vooga.games.cyberion.states
Class LevelCompleteState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.engine.state.MenuGameState
          extended by vooga.games.cyberion.states.LevelCompleteState

public class LevelCompleteState
extends MenuGameState

Level complete state for cyberion


Field Summary
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Constructor Summary
LevelCompleteState()
           
 
Method Summary
 void initialize()
          Initializes MenuGameState
 void update(long elapsedTime)
          Updates all sprites stored in the GameState' updateGroups.
 
Methods inherited from class vooga.engine.state.MenuGameState
addButton, getMenuPlayfield
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LevelCompleteState

public LevelCompleteState()
Method Detail

initialize

public void initialize()
Description copied from class: MenuGameState
Initializes MenuGameState

Specified by:
initialize in class MenuGameState

update

public void update(long elapsedTime)
Description copied from class: GameState
Updates all sprites stored in the GameState' updateGroups.

Overrides:
update in class GameState