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java.lang.Objectcom.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.asteroids.sprites.Ship
public class Ship
Constructor Summary | |
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Ship()
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Ship(Stat<java.lang.Integer> numLives)
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Method Summary | |
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void |
fire()
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void |
rotateLeft()
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void |
rotateRight()
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void |
thrust()
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void |
update(long elapsedTime)
Specify how the GameEntity Object should be updated. |
Methods inherited from class vooga.engine.core.BetterSprite |
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addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Ship()
public Ship(Stat<java.lang.Integer> numLives)
Method Detail |
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public void rotateLeft()
public void rotateRight()
public void thrust()
public void fire()
public void update(long elapsedTime)
BetterSprite
update
in class BetterSprite
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