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java.lang.Objectvooga.engine.state.GameState
vooga.games.towerdefense.states.MainMenu
public class MainMenu
Designed to be the first thing the player sees (with the exception of the possible future implementation of a splash screen). However, the LevelParsing is currently down so the Game does not launch the Main Menu. It reads a playfield consisting of buttons for levels, a background, and a title from a LayoutParser.
Field Summary |
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Constructor Summary | |
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MainMenu()
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Method Summary | |
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void |
initialize()
Read inn the layout xml file representing the main menu. |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render, update |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MainMenu()
Method Detail |
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public void initialize()
initialize
in class GameState
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