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java.lang.Objectvooga.engine.state.GameState
vooga.games.zombieland.gamestates.PlayState
public class PlayState
Field Summary |
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Fields inherited from interface vooga.games.zombieland.Constants |
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ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP |
Constructor Summary | |
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PlayState(Blah game)
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Method Summary | |
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int |
getLevel()
This method returns the current level in play. |
OverlayStat |
getLevelStatOverlay()
get the OverlayStat object for the level stat |
KeyboardControl |
getPlayGameControl()
This method gets the current control for the game. |
Stat<java.lang.Integer> |
getStatLevel()
Get the int level stat |
void |
initialize()
setup |
void |
render(java.awt.Graphics2D g)
render the graphics component in the game |
void |
setLevel(int newlevel)
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void |
setListeners()
set up listeners for keyboard controls |
void |
setNewDelay()
This method sets the new Delay Time |
void |
update(long elapsedTime)
update all components of the ZombieLand game. |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PlayState(Blah game)
Method Detail |
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public void initialize()
initialize
in class GameState
public int getLevel()
public void setLevel(int newlevel)
public Stat<java.lang.Integer> getStatLevel()
public OverlayStat getLevelStatOverlay()
public void setNewDelay()
public void setListeners()
public KeyboardControl getPlayGameControl()
public void update(long elapsedTime)
update
in class GameState
public void render(java.awt.Graphics2D g)
render
in class GameState
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