vooga.games.cyberion
Class Blah

java.lang.Object
  extended by com.golden.gamedev.Game
      extended by vooga.engine.core.Game
          extended by vooga.games.cyberion.Blah

public class Blah
extends Game

Cyberion shooting game

See Also:
http://www.istisoft.net/online/cyberion/cyberion.html

Field Summary
 
Fields inherited from class vooga.engine.core.Game
myCurrentLevel, stateManager
 
Constructor Summary
Blah()
           
 
Method Summary
 void initControls()
           
 void initGameStates()
          Initializes the GameStateManager.
 void initLevelManager()
           
 void initResources()
           
static void main(java.lang.String[] args)
           
 void pauseGame()
           
 void resumeGame()
           
 void setPlayState()
           
 void update(long elapsedTime)
           
 
Methods inherited from class vooga.engine.core.Game
addGameState, getCurrentLevel, getGameStateManager, getPlayGameState, getResourceXMLPath, initSoundPlayer, launch, render, setAsPlayGameState
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Blah

public Blah()
Method Detail

initResources

public void initResources()
Overrides:
initResources in class Game

initControls

public void initControls()

pauseGame

public void pauseGame()

resumeGame

public void resumeGame()

initGameStates

public void initGameStates()
Description copied from class: Game
Initializes the GameStateManager. This should be overridden by subclasses which should call super() and then setup/add all necessary GameStates.

Overrides:
initGameStates in class Game

initLevelManager

public void initLevelManager()

update

public void update(long elapsedTime)
Overrides:
update in class Game

setPlayState

public void setPlayState()

main

public static void main(java.lang.String[] args)