vooga.games.zombieland.weapons
Class ShotGun

java.lang.Object
  extended by vooga.games.zombieland.weapons.Weapon
      extended by vooga.games.zombieland.weapons.ShotGun

public class ShotGun
extends Weapon

Shogun. Generates multiple bullets per round. High damage, high firing delay, and high bullet speed


Constructor Summary
ShotGun(Shooter shooter, int ammo)
           
 
Method Summary
protected  void fireBullets()
          Uses the angleRange and numberOfShots variables to generate bullets that are evenly distributed
 
Methods inherited from class vooga.games.zombieland.weapons.Weapon
addAmmo, fire, getAmmo, getDamage, getOrientation, makeBullet, setBulletSpeed, setDamage, setFiringDelay
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ShotGun

public ShotGun(Shooter shooter,
               int ammo)
Method Detail

fireBullets

protected void fireBullets()
Uses the angleRange and numberOfShots variables to generate bullets that are evenly distributed

Specified by:
fireBullets in class Weapon