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java.lang.Objectcom.golden.gamedev.Game
vooga.engine.core.Game
vooga.games.zombieland.Blah
public class Blah
Field Summary |
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Fields inherited from class vooga.engine.core.Game |
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levelParser, myCurrentLevel, myPlayState, stateManager |
Fields inherited from interface vooga.games.zombieland.Constants |
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ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP |
Constructor Summary | |
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Blah()
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Method Summary | |
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void |
credit()
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void |
end()
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PlayState |
getPlayGameState()
this method gets the play game state |
void |
help1()
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void |
help2()
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void |
initResources()
We overrode this method because we have specific a subclass ResourceHandler that we implemented for our purpose |
void |
main()
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static void |
main(java.lang.String[] args)
Runs the game |
void |
pause()
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void |
play()
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void |
reset()
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Methods inherited from class vooga.engine.core.Game |
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addGameState, getCurrentLevel, getGameStateManager, getResourceXMLPath, initGameStates, initSoundPlayer, launch, render, setAsPlayGameState, update |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Blah()
Method Detail |
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public void initResources()
initResources
in class Game
public void play()
public void pause()
public void main()
public void help1()
public void help2()
public void credit()
public void end()
public void reset()
public static void main(java.lang.String[] args)
args
- public PlayState getPlayGameState()
Game
getPlayGameState
in class Game
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