vooga.games.mariogame.events
Class NextLevelEvent

java.lang.Object
  extended by vooga.games.mariogame.events.NextLevelEvent
All Implemented Interfaces:
IEventHandler

public class NextLevelEvent
extends java.lang.Object
implements IEventHandler

Lose rule is enforced when Mario has 0 lives remaining.


Constructor Summary
NextLevelEvent(MarioSprite mario, GamePlayState gameState)
          Constructor.
 
Method Summary
 void actionPerformed()
          User defines what to do after event has been triggered.
 boolean isTriggered()
          User defines the condition when the event will be triggered
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

NextLevelEvent

public NextLevelEvent(MarioSprite mario,
                      GamePlayState gameState)
Constructor. User can pass objects or variables through this constructor.

Parameters:
human - Human class object
ghost - Ghost class object
Method Detail

actionPerformed

public void actionPerformed()
User defines what to do after event has been triggered.

Specified by:
actionPerformed in interface IEventHandler

isTriggered

public boolean isTriggered()
User defines the condition when the event will be triggered

Specified by:
isTriggered in interface IEventHandler
Returns:
true iff the fire condition is satisfied