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java.lang.Objectcom.golden.gamedev.Game
vooga.engine.core.Game
vooga.games.grandius.Blah
public class Blah
Grandius is a side-scrolling space shooter. The object of each level is to destroy all enemies. The player is the red ship on the left side of the screen, and he or she can use various weapons to destroy enemies. The "boss" of each level can only be destroyed once all 5 "mini-bosses" have been destroyed.
Field Summary |
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Fields inherited from class vooga.engine.core.Game |
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levelParser, myCurrentLevel, stateManager |
Constructor Summary | |
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Blah()
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Method Summary | |
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PlayState |
getPlayState()
Returns the Grandius PlayState for use in collision management. |
void |
initControls()
Initializes the controls relevant to the Game. |
void |
initGameStates()
Initialize the different GameStates possible in Grandius. |
void |
initResources()
Initializes Grandius Resources. |
static void |
main(java.lang.String[] args)
Main launching method for Grandius. |
void |
pauseGame()
Pauses the game. |
void |
unpauseGame()
Unpauses the game. |
void |
update(long elapsedTime)
Updates Grandius (overrides Game.update() to account for updating gameControl). |
Methods inherited from class vooga.engine.core.Game |
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addGameState, getCurrentLevel, getGameStateManager, getPlayGameState, getResourceXMLPath, initSoundPlayer, launch, render, setAsPlayGameState |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Blah()
Method Detail |
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public void initResources()
initResources
in class Game
public void initControls()
public void pauseGame()
public void unpauseGame()
public void initGameStates()
initGameStates
in class Game
public void update(long elapsedTime)
update
in class Game
public PlayState getPlayState()
public static void main(java.lang.String[] args)
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