vooga.games.jumper
Class Blah

java.lang.Object
  extended by com.golden.gamedev.Game
      extended by vooga.engine.core.Game
          extended by vooga.games.jumper.Blah

public class Blah
extends Game

This is an example game called Jumper that we created to demonstrate the VOOGA Game Engine. The purpose of the game is to move your "Doodle" around to avoid getting carried out of the top of the screen for as long as possible by using the left and right arrow keys to avoid blocks. CHEAT CODE: press "C" to move your "Doodle" to the bottom of the screen


Field Summary
 
Fields inherited from class vooga.engine.core.Game
levelParser, myCurrentLevel, myPlayState, stateManager
 
Constructor Summary
Blah()
           
 
Method Summary
 void deathGame()
          Activate the deathstate gamestate
 void initResources()
          Initialize all of the game instance variables
static void main(java.lang.String[] args)
          Main method which loads the game
 void pauseGame()
          Activate the pausestate gamestate
 void resumeGame()
          Active the playstate gamestate
 void update(long elapsedTime)
           
 
Methods inherited from class vooga.engine.core.Game
addGameState, getCurrentLevel, getGameStateManager, getPlayGameState, getResourceXMLPath, initGameStates, initSoundPlayer, launch, render, setAsPlayGameState
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Blah

public Blah()
Method Detail

initResources

public void initResources()
Initialize all of the game instance variables

Overrides:
initResources in class Game

resumeGame

public void resumeGame()
Active the playstate gamestate


pauseGame

public void pauseGame()
Activate the pausestate gamestate


deathGame

public void deathGame()
Activate the deathstate gamestate


main

public static void main(java.lang.String[] args)
Main method which loads the game

Parameters:
args - String[] of arguments from the command line

update

public void update(long elapsedTime)
Overrides:
update in class Game