vooga.games.doodlejump
Class BallSprite

java.lang.Object
  extended by com.golden.gamedev.object.Sprite
      extended by vooga.engine.core.BetterSprite
          extended by vooga.games.doodlejump.BallSprite

public class BallSprite
extends BetterSprite

The BallSprite class extends GameEntitySprite and defines how the balls that Doodle shoots should function


Constructor Summary
BallSprite()
           
BallSprite(java.lang.String name, Sprite s)
           
 
Method Summary
 void update(long elapsedTime)
          Specify how the GameEntity Object should be updated.
 
Methods inherited from class vooga.engine.core.BetterSprite
addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BallSprite

public BallSprite()

BallSprite

public BallSprite(java.lang.String name,
                  Sprite s)
Method Detail

update

public void update(long elapsedTime)
Description copied from class: BetterSprite
Specify how the GameEntity Object should be updated.

Overrides:
update in class BetterSprite