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java.lang.Objectvooga.engine.state.GameState
vooga.games.tronupdate.state.TronGamePauseState
public class TronGamePauseState
Field Summary |
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Constructor Summary | |
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TronGamePauseState(Game game,
GameStateManager gameStateManager)
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Method Summary | |
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void |
initialize()
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. |
void |
render(java.awt.Graphics2D g)
Renders all sprites stored in the GameState's renderGroups. |
void |
update(long elapsedTime)
Updates all sprites stored in the GameState' updateGroups. |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TronGamePauseState(Game game, GameStateManager gameStateManager)
Method Detail |
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public void initialize()
GameState
initialize
in class GameState
public void render(java.awt.Graphics2D g)
GameState
render
in class GameState
public void update(long elapsedTime)
GameState
update
in class GameState
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