vooga.games.towerdefense
Class Blah

java.lang.Object
  extended by com.golden.gamedev.Game
      extended by vooga.engine.core.Game
          extended by vooga.games.towerdefense.Blah

public class Blah
extends Game

This is the main class of the game. It creates the different game states, sets the beginning game state, and loads overlays which are common to multiple game states. Initializing the resources, launching the game window, updating, and rendering are handled by the superclass Game.


Field Summary
 
Fields inherited from class vooga.engine.core.Game
levelParser, myCurrentLevel, myPlayState, stateManager
 
Constructor Summary
Blah()
           
 
Method Summary
 void initGameStates()
          Initializes the GameStateManager.
 void initResources()
           
static void main(java.lang.String[] args)
           
 
Methods inherited from class vooga.engine.core.Game
addGameState, getCurrentLevel, getGameStateManager, getPlayGameState, getResourceXMLPath, initSoundPlayer, launch, render, setAsPlayGameState, update
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Blah

public Blah()
Method Detail

initResources

public void initResources()
Overrides:
initResources in class Game

initGameStates

public void initGameStates()
Description copied from class: Game
Initializes the GameStateManager. This should be overridden by subclasses which should call super() and then setup/add all necessary GameStates.

Overrides:
initGameStates in class Game

main

public static void main(java.lang.String[] args)