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setFinder(IWordOnBoardFinder)
- Method in class
BoggleModel
Supply the model with an object that finds words on the model's board, and thus allows games/players to access the cells of a word on a board via the method
cellsForWord
setMaker(IBoardMaker)
- Static method in class
BoggleBoardFactory
Change the board maker used by the factor.
setRandom(Random)
- Static method in class
BoggleBoardFactory
Change the source of a game's random number generator.
setView(IPlayerView)
- Method in class
AbstractPlayer
Set a veiw for this player, if not called the player will have a null view.
setView(IPlayerView)
- Method in interface
IPlayer
Specify a view for this player, the view is potentially used to show errors, highlight cubes for a word, and so on.
showError(String)
- Method in class
BoggleGUI
showError(String, String)
- Method in interface
IPlayerView
Show an error during the game.
showWord(String, List<BoardCell>, IPlayer)
- Method in interface
IPlayerView
A view should support some way to visualize a player's word found on a board at some set of board locations.
SimpleLexicon
- Class in
<Unnamed>
Simple Lexicon implementation simply storing words in a set.
SimpleLexicon()
- Constructor for class
SimpleLexicon
size()
- Method in class
BoggleBoard
Returns dimension of a square board, e.g., 4 or 5 for Boggle or Big Boggle, respectively.
size()
- Method in interface
ILexicon
Returns number of words stored in the lexicon (as from last call to load, for example).
size()
- Method in class
SimpleLexicon
StandardBoardMaker
- Class in
<Unnamed>
Supply a random BoggleBoard that's either 4x4 or 5x5 using standard cubes from Boggle and Big Boggle, respectively.
StandardBoardMaker()
- Constructor for class
StandardBoardMaker
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