vooga.games.cyberion.states
Class PlayState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.games.cyberion.states.PlayState

public class PlayState
extends GameState

Player state


Field Summary
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Constructor Summary
PlayState(LevelManager levelManager, Blah game)
           
 
Method Summary
 PlayerShip getPlayer()
           
 PlayField getPlayField()
           
 void initControls()
           
 void initEvents()
          Initializes the specific Events handled in the PlayState.
 void initialize()
          The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState.
 PlayState nextLevel()
           
 void setField(PlayField playfield)
           
 void update(long elapsedTime)
          Updates all sprites stored in the GameState' updateGroups.
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PlayState

public PlayState(LevelManager levelManager,
                 Blah game)
Method Detail

initialize

public void initialize()
Description copied from class: GameState
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. This should include all of the necessary initialization for the GameState's specific use, rather than anything broadly required for all GameStates.

Specified by:
initialize in class GameState

nextLevel

public PlayState nextLevel()

update

public void update(long elapsedTime)
Description copied from class: GameState
Updates all sprites stored in the GameState' updateGroups.

Overrides:
update in class GameState

initEvents

public void initEvents()
Initializes the specific Events handled in the PlayState.


initControls

public void initControls()

getPlayer

public PlayerShip getPlayer()

getPlayField

public PlayField getPlayField()

setField

public void setField(PlayField playfield)