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java.lang.Objectvooga.engine.state.GameState
vooga.engine.state.MenuGameState
vooga.games.doodlejump.states.StartMenuState
public class StartMenuState
The StartMenuState class extends MenuGameState and creates a menu that BlahThis can be started from.
Field Summary |
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Constructor Summary | |
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StartMenuState()
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Method Summary | |
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void |
initialize()
Initializes MenuGameState |
void |
render(java.awt.Graphics2D g)
Method called to render fonts to the screen, as well as the background. |
void |
update(long elapsedTime)
Updates all sprites stored in the GameState' updateGroups. |
Methods inherited from class vooga.engine.state.MenuGameState |
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addButton, getMenuPlayfield |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public StartMenuState()
Method Detail |
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public void initialize()
MenuGameState
initialize
in class MenuGameState
public void update(long elapsedTime)
GameState
update
in class GameState
public void render(java.awt.Graphics2D g)
render
in class GameState
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