vooga.games.towerdefense.events
Class EnemyFailEvent

java.lang.Object
  extended by vooga.games.towerdefense.events.EnemyFailEvent
All Implemented Interfaces:
IEventHandler

public class EnemyFailEvent
extends java.lang.Object
implements IEventHandler


Constructor Summary
EnemyFailEvent(Player player)
           
 
Method Summary
 void actionPerformed()
          User defines what to do after event has been triggered.
 void addEnemy(Enemy enemy)
           
 boolean isTriggered()
          User defines the condition when the event will be triggered
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EnemyFailEvent

public EnemyFailEvent(Player player)
Method Detail

actionPerformed

public void actionPerformed()
Description copied from interface: IEventHandler
User defines what to do after event has been triggered.

Specified by:
actionPerformed in interface IEventHandler

isTriggered

public boolean isTriggered()
Description copied from interface: IEventHandler
User defines the condition when the event will be triggered

Specified by:
isTriggered in interface IEventHandler
Returns:
true iff the fire condition is satisfied

addEnemy

public void addEnemy(Enemy enemy)