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java.lang.Objectvooga.engine.state.GameState
vooga.games.jumper.states.PlayGameState
public class PlayGameState
Field Summary | |
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Control |
playerControl
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Constructor Summary | |
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PlayGameState(Game game,
PlayField field,
Blah dropThis)
Create new PlayGameState |
Method Summary | |
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void |
initialize()
Initialize the level |
void |
update(long elapsedTime)
Updates all sprites stored in the GameState' updateGroups. |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public Control playerControl
Constructor Detail |
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public PlayGameState(Game game, PlayField field, Blah dropThis)
Method Detail |
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public void initialize()
initialize
in class GameState
public void update(long elapsedTime)
GameState
update
in class GameState
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