class can be used to process a LevelXML file and turn it into a PlayField.
LevelParser() - Constructor for class vooga.engine.factory.LevelParser
 
LevelParserExample - Class in vooga.examples.factory
This class provides full implementation for LevelParser.
LevelParserExample() - Constructor for class vooga.examples.factory.LevelParserExample
 
LevelParserExample.MySprite - Class in vooga.examples.factory
 
LevelParserExample.MySprite(String, int, double) - Constructor for class vooga.examples.factory.LevelParserExample.MySprite
 
LevelSelector - Class in vooga.widget
 
LevelSelector(String) - Constructor for class vooga.widget.LevelSelector
 
LevelSwitch - Class in vooga.engine.level
 
LevelSwitch() - Constructor for class vooga.engine.level.LevelSwitch
 
levelSwitch() - Method in class vooga.engine.level.LevelSwitchingConditions
 
LevelSwitchEvent - Class in vooga.games.galaxyinvaders
 
LevelSwitchEvent(Game, SpriteGroup) - Constructor for class vooga.games.galaxyinvaders.LevelSwitchEvent
 
LevelSwitchingConditions - Class in vooga.engine.level
 
LevelSwitchingConditions() - Constructor for class vooga.engine.level.LevelSwitchingConditions
 
LevelWonEvent - Class in vooga.games.doodlejump.events
The LevelWonEvent class implements IEventHandler and describes what happens when a Level is Won.
LevelWonEvent(DoodleSprite, PlayState, Blah) - Constructor for class vooga.games.doodlejump.events.LevelWonEvent
 
levelZombies() - Method in class vooga.examples.networking.zombies.events.CreateZombieEvent
 
levelZombies() - Method in class vooga.examples.networking.zombies.events.LevelEndEvent
 
levelZombies() - Method in class vooga.games.zombieland.events.CreateZombieEvent
 
levelZombies() - Method in class vooga.games.zombieland.events.LevelEndEvent
 
LifeUpBonus - Class in vooga.games.cyberion.sprites.bonus
Bonus that increase player's life
LifeUpBonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.LifeUpBonus
 
LightBluePlatform - Class in vooga.games.doodlejump.platforms
The LightBluePlatform class extends Sprite and defines a LightBluePlatform
LightBluePlatform() - Constructor for class vooga.games.doodlejump.platforms.LightBluePlatform
 
LightBluePlatform(BufferedImage) - Constructor for class vooga.games.doodlejump.platforms.LightBluePlatform
 
livesLeft() - Method in class vooga.examples.overlay.sample.ReachTheTop
 
load() - Method in class arcade.mod.controller.Controller
 
load() - Method in interface arcade.mod.controller.IPresenter
Inform the presenter that the user is attempting to load
loadAnimation(String, File[]) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadAnimation(String, String[]) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadDefaultPrivileges() - Static method in class arcade.security.privileges.PrivilegeMap
 
loadDouble(String, double) - Static method in class vooga.engine.resource.modules.DoubleModule
Puts a new entry into this Resources's doubleMap, with a String key and a double value.
loadDouble(String, double) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's doubleMap, with a String key and a double value.
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.DoubleModule
 
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.ImageModule
 
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.IntegerModule
 
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.ResourceModule
Adds Elements to the resource map.
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.SoundModule
 
loadElements(Collection<Element>) - Method in class vooga.engine.resource.modules.StringModule
 
loadFirstLevel() - Method in class vooga.engine.factory.LevelManager
Returns the PlayField for the first level.
loadImage(String, File) - Method in class vooga.engine.resource.modules.ImageModule
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadImage(String, String) - Method in class vooga.engine.resource.modules.ImageModule
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadImage(String, File) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadImage(String, String) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's imageMap, with a String key and a BufferedImage[] value.
loadInt(String, int) - Static method in class vooga.engine.resource.modules.IntegerModule
Puts a new entry into this Resources's integerMap, with a String key and an int value.
loadInt(String, int) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's integerMap, with a String key and an int value.
loadMappedSprites(String) - Method in class vooga.engine.factory.MapReader
 
loadNextLevel() - Method in class vooga.engine.factory.LevelManager
Returns the PlayField for the next level to be loaded.
loadPreLaunchData(String) - Static method in class vooga.engine.resource.Resources
Get data to launch the game frame from the main() method of game.
loadProperties(String) - Static method in class arcade.security.etc.SecurityFrameProperties
 
loadResourcesXMLFile(String) - Static method in class vooga.engine.resource.Resources
Reads the resources.xml file and initializes the Resources's mappings.
loadSound(String, File) - Method in class vooga.engine.resource.modules.SoundModule
Puts a new entry into this Resources's soundMap, with a String key and a String value.
loadSound(String, String) - Method in class vooga.engine.resource.modules.SoundModule
Puts a new entry into this Resources's soundMap, with a String key and a String value.
loadSound(String, File) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's soundMap, with a String key and a String value.
loadSound(String, String) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's soundMap, with a String key and a String value.
loadSprites(Scanner) - Method in class vooga.examples.level.Level
Initializes all the Sprites for a particular level.
LoadState - Class in vooga.games.tronupdate.state
 
LoadState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.LoadState
 
loadString(String, String) - Static method in class vooga.engine.resource.modules.StringModule
Puts a new entry into this Resources's stringMap, with a String key and a String value.
loadString(String, String) - Static method in class vooga.engine.resource.Resources
Puts a new entry into this Resources's stringMap, with a String key and a String value.
loadTiles(File) - Method in class vooga.games.mariogame.TileMap
 
Lobby - Class in arcade.core.examples
 
Lobby() - Constructor for class arcade.core.examples.Lobby
 
lock() - Method in class vooga.games.mariogame.tiles.ChangingTile
 
LogInFrame - Class in arcade.security.gui
Login Frame for Vooga arcade system.
LogInFrame() - Constructor for class arcade.security.gui.LogInFrame
 
LogInFrame.SignUpEvent - Class in arcade.security.gui
 
LogInFrame.SignUpEvent(JFrame) - Constructor for class arcade.security.gui.LogInFrame.SignUpEvent
 
LogInFrame.SubmitEvent - Class in arcade.security.gui
 
LogInFrame.SubmitEvent(JFrame) - Constructor for class arcade.security.gui.LogInFrame.SubmitEvent
 
LoginPanel - Class in arcade.lobby.view
 
LoginPanel() - Constructor for class arcade.lobby.view.LoginPanel
This is the default constructor
LoseEvent - Class in vooga.games.mariogame.events
Lose rule is enforced when Mario has 0 lives remaining.
LoseEvent(MarioSprite, Game) - Constructor for class vooga.games.mariogame.events.LoseEvent
Constructor.
loseGame() - Method in class vooga.games.mariogame.Blah
 
lost() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when the player loses.

M

main(String[]) - Static method in class arcade.ads.AdFrame
 
main(String[]) - Static method in class arcade.core.Arcade
 
Main - Class in arcade.lobby.controller
 
Main() - Constructor for class arcade.lobby.controller.Main
 
main(String[]) - Static method in class arcade.lobby.controller.Main
 
main(String[]) - Static method in class arcade.lobby.model.MySqlTest
 
main(String[]) - Static method in class arcade.mod.controller.Controller
Temporary main method until arcade adds a button to call us
main(String[]) - Static method in class arcade.security.gui.LogInFrame
 
Main - Class in arcade.store
 
Main() - Constructor for class arcade.store.Main
 
main(String[]) - Static method in class arcade.store.Main
 
main(String[]) - Static method in class arcade.store.test.SortItemInfoTest
 
main(String[]) - Static method in class arcade.wall.controller.Wall
 
main(String[]) - Static method in class arcade.wall.retired.RadioButtonDemo
 
main(String[]) - Static method in class arcade.wall.retired.WallDemo
 
main(String[]) - Static method in class arcade.wall.Review
 
main(String[]) - Static method in class vooga.engine.networking.server.VoogaServer
Main method iterates through the list of games in the XML file and runs them on the specified port with the specified ClientHandler subclass.
main(String[]) - Static method in class vooga.engine.overlay.OverlayExample
 
main(String[]) - Static method in class vooga.examples.control.ControlGameExample
 
main(String[]) - Static method in class vooga.examples.core.Example
 
main(String[]) - Static method in class vooga.examples.event.demo2.Demo2
 
main(String[]) - Static method in class vooga.examples.networking.tictactoe.TicTacToeFrame
Creates an instance of ChatConnection, passes it to a TicTacToeFrame, and then runs the TicTacToe Game.
main() - Method in class vooga.examples.networking.zombies.Blah
 
main(String[]) - Static method in class vooga.examples.networking.zombies.Blah
Runs the game
main(String[]) - Static method in class vooga.examples.overlay.sample.ReachTheTop
 
main(String[]) - Static method in class vooga.examples.player.GameExample
 
main(String[]) - Static method in class vooga.examples.resource.clock.DropThis
 
Main - Class in vooga.examples.resource.profile
 
Main() - Constructor for class vooga.examples.resource.profile.Main
 
main(String[]) - Static method in class vooga.examples.resource.profile.Main
 
main(String[]) - Static method in class vooga.examples.resource.resourcesxmlexample.DropThis
 
main(String[]) - Static method in class vooga.examples.state.StateGame
 
main(String[]) - Static method in class vooga.games.asteroids.Blah
 
main(String[]) - Static method in class vooga.games.cyberion.Blah
 
main(String[]) - Static method in class vooga.games.cyberion.DropThis
 
main(String[]) - Static method in class vooga.games.digger.Blah
 
main(String[]) - Static method in class vooga.games.doodlejump.Blah
 
main(String[]) - Static method in class vooga.games.galaxyinvaders.Blah
Java main method
main(String[]) - Static method in class vooga.games.grandius.Blah
Main launching method for Grandius.
main(String[]) - Static method in class vooga.games.jumper.Blah
Main method which loads the game
main(String[]) - Static method in class vooga.games.mariogame.Blah
 
main(String[]) - Static method in class vooga.games.mariogame.DropThis
 
main(String[]) - Static method in class vooga.games.towerdefense.Blah
 
main(String[]) - Static method in class vooga.games.tron.DropThis
 
main(String[]) - Static method in class vooga.games.tronlegacy.Blah
 
Main - Class in vooga.games.tronupdate
 
Main() - Constructor for class vooga.games.tronupdate.Main
 
main(String[]) - Static method in class vooga.games.tronupdate.Main
 
main() - Method in class vooga.games.zombieland.Blah
 
main(String[]) - Static method in class vooga.games.zombieland.Blah
Runs the game
MAIN_CLASS - Static variable in interface vooga.examples.networking.zombies.Constants
 
MAIN_CLASS - Static variable in interface vooga.games.zombieland.Constants
 
MainFrame - Static variable in class arcade.lobby.controller.Main
 
MainFrame - Class in arcade.security.gui
MainFrame will be launched after successfully login and contain SecurityDesktop.
MainFrame() - Constructor for class arcade.security.gui.MainFrame
 
MainGameState - Class in vooga.games.tronlegacy
 
MainGameState() - Constructor for class vooga.games.tronlegacy.MainGameState
 
MainMenu - Class in vooga.examples.networking.zombies.gamestates
 
MainMenu(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.MainMenu
 
MainMenu - Class in vooga.games.towerdefense.states
Designed to be the first thing the player sees (with the exception of the possible future implementation of a splash screen).
MainMenu() - Constructor for class vooga.games.towerdefense.states.MainMenu
 
MainMenu - Class in vooga.games.zombieland.gamestates
 
MainMenu(Blah) - Constructor for class vooga.games.zombieland.gamestates.MainMenu
 
MainMenuState - Class in vooga.games.mariogame
 
MainMenuState(BufferedImage, GameFontManager) - Constructor for class vooga.games.mariogame.MainMenuState
This constructs a MainMenuState with dimensions for the screen, as well as a font manager used to render fonts to the screen
MainMenuState - Class in vooga.games.mariogame.states
 
MainMenuState(Game, PlayField, GamePlayState) - Constructor for class vooga.games.mariogame.states.MainMenuState
 
MainPageView - Class in arcade.store.gui
 
MainPageView(Control) - Constructor for class arcade.store.gui.MainPageView
 
MainPageView() - Constructor for class arcade.store.gui.MainPageView
 
makeBullet(double) - Method in class vooga.examples.networking.zombies.weapons.Weapon
Creates a bullet whose orientation is specified by angle
makeBullet(double) - Method in class vooga.games.zombieland.weapons.Weapon
Creates a bullet whose orientation is specified by angle
makeComponents() - Method in class arcade.mod.view.AbstractListFrame
Create the subcomponents, whose logic is differant for each type of list frame
makeComponents() - Method in class arcade.mod.view.FilepathListFrame
 
makeComponents() - Method in class arcade.mod.view.SliderListFrame
 
makeComponents() - Method in class arcade.mod.view.StringListFrame
 
makeLevels(String, String) - Method in class vooga.engine.factory.LevelManager
This method reads in from a File containing the names of different levels and returns a Map where level numbers are mapped to the names of the different level xml files.
makeTextPanel(String) - Method in class arcade.security.gui.DeveloperConfigurationFrame
 
makeTextPanel(String) - Method in class arcade.security.gui.GuestConfigurationFrame
 
MapReader - Class in vooga.engine.factory
This class can be used to read in .txt files that serve as a map for placement of different Sprites.
MapReader(String, PlayField) - Constructor for class vooga.engine.factory.MapReader
This MapReader will be instantiated by the LevelParser class if it contains a tag.
MapTile - Class in vooga.engine.factory
 
MapTile(double, double, BufferedImage...) - Constructor for class vooga.engine.factory.MapTile
 
MapTile.State - Enum in vooga.engine.factory
 
MarioLevelFactory - Class in vooga.games.mariogame
 
MarioLevelFactory() - Constructor for class vooga.games.mariogame.MarioLevelFactory
 
MarioLevelFactory(MarioSprite) - Constructor for class vooga.games.mariogame.MarioLevelFactory
 
MarioPlayField - Class in vooga.games.mariogame
 
MarioPlayField() - Constructor for class vooga.games.mariogame.MarioPlayField
 
MarioPlayField(TileMap) - Constructor for class vooga.games.mariogame.MarioPlayField
 
MarioSprite - Class in vooga.games.mariogame
 
MarioSprite(String, String, BufferedImage[], BufferedImage[]) - Constructor for class vooga.games.mariogame.MarioSprite
 
MarioSprite - Class in vooga.games.mariogame.sprites
 
MarioSprite() - Constructor for class vooga.games.mariogame.sprites.MarioSprite
 
MarioToEnemyCollision - Class in vooga.games.mariogame.collisions
 
MarioToEnemyCollision(Game) - Constructor for class vooga.games.mariogame.collisions.MarioToEnemyCollision
 
MarioToEnemyCollision - Class in vooga.games.mariogame
 
MarioToEnemyCollision() - Constructor for class vooga.games.mariogame.MarioToEnemyCollision
 
MarioToItemCollision - Class in vooga.games.mariogame.collisions
 
MarioToItemCollision(Game) - Constructor for class vooga.games.mariogame.collisions.MarioToItemCollision
 
MarioToItemCollision - Class in vooga.games.mariogame
 
MarioToItemCollision() - Constructor for class vooga.games.mariogame.MarioToItemCollision
 
MarioToTileCollision - Class in vooga.games.mariogame.collisions
 
MarioToTileCollision(Game) - Constructor for class vooga.games.mariogame.collisions.MarioToTileCollision
 
MarioToTileCollision - Class in vooga.games.mariogame
 
MarioToTileCollision() - Constructor for class vooga.games.mariogame.MarioToTileCollision
 
MAX - Variable in class arcade.mod.view.SliderListFrame
 
MediumEnemyGenerator - Class in vooga.games.towerdefense.actors
 
MediumEnemyGenerator(String, EnemyFailEvent, BuildEnemyEvent, EnemyHitEvent) - Constructor for class vooga.games.towerdefense.actors.MediumEnemyGenerator
 
Menu - Class in arcade.lobby.view
Much of this code was taken from the Java swing examples on the Oracle website.
Menu() - Constructor for class arcade.lobby.view.Menu
 
Menu - Class in vooga.engine.state.other
 
Menu(Game) - Constructor for class vooga.engine.state.other.Menu
 
Menu(Game, SpriteGroup) - Constructor for class vooga.engine.state.other.Menu
 
MenuGameState - Class in vooga.engine.state
MenuGameState is a reusable component extension of GameState which contains a series of Buttons
MenuGameState() - Constructor for class vooga.engine.state.MenuGameState
Creates a new instance of MenuGameState
MenuGameState(Iterable<Button>) - Constructor for class vooga.engine.state.MenuGameState
Creates a new instance of MenuGameState with a specified collection of buttons
MenuState - Class in vooga.examples.networking.zombies.gamestates
 
MenuState(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.MenuState
 
MenuState - Class in vooga.games.cyberion.states
Cyberion specific menu game state
MenuState() - Constructor for class vooga.games.cyberion.states.MenuState
 
MenuState - Class in vooga.games.digger.states
 
MenuState(String) - Constructor for class vooga.games.digger.states.MenuState
 
MenuState - Class in vooga.games.tronlegacy
 
MenuState(Blah) - Constructor for class vooga.games.tronlegacy.MenuState
 
MenuState - Class in vooga.games.zombieland.gamestates
 
MenuState(Blah) - Constructor for class vooga.games.zombieland.gamestates.MenuState
 
methodMap - Variable in class vooga.engine.control.Control
 
methodParamMap - Variable in class vooga.engine.control.Control
 
MilitaryTime - Class in vooga.widget.clock
Reads the time in military time.
MilitaryTime() - Constructor for class vooga.widget.clock.MilitaryTime
 
MILLISECOND - Static variable in class vooga.engine.resource.clock.WorldClock
 
MIN - Variable in class arcade.mod.view.SliderListFrame
 
MINUTE - Static variable in class vooga.engine.resource.clock.WorldClock
 
Missile - Class in vooga.games.grandius.sprites.weapons
 
Missile(double, double) - Constructor for class vooga.games.grandius.sprites.weapons.Missile
 
MissileBossCollision - Class in vooga.games.grandius.collisions
 
MissileBossCollision(Game) - Constructor for class vooga.games.grandius.collisions.MissileBossCollision
 
MissileBossPartCollision - Class in vooga.games.grandius.collisions
 
MissileBossPartCollision(Game) - Constructor for class vooga.games.grandius.collisions.MissileBossPartCollision
 
MissileEnemyCollision - Class in vooga.games.grandius.collisions
 
MissileEnemyCollision(Game) - Constructor for class vooga.games.grandius.collisions.MissileEnemyCollision
 
Mode - Class in vooga.games.tronupdate.util
 
ModeSelectEvent - Class in vooga.games.tronupdate.events
 
ModeSelectEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.ModeSelectEvent
 
ModularLevelParser - Class in vooga.widget.levelparse
Allows the creation of modules which describe how to parse any kind of BetterSprite.
ModularLevelParser(String) - Constructor for class vooga.widget.levelparse.ModularLevelParser
 
Module - Class in vooga.widget.levelparse.modules
 
Module() - Constructor for class vooga.widget.levelparse.modules.Module
 
MONTH - Static variable in class vooga.engine.resource.clock.WorldClock
 
MouseControl - Class in vooga.engine.control
Built-in example of how to extend Control class properly.
MouseControl() - Constructor for class vooga.engine.control.MouseControl
Default MouseControl constructor.
MouseControl(Game) - Constructor for class vooga.engine.control.MouseControl
Constructor creates a MouseControl object for a specific Game
MouseControl(Object, Game) - Constructor for class vooga.engine.control.MouseControl
Creates a MouseControl object with a Game and a single Object which it controls.
MouseControl(List<Object>, Game) - Constructor for class vooga.engine.control.MouseControl
Creates a MouseControl object with a number of players which it controls.
MouseFollower - Class in vooga.widget
 
MouseFollower() - Constructor for class vooga.widget.MouseFollower
Constructs an entity with null image and 0, 0 position and the default label.
MouseFollower(BufferedImage) - Constructor for class vooga.widget.MouseFollower
Constructs an entity with the image and 0, 0 position
MouseFollower(String, com.golden.gamedev.object.Sprite) - Constructor for class vooga.widget.MouseFollower
 
MouseFollower(BufferedImage[]) - Constructor for class vooga.widget.MouseFollower
Construct an animated entity from an array of images
MouseFollower(BufferedImage, double, double) - Constructor for class vooga.widget.MouseFollower
Constructs an entity with an image located at the specified coordinates and the default label.
MouseFollower(double, double) - Constructor for class vooga.widget.MouseFollower
Constructs an entity with null image located at the specified coordinates with the default label.
MouseFollower(String, BufferedImage, double, double) - Constructor for class vooga.widget.MouseFollower
Constructs an entity with given image located at specified coordinates AND labels the image so that you can switch to super initial sprite if other sprites are added to super entity later.
mouseLeftPressed() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
mouseLeftPressed() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
mouseLeftPressed() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
mouseLeftPressed() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
MouseMenu - Interface in vooga.engine.state.other
 
mouseRightPressed() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
mouseRightPressed() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
mouseRightPressed() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
mouseRightPressed() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
move(double, double) - Method in class vooga.engine.core.BetterSprite
Move the current Sprite newx and newy
Move - Class in vooga.examples.networking.tictactoe
Move is a simple example of how to use the Serializable interface.
Move(int, int) - Constructor for class vooga.examples.networking.tictactoe.Move
Constructor that saves the row and column.
move() - Method in class vooga.games.galaxyinvaders.sprites.EnemySprite
Moves the enemy along its path
move() - Method in class vooga.games.tron.MoveController
 
Move - Class in vooga.games.tronupdate.util
 
Move() - Constructor for class vooga.games.tronupdate.util.Move
 
MoveController - Class in vooga.games.tron
 
MoveController(Game, TronPlayer) - Constructor for class vooga.games.tron.MoveController
 
MoveController2 - Class in vooga.games.tron
 
MoveController2(Game, TronPlayer) - Constructor for class vooga.games.tron.MoveController2
 
moveDown() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
moveDown() - Method in class vooga.games.grandius.sprites.Player
 
moveLeft() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
moveLeft() - Method in class vooga.games.doodlejump.DoodleSprite
 
moveLeft() - Method in class vooga.games.galaxyinvaders.sprites.Ship
 
moveLeft() - Method in class vooga.games.grandius.sprites.Player
 
moveLeft() - Method in class vooga.games.jumper.sprites.DoodleSprite
 
moveLeft() - Method in class vooga.games.mariogame.MarioSprite
 
moveLeft() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
moveRight() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
moveRight() - Method in class vooga.games.doodlejump.DoodleSprite
 
moveRight() - Method in class vooga.games.galaxyinvaders.sprites.Ship
 
moveRight() - Method in class vooga.games.grandius.sprites.Player
 
moveRight() - Method in class vooga.games.jumper.sprites.DoodleSprite
 
moveRight() - Method in class vooga.games.mariogame.MarioSprite
 
moveRight() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
moveTo(long, double, double, double) - Method in class vooga.engine.core.BetterSprite
Move myCurrentSprie to newx and newy and change the velocity to newSpeed
moveUp() - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
moveUp() - Method in class vooga.games.grandius.sprites.Player
 
moveX(double) - Method in class vooga.engine.core.BetterSprite
 
moveY(double) - Method in class vooga.engine.core.BetterSprite
 
MovingMonster - Class in vooga.games.doodlejump.monsters
The MovingMonster class extends Sprite and defines a MovingMonster
MovingMonster() - Constructor for class vooga.games.doodlejump.monsters.MovingMonster
 
MovingMonster(String) - Constructor for class vooga.games.doodlejump.monsters.MovingMonster
 
multipleKeyDown(int, int) - Method in interface vooga.engine.state.other.KeyMenu
 
myBuildEvent - Variable in class vooga.games.towerdefense.actors.EnemyGenerator
 
myChildren - Variable in class vooga.engine.factory.NodeListProcessor
 
myCurrentLevel - Variable in class vooga.engine.core.Game
 
myDbAdapter - Variable in class arcade.lobby.model.ProfileSet
 
myDbAdapter - Variable in class arcade.wall.model.CommentSet
 
myDescription - Variable in class arcade.mod.view.AbstractListFrame
 
myFailEvent - Variable in class vooga.games.towerdefense.actors.enemies.Enemy
 
myFailEvent - Variable in class vooga.games.towerdefense.actors.EnemyGenerator
 
myFileChooser - Variable in class arcade.mod.view.FilepathListFrame
 
myFilepath - Variable in class arcade.mod.view.FilepathListFrame
 
myGame - Variable in class vooga.engine.control.Control
 
myGame - Variable in class vooga.engine.player.control.Control
 
myGame - Variable in class vooga.games.grandius.collisions.BasicCollision
 
myGame - Variable in class vooga.widget.Button
Instance of the game in which the Button exists
myHitEvent - Variable in class vooga.games.towerdefense.actors.enemies.Enemy
 
myHitEvent - Variable in class vooga.games.towerdefense.actors.EnemyGenerator
 
myInput - Variable in class arcade.mod.view.SliderListFrame
 
myItem - Variable in class vooga.games.mariogame.tiles.ItemTile
 
myLevels - Variable in class vooga.games.mariogame.states.GamePlayState
 
myLifetime - Variable in class vooga.games.mariogame.items.Item
 
myLoc - Variable in class vooga.games.towerdefense.actors.enemies.Enemy
 
myMaxHealth - Variable in class vooga.games.mariogame.CharacterSprite
 
myMaxHealth - Variable in class vooga.games.mariogame.sprites.CharacterSprite
 
myName - Variable in class arcade.mod.view.AbstractListFrame
 
myName - Static variable in class arcade.wall.retired.WallDemo
 
myName - Variable in class vooga.games.mariogame.Blah
 
myNode - Variable in class arcade.mod.view.AbstractListFrame
 
myPath - Variable in class vooga.games.towerdefense.actors.enemies.Enemy
 
myPath - Variable in class vooga.games.towerdefense.actors.EnemyGenerator
 
myPlayer - Variable in class vooga.games.tronupdate.util.AI
 
myPlayField - Variable in class vooga.engine.factory.NodeListProcessor
 
myPlayState - Variable in class vooga.engine.core.Game
 
myRenderField - Variable in class vooga.engine.state.GameState
 
MySqlAdapter - Class in arcade.lobby.model
 
MySqlAdapter(String, String, String, String) - Constructor for class arcade.lobby.model.MySqlAdapter
 
MySqlTest - Class in arcade.lobby.model
 
MySqlTest() - Constructor for class arcade.lobby.model.MySqlTest
 
myTable - Variable in class arcade.lobby.model.ProfileSet
 
myTable - Variable in class arcade.wall.model.CommentSet
 
myTracker - Variable in class vooga.engine.factory.NodeListProcessor
 
myType - Variable in class vooga.games.mariogame.items.Item
 
myUpdateField - Variable in class vooga.engine.state.GameState
 
myValue - Variable in class arcade.mod.view.SliderListFrame
 
myXMLDocument - Variable in class vooga.engine.factory.NodeListProcessor
 

N

name - Variable in class arcade.ads.BasicAds
 
NetworkMenuState - Class in vooga.engine.state
 
NetworkMenuState(Game) - Constructor for class vooga.engine.state.NetworkMenuState
 
newCategorySelected() - Method in class arcade.mod.controller.Controller
Ask the model to get resources of a specified category.
newCategorySelected() - Method in interface arcade.mod.controller.IPresenter
Inform the presenter that the user is attempting to view a new category of resources
newInstance(IResourceNode) - Method in class arcade.mod.view.AbstractListFrame
Create a new instance of a specific type of list frame (to avoid reflection in the Frame Factory)
newInstance(IResourceNode) - Method in class arcade.mod.view.DoubleListFrame
 
newInstance(IResourceNode) - Method in class arcade.mod.view.FilepathListFrame
 
newInstance(IResourceNode) - Method in class arcade.mod.view.ImageListFrame
 
newInstance(IResourceNode) - Method in class arcade.mod.view.IntegerListFrame
 
newInstance(IResourceNode) - Method in class arcade.mod.view.SliderListFrame
 
newInstance(IResourceNode) - Method in class arcade.mod.view.StringListFrame
 
NewWeaponBonus - Class in vooga.games.cyberion.sprites.bonus
New weapon bonus
NewWeaponBonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.NewWeaponBonus
 
nextAds() - Static method in class arcade.ads.AdsManager
move to the next ads
nextBoolean() - Static method in class vooga.engine.resource.random.Randomizer
Returns a random boolean using the primary number generator.
nextBoolean(String) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random boolean using the a specified random path
nextDouble(double...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random double using the primary number generator.
nextDouble(String, double...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random double using a specified random path.
nextFloat(float...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random float using the primary number generator.
nextFloat(String, float...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random float using a specified random path.
nextGaussian() - Static method in class vooga.engine.resource.random.Randomizer
Returns a random double from a standardized Gaussian distribution using the primary random number generator.
nextGaussian(String) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random double from a standardized Gaussian distribution using a specified random path.
nextInt(Integer...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random integer using the primary number generator.
nextInt(String, Integer...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random integer using a specified random path.
nextLevel() - Method in class vooga.examples.level.LevelManager
 
nextLevel() - Method in class vooga.games.cyberion.states.PlayState
 
nextLevel() - Method in class vooga.games.mariogame.states.GamePlayState
 
NextLevelButton - Class in vooga.games.cyberion.buttons
 
NextLevelButton() - Constructor for class vooga.games.cyberion.buttons.NextLevelButton
 
NextLevelButton - Class in vooga.games.grandius.sprites.buttons
 
NextLevelButton(Game) - Constructor for class vooga.games.grandius.sprites.buttons.NextLevelButton
 
NextLevelEvent - Class in vooga.games.mariogame.events
Lose rule is enforced when Mario has 0 lives remaining.
NextLevelEvent(MarioSprite, GamePlayState) - Constructor for class vooga.games.mariogame.events.NextLevelEvent
Constructor.
nextLong(long...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random long using the primary number generator.
nextLong(String, long...) - Static method in class vooga.engine.resource.random.Randomizer
Returns a random long using a specified random path.
nextState() - Method in class vooga.games.mariogame.GamePlayState
This method is called in the MarioClone update method in order to check if any state transitions need to happen.
NodeListProcessor - Class in vooga.engine.factory
This abstract class should be extended by subclasses in order to process each type of unique object differently.
NodeListProcessor(Document, NodeList) - Constructor for class vooga.engine.factory.NodeListProcessor
 
NONE - Static variable in class vooga.engine.resource.Column
 
Normal - Class in vooga.games.towerdefense.actors.towers
This is a standard tower.
Normal(double, double, ShootEvent) - Constructor for class vooga.games.towerdefense.actors.towers.Normal
 
NormalBlock - Class in vooga.games.jumper.sprites
 
NormalBlock() - Constructor for class vooga.games.jumper.sprites.NormalBlock
 
NormalBlock(BufferedImage, Point, double, double) - Constructor for class vooga.games.jumper.sprites.NormalBlock
 
numberOfGames - Variable in class vooga.engine.networking.server.VoogaDaemon
 
numberOfPlayers - Variable in class vooga.engine.networking.server.ClientHandler
 
numbersOnly() - Method in class arcade.security.util.PasswordDefections
 
numLowerCaseLetters() - Method in class arcade.security.util.PasswordStats
 
numMiddleNumberOrSymbols() - Method in class arcade.security.util.PasswordStats
 
numNumbers() - Method in class arcade.security.util.PasswordStats
 
numRequirements() - Method in class arcade.security.util.PasswordStats
 
numSymbols() - Method in class arcade.security.util.PasswordStats
 
numUpperCaseLetters() - Method in class arcade.security.util.PasswordStats
 

O

OffScreen - Class in vooga.games.mariogame.rules
OffScreen rule is enforced when Mario is off the screen.
OffScreen() - Constructor for class vooga.games.mariogame.rules.OffScreen
 
OldDropThisForReference - Class in vooga.games.towerdefense
This is the main class of the game.
OldDropThisForReference() - Constructor for class vooga.games.towerdefense.OldDropThisForReference
 
onActivate() - Method in class vooga.games.doodlejump.states.PlayState
 
onClick() - Method in class arcade.ads.BasicAds
action when user clicks on the ads
onClick() - Method in class arcade.ads.FlashAds
 
onClick() - Method in class arcade.ads.GameAds
 
onClick() - Method in class arcade.ads.ImageAds
 
onClick() - Method in class arcade.ads.VideoAds
 
onClick() - Method in class vooga.games.towerdefense.actors.Player
 
onClick() - Method in class vooga.widget.LevelSelector
 
onMouseOver() - Method in class arcade.ads.BasicAds
action when user moves the mouse on the ads
onMouseOver() - Method in class arcade.ads.FlashAds
 
onMouseOver() - Method in class arcade.ads.GameAds
 
onMouseOver() - Method in class arcade.ads.ImageAds
 
onMouseOver() - Method in class arcade.ads.VideoAds
 
open(String) - Static method in class vooga.engine.resource.DBHandler
Opens a connection to the database file specified.
openBrowser() - Method in class arcade.ads.BasicAds
opens the targetURL in the default browser http://www.mkyong.com/java/open-browser-in-java-windows-or-linux/
openFileSelect() - Method in interface arcade.mod.view.IViewer
Allows the presenter a graphical means of selecting a file to open.
openFileSelect() - Method in class arcade.mod.view.View
A JFileChooser for opening a selected file
openGamePage(String) - Method in class arcade.store.control.Control
 
organize(List<IItemInfo>, String) - Method in class arcade.store.organizer.FilterOrganizer
 
organize(List<IItemInfo>, String) - Method in interface arcade.store.organizer.IOrganizer
 
organize(List<IItemInfo>, String) - Method in class arcade.store.organizer.SearchByTagOrganizer
 
organize(List<IItemInfo>, String) - Method in class arcade.store.organizer.SearchOrganizer
 
organize(List<IItemInfo>, String) - Method in class arcade.store.organizer.SortOrganizer
 
OTHER_WALL_POSITION - Variable in class vooga.games.jumper.rules.BlockThroughWall
 
OtherRatings - Class in arcade.core.examples
 
OtherRatings() - Constructor for class arcade.core.examples.OtherRatings
 
outOfBoundary() - Method in class vooga.games.tronupdate.items.Player
 
outOfLevels() - Method in class vooga.games.tron.TronLevelManager
 
outStream - Variable in class vooga.engine.networking.GameSocket
 
Overlay - Class in vooga.engine.overlay
Generic Overlay class to be extended by any Overlay class that uses a Stat object to keep track of it's current value.
Overlay() - Constructor for class vooga.engine.overlay.Overlay
 
OverlayBar - Class in vooga.engine.overlay
The OverlayBar class displays a bar that grows or shrinks based on a Stat and a maximum indicated by the user.
OverlayBar(Stat<Integer>, int) - Constructor for class vooga.engine.overlay.OverlayBar
Constructs an OverlayBar with the given Stat and maxScore.
OverlayBar(Map<String, String>, OverlayTracker) - Constructor for class vooga.engine.overlay.OverlayBar
 
OverlayClock - Class in vooga.widget.clock
OverlayClock displays a string representing the current local time on the screen.
OverlayClock() - Constructor for class vooga.widget.clock.OverlayClock
Create a clock with default font and color
OverlayClock(TimeReader) - Constructor for class vooga.widget.clock.OverlayClock
Create a clock with default font and color and a custom TimeReader
OverlayClock(Font) - Constructor for class vooga.widget.clock.OverlayClock
Create a clock with default color and custom font
OverlayClock(Color) - Constructor for class vooga.widget.clock.OverlayClock
Create a clock with default font and custom color
OverlayClock(TimeReader, Font, Color) - Constructor for class vooga.widget.clock.OverlayClock
Create a clock with custom font and color
OverlayClock(Map<String, String>, OverlayTracker) - Constructor for class vooga.widget.clock.OverlayClock
 
OverlayCreator - Class in vooga.engine.overlay
This class is used for creating overlays from an xml file instead of in the code itself.
OverlayCreator() - Constructor for class vooga.engine.overlay.OverlayCreator
 
OverlayExample - Class in vooga.engine.overlay
This example shows how to create two different groups of Overlays from an XML file and display them on screen.
OverlayExample() - Constructor for class vooga.engine.overlay.OverlayExample
 
OverlayIcon - Class in vooga.engine.overlay
This Overlay class displays a finite number of icons, with an image provided by the user.
OverlayIcon(Stat<Integer>, BufferedImage, String) - Constructor for class vooga.engine.overlay.OverlayIcon
Creates Overlay Icon class that is Integer specific
OverlayIcon(Map<String, String>, OverlayTracker) - Constructor for class vooga.engine.overlay.OverlayIcon
 
overlayKeySet() - Method in class vooga.engine.overlay.OverlayTracker
 
OverlayLabel - Class in vooga.engine.overlay
Takes an OverlayString and places it over the top of another Sprite.
OverlayLabel(Sprite, OverlayString) - Constructor for class vooga.engine.overlay.OverlayLabel
 
OverlayPanel - Class in vooga.engine.overlay
The OverlayPanel provides a convenient way for users to evenly place overlays across the top or bottom of the screen.
OverlayPanel(String, Game, boolean) - Constructor for class vooga.engine.overlay.OverlayPanel
Constructs the initial panel with a given world, and establishing its position on the top or bottom.
OverlayStat - Class in vooga.engine.overlay
The Overlay stat class to display a String and something the user defines For an example see OverlayExample.java.
OverlayStat(String, Stat<?>) - Constructor for class vooga.engine.overlay.OverlayStat
Creates a OverlayStat Class
OverlayStat(Map<String, String>, OverlayTracker) - Constructor for class vooga.engine.overlay.OverlayStat
 
OverlayStatImage - Class in vooga.engine.overlay
The OverlayStatImage class displays a image.
OverlayStatImage(BufferedImage) - Constructor for class vooga.engine.overlay.OverlayStatImage
Creats a Image to be placed in game.
OverlayStatImage(BufferedImage, int, int) - Constructor for class vooga.engine.overlay.OverlayStatImage
Creates a Image to be placed in game.
OverlayStatImage(Map<String, String>, OverlayTracker) - Constructor for class vooga.engine.overlay.OverlayStatImage
 
OverlayString - Class in vooga.engine.overlay
This OverlayString class displays some text on the screen.
OverlayString(String) - Constructor for class vooga.engine.overlay.OverlayString
Creats a String to be displayed as an image
OverlayString(String, Font) - Constructor for class vooga.engine.overlay.OverlayString
Creats a String to be displayed as an image
OverlayString(String, Font, Color) - Constructor for class vooga.engine.overlay.OverlayString
Creats a String to be displayed as an image
OverlayString(String, GameFont) - Constructor for class vooga.engine.overlay.OverlayString
 
OverlayString(Map<String, String>, OverlayTracker) - Constructor for class vooga.engine.overlay.OverlayString
 
OverlayTracker - Class in vooga.engine.overlay
Class used to track overlays and Stats.
OverlayTracker() - Constructor for class vooga.engine.overlay.OverlayTracker
 

P

panel - Static variable in class arcade.core.GameSelection
 
Panel - Class in arcade.core
 
Panel() - Constructor for class arcade.core.Panel
 
paramMap - Variable in class vooga.engine.control.Control
 
paramTypes - Variable in class vooga.engine.control.Control
 
paramTypes - Variable in class vooga.engine.player.control.Control
 
parseChange(Integer) - Method in class arcade.mod.view.DoubleListFrame
 
parseChange(Integer) - Method in class arcade.mod.view.IntegerListFrame
 
parseChange(Integer) - Method in class arcade.mod.view.SliderListFrame
 
parseGame(String, Map<String, String[]>) - Method in class arcade.core.GameParser
 
passwordCorrect(String) - Method in class arcade.security.util.PasswordHandler
 
PasswordDefections - Class in arcade.security.util
 
PasswordDefections() - Constructor for class arcade.security.util.PasswordDefections
 
PasswordHandler - Class in arcade.security.util
The scoring algorithm is referenced from http://www.passwordmeter.com/.
PasswordHandler() - Constructor for class arcade.security.util.PasswordHandler
 
PasswordStats - Class in arcade.security.util
Helper class for password checking
PasswordStats() - Constructor for class arcade.security.util.PasswordStats
 
PathPoint - Class in vooga.games.towerdefense.path
A point along the path which gives a location for an enemy to travel to.
PathPoint(int, int) - Constructor for class vooga.games.towerdefense.path.PathPoint
 
PathPointParser - Class in vooga.games.galaxyinvaders
 
PathPointParser() - Constructor for class vooga.games.galaxyinvaders.PathPointParser
 
pause() - Static method in class vooga.engine.resource.clock.GameClock
Stop the GameClock from and all timers from advancing.
Pause - Class in vooga.engine.state.other
 
Pause(Game, int, int) - Constructor for class vooga.engine.state.other.Pause
 
Pause(Game, SpriteGroup, int, int) - Constructor for class vooga.engine.state.other.Pause
 
pause() - Method in class vooga.examples.networking.zombies.Blah
 
pause() - Static method in class vooga.games.towerdefense.Pauser
 
pause() - Method in class vooga.games.zombieland.Blah
 
pauseAllTimers() - Static method in class vooga.engine.resource.clock.GameClock
Stop all Timers managed by GameClock from advancing.
pauseGame() - Method in class vooga.examples.control.ControlGameExample
 
pauseGame() - Method in class vooga.examples.state.StateGame
 
pauseGame() - Method in class vooga.games.asteroids.Blah
 
pauseGame() - Method in class vooga.games.cyberion.Blah
 
pauseGame() - Method in class vooga.games.cyberion.DropThis
 
pauseGame() - Method in class vooga.games.doodlejump.Blah
 
pauseGame() - Method in class vooga.games.galaxyinvaders.Blah
 
pauseGame() - Method in class vooga.games.grandius.Blah
Pauses the game.
pauseGame() - Method in class vooga.games.jumper.Blah
Activate the pausestate gamestate
pauseGame() - Method in class vooga.games.mariogame.Blah
 
PauseGameState - Class in vooga.engine.state
PauseGameState is a reusable extension of GameState that displays a basic pause message.
PauseGameState(GameState) - Constructor for class vooga.engine.state.PauseGameState
Creates an instance of PauseGameState with a default message and color
PauseGameState(GameState, String) - Constructor for class vooga.engine.state.PauseGameState
Creates an instance of PauseGameState with a defaultcolor
PauseGameState(GameState, String, Color) - Constructor for class vooga.engine.state.PauseGameState
Creates an instance of PauseGameState
PauseGameState(GameState, String, int, int) - Constructor for class vooga.engine.state.PauseGameState
Creates an instance of PauseGameState with a specific location for the pause message
PauseGameState(GameState, String, Color, int, int) - Constructor for class vooga.engine.state.PauseGameState
Creates an instance of PauseGameState with a specific location for the pause message, color, and message
Pauser - Class in vooga.games.towerdefense
 
Pauser() - Constructor for class vooga.games.towerdefense.Pauser
 
PauseState - Class in vooga.examples.networking.zombies.gamestates
 
PauseState(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.PauseState
 
PauseState - Class in vooga.games.doodlejump.states
The PauseState class extends MenuGameState and describes what happens when the game is paused.
PauseState() - Constructor for class vooga.games.doodlejump.states.PauseState
 
PauseState - Class in vooga.games.galaxyinvaders.states
 
PauseState(Game, GameState, String, Color) - Constructor for class vooga.games.galaxyinvaders.states.PauseState
 
PauseState - Class in vooga.games.towerdefense.states
 
PauseState(GameState, OverlayTracker) - Constructor for class vooga.games.towerdefense.states.PauseState
 
PauseState - Class in vooga.games.tronlegacy
 
PauseState(Blah) - Constructor for class vooga.games.tronlegacy.PauseState
 
PauseState - Class in vooga.games.zombieland.gamestates
 
PauseState(Blah) - Constructor for class vooga.games.zombieland.gamestates.PauseState
 
persistCollisionManager(Level) - Method in class vooga.examples.level.LevelManager
 
persistentResources(Level) - Method in class vooga.examples.level.LevelManager
Assign the persistent Resource Handler to the level l.
persistEventManager(Level) - Method in class vooga.examples.level.LevelManager
Assign the persistent Event Manager to the level l.
persistGameState(Level) - Method in class vooga.examples.level.LevelManager
Assign the persistent Game State object to the level l.
Pistol - Class in vooga.examples.networking.zombies.weapons
The default weapon.
Pistol(Shooter, int) - Constructor for class vooga.examples.networking.zombies.weapons.Pistol
 
Pistol - Class in vooga.games.zombieland.weapons
The default weapon.
Pistol(Shooter, int) - Constructor for class vooga.games.zombieland.weapons.Pistol
 
placeOpposingPiece() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called in interpretMessage if the data its parsing is an integer so it represents a Move.
Planetoid - Class in vooga.games.grandius.sprites
 
Planetoid() - Constructor for class vooga.games.grandius.sprites.Planetoid
 
Planetoid(double, double) - Constructor for class vooga.games.grandius.sprites.Planetoid
 
PlanetSprite - Class in vooga.games.cyberion.sprites.bgsprites
 
PlanetSprite() - Constructor for class vooga.games.cyberion.sprites.bgsprites.PlanetSprite
 
PlanetSprite(BufferedImage, double, double) - Constructor for class vooga.games.cyberion.sprites.bgsprites.PlanetSprite
 
play(String) - Static method in class arcade.core.Arcade
TODO
play() - Method in class vooga.examples.networking.zombies.Blah
 
play() - Method in class vooga.games.zombieland.Blah
 
PlayButton - Class in vooga.games.cyberion.buttons
Play button
PlayButton() - Constructor for class vooga.games.cyberion.buttons.PlayButton
 
PlayButton - Class in vooga.games.doodlejump.buttons
The PlayButton class extends button and creates a button that allows for playing the game from the start menu.
PlayButton() - Constructor for class vooga.games.doodlejump.buttons.PlayButton
 
PlayButton - Class in vooga.games.grandius.sprites.buttons
 
PlayButton(Game) - Constructor for class vooga.games.grandius.sprites.buttons.PlayButton
 
Player - Class in vooga.games.digger.actors
 
Player() - Constructor for class vooga.games.digger.actors.Player
 
Player - Class in vooga.games.grandius.sprites
 
Player() - Constructor for class vooga.games.grandius.sprites.Player
 
Player(String) - Constructor for class vooga.games.grandius.sprites.Player
 
Player - Class in vooga.games.towerdefense.actors
Represents the player in the game.
Player(BufferedImage, double, double, BuildTowerEvent, FindTargetEvent, ShootEvent, Stat<Integer>, Stat<Integer>, Stat<Integer>) - Constructor for class vooga.games.towerdefense.actors.Player
 
Player - Class in vooga.games.tronupdate.items
 
Player(BufferedImage, int, int, Direction, int, int, int) - Constructor for class vooga.games.tronupdate.items.Player
 
Player1AndBonusCollision - Class in vooga.games.tron
 
Player1AndBonusCollision(TronPlayer) - Constructor for class vooga.games.tron.Player1AndBonusCollision
 
Player2AndBonusCollision - Class in vooga.games.tron
 
Player2AndBonusCollision(TronPlayer) - Constructor for class vooga.games.tron.Player2AndBonusCollision
 
PLAYER_CLASS - Static variable in interface vooga.examples.networking.zombies.Constants
 
PLAYER_CLASS - Static variable in class vooga.games.tronupdate.state.PlayState
 
PLAYER_CLASS - Static variable in class vooga.games.tronupdate.state.TronGamePlayState
 
PLAYER_CLASS - Static variable in interface vooga.games.zombieland.Constants
 
PLAYER_DOWN - Static variable in interface vooga.examples.networking.zombies.Constants
 
PLAYER_DOWN - Static variable in interface vooga.games.zombieland.Constants
 
PLAYER_IMAGE_WIDTH - Static variable in class vooga.games.tronupdate.state.PlayState
 
PLAYER_IMAGE_WIDTH - Static variable in class vooga.games.tronupdate.state.TronGamePlayState
 
PLAYER_LEFT - Static variable in interface vooga.examples.networking.zombies.Constants
 
PLAYER_LEFT - Static variable in interface vooga.games.zombieland.Constants
 
PLAYER_RIGHT - Static variable in interface vooga.examples.networking.zombies.Constants
 
PLAYER_RIGHT - Static variable in interface vooga.games.zombieland.Constants
 
PLAYER_UP - Static variable in interface vooga.examples.networking.zombies.Constants
 
PLAYER_UP - Static variable in interface vooga.games.zombieland.Constants
 
PlayerAndBonusCollision - Class in vooga.games.tronupdate.collisions
 
PlayerAndBonusCollision(Game) - Constructor for class vooga.games.tronupdate.collisions.PlayerAndBonusCollision
 
PlayerAndBoundariesCollision - Class in vooga.games.tronupdate.collisions
 
PlayerAndBoundariesCollision(int, int, int, int, Game, GameStateManager) - Constructor for class vooga.games.tronupdate.collisions.PlayerAndBoundariesCollision
 
PlayerAndEnemyCollision - Class in vooga.games.tron
 
PlayerAndEnemyCollision() - Constructor for class vooga.games.tron.PlayerAndEnemyCollision
 
PlayerAndEnemyCollision - Class in vooga.games.tronupdate.collisions
 
PlayerAndEnemyCollision(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.collisions.PlayerAndEnemyCollision
 
PlayerBossCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between the player and a Boss.
PlayerBossCollision(Game) - Constructor for class vooga.games.grandius.collisions.PlayerBossCollision
 
PlayerBossPartCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between the player and a BossPart.
PlayerBossPartCollision(Game) - Constructor for class vooga.games.grandius.collisions.PlayerBossPartCollision
 
PlayerCollidesEnemy - Class in vooga.games.cyberion.collisions
 
PlayerCollidesEnemy(Game) - Constructor for class vooga.games.cyberion.collisions.PlayerCollidesEnemy
 
PlayerCollidesWall - Class in vooga.games.cyberion.collisions
 
PlayerCollidesWall(Game) - Constructor for class vooga.games.cyberion.collisions.PlayerCollidesWall
 
PlayerCollidesWithBonus - Class in vooga.games.cyberion.collisions
 
PlayerCollidesWithBonus(Game) - Constructor for class vooga.games.cyberion.collisions.PlayerCollidesWithBonus
 
PlayerCollidesWithShot - Class in vooga.games.cyberion.collisions
 
PlayerCollidesWithShot(Game) - Constructor for class vooga.games.cyberion.collisions.PlayerCollidesWithShot
 
playerControl - Variable in class vooga.games.jumper.states.PlayGameState
 
PlayerControl - Class in vooga.games.tronupdate.util
 
PlayerControl() - Constructor for class vooga.games.tronupdate.util.PlayerControl
 
PlayerEnemyCollision - Class in vooga.examples.player
This class takes care of collisions between the player and a common enemy - a Boomer or a Zipster.
PlayerEnemyCollision(Game) - Constructor for class vooga.examples.player.PlayerEnemyCollision
 
PlayerEnemyCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between the player and a common enemy - a Boomer or a Zipster.
PlayerEnemyCollision(Game) - Constructor for class vooga.games.grandius.collisions.PlayerEnemyCollision
 
PlayerEnemyProjectileCollision - Class in vooga.games.grandius.collisions
 
PlayerEnemyProjectileCollision(Game) - Constructor for class vooga.games.grandius.collisions.PlayerEnemyProjectileCollision
 
PlayerExample - Class in vooga.examples.player
PlayerSpriteExample is an example of how vooga.engine.core.Sprite can be extended to create a more unique sprite for a specific game.
PlayerExample(String, com.golden.gamedev.object.Sprite) - Constructor for class vooga.examples.player.PlayerExample
 
PlayerFireEvent - Class in vooga.games.cyberion.events
 
PlayerFireEvent(Blah, PlayerShip, PlayState) - Constructor for class vooga.games.cyberion.events.PlayerFireEvent
 
playerInbound() - Method in class vooga.games.tron.players.TronPlayer
check to see if players are in bound
playerInbound() - Method in class vooga.games.tronupdate.items.TronPlayer
check to see if players are in bound
PlayerModule - Class in vooga.games.digger.parse
 
PlayerModule() - Constructor for class vooga.games.digger.parse.PlayerModule
 
PlayerShip - Class in vooga.games.cyberion.sprites.playership
 
PlayerShip() - Constructor for class vooga.games.cyberion.sprites.playership.PlayerShip
 
PlayerShip(String, BetterSprite) - Constructor for class vooga.games.cyberion.sprites.playership.PlayerShip
 
PlayerShot - Class in vooga.games.cyberion.sprites.playershot
Super PlayerShot class for various player shots to inherit
PlayerShot() - Constructor for class vooga.games.cyberion.sprites.playershot.PlayerShot
 
PlayerShot(BufferedImage) - Constructor for class vooga.games.cyberion.sprites.playershot.PlayerShot
 
playerXDirectionMove() - Method in class vooga.games.tron.players.TronPlayer
routinely update the X-coordinate for the player (keep going in the same X-direction)
playerXDirectionMove() - Method in class vooga.games.tronupdate.items.TronPlayer
routinely update the X-coordinate for the player (keep going in the same X-direction)
playerYDirectionMove() - Method in class vooga.games.tron.players.TronPlayer
routinely update the Y-coordinate for the player (keep going in the same Y-direction)
playerYDirectionMove() - Method in class vooga.games.tronupdate.items.TronPlayer
routinely update the Y-coordinate for the player (keep going in the same Y-direction)
playExplosionSound(String) - Method in class vooga.games.grandius.events.FiringEvent
 
PlayField - Class in vooga.engine.core
Extension of the Golden T Playfield to allow addition of OverlayTracker to the Playfield.
PlayField(Background) - Constructor for class vooga.engine.core.PlayField
 
PlayField() - Constructor for class vooga.engine.core.PlayField
 
PlayGameState - Class in vooga.games.jumper.states
 
PlayGameState(Game, PlayField, Blah) - Constructor for class vooga.games.jumper.states.PlayGameState
Create new PlayGameState
playMusic(String) - Static method in class vooga.engine.util.SoundPlayer
Plays background music for your game.
playSound(String) - Static method in class vooga.engine.util.SoundPlayer
Play a sound effect for your game.
PlayState - Class in vooga.examples.networking.tictactoe.states
The main GameState for the TicTacToe game.
PlayState(Game, LevelManager, ClientConnection) - Constructor for class vooga.examples.networking.tictactoe.states.PlayState
Constructor for the PlayState.
PlayState - Class in vooga.examples.networking.zombies.gamestates
 
PlayState(Blah) - Constructor for class vooga.examples.networking.zombies.gamestates.PlayState
 
PlayState - Class in vooga.examples.state
 
PlayState() - Constructor for class vooga.examples.state.PlayState
 
PlayState - Class in vooga.games.asteroids.states
 
PlayState(Game, PlayField) - Constructor for class vooga.games.asteroids.states.PlayState
 
PlayState - Class in vooga.games.cyberion.states
Player state
PlayState(LevelManager, Blah) - Constructor for class vooga.games.cyberion.states.PlayState
 
PlayState - Class in vooga.games.digger.states
 
PlayState(String) - Constructor for class vooga.games.digger.states.PlayState
 
PlayState - Class in vooga.games.doodlejump.states
The PlayState class extends GameState and allows for the actual game to be played.
PlayState(Game, LevelManager) - Constructor for class vooga.games.doodlejump.states.PlayState
 
PlayState - Class in vooga.games.galaxyinvaders.states
 
PlayState(Game, PlayField) - Constructor for class vooga.games.galaxyinvaders.states.PlayState
 
PlayState - Class in vooga.games.grandius.states
 
PlayState(LevelManager, Blah) - Constructor for class vooga.games.grandius.states.PlayState
 
PlayState - Class in vooga.games.towerdefense.states
The main state of the game in which the user is actively playing the game.
PlayState(OverlayTracker) - Constructor for class vooga.games.towerdefense.states.PlayState
 
PlayState - Class in vooga.games.tronupdate.state
 
PlayState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.PlayState
 
PlayState - Class in vooga.games.zombieland.gamestates
 
PlayState(Blah) - Constructor for class vooga.games.zombieland.gamestates.PlayState
 
PlayStateControlExample - Class in vooga.examples.control
 
PlayStateControlExample() - Constructor for class vooga.examples.control.PlayStateControlExample
 
populateGenreList(String[]) - Method in class arcade.store.control.Control
 
populateMainPage(List<IItemInfo>) - Method in class arcade.store.control.Control
 
Position - Class in vooga.games.tronupdate.util
 
Position(int, int) - Constructor for class vooga.games.tronupdate.util.Position
 
PreferencesState - Class in vooga.engine.control
 
PreferencesState() - Constructor for class vooga.engine.control.PreferencesState
 
PreferencesState(String) - Constructor for class vooga.engine.control.PreferencesState
 
PremiumShopAccount - Class in arcade.store.account
 
PremiumShopAccount(String, String) - Constructor for class arcade.store.account.PremiumShopAccount
 
prevAds() - Static method in class arcade.ads.AdsManager
move to the previous ads
PREVIEW_IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
PREVIEW_IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
PREVIEW_IMAGE - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
print(String, Graphics2D) - Method in class vooga.engine.overlay.OverlayString
This method is needed for other classes in the Overlay package.
printCollisionSide(Sprite, Sprite) - Method in class vooga.games.mariogame.BetterCollisionGroup
Prints the collision side in the output stream.
printCollisionSide(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.BetterCollisionGroup
Prints the collision side in the output stream.
PrivilegeMap - Class in arcade.security.privileges
 
PrivilegeMap() - Constructor for class arcade.security.privileges.PrivilegeMap
 
PrivilegeNotFoundException - Exception in arcade.security.exceptions
Handle privileges not found in the privilegeMap.
PrivilegeNotFoundException(String) - Constructor for exception arcade.security.exceptions.PrivilegeNotFoundException
Create exception with given message
PrivilegeNotFoundException(Throwable) - Constructor for exception arcade.security.exceptions.PrivilegeNotFoundException
 
process() - Method in class vooga.engine.factory.NodeListProcessor
 
process() - Method in class vooga.engine.factory.xmltags.CollisionGroupsProcessor
 
processBackgrounds(NodeList) - Method in class vooga.engine.factory.LevelParser
Processes the background
processBackgrounds(NodeList) - Method in class vooga.widget.levelparse.ModularLevelParser
 
processBorders(Collidable, double, double) - Method in class vooga.engine.collision.CollisionManager
Process border collisions for a given object.
processBorders(Collidable, double, double, double, double) - Method in class vooga.engine.collision.CollisionManager
Process border collisions for a given object.
processBottomBorder(Collidable, double) - Method in class vooga.engine.collision.CollisionManager
Process collision with bottom border.
processControl(NodeList, BetterSprite) - Method in class vooga.widget.levelparse.modules.SpriteModule
 
processEnemyShip(NamedNodeMap) - Method in class vooga.games.cyberion.sprites.CyberionLevelParser
 
processLeftBorder(Collidable, double) - Method in class vooga.engine.collision.CollisionManager
Process collision with left border.
processMap() - Method in class vooga.engine.factory.MapReader
 
processMySprite(NamedNodeMap) - Method in class vooga.examples.factory.LevelParserExample
 
processPlayerShip(NamedNodeMap) - Method in class vooga.games.cyberion.sprites.CyberionLevelParser
 
processPurchase(String) - Method in class arcade.store.StoreModel
 
processPurchaseButton(String) - Method in class arcade.store.control.Control
 
processRightBorder(Collidable, double) - Method in class vooga.engine.collision.CollisionManager
Process collision with right border.
processSprite(NodeList, SpriteGroup) - Method in class vooga.engine.factory.LevelParser
Processes the Sprites within a SpriteGroup.
processSprite(NodeList, SpriteGroup) - Method in class vooga.widget.levelparse.ModularLevelParser
Processes the Sprites within a SpriteGroup.
processStat(NodeList, BetterSprite) - Method in class vooga.widget.levelparse.modules.SpriteModule
 
processTopBorder(Collidable, double) - Method in class vooga.engine.collision.CollisionManager
Process collision with top border.
processVisual(NodeList, BetterSprite) - Method in class vooga.engine.factory.LevelParser
Processes Visuals within a Sprite.
processVisual(NodeList) - Method in class vooga.widget.levelparse.modules.Module
 
processVisual(NodeList, BetterSprite) - Method in class vooga.widget.levelparse.modules.SpriteModule
Processes Visuals within a Sprite.
Profile - Class in arcade.core.examples
 
Profile() - Constructor for class arcade.core.examples.Profile
 
Profile - Class in arcade.lobby.model
 
Profile(String) - Constructor for class arcade.lobby.model.Profile
 
ProfileFrame - Class in arcade.lobby.view
 
ProfileFrame() - Constructor for class arcade.lobby.view.ProfileFrame
This is the default constructor
ProfilePanel - Class in arcade.lobby.view
 
ProfilePanel(Profile) - Constructor for class arcade.lobby.view.ProfilePanel
This is the default constructor
ProfileSet - Static variable in class arcade.lobby.controller.Main
 
ProfileSet - Class in arcade.lobby.model
 
ProfileSet(String, String, String, String, String) - Constructor for class arcade.lobby.model.ProfileSet
 
ProjectileBossCollision - Class in vooga.games.grandius.collisions
 
ProjectileBossCollision(Game) - Constructor for class vooga.games.grandius.collisions.ProjectileBossCollision
 
ProjectileBossPartCollision - Class in vooga.games.grandius.collisions
 
ProjectileBossPartCollision(Game) - Constructor for class vooga.games.grandius.collisions.ProjectileBossPartCollision
 
ProjectileEnemyCollision - Class in vooga.games.grandius.collisions
This class takes care of collisions between a bullet fired by the player and a common enemy - a Boomer or a Zipster.
ProjectileEnemyCollision(Game) - Constructor for class vooga.games.grandius.collisions.ProjectileEnemyCollision
 
purchaseGame(GamePage) - Method in class arcade.store.account.AdminShopAccount
 
purchaseGame(GamePage) - Method in class arcade.store.account.DeveloperShopAccount
 
purchaseGame(GamePage) - Method in class arcade.store.account.PremiumShopAccount
 
purchaseGame(IItemInfo) - Method in class arcade.store.account.UserShopAccount
Tthis method overrides how a game is purchased
putOverlay(String, Overlay) - Method in class vooga.engine.overlay.OverlayTracker
 
putOverlayGroup(String, SpriteGroup) - Method in class vooga.engine.overlay.OverlayTracker
 
putStat(String, Stat) - Method in class vooga.engine.overlay.OverlayTracker
 
PZCollisionManager - Class in vooga.examples.networking.zombies.collisions
This is the basic collision class for player and zombie
PZCollisionManager(Game) - Constructor for class vooga.examples.networking.zombies.collisions.PZCollisionManager
 
PZCollisionManager - Class in vooga.games.zombieland.collisions
This is the basic collision class for player and zombie
PZCollisionManager(Game) - Constructor for class vooga.games.zombieland.collisions.PZCollisionManager
 

Q

quit() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when the other player quits.
QuitButton - Class in vooga.games.cyberion.buttons
Quit game button
QuitButton() - Constructor for class vooga.games.cyberion.buttons.QuitButton
 
QuitButton - Class in vooga.games.grandius.sprites.buttons
 
QuitButton() - Constructor for class vooga.games.grandius.sprites.buttons.QuitButton
 

R

RadioButtonDemo - Class in arcade.wall.retired
 
RadioButtonDemo() - Constructor for class arcade.wall.retired.RadioButtonDemo
 
randomBonus(int) - Method in class vooga.games.tronupdate.util.RandomLayoutGenerator
 
Randomizer - Class in vooga.engine.resource.random
Manages random number generation for the game using a primary random number generator.
Randomizer() - Constructor for class vooga.engine.resource.random.Randomizer
 
RandomizerException - Exception in vooga.engine.resource.random
RandomizerException is thrown whenever Randomizer attempts to work with some kind of inconsistent parameters.
RandomizerException() - Constructor for exception vooga.engine.resource.random.RandomizerException
Constructs a new GameClockException that includes the current stack trace.
RandomizerException(String) - Constructor for exception vooga.engine.resource.random.RandomizerException
Constructs a new GameClockException with the current stack trace and the specified detail message.
RandomLayoutGenerator - Class in vooga.games.tronupdate.util
 
RandomLayoutGenerator() - Constructor for class vooga.games.tronupdate.util.RandomLayoutGenerator
 
randomLeftRight() - Method in class vooga.games.tron.ComputerController
This method randomly decides whether to turn left or right.
randomLeftRight() - Method in class vooga.games.tronupdate.util.AI_0
This method randomly decides whether to turn left or right.
randomUpDown() - Method in class vooga.games.tron.ComputerController
This methods randomly decides whether to turn up or down
randomUpDown() - Method in class vooga.games.tronupdate.util.AI_0
This methods randomly decides whether to turn up or down
RANGE - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
RANGE - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
RANGE - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
Rating - Class in arcade.core.examples
 
Rating() - Constructor for class arcade.core.examples.Rating
 
RatingPanel - Class in arcade.wall.view
 
RatingPanel(int) - Constructor for class arcade.wall.view.RatingPanel
 
Reacher - Class in vooga.games.grandius.sprites.enemy.boss.reacher
Reacher is the boss of the first Grandius level.
Reacher(BufferedImage[], int[], double, double, int, List<BetterSprite>) - Constructor for class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
ReacherEye - Class in vooga.games.grandius.sprites.enemy.boss.reacher
The ReacherEye is a shielded station that must be destroyed to lower Reacher's shields.
ReacherEye(BufferedImage[], int[], double, double, int, int) - Constructor for class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
 
ReachTheTop - Class in vooga.examples.overlay.sample
This is the Example to use the OverlayCreator Class.
ReachTheTop() - Constructor for class vooga.examples.overlay.sample.ReachTheTop
 
react(int, int, String, boolean[][]) - Method in class vooga.games.tron.ComputerController
This is a subroutine of the AIupdate method that makes the computer-controlled player react to obstacles ahead and make turns accordingly.
REAL - Static variable in class vooga.engine.resource.Column
 
receive() - Method in class vooga.engine.networking.GameSocket
Read the latest message from the socket.
redRayWillFire(BetterSprite) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
registerDevelopedGame(GamePage) - Method in class arcade.store.account.DeveloperShopAccount
 
RegisterPanel - Class in arcade.lobby.view
 
RegisterPanel() - Constructor for class arcade.lobby.view.RegisterPanel
This is the default constructor
releaseItem - Variable in class vooga.games.mariogame.tiles.ItemTile
 
remove(BasicAds) - Method in class arcade.ads.AdsManager
remove a specific ad
removeCondition(LevelSwitch) - Method in class vooga.engine.level.LevelSwitchingConditions
 
removeEvent(IEventHandler) - Method in class vooga.engine.event.EventPool
Remove event from the eventPool so that this event will not trigger anything in the gameloop.
removeEvent(IEventHandler) - Method in class vooga.engine.level.LevelField
 
removeEverything() - Method in class vooga.engine.state.GameState
Clears the GameState of all contents.
removeFirst() - Method in class arcade.ads.AdsManager
remove the first ad
removeGameState(GameState) - Method in class vooga.engine.state.GameStateManager
Removes a GameState from the GameStateManager's collection of GameStates.
removeLast() - Method in class arcade.ads.AdsManager
remove the last ad
removeLevel(int) - Method in class vooga.examples.level.LevelManager
Used to remove a Level from the Collection.
removeMod(String, GamePage) - Method in class arcade.store.account.DeveloperShopAccount
Removing an unliked mod
removePart(BossPart) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
removeSelfEsteem(int) - Method in class vooga.games.towerdefense.actors.Player
 
removeSwithCondition(LevelSwitch) - Method in class vooga.engine.level.LevelField
remove the switch level condition
render() - Method in class arcade.ads.AdsManager
render ads
render(Graphics2D) - Method in class arcade.ads.DukeAds
 
render() - Method in class arcade.ads.FlashAds
 
render() - Method in class arcade.ads.GameAds
 
render() - Method in class arcade.ads.VideoAds
 
render(Graphics2D) - Method in class vooga.engine.core.BetterSprite
Render the image onto the screen
render(Graphics2D) - Method in class vooga.engine.core.Game
 
render(Graphics2D) - Method in class vooga.engine.overlay.OverlayExample
 
render(Graphics2D) - Method in class vooga.engine.overlay.OverlayIcon
Used to render to the screen.
render(Graphics2D) - Method in class vooga.engine.overlay.OverlayStat
Used to render to the screen.
render(Graphics2D) - Method in class vooga.engine.overlay.OverlayString
print the String
render(Graphics2D) - Method in class vooga.engine.state.GameState
Renders all sprites stored in the GameState's renderGroups.
render(Graphics2D) - Method in class vooga.engine.state.GameStateManager
Iterates over the GameStates, in order of their layer values, and renders the active ones in order.
render(Graphics2D) - Method in class vooga.engine.state.other.Menu
This method displays the menuDisplay.
render(Graphics2D) - Method in class vooga.examples.networking.tictactoe.states.GameOverState
 
render(Graphics2D) - Method in class vooga.examples.networking.tictactoe.states.TheirTurnState
 
render(Graphics2D) - Method in class vooga.examples.networking.tictactoe.states.WaitingState
 
render(Graphics2D) - Method in class vooga.examples.networking.zombies.gamestates.PlayState
render the graphics component in the game
render(Graphics2D) - Method in class vooga.examples.overlay.sample.ReachTheTop
 
render(Graphics2D) - Method in class vooga.examples.player.GameExample
 
render(Graphics2D) - Method in class vooga.examples.resource.clock.DropThis
 
render(Graphics2D) - Method in class vooga.games.doodlejump.DoodleSprite
 
render(Graphics2D) - Method in class vooga.games.doodlejump.states.GameOverMenuState
Method called to render fonts to the screen, as well as the background.
render(Graphics2D) - Method in class vooga.games.doodlejump.states.GameWonState
Method called to render fonts to the screen, as well as the background.
render(Graphics2D) - Method in class vooga.games.doodlejump.states.PauseState
Method called to render fonts to the screen, as well as the background.
render(Graphics2D) - Method in class vooga.games.doodlejump.states.StartMenuState
Method called to render fonts to the screen, as well as the background.
render(Graphics2D) - Method in class vooga.games.mariogame.DropThis
 
render(Graphics2D) - Method in class vooga.games.mariogame.GameEndState
Renders the background, message, and overlay within the game state.
render(Graphics2D) - Method in class vooga.games.mariogame.GamePlayState
Main render method that renders the backgrounds and playfield.
render(Graphics2D) - Method in class vooga.games.mariogame.MainMenuState
Method called to render fonts to the screen, as well as the background.
render(Graphics2D) - Method in class vooga.games.mariogame.MarioPlayField
 
render(Graphics2D) - Method in class vooga.games.mariogame.states.GameEndState
 
render(Graphics2D) - Method in class vooga.games.mariogame.states.GamePlayState
Main render method that renders the backgrounds and playfield.
render(Graphics2D) - Method in class vooga.games.mariogame.states.MainMenuState
 
render(Graphics2D) - Method in class vooga.games.tron.DropThis
render the graphics
render(Graphics2D) - Method in class vooga.games.tronlegacy.Blah
 
render(Graphics2D) - Method in class vooga.games.tronlegacy.MainGameState
 
render(Graphics2D) - Method in class vooga.games.tronlegacy.MenuState
 
render(Graphics2D) - Method in class vooga.games.tronlegacy.PauseState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.LoadState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.PlayState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.SetLevelState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.SetNumMatchesState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.TronGamePauseState
 
render(Graphics2D) - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
render(Graphics2D) - Method in class vooga.games.zombieland.gamestates.PlayState
render the graphics component in the game
repeatCharacters() - Method in class arcade.security.util.PasswordDefections
 
repeatCharScore() - Method in class arcade.security.util.PasswordDefections
 
reposition(SpriteGroup) - Method in class vooga.games.jumper.rules.BlockThroughWall
Sets the sprites' x value to other wall
requirementsSatisfied() - Method in class arcade.security.util.PasswordStats
 
reset() - Method in class vooga.engine.overlay.Stat
Resets the stat to the initial value.
reset() - Static method in class vooga.engine.resource.clock.GameClock
Resets the GameClock so that current time is considered time zero and time paused is set to zero.
reset(boolean) - Static method in class vooga.engine.resource.clock.GameClock
Resets the GameClock so that current time is considered time zero and time paused is set to zero.
reset() - Method in class vooga.examples.networking.zombies.Blah
 
reset() - Method in class vooga.games.doodlejump.DoodleSprite
 
reset() - Static method in class vooga.games.mariogame.rules.Gravity
 
reset() - Method in class vooga.games.zombieland.Blah
 
resetAttackDelayStep() - Method in class vooga.examples.networking.zombies.Zombie
reset attack step
resetAttackDelayStep() - Method in class vooga.games.zombieland.Zombie
reset attack step
resetLevelScore() - Method in class vooga.examples.networking.zombies.Shooter
Resets the score so that it can start counting new level's score from 0.
resetLevelScore() - Method in class vooga.games.zombieland.Shooter
Resets the score so that it can start counting new level's score from 0.
resetPlayers() - Method in class vooga.games.tronlegacy.MainGameState
 
resetPosition() - Method in class vooga.games.tron.players.TronPlayer
 
resetPosition() - Method in class vooga.games.tronupdate.items.TronPlayer
 
resetSeed() - Static method in class vooga.engine.resource.random.Randomizer
Reset the primary random number generator to start over using its current seed value which allows replication of the sequence of random numbers used since the last time the seed was changed.
resetSeed(String) - Static method in class vooga.engine.resource.random.Randomizer
Reset the primary random number generator to start over using its the seed value corresponding to a unique string id which allows replication of the sequence of random numbers from that seed.
resetShot() - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
resetTimesUsed() - Method in class vooga.engine.resource.random.SeedStatus
Reset the number of times a seed is used to zero.
resetUserID(String) - Method in class arcade.store.account.UserShopAccount
 
resetUserName(String) - Method in class arcade.store.account.UserShopAccount
 
RESOURCE_FILENAME - Static variable in interface vooga.examples.networking.zombies.Constants
 
RESOURCE_FILENAME - Static variable in interface vooga.games.zombieland.Constants
 
ResourceModule - Class in vooga.engine.resource.modules
ResourceModules specify how to parse different types of resources from an XML file, store the resources, and retrieve the resources using a key.
ResourceModule() - Constructor for class vooga.engine.resource.modules.ResourceModule
 
Resources - Class in vooga.engine.resource
The Resources class stores references to various resources which can be accessed from anywhere in the game.
Resources() - Constructor for class vooga.engine.resource.Resources
 
ResourcesBundle - Class in vooga.games.tron
 
ResourcesBundle() - Constructor for class vooga.games.tron.ResourcesBundle
 
respawn() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
Restart - Class in vooga.engine.state.other
 
Restart(Game, int) - Constructor for class vooga.engine.state.other.Restart
 
restart() - Method in class vooga.games.mariogame.states.GamePlayState
 
RestartButton - Class in vooga.games.doodlejump.buttons
The RestartButton class extends Button and creates a button that restarts the game.
RestartButton(Game) - Constructor for class vooga.games.doodlejump.buttons.RestartButton
 
RestartEvent - Class in vooga.games.mariogame.events
 
RestartEvent() - Constructor for class vooga.games.mariogame.events.RestartEvent
 
restartGame() - Method in class vooga.examples.control.ControlGameExample
 
restartGame() - Method in class vooga.games.doodlejump.Blah
 
restartGame() - Method in class vooga.games.mariogame.Blah
 
restrictSize(int) - Method in class arcade.mod.view.AbstractListFrame
Ensure that the list frame does not fall outside of specified boundary constraints
ResumeButton - Class in vooga.games.doodlejump.buttons
The ResumeButton extends Button and creates a button that allows for the gameplay to continue.
ResumeButton() - Constructor for class vooga.games.doodlejump.buttons.ResumeButton
 
resumeGame() - Method in class vooga.examples.control.ControlGameExample
 
resumeGame() - Method in class vooga.games.asteroids.Blah
 
resumeGame() - Method in class vooga.games.cyberion.Blah
 
resumeGame() - Method in class vooga.games.cyberion.DropThis
 
resumeGame() - Method in class vooga.games.doodlejump.Blah
 
resumeGame() - Method in class vooga.games.galaxyinvaders.Blah
 
resumeGame() - Method in class vooga.games.jumper.Blah
Active the playstate gamestate
resumeGame() - Method in class vooga.games.mariogame.Blah
 
retrieve() - Method in class arcade.ads.AdsManager
retrieve new ads from web server
revertPosition1(Sprite, Sprite) - Method in class vooga.games.mariogame.BetterCollisionGroup
Moves the first sprite to an appropriate position based on the collision side.
revertPosition1(Sprite, Sprite) - Method in class vooga.games.mariogame.collisions.BetterCollisionGroup
Moves the first sprite to an appropriate position based on the collision side.
Review - Class in arcade.wall
 
Review() - Constructor for class arcade.wall.Review
 
ReviewButtonListener - Class in arcade.wall
 
ReviewButtonListener(WallController, JComboBox, JTextField, String, RatingPanel) - Constructor for class arcade.wall.ReviewButtonListener
 
right() - Method in class vooga.games.tron.ComputerController
 
right() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
right() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
right() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
right() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
right() - Method in class vooga.games.tron.MoveController
handles right turning
right() - Method in class vooga.games.tron.MoveController2
handles right turning
right() - Method in class vooga.games.tronupdate.items.Player
 
right() - Method in class vooga.games.tronupdate.items.TronPlayer
handles right turning
right() - Method in class vooga.games.tronupdate.util.AI_0
performs right turning
RIGHT_WALL_POSITION - Variable in class vooga.games.jumper.rules.BlockThroughWall
 
RightWall - Class in vooga.games.jumper.rules
Allow DoodleSprite to move through the right wall
RightWall() - Constructor for class vooga.games.jumper.rules.RightWall
 
roleMap - Static variable in class arcade.security.privileges.PrivilegeMap
 
rotate() - Method in class arcade.ads.AdsManager
rotate ads
rotateLeft() - Method in class vooga.games.asteroids.sprites.Ship
 
rotateRight() - Method in class vooga.games.asteroids.sprites.Ship
 
RotateThread - Class in arcade.ads
This class helps rotate ads
RotateThread(AdsManager) - Constructor for class arcade.ads.RotateThread
 
Rule - Interface in vooga.engine.level
This interface allows Rules to be created for games.
RULE_NOT_FOUND_EXCEPTION - Static variable in exception vooga.engine.factory.LevelException
 
RuleProcessor - Class in vooga.engine.factory.xmltags
 
RuleProcessor() - Constructor for class vooga.engine.factory.xmltags.RuleProcessor
 
RulesCollection - Class in vooga.engine.level
Initializes the rules and passes them between levels so that the rules don't need to be reinitialized every time a new level is created.
RulesCollection() - Constructor for class vooga.engine.level.RulesCollection
 
run() - Method in class arcade.ads.AdsThread
run ads thread
run() - Method in class arcade.ads.RotateThread
Sleep for current ad's duration time, then move on to the next ad.
run() - Method in class vooga.engine.networking.GameSocket
 
run() - Method in class vooga.engine.networking.server.ChatHandler
When the thread starts, add this handler to the game's list of ChatHandlers, then keep looking for messages to read from the socket and send out to all the players.
run() - Method in class vooga.engine.networking.server.ClientHandler
Each time a ClientHandler is started, add itself to the list of handlers, send out "wait" to all the players until the correct number of players is met, and then call firstRun() which is where the user will put any code that needs to be run right after the correct number of players are found.
run() - Method in class vooga.engine.networking.server.games.TicTacToeHandler
Calls super.run() first to wait for the two players and call the firstRun method.
run() - Method in class vooga.engine.networking.server.Handler
Called once the thread is started.
run() - Method in class vooga.engine.networking.server.VoogaDaemon
Whenever a new client connects to the chat or game ports, create instances of the ChatHandler and ClientHandler subclass respectively and start them.
run() - Static method in class vooga.examples.networking.tictactoe.TicTacToe
Launch the TicTacToe game.
run() - Method in class vooga.examples.networking.tictactoe.TicTacToeFrame
Thread to listen for the incoming chats.
runAdsManager() - Method in class arcade.ads.AdsManager
 

S

save() - Method in class arcade.mod.controller.Controller
Save an XML file
save() - Method in interface arcade.mod.controller.IPresenter
Inform the presenter that the user is attempting to save.
saveFileSelect() - Method in interface arcade.mod.view.IViewer
Allows the presenter a graphical means of selecting a file to close.
saveFileSelect() - Method in class arcade.mod.view.View
A JFileChooser for saving a selected file
scale(int, int) - Method in class vooga.engine.overlay.OverlayStatImage
 
scaleIcon(int, int) - Method in class vooga.engine.overlay.OverlayIcon
Adjusts the icon to be the given width, height.
score - Variable in class vooga.games.tron.players.TronPlayer
 
ScoreBurstBonus - Class in vooga.games.cyberion.sprites.bonus
Bonus that increase player's score
ScoreBurstBonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.ScoreBurstBonus
 
ScrollerLevel - Class in vooga.examples.level
 
ScrollerLevel(Scanner, Dimension, Dimension) - Constructor for class vooga.examples.level.ScrollerLevel
 
scrollLevel() - Method in class vooga.games.mariogame.states.GamePlayState
 
searchArea - Static variable in class arcade.core.GameSelection
 
SearchByTagOrganizer - Class in arcade.store.organizer
 
SearchByTagOrganizer() - Constructor for class arcade.store.organizer.SearchByTagOrganizer
 
SearchOrganizer - Class in arcade.store.organizer
 
SearchOrganizer() - Constructor for class arcade.store.organizer.SearchOrganizer
 
SECOND - Static variable in class vooga.engine.resource.clock.WorldClock
 
SecurityButton - Class in arcade.security.gui
 
SecurityButton(String, ActionListener) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(String, Icon, ActionListener) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(String, Icon, String, ActionListener) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(Icon) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(String) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(Action) - Constructor for class arcade.security.gui.SecurityButton
Abstract action
SecurityButton(String, Icon) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(String, Icon, String) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityButton(String, String) - Constructor for class arcade.security.gui.SecurityButton
 
SecurityDesktop - Class in arcade.security.gui
The class extends JDesktopPane to hold multiple JInternalFrames.
SecurityDesktop(Collection<SecurityFrameData>, JFrame) - Constructor for class arcade.security.gui.SecurityDesktop
 
SecurityFrameData - Class in arcade.security.etc
SecurityFrameData object is used to create JInternalFrame in the SecurityDesktop by the class name of the frame using reflection.
SecurityFrameData() - Constructor for class arcade.security.etc.SecurityFrameData
Creates a new SecurityData object.
SecurityFrameData(String, String) - Constructor for class arcade.security.etc.SecurityFrameData
Creates a new SecurityData object.
SecurityFrameProperties - Class in arcade.security.etc
This class takes care of reading the .properties file from a specific folder path.
SecurityFrameProperties() - Constructor for class arcade.security.etc.SecurityFrameProperties
 
SecurityToolBar - Class in arcade.security.gui
 
SecurityToolBar() - Constructor for class arcade.security.gui.SecurityToolBar
 
SeedStatus - Class in vooga.engine.resource.random
Keeps track of the value of the seed, the number of times a seed is used, and the seed string id.
SeedStatus(long) - Constructor for class vooga.engine.resource.random.SeedStatus
Create an unnamed, unused, seed of a given value
SeedStatus(long, int) - Constructor for class vooga.engine.resource.random.SeedStatus
Create an unnamed seed used a specified number of times
SeedStatus(long, String) - Constructor for class vooga.engine.resource.random.SeedStatus
Create an unused seed with a given name and value
SeedStatus(long, int, String) - Constructor for class vooga.engine.resource.random.SeedStatus
Create a named seed of a given value used a given number of times
SelectSinglePlayerEvent - Class in vooga.games.tronupdate.events
 
SelectSinglePlayerEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.SelectSinglePlayerEvent
 
send(String) - Method in class vooga.engine.networking.GameSocket
Send a message to the socket.
sendChat(String) - Method in class vooga.engine.networking.client.ChatConnection
Sends the chat over the network.
sendData(Serializeable) - Method in class vooga.engine.networking.client.ClientConnection
Send a Serializeable object over the network.
sendGameOver() - Method in class vooga.engine.networking.client.ClientConnection
Tell the server that the game is over.
sendGAMEOVER() - Method in class vooga.examples.networking.TicTacToeConnection
 
sendIQUIT() - Method in class vooga.examples.networking.TicTacToeConnection
 
sendMove(int) - Method in class vooga.examples.networking.TicTacToeConnection
 
seqLetterLength() - Method in class arcade.security.util.PasswordDefections
 
seqNumberLength() - Method in class arcade.security.util.PasswordDefections
 
seqSymbolLength() - Method in class arcade.security.util.PasswordDefections
 
serialize() - Method in interface vooga.engine.networking.client.Serializeable
 
serialize() - Method in class vooga.examples.networking.tictactoe.Move
Takes the row number and the column number and returns the String that represents that move.
Serializeable - Interface in vooga.engine.networking.client
 
sessionID - Variable in class vooga.engine.networking.server.Handler
 
setActive(boolean) - Method in class vooga.engine.core.BetterSprite
set whether myCurrentSprite will be visible on the screen
setActive(boolean) - Method in class vooga.engine.state.other.GameOver
If gameOver is set to active, then the game is stopped and the gameOver state is set to active.
setActive(boolean) - Method in class vooga.engine.state.other.Menu
This method sets the the current menu to be active or inactive.
setAds(String) - Method in class arcade.ads.AdsManager
 
setAI(AI_0) - Method in class vooga.games.tronupdate.items.Player
 
setAI() - Static method in class vooga.games.tronupdate.util.Mode
 
setAmmo() - Method in class vooga.examples.networking.zombies.Shooter
 
setAmmo() - Method in class vooga.games.zombieland.Shooter
 
setAsAI(boolean) - Method in class vooga.games.tronupdate.items.Player
 
setAsAI(boolean) - Method in class vooga.games.tronupdate.items.TronPlayer
 
setAsPlayGameState(GameState) - Method in class vooga.engine.core.Game
This method sets the play game state
setAsRenderedSprite(String) - Method in class vooga.engine.core.BetterSprite
Modify GameEntity so that it is represented by the Sprite specified by spriteName.
setAttackAnimation(String) - Method in class vooga.examples.networking.zombies.Zombie
Set the label for the current attack animation so it corresponds to the attack direction of the zombie
setAttackAnimation(String) - Method in class vooga.games.zombieland.Zombie
Set the label for the current attack animation so it corresponds to the attack direction of the zombie
setAttribute(String, String) - Method in interface arcade.mod.model.IResourceNode
Overwrites the current String value of an Attribute given the name of the desired Attribute.
setAttribute(String, String) - Method in class arcade.mod.model.XMLNode
Set an attribute to a value
setAvatar(String) - Method in class arcade.lobby.model.Profile
 
setAvatar(String) - Method in class arcade.security.user.Guest
 
setBackground(Background) - Method in class vooga.engine.core.BetterSprite
Set the background for the Golden T.
setBackground(int) - Method in class vooga.engine.core.PlayField
Makes the background given by the index active in the current playfield.
setBackgroundColor(Color) - Method in class vooga.engine.overlay.OverlayBar
Sets the backgroundColor of the OverlayBar.
setBirthday(String) - Method in class arcade.lobby.model.Profile
 
setBirthday(String) - Method in class arcade.security.user.Guest
 
setBonus(boolean) - Method in class vooga.games.tronupdate.util.Grid
 
setBulletListener(IEventHandler) - Method in class vooga.examples.networking.zombies.Shooter
This method sets the bullet listener for the player
setBulletListener(IEventHandler) - Method in class vooga.games.zombieland.Shooter
This method sets the bullet listener for the player
setBulletSpeed(double) - Method in class vooga.examples.networking.zombies.weapons.Weapon
Set bullet speed
setBulletSpeed(double) - Method in class vooga.games.zombieland.weapons.Weapon
Set bullet speed
setCash(int) - Method in class vooga.games.grandius.sprites.enemy.common.Enemy
 
setCategories(String, String, Stat<?>) - Method in class vooga.engine.control.PreferencesState
 
setCategory(String) - Method in interface arcade.ads.IRelatedAds
set ads' category
setClazz(String) - Method in class arcade.security.etc.SecurityFrameData
 
setCollision() - Method in class vooga.examples.level.Level
Initialize the collision manager
setCollision(CollisionManager) - Method in class vooga.examples.level.Level
Initialize the collision manager to cm;
setColor(Color) - Method in class vooga.engine.overlay.OverlayBar
This method sets the color of the OverlayBar's fill.
setColor(Color) - Method in class vooga.engine.overlay.OverlayIcon
 
setColor(Color) - Method in class vooga.engine.overlay.OverlayString
This method will implemented if this Overlay was created with a Font or only a String and not a GameFont.
setColor(String, Integer) - Method in class vooga.examples.resource.profile.ColorProfile
 
setCommentString(String) - Method in class arcade.wall.model.Comment
 
setConditions(PriorityQueue<LevelSwitch>) - Method in class vooga.engine.level.LevelSwitchingConditions
 
setConsumed(boolean) - Method in class vooga.games.tronupdate.items.SpeedUpBonus
 
setDamage(int) - Method in class vooga.examples.networking.zombies.weapons.Weapon
Set weapon damage
setDamage(int) - Method in class vooga.games.zombieland.weapons.Weapon
Set weapon damage
setDefaultPath(String) - Method in class vooga.engine.resource.modules.ResourceModule
 
setDefaultPath(String) - Static method in class vooga.engine.resource.Resources
Changes the default path of this Resources.
setDeveloperPrivilege(String, boolean) - Method in class arcade.security.user.Administrator
 
setDied(boolean) - Method in class vooga.games.doodlejump.DoodleSprite
 
setDifficultyLevel(int) - Method in class vooga.games.tronupdate.util.RandomLayoutGenerator
 
setDirection(String) - Method in class vooga.games.tron.players.TronPlayer
set the direction the player is heading
setDirection(Direction) - Method in class vooga.games.tronupdate.items.Player
 
setDirection(Direction) - Method in class vooga.games.tronupdate.items.TronPlayer
set the direction the player is heading
setDoodle(DoodleSprite) - Method in class vooga.games.doodlejump.states.PlayState
 
setDoubleStat(String) - Method in class vooga.engine.core.BetterSprite
 
setDropItemListener(IEventHandler) - Method in class vooga.examples.networking.zombies.Zombie
This method sets up the drop item event
setDropItemListener(IEventHandler) - Method in class vooga.games.zombieland.Zombie
This method sets up the drop item event
setEmail(String) - Method in class arcade.lobby.model.Profile
 
setEmail(String) - Method in class arcade.security.user.Guest
 
setEndTime(long) - Method in class arcade.ads.BasicAds
set ads's end time
setEndTime(long) - Method in interface arcade.ads.ITimedAds
set ads's end time
setEnterAddress(String) - Method in class vooga.engine.state.NetworkMenuState
 
setEventList(ArrayList<IEventHandler>) - Method in class vooga.engine.event.EventPool
Set the eventList object.
setEventManager(EventPool) - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
setEventPool(EventPool) - Method in class vooga.widget.levelparse.ModularLevelParser
 
setEventPool(EventPool) - Method in class vooga.widget.levelparse.modules.Module
 
setEvents() - Method in class vooga.examples.level.Level
Initialize the event manager
setEvents(EventManager) - Method in class vooga.examples.level.Level
Initialize the Event Manager to em
setField(PlayField) - Method in class vooga.games.cyberion.states.PlayState
 
setField(PlayField) - Method in class vooga.games.doodlejump.states.PlayState
 
setField(PlayField) - Method in class vooga.games.grandius.states.PlayState
 
setFiringDelay(int) - Method in class vooga.examples.networking.zombies.weapons.Weapon
Set firing delay
setFiringDelay(int) - Method in class vooga.games.zombieland.weapons.Weapon
Set firing delay
setFlag(boolean) - Method in class arcade.ads.RotateThread
 
setFont(Font) - Method in class vooga.engine.overlay.OverlayIcon
 
setFont(GameFont) - Method in class vooga.engine.overlay.OverlayIcon
 
setFont(Font) - Method in class vooga.engine.overlay.OverlayString
This method will implemented if this Overlay was created with a Font or only a String and not a GameFont.
setFont(GameFont) - Method in class vooga.engine.overlay.OverlayString
 
setGame(String) - Static method in class arcade.core.ExampleGUI
 
setGame(Game) - Static method in class vooga.engine.overlay.OverlayCreator
 
setGame(Game) - Method in class vooga.engine.resource.modules.ResourceModule
 
setGame(Game) - Static method in class vooga.engine.resource.Resources
Changes the Game of this Resources.
setGame(Game) - Static method in class vooga.engine.util.SoundPlayer
Sets the game for playing music.
setGameState() - Method in class vooga.examples.level.Level
Initialize the gameState objects
setGameState(GameState) - Method in class vooga.examples.level.Level
Initialize the Game State to gs
setGraphics(Graphics) - Method in class arcade.ads.AdsManager
 
setGravity(double) - Method in class vooga.games.mariogame.items.GravityItem
 
setGravityCoef(double) - Method in class vooga.games.mariogame.CharacterSprite
 
setGravityCoef(double) - Static method in class vooga.games.mariogame.rules.Gravity
 
setGuestPrivilege(String, boolean) - Method in class arcade.security.user.Administrator
 
setHealth(int) - Method in class vooga.examples.networking.zombies.Shooter
Set health of the shooter
setHealth(int) - Method in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
setHealth(int) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
setHealth(Integer) - Method in class vooga.games.mariogame.CharacterSprite
 
setHealth(Integer) - Method in class vooga.games.mariogame.sprites.CharacterSprite
 
setHealth(int) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
setHealth(int) - Method in class vooga.games.zombieland.Shooter
Set health of the shooter
setHeight(int) - Method in class vooga.engine.overlay.OverlayBar
Sets the height of the OverlayBar.
setHitEvent(EnemyHitEvent, SpriteGroup) - Method in class vooga.games.towerdefense.events.ShootEvent
 
setHorizontalSpeed(double) - Method in class vooga.engine.core.BetterSprite
 
setImage(BufferedImage) - Method in class vooga.engine.core.BetterSprite
This method sets a new image to the current Image.
setImage() - Method in class vooga.games.towerdefense.actors.enemies.Enemy
sets the image based on the number of lives
setImage() - Method in class vooga.games.towerdefense.actors.enemies.EnemySpawn
 
setImages(BufferedImage[]) - Method in class vooga.engine.core.BetterSprite
This method sets a new image array to the current image array only if myCurrentSprite is an AnimatedSprite
setIntStat(String, int) - Method in class vooga.engine.core.BetterSprite
 
setInvincible() - Method in class vooga.games.grandius.sprites.Player
 
setKeyboardControl(KeyboardControl) - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
setKeyboardControl(Control) - Method in class vooga.games.tronupdate.items.Player
 
setKilled(boolean) - Method in class vooga.games.mariogame.MarioSprite
 
setLayer(int) - Method in class vooga.engine.core.BetterSprite
Set all the sprites to the same
setLevel(int) - Method in class vooga.examples.networking.zombies.gamestates.PlayState
 
setLevel(String) - Method in class vooga.games.jumper.buttons.GoButton
 
setLevel(int) - Method in class vooga.games.mariogame.MarioPlayField
 
setLevel(String) - Method in class vooga.games.towerdefense.buttons.LevelButton
 
setLevel(int) - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
setLevel(int) - Static method in class vooga.games.tronupdate.util.GameStats
 
setLevel(int) - Method in class vooga.games.zombieland.gamestates.PlayState
 
setLevelComplete() - Method in class vooga.games.doodlejump.DoodleSprite
 
SetLevelEvent - Class in vooga.games.tronupdate.events
 
SetLevelEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.SetLevelEvent
 
setLevelFinsihed(boolean) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
SetLevelState - Class in vooga.games.tronupdate.state
 
SetLevelState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.SetLevelState
 
setLife(int) - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
setLife(int) - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
setLifetime(long) - Method in class vooga.games.mariogame.items.Item
 
setListeners() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
set up listeners for keyboard controls
setListeners() - Method in class vooga.games.zombieland.gamestates.PlayState
set up listeners for keyboard controls
setLocation(double, double) - Method in interface vooga.engine.collision.Collidable
Set the location of this object
setLocation(double, double) - Method in class vooga.engine.core.BetterSprite
 
setLocation(Map<String, String>) - Method in class vooga.engine.overlay.Overlay
 
setLoginState(boolean) - Method in class arcade.security.user.Guest
 
setMario(MarioSprite) - Method in class vooga.games.mariogame.MarioPlayField
 
setMaxHealth(Integer) - Method in class vooga.games.mariogame.CharacterSprite
 
setMaxHealth(Integer) - Method in class vooga.games.mariogame.sprites.CharacterSprite
 
setMaxHeight(double) - Method in class vooga.games.doodlejump.DoodleSprite
 
setMaxLength(int) - Method in class vooga.engine.overlay.OverlayBar
Sets the maximum length of the OverlayBar.
setMaxScore(int) - Method in class vooga.engine.overlay.OverlayBar
Sets the maximum score for the OverlayBar, which determines the length of the OverlayBar relative to the current score.
setMaxX(double) - Method in class vooga.games.mariogame.MarioSprite
 
setMaxX(double) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
setMessage(String) - Method in class vooga.examples.networking.tictactoe.states.PlayState
Sets the message.
setMessagePosition(int, int) - Method in class vooga.engine.state.BasicTextGameState
Changes the position that the message will be displayed in
setMessagePosition(int, int) - Method in class vooga.engine.state.PauseGameState
Changes the desired location of the pause message
setMissileActive(boolean) - Method in class vooga.games.grandius.events.FireMissileEvent
 
setModel(StoreModel) - Method in class arcade.store.control.Control
 
setMovement(double, double) - Method in class vooga.engine.core.BetterSprite
set the magnitude of myCurrenttSprite with an initial angle
setMultiplePlayer() - Static method in class vooga.games.tronupdate.util.Mode
 
setMusic(String) - Method in class vooga.games.mariogame.MarioPlayField
 
setName(String) - Method in class arcade.ads.BasicAds
set ads's name
setName(String, String) - Method in class arcade.lobby.model.Profile
 
setName(String) - Method in class arcade.security.etc.SecurityFrameData
 
setName(String, String) - Method in class arcade.security.user.Guest
 
setNewDelay() - Method in class vooga.examples.networking.zombies.gamestates.PlayState
This method sets the new Delay Time
setNewDelay() - Method in class vooga.games.zombieland.gamestates.PlayState
This method sets the new Delay Time
setNumMatches(int) - Static method in class vooga.games.tronupdate.util.GameStats
 
SetNumMatchesEvent - Class in vooga.games.tronupdate.events
 
SetNumMatchesEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.SetNumMatchesEvent
 
SetNumMatchesState - Class in vooga.games.tronupdate.state
 
SetNumMatchesState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.SetNumMatchesState
 
setOnGround(boolean) - Method in class vooga.games.mariogame.MarioSprite
 
setOnGround(boolean) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
setOriginalState(int) - Static method in class vooga.games.tronupdate.util.GameStats
 
setOverlayTracker(OverlayTracker) - Method in class vooga.widget.levelparse.modules.Module
 
setParameters(NamedNodeMap) - Method in class arcade.ads.BasicAds
 
setParameters(NamedNodeMap) - Method in class arcade.ads.DukeAds
 
setParams(int, Object...) - Method in class vooga.engine.control.Control
Sets the parameter values that need to be used for a method
setParams(int, Class<?>, Method...) - Method in class vooga.engine.control.Control
Sets the parameter values that need to be used for a method
setParams(Class<?>...) - Method in class vooga.engine.player.control.Control
Sets the parameter types that need to be used for the next method
setParentFrame(JFrame) - Method in class arcade.security.gui.UserConfigurationFrame
 
setParseFile(String) - Method in class vooga.engine.util.XMLFileParser
Set reference to file to be parsed
setParseFile(File) - Method in class vooga.engine.util.XMLFileParser
Set reference to file to be parsed
setParts(List<BetterSprite>) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
setPathPointsAndTimerNum(ArrayList<Point>, int) - Method in class vooga.games.galaxyinvaders.sprites.EnemySprite
 
setPersistentCollisionManager(CollisionManager) - Method in class vooga.examples.level.LevelManager
 
setPersistentEventManager(EventManager) - Method in class vooga.examples.level.LevelManager
Set the persist Event Manager.
setPersistentGameState(GameState) - Method in class vooga.examples.level.LevelManager
Set the persist Game State object.
setPersistentResources(Resources) - Method in class vooga.examples.level.LevelManager
Set the persist Resource Handler.
setPlayer(Player) - Method in class vooga.games.grandius.states.PlayState
 
setPlayer(int) - Method in class vooga.games.tronupdate.util.Grid
 
setPlayerColumn(int) - Method in class vooga.games.tron.players.TronPlayer
 
setPlayerCompensationSpeed(double) - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
setPlayerRow(int) - Method in class vooga.games.tron.players.TronPlayer
 
setPlayerRowandCol(double, double) - Method in class vooga.games.tron.players.TronPlayer
set the row and column position for the player
setPlayerRowandCol(int, int) - Method in class vooga.games.tronupdate.items.TronPlayer
set the row and column position for the player
setPlayState() - Method in class vooga.games.cyberion.Blah
 
setPlayState() - Method in class vooga.games.cyberion.DropThis
 
setPlayState(PlayState) - Method in class vooga.games.doodlejump.DoodleSprite
 
setPriority(int) - Method in class vooga.engine.level.LevelSwitch
 
setProximateToBlackHole(boolean) - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
setRanking(int) - Method in interface arcade.ads.IFeaturedAds
set ads' ranking
setResources() - Method in class vooga.examples.level.Level
Initialize the resources for the game
setResources(Resources) - Method in class vooga.examples.level.Level
Initialize the Resource Handler to rh
setScore(int) - Method in class vooga.games.grandius.sprites.enemy.common.Enemy
 
setScore(Long) - Method in class vooga.games.mariogame.GameEndState
 
setScore(int) - Method in class vooga.games.mariogame.MarioSprite
 
setScore(int) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
setSeed(long) - Static method in class vooga.engine.resource.random.Randomizer
Set the seed of the primary random number generator to the given seed value.
setSeed(String) - Static method in class vooga.engine.resource.random.Randomizer
Set the seed of the primary random number generator to some seed value which will be retrievable using a unique string identification for the seed.
setSeed(String, boolean) - Static method in class vooga.engine.resource.random.Randomizer
Set the seed of the primary random number generator to some seed value which will be retrievable using a unique string identification for the seed.
setSeed(long, String) - Static method in class vooga.engine.resource.random.Randomizer
Set the seed of the primary random number generator to the given seed value which will be retrievable using a unique string identification for the seed.
setSeed(long, String, boolean) - Static method in class vooga.engine.resource.random.Randomizer
Set the seed of the primary random number generator to the given seed value which will be retrievable using a unique string identification for the seed.
setShields(int) - Method in class vooga.games.grandius.sprites.enemy.boss.BossPart
 
setShooting(boolean) - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
setSinglePlayer() - Static method in class vooga.games.tronupdate.util.Mode
 
setSize(int, int) - Method in class vooga.widget.Button
 
setSpawnLocation(double, double) - Method in class vooga.games.mariogame.MarioPlayField
 
setSpeed(double, double) - Method in class vooga.engine.core.BetterSprite
 
setSpeedUp(int) - Method in class vooga.games.tron.players.TronPlayer
speed up the speed
setSpeedUp(int) - Method in class vooga.games.tronupdate.items.TronPlayer
speed up the speed
setSpin(int) - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
setStartTime(long) - Method in class arcade.ads.BasicAds
set ads's start time
setStartTime(long) - Method in interface arcade.ads.ITimedAds
set ads's start time
setStat(String, Stat<?>) - Method in class vooga.engine.core.BetterSprite
Sets
setStat(Stat<Integer>) - Method in class vooga.engine.overlay.OverlayBar
Sets the Stat the OverlayBar represents.
setStat(T) - Method in class vooga.engine.overlay.Stat
 
setState(MapTile.State) - Method in class vooga.engine.factory.MapTile
 
setState(Tile.State) - Method in class vooga.games.mariogame.tiles.Tile
 
setString(String) - Method in class vooga.engine.overlay.OverlayString
 
setTable(String) - Static method in class vooga.engine.resource.DBHandler
Sets the active table on which other operations are performed.
setTaken(boolean) - Method in class vooga.games.tronupdate.util.Grid
 
setTarget(Enemy) - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
setText(String) - Method in class vooga.widget.Button
 
setTileGroup(SpriteGroup) - Method in class vooga.games.mariogame.TileMap
 
setTime(Time) - Method in class arcade.ads.AdsManager
set timer
setTimer(Timer) - Static method in class vooga.engine.resource.clock.GameClock
Add a GTGE Timer object to the collection of GameClock managed timers to automatically stop and start that timer as the game pauses and unpauses.
setTimer(Collection<Timer>) - Static method in class vooga.engine.resource.clock.GameClock
Add a Collection of GTGE Timer objects to the collection of GameClock managed timers to automatically stop and start the timers as the game pauses and unpauses.
setTimeZone(TimeZone) - Static method in class vooga.engine.resource.clock.WorldClock
Set the local time zone using a TimeZone object set to the correct time zone.
setTimeZone(String) - Static method in class vooga.engine.resource.clock.WorldClock
Set the local time zone with a time zone String id.
setTower(Tower) - Method in class vooga.games.towerdefense.buttons.TowerSwitchButton
 
setUser(String) - Method in class arcade.lobby.model.ProfileSet
 
setUser(String) - Method in class arcade.security.gui.DeveloperConfigurationFrame
 
setUser(Developer) - Method in class arcade.security.gui.DeveloperConfigurationFrame
 
setUser(String) - Method in class arcade.security.gui.GuestConfigurationFrame
 
setUser(Guest) - Method in class arcade.security.gui.GuestConfigurationFrame
 
setUserId(int) - Method in class arcade.lobby.model.Profile
 
setUserName(String) - Method in class arcade.security.user.Guest
 
setVelocity(double, double) - Method in interface vooga.engine.collision.Collidable
Set the velocity of this object
setVerticalSpeed(double) - Method in class vooga.engine.core.BetterSprite
 
setView(MainPageView) - Method in class arcade.store.control.Control
 
setVisible() - Method in class arcade.wall.view.WallView
 
setVulnerable(boolean) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
setWall(boolean) - Method in class vooga.games.tronupdate.util.Grid
 
setWeaponPower(int) - Method in class vooga.games.cyberion.sprites.playership.PlayerShip
 
setX(double) - Method in class vooga.engine.core.BetterSprite
 
setX(int) - Method in class vooga.examples.event.demo2.Human
Set the current x position of the human
setX(int) - Method in class vooga.examples.event.demo2.Zombie
Set the current x position of the zombie
setX(int) - Method in class vooga.games.tronupdate.util.Position
 
setY(double) - Method in class vooga.engine.core.BetterSprite
 
setY(double) - Method in class vooga.games.mariogame.MarioSprite
 
setY(double) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
setY(int) - Method in class vooga.games.tronupdate.util.Position
 
Ship - Class in vooga.games.asteroids.sprites
 
Ship() - Constructor for class vooga.games.asteroids.sprites.Ship
 
Ship(Stat<Integer>) - Constructor for class vooga.games.asteroids.sprites.Ship
 
Ship - Class in vooga.games.galaxyinvaders.sprites
 
Ship() - Constructor for class vooga.games.galaxyinvaders.sprites.Ship
 
ShipToAsteroidCollision - Class in vooga.games.asteroids.collisions
 
ShipToAsteroidCollision() - Constructor for class vooga.games.asteroids.collisions.ShipToAsteroidCollision
 
shoot() - Method in class vooga.examples.networking.zombies.Shooter
Initiate the shooting animation and fire bullets according to weapon choice
shoot() - Method in class vooga.games.doodlejump.DoodleSprite
 
shoot() - Method in class vooga.games.zombieland.Shooter
Initiate the shooting animation and fire bullets according to weapon choice
Shooter - Class in vooga.examples.networking.zombies
Player class.
Shooter() - Constructor for class vooga.examples.networking.zombies.Shooter
 
Shooter - Class in vooga.games.zombieland
Player class.
Shooter() - Constructor for class vooga.games.zombieland.Shooter
 
ShootEvent - Class in vooga.games.towerdefense.events
 
ShootEvent() - Constructor for class vooga.games.towerdefense.events.ShootEvent
 
ShootingTower - Class in vooga.games.towerdefense.actors.towers
This is the main class of the game.
ShootingTower(BufferedImage, double, double, BufferedImage, int, double, double, long, ShootEvent) - Constructor for class vooga.games.towerdefense.actors.towers.ShootingTower
 
ShoppingLevelButton - Class in vooga.games.grandius.sprites.buttons
 
ShoppingLevelButton(Game) - Constructor for class vooga.games.grandius.sprites.buttons.ShoppingLevelButton
 
ShoppingLevelState - Class in vooga.games.grandius.states
 
ShoppingLevelState(Game) - Constructor for class vooga.games.grandius.states.ShoppingLevelState
 
SHOT_DELAY - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
SHOT_DELAY - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
SHOT_DELAY - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
SHOT_SPEED - Static variable in class vooga.games.towerdefense.actors.towers.Fast
 
SHOT_SPEED - Static variable in class vooga.games.towerdefense.actors.towers.Normal
 
SHOT_SPEED - Static variable in class vooga.games.towerdefense.actors.towers.Sniper
 
ShotGun - Class in vooga.examples.networking.zombies.weapons
Shogun.
ShotGun(Shooter, int) - Constructor for class vooga.examples.networking.zombies.weapons.ShotGun
 
ShotGun - Class in vooga.games.zombieland.weapons
Shogun.
ShotGun(Shooter, int) - Constructor for class vooga.games.zombieland.weapons.ShotGun
 
ShotsCollide - Class in vooga.games.cyberion.collisions
 
ShotsCollide(Game) - Constructor for class vooga.games.cyberion.collisions.ShotsCollide
 
ShotToEnemyCollision - Class in vooga.games.towerdefense.collisions
 
ShotToEnemyCollision() - Constructor for class vooga.games.towerdefense.collisions.ShotToEnemyCollision
 
showDialogBox() - Method in class arcade.store.control.Control
 
showMessageBox(String) - Method in class arcade.store.gui.MainPageView
 
SignUpFrame - Class in arcade.security.gui
 
SignUpFrame() - Constructor for class arcade.security.gui.SignUpFrame
 
SimpleEncryption - Class in arcade.security.util
Simple encryption using symmetric keys
SimpleEncryption() - Constructor for class arcade.security.util.SimpleEncryption
 
size() - Method in class arcade.lobby.model.ProfileSet
 
size() - Method in class arcade.wall.model.CommentSet
 
skipToLevel(int) - Method in class vooga.engine.factory.LevelManager
Skips to and loads the specified level.
skipToLevel(int) - Method in class vooga.examples.level.LevelManager
Used to skip to any Level within the current Collection of Levels.
SliderListFrame - Class in arcade.mod.view
 
SliderListFrame() - Constructor for class arcade.mod.view.SliderListFrame
 
SliderListFrame(IResourceNode) - Constructor for class arcade.mod.view.SliderListFrame
 
Sniper - Class in vooga.games.towerdefense.actors.towers
This tower is a sniper.
Sniper(double, double, ShootEvent) - Constructor for class vooga.games.towerdefense.actors.towers.Sniper
 
socket - Variable in class vooga.engine.networking.server.Handler
 
SortByGenreOrganizer - Class in arcade.store.organizer
 
SortByGenreOrganizer() - Constructor for class arcade.store.organizer.SortByGenreOrganizer
 
SortByNumberOfBuyerOrganizer - Class in arcade.store.organizer
 
SortByNumberOfBuyerOrganizer() - Constructor for class arcade.store.organizer.SortByNumberOfBuyerOrganizer
 
SortByPriceOrganizer - Class in arcade.store.organizer
 
SortByPriceOrganizer() - Constructor for class arcade.store.organizer.SortByPriceOrganizer
 
SortByRatingOrganizer - Class in arcade.store.organizer
 
SortByRatingOrganizer() - Constructor for class arcade.store.organizer.SortByRatingOrganizer
 
SortByTitleOrganizer - Class in arcade.store.organizer
 
SortByTitleOrganizer() - Constructor for class arcade.store.organizer.SortByTitleOrganizer
 
SortItemInfoTest - Class in arcade.store.test
 
SortItemInfoTest() - Constructor for class arcade.store.test.SortItemInfoTest
 
SortOrganizer - Class in arcade.store.organizer
 
SortOrganizer() - Constructor for class arcade.store.organizer.SortOrganizer
 
SoundModule - Class in vooga.engine.resource.modules
ResourceModule designed to track file paths for sound files.
SoundModule() - Constructor for class vooga.engine.resource.modules.SoundModule
 
SoundPlayer - Class in vooga.engine.util
Singleton class designed to allow the ability to play sounds and music from anywhere in the game.
SoundPlayer() - Constructor for class vooga.engine.util.SoundPlayer
 
spacePressed() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
spacePressed() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
spacePressed() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
spacePressed() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
spawn() - Method in class vooga.games.mariogame.items.Coin
 
spawn() - Method in class vooga.games.mariogame.items.Item
 
spawnBomb() - Method in class vooga.games.galaxyinvaders.sprites.EnemySprite
Spawns a bomb, returns it
spawnBonus() - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
SPEED - Static variable in class vooga.games.asteroids.sprites.Bullet
 
SpeedBonus - Class in vooga.games.tron.bonus
 
SpeedBonus(BufferedImage, double, double, int) - Constructor for class vooga.games.tron.bonus.SpeedBonus
constructor
SpeedUpBonus - Class in vooga.games.tronupdate.items
 
SpeedUpBonus(BufferedImage, double, double, int) - Constructor for class vooga.games.tronupdate.items.SpeedUpBonus
 
spinZipster() - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
SpringBlock - Class in vooga.games.jumper.sprites
 
SpringBlock(BufferedImage, Point) - Constructor for class vooga.games.jumper.sprites.SpringBlock
 
spriteGroupKeySet() - Method in class vooga.engine.overlay.OverlayTracker
 
SpriteModule - Class in vooga.widget.levelparse.modules
Abstract class which parses an Element representing a BetterSprite or a group a BetterSprites in a customized manner.
SpriteModule() - Constructor for class vooga.widget.levelparse.modules.SpriteModule
 
SQLiteRuntimeException - Exception in vooga.engine.resource
 
SQLiteRuntimeException() - Constructor for exception vooga.engine.resource.SQLiteRuntimeException
 
SQLiteRuntimeException(Throwable) - Constructor for exception vooga.engine.resource.SQLiteRuntimeException
 
StarSprite - Class in vooga.games.cyberion.sprites.bgsprites
 
StarSprite() - Constructor for class vooga.games.cyberion.sprites.bgsprites.StarSprite
 
StarSprite(BufferedImage, double, double) - Constructor for class vooga.games.cyberion.sprites.bgsprites.StarSprite
 
start() - Static method in class vooga.engine.resource.clock.GameClock
Initializes the GameClock at zero time.
startAnimation() - Method in class vooga.games.mariogame.sprites.Enemy
 
startGame() - Method in class vooga.games.tronlegacy.Blah
 
StartMenuState - Class in vooga.games.doodlejump.states
The StartMenuState class extends MenuGameState and creates a menu that BlahThis can be started from.
StartMenuState() - Constructor for class vooga.games.doodlejump.states.StartMenuState
 
startNewGame() - Method in class vooga.games.galaxyinvaders.Blah
 
startTime - Variable in class arcade.ads.BasicAds
 
startWaitState() - Method in class vooga.examples.networking.tictactoe.TicTacToe
Switches to waitState when called by the network menu state.
Stat<T> - Class in vooga.engine.overlay
Generic Stat class, can be of any non primitive type.
Stat(T) - Constructor for class vooga.engine.overlay.Stat
Creates generic stat tracker object
StateGame - Class in vooga.examples.state
 
StateGame() - Constructor for class vooga.examples.state.StateGame
 
stateManager - Variable in class vooga.engine.core.Game
 
stateMap - Variable in class vooga.games.digger.Blah
 
STATES_XML_PATH - Static variable in interface vooga.examples.networking.zombies.Constants
 
STATES_XML_PATH - Static variable in interface vooga.games.zombieland.Constants
 
StaticFileResources - Class in arcade.security.resourcesbundle
 
StaticFileResources() - Constructor for class arcade.security.resourcesbundle.StaticFileResources
 
statKeySet() - Method in class vooga.engine.overlay.OverlayTracker
 
stop() - Method in class vooga.games.mariogame.MarioSprite
 
stop() - Method in class vooga.games.mariogame.sprites.MarioSprite
 
stoprotate() - Method in class arcade.ads.AdsManager
 
StoreAccountManageView - Class in arcade.store.gui
 
StoreAccountManageView() - Constructor for class arcade.store.gui.StoreAccountManageView
 
StoreModel - Class in arcade.store
 
StoreModel(Control) - Constructor for class arcade.store.StoreModel
 
StoreShopAccount - Class in arcade.store.account
This class represents the store's shop account;
StoreShopAccount() - Constructor for class arcade.store.account.StoreShopAccount
 
stringLabel - Variable in class arcade.mod.view.AbstractListFrame
 
StringListFrame - Class in arcade.mod.view
 
StringListFrame() - Constructor for class arcade.mod.view.StringListFrame
 
StringListFrame(IResourceNode) - Constructor for class arcade.mod.view.StringListFrame
 
StringModule - Class in vooga.engine.resource.modules
ResourceModule designed to track Strings which act as constants throughout the game.
StringModule() - Constructor for class vooga.engine.resource.modules.StringModule
 
StringObject - Class in arcade.mod.controller
 
StringObject(String) - Constructor for class arcade.mod.controller.StringObject
 
stringToColor(String) - Static method in class vooga.engine.overlay.OverlayCreator
Converts a given string into a color.
stringToFontStyle(String) - Static method in class vooga.engine.overlay.OverlayCreator
 
suckEnemies(SpriteGroup) - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
swallowEnemy() - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
switchGameState(String) - Method in class vooga.games.digger.Blah
 
SwitchGameStateEvent - Class in vooga.games.towerdefense.buttons
 
SwitchGameStateEvent() - Constructor for class vooga.games.towerdefense.buttons.SwitchGameStateEvent
 
switchLevel() - Method in class vooga.engine.level.LevelField
 
switchLevel() - Method in class vooga.engine.level.LevelSwitch
 
switchLevel() - Method in class vooga.games.galaxyinvaders.Blah
 
SwitchLevelEvent - Class in vooga.games.tronupdate.events
 
SwitchLevelEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.SwitchLevelEvent
 
SwitchStateButton - Class in vooga.games.digger.buttons
 
SwitchStateButton(String) - Constructor for class vooga.games.digger.buttons.SwitchStateButton
 
SwitchStateButtonModule - Class in vooga.games.digger.parse
 
SwitchStateButtonModule() - Constructor for class vooga.games.digger.parse.SwitchStateButtonModule
 
switchTo(GameState) - Method in class vooga.engine.state.GameStateManager
Deactivates all GameStates except for the parameter GameState, which is activated.
switchToLevel() - Method in class vooga.engine.level.LevelField
 
switchToLevel() - Method in class vooga.engine.level.LevelSwitch
 
switchToMenu(Menu) - Method in class vooga.engine.state.other.Menu
This method allows the user to set another menu to be active.
switchToTab(int) - Static method in class arcade.core.Arcade
 
switchWeapons(int) - Method in class vooga.examples.networking.zombies.Shooter
 
switchWeapons(int) - Method in class vooga.games.zombieland.Shooter
 

T

Tab - Class in arcade.core
 
Tab() - Constructor for class arcade.core.Tab
 
TAB_NAME - Static variable in class arcade.mod.controller.Controller
 
tagKeyToMenu(int, Menu) - Method in class vooga.engine.state.other.Menu
This method associates a specific key to another menu.
tagMouseToMenu(Menu) - Method in class vooga.engine.state.other.Menu
This method allows the user to associate the mouse click to a particular menu.
targetURL - Variable in class arcade.ads.BasicAds
 
TEXT - Static variable in class vooga.engine.resource.Column
 
theirTurn() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when it is the opponent's turn.
TheirTurnState - Class in vooga.examples.networking.tictactoe.states
GameState for when the player is waiting for the other player to play.
TheirTurnState(Game, ClientConnection, PlayField, PlayState) - Constructor for class vooga.examples.networking.tictactoe.states.TheirTurnState
Constructor for the GameState shown when it's the other player's turn.
THIS_WALL_POSITION - Variable in class vooga.games.jumper.rules.BlockThroughWall
 
thrust() - Method in class vooga.games.asteroids.sprites.Ship
 
TicTacNetworkMenuState - Class in vooga.examples.networking.tictactoe.states
 
TicTacNetworkMenuState(Game) - Constructor for class vooga.examples.networking.tictactoe.states.TicTacNetworkMenuState
 
TicTacToe - Class in vooga.examples.networking.tictactoe
The Vooga Game subclass for TicTacToe, a simple example game for the Networking API.
TicTacToe() - Constructor for class vooga.examples.networking.tictactoe.TicTacToe
 
TicTacToeConnection - Class in vooga.examples.networking
 
TicTacToeConnection() - Constructor for class vooga.examples.networking.TicTacToeConnection
 
TicTacToeFrame - Class in vooga.examples.networking.tictactoe
Class with the main method that runs the TicTacToe Game.
TicTacToeFrame(ChatConnection) - Constructor for class vooga.examples.networking.tictactoe.TicTacToeFrame
Create chat GUI and listen for incoming chats.
TicTacToeHandler - Class in vooga.engine.networking.server.games
Extends ClientHandler to add TicTacToe specific logic to receiving and sending messages through the sockets.
TicTacToeHandler(VoogaDaemon, GameSocket, int, int) - Constructor for class vooga.engine.networking.server.games.TicTacToeHandler
Calls ClientHandler's constructor.
tied() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when the player ties.
Tile - Class in vooga.games.mariogame.tiles
 
Tile(BufferedImage, double, double) - Constructor for class vooga.games.mariogame.tiles.Tile
 
Tile.State - Enum in vooga.games.mariogame.tiles
 
TILE_SIZE - Variable in class vooga.games.mariogame.TileMap
 
TileMap - Class in vooga.games.mariogame
 
TileMap(File) - Constructor for class vooga.games.mariogame.TileMap
 
timer - Variable in class vooga.games.tronupdate.state.TronGamePlayState
 
TimeReader - Interface in vooga.widget.clock
A TimeReader simply returns a String representing the current time.
timesUsed() - Method in class vooga.engine.resource.random.SeedStatus
Get the number of times the seed was used for resetting a generator to a the number of times used after seeding from some value
timeUp() - Method in class vooga.examples.networking.zombies.events.AddZombieEvent
 
timeUp() - Method in class vooga.games.zombieland.events.AddZombieEvent
 
toggle(GameState) - Method in class vooga.engine.state.GameStateManager
If the specified GameState is in the GameStateManager, toggles it between active and inactive.
togglePauseGame() - Method in class vooga.games.tronlegacy.Blah
 
topBeamWillFire(BetterSprite) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
TorpedoBlockCollider - Class in vooga.games.galaxyinvaders.collisions
This class is an extension of BasicCollisionGroup, it handles collisions between torpedoes and blockades.
TorpedoBlockCollider(Game) - Constructor for class vooga.games.galaxyinvaders.collisions.TorpedoBlockCollider
 
TorpedoEnemyCollider - Class in vooga.games.galaxyinvaders.collisions
This class is an extension of BasicCollisionGroup, it handles collisions between torpedoes and enemies.
TorpedoEnemyCollider(Game) - Constructor for class vooga.games.galaxyinvaders.collisions.TorpedoEnemyCollider
 
TorpedoPlayerCollider - Class in vooga.games.galaxyinvaders.collisions
This class is an extension of BasicCollisionGroup, it handles collisions between torpedoes and players.
TorpedoPlayerCollider(Game) - Constructor for class vooga.games.galaxyinvaders.collisions.TorpedoPlayerCollider
 
toString() - Method in interface arcade.mod.controller.ControllerObject
 
toString() - Method in class arcade.mod.controller.StringObject
 
Tower - Class in vooga.games.towerdefense.actors.towers
Abstract tower class that requires you to change the update methods
Tower(BufferedImage, double, double, BufferedImage, int) - Constructor for class vooga.games.towerdefense.actors.towers.Tower
 
TowerShot - Class in vooga.games.towerdefense.actors
Represents a shot taken by a Tower at an enemy.
TowerShot(BufferedImage, double, double, double, double, double) - Constructor for class vooga.games.towerdefense.actors.TowerShot
 
TowerSwitchButton - Class in vooga.games.towerdefense.buttons
 
TowerSwitchButton(Player) - Constructor for class vooga.games.towerdefense.buttons.TowerSwitchButton
 
TowerSwitchButton(BufferedImage, double, double, Player) - Constructor for class vooga.games.towerdefense.buttons.TowerSwitchButton
 
transactCredits(String, double) - Method in class arcade.store.account.AdminShopAccount
 
transactCredits(String, double) - Method in class arcade.store.account.DeveloperShopAccount
 
transactCredits(double) - Method in class arcade.store.account.PremiumShopAccount
This method processes an amount change to (assumed) game credits
transactCredits(String, double) - Method in class arcade.store.account.PremiumShopAccount
This method processes an amount of change to the credit
transactCredits(String, double) - Method in class arcade.store.account.UserShopAccount
This method transact a change on a specific credit name
transferInformation(PremiumShopAccount) - Method in class arcade.store.account.AdminShopAccount
 
transferInformation(PremiumShopAccount) - Method in class arcade.store.account.DeveloperShopAccount
 
transferInformation(PremiumShopAccount) - Method in class arcade.store.account.PremiumShopAccount
Give this account's information to another.
transferInformation(PremiumShopAccount) - Method in class arcade.store.account.UserShopAccount
Overrides all the information from one account to another.
trigger() - Method in class vooga.games.grandius.sprites.enemy.common.Boomer
 
trigger() - Method in class vooga.widget.counter.CounterEvent
 
TronBounds - Class in vooga.games.tronlegacy.collisions
 
TronBounds(Background) - Constructor for class vooga.games.tronlegacy.collisions.TronBounds
 
TronCollision - Class in vooga.games.tronlegacy.collisions
 
TronCollision() - Constructor for class vooga.games.tronlegacy.collisions.TronCollision
 
TronGamePauseEvent - Class in vooga.games.tronupdate.events
 
TronGamePauseEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.TronGamePauseEvent
 
TronGamePauseState - Class in vooga.games.tronupdate.state
 
TronGamePauseState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.TronGamePauseState
 
TronGamePlayState - Class in vooga.games.tronupdate.state
 
TronGamePlayState(Game) - Constructor for class vooga.games.tronupdate.state.TronGamePlayState
 
TronGamePlayState(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.state.TronGamePlayState
 
TronGameResumeEvent - Class in vooga.games.tronupdate.events
 
TronGameResumeEvent(Game, GameStateManager) - Constructor for class vooga.games.tronupdate.events.TronGameResumeEvent
 
TronLevelManager - Class in vooga.games.tron
 
TronLevelManager(File) - Constructor for class vooga.games.tron.TronLevelManager
 
TronPlayer - Class in vooga.games.tron.players
 
TronPlayer(BufferedImage, double, double, GridSpace, int, String) - Constructor for class vooga.games.tron.players.TronPlayer
constructor
TronPlayer - Class in vooga.games.tronupdate.items
 
TronPlayer(BufferedImage, int, int, int, String) - Constructor for class vooga.games.tronupdate.items.TronPlayer
constructor
TronPlayer(BufferedImage, int, int, int, Direction) - Constructor for class vooga.games.tronupdate.items.TronPlayer
 
TwentyFourHourReader - Class in vooga.widget.clock
Reads the time in 24 hour time.
TwentyFourHourReader() - Constructor for class vooga.widget.clock.TwentyFourHourReader
 

U

uncertifyMod(String, GamePage) - Method in class arcade.store.account.DeveloperShopAccount
This method allows the developer to uncertify mods
unlock() - Method in class vooga.games.mariogame.tiles.ChangingTile
 
unpause() - Static method in class vooga.engine.resource.clock.GameClock
Start the GameClock and resume advance of all timers.
unPause() - Static method in class vooga.games.towerdefense.Pauser
 
unpauseAllTimers() - Static method in class vooga.engine.resource.clock.GameClock
Resume or start advancement of all Timers managed by GameClock from advancing.
unpauseGame() - Method in class vooga.examples.state.StateGame
 
unpauseGame() - Method in class vooga.games.grandius.Blah
Unpauses the game.
up() - Method in class vooga.games.tron.ComputerController
 
up() - Method in class vooga.games.tron.eventsystem.User2InputEvent
 
up() - Method in class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
up() - Method in class vooga.games.tron.eventsystem.UserInputEvent
 
up() - Method in class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
up() - Method in class vooga.games.tron.MoveController
handles up turning
up() - Method in class vooga.games.tron.MoveController2
handles up turning
up() - Method in class vooga.games.tronupdate.items.Player
 
up() - Method in class vooga.games.tronupdate.items.TronPlayer
handles up turning
up() - Method in class vooga.games.tronupdate.util.AI_0
performs up turning
update() - Method in class arcade.ads.AdsManager
update ads
update() - Method in class arcade.ads.FlashAds
 
update() - Method in class arcade.ads.GameAds
 
update() - Method in class arcade.ads.VideoAds
 
update(String, String, Map<String, String>) - Method in interface arcade.lobby.model.DatabaseAdapter
 
update(String, String, Map<String, String>) - Method in class arcade.lobby.model.MySqlAdapter
 
update(User) - Method in interface arcade.security.dao.UserDAO
 
update(User) - Method in class arcade.security.dao.UserDAOImpl
 
update(int) - Method in class vooga.engine.control.Control
Invoke methods here.
update() - Method in class vooga.engine.control.Control
 
update() - Method in class vooga.engine.control.KeyboardControl
 
update() - Method in class vooga.engine.control.MouseControl
 
update(long) - Method in class vooga.engine.core.BetterSprite
Specify how the GameEntity Object should be updated.
update(long) - Method in class vooga.engine.core.Game
 
update(long) - Method in class vooga.engine.core.PlayField
 
update(long) - Method in class vooga.engine.level.LevelField
 
update(long) - Method in class vooga.engine.overlay.OverlayBar
Prints the bar on the screen by calling drawBar().
update(long) - Method in class vooga.engine.overlay.OverlayExample
 
update(long) - Method in class vooga.engine.overlay.OverlayIcon
Updates the number of images showing
update() - Method in class vooga.engine.player.control.Control
Invoke methods here.
update(long) - Method in class vooga.engine.state.GameState
Updates all sprites stored in the GameState' updateGroups.
update(long) - Method in class vooga.engine.state.GameStateManager
Iterates over the GameStates, in order of their layer values, and updates the active ones in order.
update(long) - Method in class vooga.engine.state.other.Menu
This method updates the dynamic sprites and respond to user mouse and keyboard inputs.
update(long) - Method in class vooga.engine.state.other.Restart
 
update() - Method in class vooga.examples.control.ControlExample
 
update(long) - Method in class vooga.examples.control.ControlGameExample
 
update(long) - Method in class vooga.examples.control.PlayStateControlExample
 
update(long) - Method in class vooga.examples.networking.tictactoe.states.GameOverState
 
update(long) - Method in class vooga.examples.networking.tictactoe.states.PlayState
First checks the events to make sure there won't be any message changes.
update(long) - Method in class vooga.examples.networking.tictactoe.states.TheirTurnState
If it receives a message from the socket that is not "theirTurn", then switch to the PlayState and tell the PlayState what the message was.
update(long) - Method in class vooga.examples.networking.tictactoe.states.WaitingState
If it receives a message from the socket that is not "wait", then switch to the PlayState and tell the PlayState what the message was.
update(long) - Method in class vooga.examples.networking.zombies.gamestates.PlayState
update all components of the ZombieLand game.
update(long) - Method in class vooga.examples.networking.zombies.Shooter
Update the shooter's image.
update(long) - Method in class vooga.examples.networking.zombies.weapons.Bullet
Update the location of this bullet.
update(long) - Method in class vooga.examples.networking.zombies.Zombie
Keep track of heath and controls animation, movement, and item drop
update(long) - Method in class vooga.examples.overlay.sample.ReachTheTop
 
update(long) - Method in class vooga.examples.player.GameExample
 
update(long) - Method in class vooga.examples.resource.clock.DropThis
 
update(long) - Method in class vooga.examples.state.PlayState
 
update(long) - Method in class vooga.games.asteroids.sprites.Ship
 
update(long) - Method in class vooga.games.cyberion.Blah
 
update(long) - Method in class vooga.games.cyberion.DropThis
 
update(long) - Method in class vooga.games.cyberion.sprites.bgsprites.PlanetSprite
 
update(long) - Method in class vooga.games.cyberion.sprites.bgsprites.StarSprite
 
update(long) - Method in class vooga.games.cyberion.sprites.enemyship.EnemyShip
 
update(long) - Method in class vooga.games.cyberion.states.GameOverState
 
update(long) - Method in class vooga.games.cyberion.states.LevelCompleteState
 
update(long) - Method in class vooga.games.cyberion.states.MenuState
 
update(long) - Method in class vooga.games.cyberion.states.PlayState
 
update(long) - Method in class vooga.games.doodlejump.BallSprite
 
update(long) - Method in class vooga.games.doodlejump.DoodleSprite
 
update(long) - Method in class vooga.games.doodlejump.monsters.FlyingMonster
 
update(long) - Method in class vooga.games.doodlejump.monsters.JigglingFlyingMonster
 
update(long) - Method in class vooga.games.doodlejump.monsters.JigglingMonster
 
update(long) - Method in class vooga.games.doodlejump.monsters.JumpingMonster
 
update(long) - Method in class vooga.games.doodlejump.monsters.MovingMonster
 
update(long) - Method in class vooga.games.doodlejump.platforms.GrayPlatform
 
update(long) - Method in class vooga.games.doodlejump.platforms.LightBluePlatform
 
update(long) - Method in class vooga.games.doodlejump.states.GameOverMenuState
 
update(long) - Method in class vooga.games.doodlejump.states.GameWonState
 
update(long) - Method in class vooga.games.doodlejump.states.PauseState
 
update(long) - Method in class vooga.games.doodlejump.states.PlayState
 
update(long) - Method in class vooga.games.doodlejump.states.StartMenuState
 
update(long) - Method in class vooga.games.galaxyinvaders.Blah
 
update(long) - Method in class vooga.games.galaxyinvaders.sprites.BlockadeSprite
Update method, called by Game every turn.
update(long) - Method in class vooga.games.galaxyinvaders.sprites.EnemySprite
Called every turn by the Game, this method moves the enemy, changes its color if it is damaged, and removes it if it is destroyed.
update(long) - Method in class vooga.games.grandius.Blah
Updates Grandius (overrides Game.update() to account for updating gameControl).
update(long) - Method in class vooga.games.grandius.sprites.enemy.boss.GrandiusBoss
 
update(long) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.Reacher
 
update(long) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
 
update(long) - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
 
update(long) - Method in class vooga.games.grandius.sprites.weapons.BlackHole
 
update(long) - Method in class vooga.games.grandius.states.GameCompleteState
 
update(long) - Method in class vooga.games.grandius.states.GameOverState
 
update(long) - Method in class vooga.games.grandius.states.GrandiusMenuState
 
update(long) - Method in class vooga.games.grandius.states.LevelCompleteState
 
update(long) - Method in class vooga.games.grandius.states.PlayState
 
update(long) - Method in class vooga.games.grandius.states.ShoppingLevelState
 
update(long) - Method in class vooga.games.jumper.Blah
 
update(long) - Method in class vooga.games.jumper.states.PlayGameState
 
update(long) - Method in class vooga.games.mariogame.CharacterSprite
 
update(long) - Method in class vooga.games.mariogame.DropThis
 
update(long) - Method in class vooga.games.mariogame.GamePlayState
This method is responsible for updating the main game playfield, which contains all of the game sprites.
update(long) - Method in class vooga.games.mariogame.items.Coin
 
update(long) - Method in class vooga.games.mariogame.items.Item
 
update(long) - Method in class vooga.games.mariogame.MarioPlayField
 
update(long) - Method in class vooga.games.mariogame.MarioSprite
 
update(long) - Method in class vooga.games.mariogame.sprites.CharacterSprite
 
update(long) - Method in class vooga.games.mariogame.sprites.MarioSprite
 
update(long) - Method in class vooga.games.mariogame.states.GamePlayState
This method is responsible for updating the main game playfield, which contains all of the game sprites.
update(long) - Method in class vooga.games.mariogame.states.MainMenuState
 
update(long) - Method in class vooga.games.towerdefense.actors.enemies.Enemy
updates the parameters of the sprite based on the time
update(long) - Method in class vooga.games.towerdefense.actors.EnemyGenerator
 
update(long) - Method in class vooga.games.towerdefense.actors.Player
 
update(long) - Method in class vooga.games.towerdefense.actors.towers.ShootingTower
 
update(long) - Method in class vooga.games.towerdefense.actors.towers.Tower
 
update(long) - Method in class vooga.games.towerdefense.actors.TowerShot
 
update(long) - Method in class vooga.games.tron.DropThis
Update the frames
update(long) - Method in class vooga.games.tronlegacy.Blah
 
update(long) - Method in class vooga.games.tronlegacy.MainGameState
 
update(long) - Method in class vooga.games.tronlegacy.MenuState
 
update(long) - Method in class vooga.games.tronlegacy.PauseState
 
update(Grid[][]) - Method in class vooga.games.tronupdate.items.Player
 
update(long) - Method in class vooga.games.tronupdate.items.TronPlayer
 
update(long) - Method in class vooga.games.tronupdate.state.GameOverState
 
update(long) - Method in class vooga.games.tronupdate.state.HelpState
 
update(long) - Method in class vooga.games.tronupdate.state.LoadState
 
update(long) - Method in class vooga.games.tronupdate.state.PlayState
 
update(long) - Method in class vooga.games.tronupdate.state.SetLevelState
 
update(long) - Method in class vooga.games.tronupdate.state.SetNumMatchesState
 
update(long) - Method in class vooga.games.tronupdate.state.TronGamePauseState
 
update(long) - Method in class vooga.games.tronupdate.state.TronGamePlayState
 
update(Grid[][], int, int, Direction) - Method in class vooga.games.tronupdate.util.AI
 
update(Grid[][], int, int, Direction) - Method in class vooga.games.tronupdate.util.AI_0
 
update(long) - Method in class vooga.games.zombieland.gamestates.PlayState
update all components of the ZombieLand game.
update(long) - Method in class vooga.games.zombieland.Shooter
Update the shooter's image.
update(long) - Method in class vooga.games.zombieland.weapons.Bullet
Update the location of this bullet.
update(long) - Method in class vooga.games.zombieland.Zombie
Keep track of heath and controls animation, movement, and item drop
update(long) - Method in class vooga.widget.clock.OverlayClock
Updates the string to be displayed to be the current time designated by WorldClock.
update(long) - Method in class vooga.widget.counter.Counter
 
update(long) - Method in class vooga.widget.Counter
 
update(long) - Method in class vooga.widget.MouseFollower
 
updateAttackStep() - Method in class vooga.examples.networking.zombies.Zombie
Update attack step.
updateAttackStep() - Method in class vooga.games.zombieland.Zombie
Update attack step.
updateBlocks() - Method in class vooga.games.tronupdate.state.TronGamePlayState
fills in the grid spaces behind the players with collidable blocks.
updateCash(int) - Method in class vooga.games.grandius.sprites.Player
Adds the given cash amounts to the Stat cash.
updateComment(Comment) - Method in class arcade.wall.model.CommentSet
 
updateCommentsArea(String) - Method in class arcade.wall.controller.WallController
 
updateDeaths(int) - Method in class vooga.examples.networking.zombies.events.LevelEndEvent
 
updateDeaths(int) - Method in class vooga.games.zombieland.events.LevelEndEvent
 
updateGridsTaken(boolean[][]) - Method in class vooga.games.tronupdate.util.GridSpace
 
updateHealth(double) - Method in class vooga.examples.networking.zombies.Shooter
update the health of the shooter
updateHealth(double) - Method in class vooga.games.zombieland.Shooter
update the health of the shooter
updateMarker(String) - Static method in class vooga.engine.resource.clock.GameClock
Bring the identified marker up to the current game time and return the difference between its former time and its new time which is the game time elapsed since the marker was created or last updated.
updatePlayerLives() - Method in class vooga.games.grandius.sprites.Player
Decrements the number of lives the player has.
updatePlayerXPosition(String) - Method in class vooga.games.tron.players.TronPlayer
update the X-coordinate position of the player
updatePlayerXPosition(Direction) - Method in class vooga.games.tronupdate.items.TronPlayer
update the X-coordinate position of the player
updatePlayerYPosition(String) - Method in class vooga.games.tron.players.TronPlayer
update the Y-coordinate position for the player
updatePlayerYPosition(Direction) - Method in class vooga.games.tronupdate.items.TronPlayer
update the Y-coordinate position for the player
updateProfile(Profile) - Method in class arcade.lobby.model.ProfileSet
 
updateRule(String, Rule) - Method in class vooga.engine.level.RulesCollection
update an existing rule
updateScore(int) - Method in class vooga.examples.networking.zombies.Shooter
update score
updateScore(int) - Method in class vooga.games.grandius.sprites.Player
Adds the given points to the Stat score.
updateScore(int) - Method in class vooga.games.zombieland.Shooter
update score
updateScores(String, Long, Long) - Method in class vooga.engine.resource.HighScoreHandler
If the input score belongs on list, adds a new score entry and drops the prior lowest score.
updateScores(String, Long) - Method in class vooga.engine.resource.HighScoreHandler
If the input score belongs on list, adds a new score entry and drops the prior lowest score.
updateScores(Long) - Method in class vooga.engine.resource.HighScoreHandler
If the input score belongs on list, adds a new score entry and drops the prior lowest score.
updateScores(long, long) - Method in class vooga.engine.resource.HighScoreHandler
If the input score belongs on list, adds a new score entry and drops the prior lowest score.
updateStat(Stat<Integer>, int) - Method in class vooga.games.grandius.sprites.Player
Method for adding a value (including negative ones) to any Stat, primarily for the lives, cash, and score counters.
updateStats(int) - Method in class vooga.examples.networking.zombies.Zombie
 
updateStats(int) - Method in class vooga.games.zombieland.Zombie
 
updateStoreAccount() - Method in class arcade.store.account.StoreShopAccount
When the user has effected a transaction
updateTiles() - Method in class vooga.games.mariogame.TileMap
 
uploadGame() - Method in class arcade.store.account.DeveloperShopAccount
This method allows the developer to upload game to the library
User2InputEvent - Class in vooga.games.tron.eventsystem
 
User2InputEvent(Game) - Constructor for class vooga.games.tron.eventsystem.User2InputEvent
 
User2InputEventAdaptor - Class in vooga.games.tron.eventsystem
 
User2InputEventAdaptor(Game) - Constructor for class vooga.games.tron.eventsystem.User2InputEventAdaptor
 
UserClass - Class in arcade.security.user
 
UserClass() - Constructor for class arcade.security.user.UserClass
 
UserConfigurationFrame - Class in arcade.security.gui
 
UserConfigurationFrame(String) - Constructor for class arcade.security.gui.UserConfigurationFrame
 
UserConfigurationFrame(String, boolean, boolean, boolean, boolean) - Constructor for class arcade.security.gui.UserConfigurationFrame
 
UserConfigurationNotFoundException - Exception in arcade.security.exceptions
Handle exceptions when launching the InternalFrames in SecurityDesktop
UserConfigurationNotFoundException(String) - Constructor for exception arcade.security.exceptions.UserConfigurationNotFoundException
Create exception with given message
UserConfigurationNotFoundException(Throwable) - Constructor for exception arcade.security.exceptions.UserConfigurationNotFoundException
 
UserDAO - Interface in arcade.security.dao
 
UserDAOFactory - Class in arcade.security.dao
 
UserDAOFactory() - Constructor for class arcade.security.dao.UserDAOFactory
 
UserDAOImpl - Class in arcade.security.dao
 
UserDAOImpl() - Constructor for class arcade.security.dao.UserDAOImpl
 
UserInputEvent - Class in vooga.games.tron.eventsystem
 
UserInputEvent(Game) - Constructor for class vooga.games.tron.eventsystem.UserInputEvent
 
UserInputEventAdaptor - Class in vooga.games.tron.eventsystem
 
UserInputEventAdaptor(Game) - Constructor for class vooga.games.tron.eventsystem.UserInputEventAdaptor
 
UserShopAccount - Class in arcade.store.account
 
UserShopAccount(String, String) - Constructor for class arcade.store.account.UserShopAccount
 

V

Validator - Class in arcade.lobby.controller
 
Validator() - Constructor for class arcade.lobby.controller.Validator
 
valueOf(String) - Static method in enum vooga.engine.factory.MapTile.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum vooga.games.mariogame.GamePlayState.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum vooga.games.mariogame.states.GamePlayState.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum vooga.games.mariogame.tiles.Tile.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum vooga.games.tronupdate.util.ControlType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum vooga.games.tronupdate.util.Direction
Returns the enum constant of this type with the specified name.
values() - Static method in enum vooga.engine.factory.MapTile.State
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum vooga.games.mariogame.GamePlayState.State
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum vooga.games.mariogame.states.GamePlayState.State
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum vooga.games.mariogame.tiles.Tile.State
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum vooga.games.tronupdate.util.ControlType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum vooga.games.tronupdate.util.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
VideoAds - Class in arcade.ads
This is simple class will provide general functionality for all ads, such as name, start and end date, maximum vies, onClick, onMouseOver, update, and render methods.
VideoAds(String, Video) - Constructor for class arcade.ads.VideoAds
 
VideoAds(String, Image, int, int, int, int) - Constructor for class arcade.ads.VideoAds
 
View - Class in arcade.mod.view
As the name suggests, this class represents the View section necessary for the Model-View-Presenter paradigm.
View(IPresenter) - Constructor for class arcade.mod.view.View
Creates a new instance of View with a reference to the Presenter which instantiated it
ViewFileMenu - Class in arcade.mod.view
MenuBar which includes a File category.
ViewFileMenu(IPresenter) - Constructor for class arcade.mod.view.ViewFileMenu
 
vooga.engine.collision - package vooga.engine.collision
ReadMe/Class Doc
vooga.engine.control - package vooga.engine.control
Creates control schemes by mapping inputs from any kind of peripheral devices to actions/behaviors of one or more GameEntitySprites.
vooga.engine.core - package vooga.engine.core
Extension of the Golden T game to automate some Vooga API functionality.
vooga.engine.event - package vooga.engine.event
The application which utilizes this event system will be able to help objects to register or listen to an event as well as fire an event when the event is triggered.
vooga.engine.factory - package vooga.engine.factory
 
vooga.engine.factory.xmltags - package vooga.engine.factory.xmltags
 
vooga.engine.level - package vooga.engine.level
 
vooga.engine.networking - package vooga.engine.networking
 
vooga.engine.networking.client - package vooga.engine.networking.client
 
vooga.engine.networking.server - package vooga.engine.networking.server
 
vooga.engine.networking.server.games - package vooga.engine.networking.server.games
 
vooga.engine.overlay - package vooga.engine.overlay
Overlay Our “Overlay” API allows developers to quickly and easily display stats and/or labels from their game on the screen in Greenfoot.
vooga.engine.player.control - package vooga.engine.player.control
 
vooga.engine.resource - package vooga.engine.resource
Primarily keeps track of read-only game data loaded from XML files and readable/writable data stored in databases.
vooga.engine.resource.clock - package vooga.engine.resource.clock
 
vooga.engine.resource.modules - package vooga.engine.resource.modules
 
vooga.engine.resource.random - package vooga.engine.resource.random
 
vooga.engine.state - package vooga.engine.state
For our high-level game engine project, we were assigned to create a state system for the Golden T Game Engine.
vooga.engine.state.other - package vooga.engine.state.other
 
vooga.engine.util - package vooga.engine.util
 
vooga.examples.control - package vooga.examples.control
 
vooga.examples.core - package vooga.examples.core
 
vooga.examples.event.demo2 - package vooga.examples.event.demo2
The example which utilizes the event system will demonstrate how to use the event system which includes how to register or listen to an event as well as fire a event when the event is triggered.
vooga.examples.factory - package vooga.examples.factory
 
vooga.examples.level - package vooga.examples.level
 
vooga.examples.networking - package vooga.examples.networking
 
vooga.examples.networking.tictactoe - package vooga.examples.networking.tictactoe
 
vooga.examples.networking.tictactoe.events - package vooga.examples.networking.tictactoe.events
 
vooga.examples.networking.tictactoe.states - package vooga.examples.networking.tictactoe.states
 
vooga.examples.networking.zombies - package vooga.examples.networking.zombies
 
vooga.examples.networking.zombies.collisions - package vooga.examples.networking.zombies.collisions
 
vooga.examples.networking.zombies.events - package vooga.examples.networking.zombies.events
 
vooga.examples.networking.zombies.gamestates - package vooga.examples.networking.zombies.gamestates
 
vooga.examples.networking.zombies.items - package vooga.examples.networking.zombies.items
 
vooga.examples.networking.zombies.weapons - package vooga.examples.networking.zombies.weapons
 
vooga.examples.overlay.sample - package vooga.examples.overlay.sample
 
vooga.examples.player - package vooga.examples.player
 
vooga.examples.resource.clock - package vooga.examples.resource.clock
 
vooga.examples.resource.profile - package vooga.examples.resource.profile
 
vooga.examples.resource.resourcesxmlexample - package vooga.examples.resource.resourcesxmlexample
 
vooga.examples.state - package vooga.examples.state
 
vooga.games.asteroids - package vooga.games.asteroids
 
vooga.games.asteroids.collisions - package vooga.games.asteroids.collisions
 
vooga.games.asteroids.sprites - package vooga.games.asteroids.sprites
 
vooga.games.asteroids.states - package vooga.games.asteroids.states
 
vooga.games.cyberion - package vooga.games.cyberion
 
vooga.games.cyberion.buttons - package vooga.games.cyberion.buttons
 
vooga.games.cyberion.collisions - package vooga.games.cyberion.collisions
 
vooga.games.cyberion.events - package vooga.games.cyberion.events
 
vooga.games.cyberion.sprites - package vooga.games.cyberion.sprites
 
vooga.games.cyberion.sprites.bgsprites - package vooga.games.cyberion.sprites.bgsprites
 
vooga.games.cyberion.sprites.bonus - package vooga.games.cyberion.sprites.bonus
 
vooga.games.cyberion.sprites.enemyship - package vooga.games.cyberion.sprites.enemyship
 
vooga.games.cyberion.sprites.enemyshot - package vooga.games.cyberion.sprites.enemyshot
 
vooga.games.cyberion.sprites.playership - package vooga.games.cyberion.sprites.playership
 
vooga.games.cyberion.sprites.playershot - package vooga.games.cyberion.sprites.playershot
 
vooga.games.cyberion.states - package vooga.games.cyberion.states
 
vooga.games.digger - package vooga.games.digger
 
vooga.games.digger.actors - package vooga.games.digger.actors
 
vooga.games.digger.buttons - package vooga.games.digger.buttons
 
vooga.games.digger.parse - package vooga.games.digger.parse
 
vooga.games.digger.states - package vooga.games.digger.states
 
vooga.games.doodlejump - package vooga.games.doodlejump
 
vooga.games.doodlejump.buttons - package vooga.games.doodlejump.buttons
 
vooga.games.doodlejump.collisions - package vooga.games.doodlejump.collisions
 
vooga.games.doodlejump.events - package vooga.games.doodlejump.events
 
vooga.games.doodlejump.monsters - package vooga.games.doodlejump.monsters
 
vooga.games.doodlejump.platforms - package vooga.games.doodlejump.platforms
 
vooga.games.doodlejump.states - package vooga.games.doodlejump.states
 
vooga.games.galaxyinvaders - package vooga.games.galaxyinvaders
 
vooga.games.galaxyinvaders.collisions - package vooga.games.galaxyinvaders.collisions
 
vooga.games.galaxyinvaders.sprites - package vooga.games.galaxyinvaders.sprites
 
vooga.games.galaxyinvaders.states - package vooga.games.galaxyinvaders.states
 
vooga.games.grandius - package vooga.games.grandius
 
vooga.games.grandius.collisions - package vooga.games.grandius.collisions
 
vooga.games.grandius.events - package vooga.games.grandius.events
 
vooga.games.grandius.sprites - package vooga.games.grandius.sprites
 
vooga.games.grandius.sprites.buttons - package vooga.games.grandius.sprites.buttons
 
vooga.games.grandius.sprites.enemy.boss - package vooga.games.grandius.sprites.enemy.boss
 
vooga.games.grandius.sprites.enemy.boss.reacher - package vooga.games.grandius.sprites.enemy.boss.reacher
 
vooga.games.grandius.sprites.enemy.common - package vooga.games.grandius.sprites.enemy.common
 
vooga.games.grandius.sprites.weapons - package vooga.games.grandius.sprites.weapons
 
vooga.games.grandius.states - package vooga.games.grandius.states
 
vooga.games.jumper - package vooga.games.jumper
 
vooga.games.jumper.buttons - package vooga.games.jumper.buttons
 
vooga.games.jumper.collisions - package vooga.games.jumper.collisions
 
vooga.games.jumper.events - package vooga.games.jumper.events
 
vooga.games.jumper.rules - package vooga.games.jumper.rules
 
vooga.games.jumper.sprites - package vooga.games.jumper.sprites
 
vooga.games.jumper.states - package vooga.games.jumper.states
 
vooga.games.mariogame - package vooga.games.mariogame
 
vooga.games.mariogame.collisions - package vooga.games.mariogame.collisions
 
vooga.games.mariogame.events - package vooga.games.mariogame.events
 
vooga.games.mariogame.items - package vooga.games.mariogame.items
 
vooga.games.mariogame.rules - package vooga.games.mariogame.rules
 
vooga.games.mariogame.sprites - package vooga.games.mariogame.sprites
 
vooga.games.mariogame.states - package vooga.games.mariogame.states
 
vooga.games.mariogame.tiles - package vooga.games.mariogame.tiles
 
vooga.games.towerdefense - package vooga.games.towerdefense
 
vooga.games.towerdefense.actors - package vooga.games.towerdefense.actors
 
vooga.games.towerdefense.actors.enemies - package vooga.games.towerdefense.actors.enemies
 
vooga.games.towerdefense.actors.towers - package vooga.games.towerdefense.actors.towers
 
vooga.games.towerdefense.buttons - package vooga.games.towerdefense.buttons
 
vooga.games.towerdefense.collisions - package vooga.games.towerdefense.collisions
 
vooga.games.towerdefense.events - package vooga.games.towerdefense.events
 
vooga.games.towerdefense.level - package vooga.games.towerdefense.level
 
vooga.games.towerdefense.levelparse - package vooga.games.towerdefense.levelparse
 
vooga.games.towerdefense.path - package vooga.games.towerdefense.path
 
vooga.games.towerdefense.rules - package vooga.games.towerdefense.rules
 
vooga.games.towerdefense.states - package vooga.games.towerdefense.states
 
vooga.games.tron - package vooga.games.tron
 
vooga.games.tron.bonus - package vooga.games.tron.bonus
 
vooga.games.tron.eventsystem - package vooga.games.tron.eventsystem
 
vooga.games.tron.players - package vooga.games.tron.players
 
vooga.games.tronlegacy - package vooga.games.tronlegacy
 
vooga.games.tronlegacy.collisions - package vooga.games.tronlegacy.collisions
 
vooga.games.tronupdate - package vooga.games.tronupdate
 
vooga.games.tronupdate.collisions - package vooga.games.tronupdate.collisions
 
vooga.games.tronupdate.events - package vooga.games.tronupdate.events
 
vooga.games.tronupdate.items - package vooga.games.tronupdate.items
 
vooga.games.tronupdate.state - package vooga.games.tronupdate.state
 
vooga.games.tronupdate.util - package vooga.games.tronupdate.util
 
vooga.games.zombieland - package vooga.games.zombieland
 
vooga.games.zombieland.collisions - package vooga.games.zombieland.collisions
 
vooga.games.zombieland.events - package vooga.games.zombieland.events
 
vooga.games.zombieland.gamestates - package vooga.games.zombieland.gamestates
 
vooga.games.zombieland.items - package vooga.games.zombieland.items
 
vooga.games.zombieland.weapons - package vooga.games.zombieland.weapons
 
vooga.widget - package vooga.widget
 
vooga.widget.clock - package vooga.widget.clock
 
vooga.widget.counter - package vooga.widget.counter
 
vooga.widget.levelparse - package vooga.widget.levelparse
 
vooga.widget.levelparse.modules - package vooga.widget.levelparse.modules
 
VoogaDaemon - Class in vooga.engine.networking.server
Thread that is run on the server 24/7 for each game using the networking API.
VoogaDaemon(int, int, int, String) - Constructor for class vooga.engine.networking.server.VoogaDaemon
Static method to return the XML document with the list of games that can be run on the networking Vooga servers.
VoogaServer - Class in vooga.engine.networking.server
This class should be running on the server constantly to ensure that games that use the networking API have connection to the server at all times.
VoogaServer() - Constructor for class vooga.engine.networking.server.VoogaServer
 

W

WaitingState - Class in vooga.examples.networking.tictactoe.states
GameState for when the Game is waiting for the second player to join.
WaitingState(Game, ClientConnection, PlayField, PlayState) - Constructor for class vooga.examples.networking.tictactoe.states.WaitingState
Constructor for waiting GameState.
Wall - Class in arcade.wall.controller
Playing around with an initial Wall GUI
Wall() - Constructor for class arcade.wall.controller.Wall
 
WallBounce - Class in vooga.games.jumper.rules
Bounce BlockSprite off wall if it touches the side
WallBounce() - Constructor for class vooga.games.jumper.rules.WallBounce
 
WallBoundManager - Class in vooga.examples.networking.zombies.collisions
This is the general manager to keep GameEntity inside the game
WallBoundManager(Background) - Constructor for class vooga.examples.networking.zombies.collisions.WallBoundManager
 
WallBoundManager - Class in vooga.games.zombieland.collisions
This is the general manager to keep GameEntity inside the game
WallBoundManager(Background) - Constructor for class vooga.games.zombieland.collisions.WallBoundManager
 
WallController - Class in arcade.wall.controller
 
WallController() - Constructor for class arcade.wall.controller.WallController
 
WallDemo - Class in arcade.wall.retired
 
WallDemo() - Constructor for class arcade.wall.retired.WallDemo
 
WallModel - Class in arcade.wall.model
 
WallModel() - Constructor for class arcade.wall.model.WallModel
 
WallView - Class in arcade.wall.view
 
WallView(String, WallController) - Constructor for class arcade.wall.view.WallView
 
Weapon - Class in vooga.examples.networking.zombies.weapons
Weapon class.
Weapon(Shooter, int) - Constructor for class vooga.examples.networking.zombies.weapons.Weapon
 
Weapon(Shooter, int, int, double, int) - Constructor for class vooga.examples.networking.zombies.weapons.Weapon
 
Weapon - Class in vooga.games.zombieland.weapons
Weapon class.
Weapon(Shooter, int) - Constructor for class vooga.games.zombieland.weapons.Weapon
 
Weapon(Shooter, int, int, double, int) - Constructor for class vooga.games.zombieland.weapons.Weapon
 
WeaponItem - Class in vooga.examples.networking.zombies.items
Weapon Item class.
WeaponItem(Shooter, Sprite, int, double, double) - Constructor for class vooga.examples.networking.zombies.items.WeaponItem
 
WeaponItem - Class in vooga.games.zombieland.items
Weapon Item class.
WeaponItem(Shooter, Sprite, int, double, double) - Constructor for class vooga.games.zombieland.items.WeaponItem
 
WeaponUpBonus - Class in vooga.games.cyberion.sprites.bonus
Increase power of player's current cannon
WeaponUpBonus(BufferedImage, int, int) - Constructor for class vooga.games.cyberion.sprites.bonus.WeaponUpBonus
 
WIDTH - Variable in class arcade.mod.view.AbstractListFrame
 
WIDTH - Static variable in class vooga.examples.resource.clock.DropThis
 
width - Variable in class vooga.games.mariogame.TileMap
 
willFire(BetterSprite) - Method in class vooga.games.grandius.sprites.enemy.boss.reacher.ReacherEye
Determines whether or not this ReacherEye will fire, depending on the position of itself and the player sprite that is passed into the method.
willFire(BetterSprite) - Method in class vooga.games.grandius.sprites.enemy.common.Zipster
Checks to see if this Zipster can fire on the Player, depending on its location and whether or not the Zipster has reloaded.
Window - Class in arcade.core
 
Window() - Constructor for class arcade.core.Window
 
Window(int, int) - Constructor for class arcade.core.Window
 
winGame() - Method in class vooga.games.mariogame.Blah
 
withinBounds() - Method in class vooga.games.towerdefense.actors.Player
 
won() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when the player wins.
WorldClock - Class in vooga.engine.resource.clock
Allows for checking the time in the local time zone and Coordinated Universal Time (UTC).
WorldClock() - Constructor for class vooga.engine.resource.clock.WorldClock
 
writeResources(File) - Method in interface arcade.mod.model.IModel
Write the resources to a file for use when running a game mod or to edit later.
writeResources(File) - Method in class arcade.mod.model.XMLModel
Write resources to a specified file

X

xMax - Variable in class arcade.ads.BasicAds
 
xMin - Variable in class arcade.ads.BasicAds
 
XML_PATH - Static variable in interface vooga.examples.networking.zombies.Constants
 
XML_PATH - Static variable in interface vooga.games.zombieland.Constants
 
XMLDocumentCreator - Interface in vooga.engine.util
Creates a Document following the Document Object Model (DOM) of representing an XML file.
XMLFileParser - Class in vooga.engine.util
Creates a Document directly from an XML file.
XMLFileParser() - Constructor for class vooga.engine.util.XMLFileParser
Create without reference to a file.
XMLFileParser(String) - Constructor for class vooga.engine.util.XMLFileParser
Create with a reference to a file to be parsed
XMLFileParser(File) - Constructor for class vooga.engine.util.XMLFileParser
Create with a reference to a file to be parsed
XMLModel - Class in arcade.mod.model
Model created from an XML file.
XMLModel(String) - Constructor for class arcade.mod.model.XMLModel
Creates a new instance of XMLModel from a filePath
XMLModel(File) - Constructor for class arcade.mod.model.XMLModel
Creates a new instance of XMLModel from a given file
XMLNode - Class in arcade.mod.model
Adapter to make a Node from an XML Document act as a ResourceNode.
XMLNode(Node) - Constructor for class arcade.mod.model.XMLNode
Creates a new XMLNode object from a node in the XMLFile
XMLNode(Node, String) - Constructor for class arcade.mod.model.XMLNode
Creates a new XMLNode object including the filepath of the XML document.
XMLtoAds - Class in arcade.ads
 
XMLtoAds() - Constructor for class arcade.ads.XMLtoAds
 

Y

YEAR - Static variable in class vooga.engine.resource.clock.WorldClock
 
yMax - Variable in class arcade.ads.BasicAds
 
yMin - Variable in class arcade.ads.BasicAds
 
yourTurn() - Method in class vooga.examples.networking.tictactoe.states.PlayState
Called when the it is the player's turn.

Z

Zipster - Class in vooga.games.grandius.sprites.enemy.common
A Zipster is a common Grandius enemy that can fire a simple laser every second if the player moves within range.
Zipster() - Constructor for class vooga.games.grandius.sprites.enemy.common.Zipster
 
Zipster(double, double) - Constructor for class vooga.games.grandius.sprites.enemy.common.Zipster
 
ZipsterBrokeThroughEvent - Class in vooga.games.grandius.events
 
ZipsterBrokeThroughEvent(Blah, SpriteGroup) - Constructor for class vooga.games.grandius.events.ZipsterBrokeThroughEvent
 
ZipsterFireEvent - Class in vooga.games.grandius.events
 
ZipsterFireEvent(Blah, Player, SpriteGroup, PlayState) - Constructor for class vooga.games.grandius.events.ZipsterFireEvent
 
ZipsterLaser - Class in vooga.games.grandius.sprites.weapons
 
ZipsterLaser(double, double) - Constructor for class vooga.games.grandius.sprites.weapons.ZipsterLaser
 
Zombie - Class in vooga.examples.event.demo2
A Zombie character in the demo example.
Zombie - Class in vooga.examples.networking.zombies
Zombie Class.
Zombie(String, int, Shooter, PlayState) - Constructor for class vooga.examples.networking.zombies.Zombie
 
Zombie - Class in vooga.games.zombieland
Zombie Class.
Zombie(String, int, Shooter, PlayState) - Constructor for class vooga.games.zombieland.Zombie
 
ZOMBIE_DOWN - Static variable in interface vooga.examples.networking.zombies.Constants
 
ZOMBIE_DOWN - Static variable in interface vooga.games.zombieland.Constants
 
ZOMBIE_LEFT - Static variable in interface vooga.examples.networking.zombies.Constants
 
ZOMBIE_LEFT - Static variable in interface vooga.games.zombieland.Constants
 
ZOMBIE_RIGHT - Static variable in interface vooga.examples.networking.zombies.Constants
 
ZOMBIE_RIGHT - Static variable in interface vooga.games.zombieland.Constants
 
ZOMBIE_UP - Static variable in interface vooga.examples.networking.zombies.Constants
 
ZOMBIE_UP - Static variable in interface vooga.games.zombieland.Constants
 
zombiesPerLevel() - Static method in class vooga.examples.networking.zombies.Zombie
 
zombiesPerLevel() - Static method in class vooga.games.zombieland.Zombie
 

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