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java.lang.ObjectCollisionBounds
vooga.games.tronupdate.collisions.PlayerAndBoundariesCollision
public class PlayerAndBoundariesCollision
Constructor Summary | |
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PlayerAndBoundariesCollision(int x,
int y,
int width,
int height,
Game game,
GameStateManager gameStateManager)
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Method Summary | |
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void |
collided(Sprite s)
determines what happens after the collision |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PlayerAndBoundariesCollision(int x, int y, int width, int height, Game game, GameStateManager gameStateManager)
Method Detail |
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public void collided(Sprite s)
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