vooga.examples.networking.zombies.gamestates
Class EndGameState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.examples.networking.zombies.gamestates.EndGameState
All Implemented Interfaces:
Constants

public class EndGameState
extends GameState
implements Constants


Field Summary
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Fields inherited from interface vooga.examples.networking.zombies.Constants
ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP
 
Constructor Summary
EndGameState(Blah g)
           
 
Method Summary
 void initialize()
          The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState.
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render, update
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EndGameState

public EndGameState(Blah g)
Method Detail

initialize

public void initialize()
Description copied from class: GameState
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. This should include all of the necessary initialization for the GameState's specific use, rather than anything broadly required for all GameStates.

Specified by:
initialize in class GameState