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java.lang.Objectcom.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.zombieland.items.Item
vooga.games.zombieland.items.WeaponItem
public class WeaponItem
Weapon Item class. Subclass of Item. Bonus ammo for a specific weapon
Constructor Summary | |
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WeaponItem(Shooter shooter,
Sprite s,
int weapon,
double x,
double y)
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Method Summary | |
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void |
act()
add ammo to a specific weapon |
Methods inherited from class vooga.games.zombieland.items.Item |
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getPlayer |
Methods inherited from class vooga.engine.core.BetterSprite |
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addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY, update |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public WeaponItem(Shooter shooter, Sprite s, int weapon, double x, double y)
Method Detail |
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public void act()
act
in class Item
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