Package games.pong.items

Class Summary
Ball The Ball that will bounce between the paddles.
Barrier A barrier that serves as boundaries for a level of Pong.
Paddle The Paddle that a user will have to move around in defense of the goal.
PongItem A PongItem will help to mediate creating an object from the Physics Engine by providing functions which will be common to all objects used by Pong.
Powerup A Powerup is an abstract class that will represent all Powerups in the game.
ReducePaddlePowerup A Powerup which will reduce the size of the Paddle which did not hit the Ball towards the Powerup