vooga.games.jumper.states
Class PlayGameState

java.lang.Object
  extended by vooga.engine.state.GameState
      extended by vooga.games.jumper.states.PlayGameState

public class PlayGameState
extends GameState


Field Summary
 Control playerControl
           
 
Fields inherited from class vooga.engine.state.GameState
myRenderField, myUpdateField
 
Constructor Summary
PlayGameState(Game game, PlayField field, Blah dropThis)
          Create new PlayGameState
 
Method Summary
 void initialize()
          Initialize the level
 void update(long elapsedTime)
          Updates all sprites stored in the GameState' updateGroups.
 
Methods inherited from class vooga.engine.state.GameState
activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

playerControl

public Control playerControl
Constructor Detail

PlayGameState

public PlayGameState(Game game,
                     PlayField field,
                     Blah dropThis)
Create new PlayGameState

Method Detail

initialize

public void initialize()
Initialize the level

Specified by:
initialize in class GameState

update

public void update(long elapsedTime)
Description copied from class: GameState
Updates all sprites stored in the GameState' updateGroups.

Overrides:
update in class GameState