|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectvooga.examples.level.Level
public class Level
Constructor Summary | |
---|---|
Level(java.util.Scanner fileToBeRead)
|
Method Summary | |
---|---|
CollisionManager |
getCollisionManager()
|
EventManager |
getEvents()
|
GameState |
getLevelState()
|
Resources |
getResources()
|
java.util.Collection<BetterSprite> |
getSpritesList()
|
void |
loadSprites(java.util.Scanner fileToBeRead)
Initializes all the Sprites for a particular level. |
void |
setCollision()
Initialize the collision manager |
void |
setCollision(CollisionManager cm)
Initialize the collision manager to cm; |
void |
setEvents()
Initialize the event manager |
void |
setEvents(EventManager em)
Initialize the Event Manager to em |
void |
setGameState()
Initialize the gameState objects |
void |
setGameState(GameState gs)
Initialize the Game State to gs |
void |
setResources()
Initialize the resources for the game |
void |
setResources(Resources rh)
Initialize the Resource Handler to rh |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public Level(java.util.Scanner fileToBeRead)
Method Detail |
---|
public void loadSprites(java.util.Scanner fileToBeRead)
Scanner
- which scans from the level initialization file.public java.util.Collection<BetterSprite> getSpritesList()
public GameState getLevelState()
public EventManager getEvents()
public CollisionManager getCollisionManager()
public Resources getResources()
public void setCollision()
public void setCollision(CollisionManager cm)
cm
- public void setGameState()
public void setGameState(GameState gs)
gs
- public void setEvents()
public void setEvents(EventManager em)
em
- public void setResources()
public void setResources(Resources rh)
rh
-
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |