vooga.games.zombieland.collisions
Class BZCollisionManager

java.lang.Object
  extended by PreciseCollisionGroup
      extended by vooga.games.zombieland.collisions.BZCollisionManager
All Implemented Interfaces:
Constants

public class BZCollisionManager
extends PreciseCollisionGroup
implements Constants

Collision Manager for bullet/zombie collision. Calculates damage if a zombie is hit


Field Summary
 
Fields inherited from interface vooga.games.zombieland.Constants
ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP
 
Constructor Summary
BZCollisionManager(Game game)
           
 
Method Summary
 void collided(Sprite bullet, Sprite zombie)
          Initiates post-collision behavior for the zombie and the bullet
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BZCollisionManager

public BZCollisionManager(Game game)
Method Detail

collided

public void collided(Sprite bullet,
                     Sprite zombie)
Initiates post-collision behavior for the zombie and the bullet