vooga.games.towerdefense.actors.towers
Class Fast
java.lang.Object
com.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.towerdefense.actors.towers.Tower
vooga.games.towerdefense.actors.towers.ShootingTower
vooga.games.towerdefense.actors.towers.Fast
public class Fast
- extends ShootingTower
This tower shoots faster, costs more, and has a smaller range.
Methods inherited from class vooga.engine.core.BetterSprite |
addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY |
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
IMAGE
public static final java.awt.image.BufferedImage IMAGE
PREVIEW_IMAGE
public static final java.awt.image.BufferedImage PREVIEW_IMAGE
SHOT_DELAY
public static final long SHOT_DELAY
- See Also:
- Constant Field Values
RANGE
public static final double RANGE
- See Also:
- Constant Field Values
COST
public static final int COST
- See Also:
- Constant Field Values
SHOT_SPEED
public static final double SHOT_SPEED
- See Also:
- Constant Field Values
Fast
public Fast(double x,
double y,
ShootEvent shootEvent)
clone
public Tower clone()
- Specified by:
clone
in class Tower