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java.lang.Objectvooga.engine.state.GameState
vooga.games.zombieland.gamestates.MenuState
vooga.games.zombieland.gamestates.MainMenu
public class MainMenu
Field Summary |
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Fields inherited from class vooga.engine.state.GameState |
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myRenderField, myUpdateField |
Fields inherited from interface vooga.games.zombieland.Constants |
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ATTACKDOWN, ATTACKLEFT, ATTACKRIGHT, ATTACKUP, DEATH, DEFAULT_RESOURCE_DIRECTORY, GAME_HEIGHT, GAME_WIDTH, MAIN_CLASS, PLAYER_CLASS, PLAYER_DOWN, PLAYER_LEFT, PLAYER_RIGHT, PLAYER_UP, RESOURCE_FILENAME, STATES_XML_PATH, XML_PATH, ZOMBIE_DOWN, ZOMBIE_LEFT, ZOMBIE_RIGHT, ZOMBIE_UP |
Constructor Summary | |
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MainMenu(Blah g)
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Method Summary | |
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void |
initialize()
The initialize method sets up specific variables and parameters necessary to the specific functioning of the GameState. |
Methods inherited from class vooga.games.zombieland.gamestates.MenuState |
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getKeyboardControl, getMouseControl, initialize |
Methods inherited from class vooga.engine.state.GameState |
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activate, addGroup, addPlayField, addRenderPlayField, addRenderState, addState, addUpdatePlayField, addUpdateState, deactivate, equals, getGroup, getRenderField, getUpdateField, isActive, removeEverything, render, update |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MainMenu(Blah g)
Method Detail |
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public void initialize()
GameState
initialize
in class GameState
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