Class Summary |
AbstractTestEnvironment |
Abstract class that is used to create basic simulations using the physics
engine (for testing and demo purposes). |
CornerTest |
Test collision of a ball with a corner. |
CrossfireTest |
A test that shows the collisions between different objects of arbitrary
shapes |
DominoTest |
Make dominos fall |
GameEngineIntegration |
Test how to start a game window without the arcade. |
JavaShapeTest |
Test simple things involving JavaShape. |
ParameterRenderingTest |
An independent rendering engine for displaying various GeometricParameters
objects on screen. |
PegTest |
A Plinko-type simulation in which balls can be dropped by clicking on the
view at any location. |
PhysicalItemTest |
Class that experiments with the coordinate differences between physics and
game engine. |
SeesawTest |
A demo that shows how a rotating system is implemented using the physics
engine. |
ShapeDrawingTest |
Code for testing internal rendering and intersection, by drawing the shapes
on screen and plotting the intersection points. |
SimpleCollisionTest |
Simple test for checking collisions. |
TestingUtilities |
Utility class for guiTests. |