vooga.network.ingame
Class VoogaGameServerThread

java.lang.Object
  extended by java.lang.Thread
      extended by vooga.network.ingame.VoogaGameServerThread
All Implemented Interfaces:
java.lang.Runnable

public class VoogaGameServerThread
extends java.lang.Thread

The game server thread listens to incoming Objects from clients and broadcasts them to the session the client was connected to.

Author:
tanner schmidt

Nested Class Summary
 
Nested classes/interfaces inherited from class java.lang.Thread
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler
 
Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
VoogaGameServerThread(VoogaGameServer server, java.lang.String userName, java.net.Socket clientSocket)
           
 
Method Summary
 void run()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

VoogaGameServerThread

public VoogaGameServerThread(VoogaGameServer server,
                             java.lang.String userName,
                             java.net.Socket clientSocket)
Method Detail

run

public void run()
Specified by:
run in interface java.lang.Runnable
Overrides:
run in class java.lang.Thread