Class Summary |
Ball |
The Ball that will bounce between the paddles. |
Barrier |
A barrier that serves as boundaries for a level of Pong. |
Paddle |
The Paddle that a user will have to move around in defense of the goal. |
PongItem |
A PongItem will help to mediate creating an object from the Physics Engine
by providing functions which will be common to all objects used by Pong. |
Powerup |
A Powerup is an abstract class that will represent all Powerups in the game. |
ReducePaddlePowerup |
A Powerup which will reduce the size of the Paddle which did not
hit the Ball towards the Powerup |