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java.lang.ObjectPreciseCollisionGroup
vooga.games.zombieland.collisions.PZCollisionManager
public class PZCollisionManager
This is the basic collision class for player and zombie
Field Summary |
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Fields inherited from interface vooga.games.zombieland.Constants |
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ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP |
Constructor Summary | |
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PZCollisionManager(Game game)
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Method Summary | |
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void |
collided(Sprite player,
Sprite zombie)
Initiates post-collision behavior for the zombie |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PZCollisionManager(Game game)
Method Detail |
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public void collided(Sprite player, Sprite zombie)
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