CompSci 290 Spring 2024 |
Educational Technology Practicum |
Want your users to fall in love with your designs? Fall in love with your users. — Dana Chisnell
Letting potential users interact directly with your project early and often, while changes can still be made, is a vital part of the iterative process of ensuring software is actually useful. User feedback can be ambiguous or even contradictory, so deciding how to respond to the feedback will likely require a discussion (or, in the real world, a decision with your client).
In this activity, you will take on two different roles that have very different goals:
Individually, use this shared Google Doc to take notes for each role.
Conduct a User Test of your Learning Experience project with at least two students within the class (and, later, with at least two students outside the class).
Take a turn being both a facilitator and a user:
During the test, each person should work to provide as realistic an experience as possible:
After the test, each person should take turns asking for more details or discussing what they learned:
Finally, individually, think about how to address any issues that came up that do not have an obvious solution (i.e., not bug fixes or simple changes). Updating your project based on user feedback is the last deliverable.