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Interface Summary | |
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GameFlowListener | GameFlowListener is an EventListener designed to trigger when
the the user modifies the game flow. |
GameResetListener | EventListener designed to react when the game should be reset based on an event that is fired. |
MoveListener | MoveListener is an EventListener designed to react when
GameItems move based on an event that is fired. |
PositionChangedListener | PositionChangedListener is an EventListener designed to trigger
when the position of the Ball changes. |
Class Summary | |
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BallMovedEvent | An event which is fired when the Ball moves. |
BeginGameEvent | An event which is fired when the user tries to start the game. |
GameResetEvent | An event which is fired when the user tries to reset the level. |
MoveDownEvent | An event which is fired when a Paddle is intended to move down. |
MoveUpEvent | An event which is fired when a Paddle is intended to be moved up. |
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