vooga.games.tronupdate.state
Class HelpState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.games.tronupdate.state.HelpState

public class HelpState
extends GameState


Field Summary
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Constructor Summary
HelpState(Game g, GameStateManager manager)
           
 
Method Summary
 void initialize()
          The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState.
 void initializeEvents()
           
 void update(long elapsedTime)
          Updates all sprites stored in the GameState' updateGroups.
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

HelpState

public HelpState(Game g,
                 GameStateManager manager)
Method Detail

initialize

public void initialize()
Description copied from class: GameState
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. This should include all of the necessary initialization for the GameState's specific use, rather than anything broadly required for all GameStates.

Specified by:
initialize in class GameState

initializeEvents

public void initializeEvents()

update

public void update(long elapsedTime)
Description copied from class: GameState
Updates all sprites stored in the GameState' updateGroups.

Overrides:
update in class GameState