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java.lang.Objectcom.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.galaxyinvaders.sprites.EnemySprite
public class EnemySprite
The EnemySprite class represents each invader on the screen. The GalaxyInvaders class creates a sprite group of them.
Constructor Summary | |
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EnemySprite()
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Method Summary | |
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void |
decrementHitPoints(int dmg)
Decreases hitPoints by a certain amount |
void |
move()
Moves the enemy along its path |
void |
setPathPointsAndTimerNum(java.util.ArrayList<java.awt.Point> pathmap,
int num)
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void |
spawnBomb()
Spawns a bomb, returns it |
void |
update(long time)
Called every turn by the Game, this method moves the enemy, changes its color if it is damaged, and removes it if it is destroyed. |
Methods inherited from class vooga.engine.core.BetterSprite |
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addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public EnemySprite()
Method Detail |
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public void update(long time)
update
in class BetterSprite
public void move()
public void setPathPointsAndTimerNum(java.util.ArrayList<java.awt.Point> pathmap, int num)
public void decrementHitPoints(int dmg)
dmg
- amount to decrease bypublic void spawnBomb()
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