vooga.games.zombieland.collisions
Class PZCollisionManager

java.lang.Object
  extended by PreciseCollisionGroup
      extended by vooga.games.zombieland.collisions.PZCollisionManager
All Implemented Interfaces:
Constants

public class PZCollisionManager
extends PreciseCollisionGroup
implements Constants

This is the basic collision class for player and zombie


Field Summary
 
Fields inherited from interface vooga.games.zombieland.Constants
ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP
 
Constructor Summary
PZCollisionManager(Game game)
           
 
Method Summary
 void collided(Sprite player, Sprite zombie)
          Initiates post-collision behavior for the zombie
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PZCollisionManager

public PZCollisionManager(Game game)
Method Detail

collided

public void collided(Sprite player,
                     Sprite zombie)
Initiates post-collision behavior for the zombie