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AbstractGame
is main class implemented by all games.GameManager
.
AchievementEvent
given its source and the
achievement.
Object
s as general items for the game.
Object
s as level items.
Object
s as persistent items.
Map
of String
s to
URL
s to this SoundController
.
EventListener
to the GameRelatedObject
.
EventObject
used to have a GameRelatedObject
signal
that it would like to add a GameItem
to the game which is running.AddGameObjectEvent
.
Object
as a general item.
Object
as a level item.
MouseEvent
key to an event.
MouseEvent
to an event.
MouseEvent
to an event and a specific listener so that
whenever the MouseEvent
is fired, the event it maps to will
be fired to the specific listener.
Object
as a persistent item.
EventListener
subclass which listens for
RemoveGameObjectEvent
s as well as AddGameObjectEvent
s.String
s to
audio files.
String
s to
audio files.
AIController
is an GameRelatedController
which manages
GameItem
's that are affected by AI.VoogaClient
from connection to the server.
PhysicalEngine.processPhysics
to
update the list of active arbiters corresponding to a list of bodies.GameRelatedObject
s when a sound is desired to be played.AudioEvent
AudioEvents
s.AudioEvent
.
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